Major
Intro
A "Major", indeed a major race, is a playable race and represent an empire. There are Federation, Romulans, Klingons, Cardassians and Dominion.
see http://supremacy.square7.ch/wiki-files/Data/Races.xlsx
Table of Strength and Weakness
Following table is first try, uncomplete and not verified. Classifications:
- o neutral
- +/- good/bad
- ++/-- high/very bad
- +++/--- best/worst
| (uncomplete, please suggest entries) | Humans | Romulans | Klingons | Cardassians | Dominion |
| Strengths |
|
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| Weakness |
|
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| Food | |||||
| Industry | |||||
| Energy | |||||
| Research | |||||
| Credits | |||||
| empty | |||||
| Diplomacy | |||||
| Diplomacy-Bonus | |||||
| empty | |||||
| Ships military power | |||||
| running cost of ships | |||||
| empty | |||||
| System Assault | |||||
| Dilithium | |||||
| Deuterium | |||||
| Duranium |
Disable a major
There is an modding method to disable a major (source: http://botf2.star-trek-games.com/viewtopic.php?p=73872#p73872).
(In MP-mode it should be working be de-activating yellow button left of empire's name without the need of the following method)
Edit Resources\Data\Civilizations.xml and change
<CivilizationType>Empire</CivilizationType>
to
<CivilizationType>MinorPower</CivilizationType>
or some of the other minor types (doesn't really matter, there's no difference).