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		<updated>2026-04-17T16:10:02Z</updated>
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	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=UniverseTable.txt_(Content)</id>
		<title>UniverseTable.txt (Content)</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=UniverseTable.txt_(Content)"/>
				<updated>2014-12-02T13:28:06Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: updated to 2015-03-05&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This site contains content of UniverseTable.txt, especially the actual ones which can be different from the last release. (For the original released ones please have a look to them directly.) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;So these might be different to the files of the last release.&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Text can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and &amp;quot;Show Changes&amp;quot; (&amp;quot;Save page&amp;quot; isn&amp;#039;t necessary for that).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TableStart	StarTypeDist											&lt;br /&gt;
ColumnHeadingsStart	Value											&lt;br /&gt;
RowHeadingsStart												&lt;br /&gt;
Blue	30											&lt;br /&gt;
Green	0											&lt;br /&gt;
White	35											&lt;br /&gt;
Yellow	40											&lt;br /&gt;
Orange	45											&lt;br /&gt;
Red	50											&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NeutronStar	5											&lt;br /&gt;
RadioPulsar	5											&lt;br /&gt;
BlackHole	5											&lt;br /&gt;
Quasar	0											&lt;br /&gt;
&lt;br /&gt;
XRayPulsar	5											&lt;br /&gt;
Nebula	20											&lt;br /&gt;
Wormhole	10&lt;br /&gt;
TableEnd												&lt;br /&gt;
												&lt;br /&gt;
TableStart	StarTypeModToPlanetTypeDist											&lt;br /&gt;
ColumnHeadingsStart	Barren	Volcanic	Desert	Jungle	Terran	Oceanic	Arctic	Crystalline	Demon	Rogue	GasGiant	Asteroids&lt;br /&gt;
RowHeadingsStart												&lt;br /&gt;
Blue	15	15	5	0	0	0	0	0	-300	-300	0	0&lt;br /&gt;
Green	-300	-300	-300	-300	-300	-300	-300	-300	500	-300	-300	-300&lt;br /&gt;
&lt;br /&gt;
White	10	10	15	5	0	0	0	0	-300	-300	0	0&lt;br /&gt;
Yellow	0	0	20	20	30	25	5	0	-300	-300	0	0&lt;br /&gt;
Orange	10	0	0	5	0	5	15	5	-300	-300	0	0&lt;br /&gt;
Red	20	0	0	0	0	0	20	10	-300	-300	0	0&lt;br /&gt;
Nebula	-300	-300	-300	-300	-300	-300	-300	-300	-300	500	-300	-300&lt;br /&gt;
NeutronStar	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300&lt;br /&gt;
RadioPulsar	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300&lt;br /&gt;
XRayPulsar	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300&lt;br /&gt;
Quasar	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300&lt;br /&gt;
BlackHole	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300&lt;br /&gt;
Wormhole	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300&lt;br /&gt;
TableEnd												&lt;br /&gt;
												&lt;br /&gt;
TableStart	StarTypeModToPlanetSizeDist											&lt;br /&gt;
ColumnHeadingsStart	NoWorld	Tiny	Small	Medium	Large	Giant	Asteroids	GasGiant				&lt;br /&gt;
RowHeadingsStart												&lt;br /&gt;
Blue	50	0	0	0	0	0	0	0				&lt;br /&gt;
Green	50	0	0	0	0	0	0	0				&lt;br /&gt;
White	50	0	0	0	0	0	0	0				&lt;br /&gt;
Yellow	50	0	0	0	0	0	0	0				&lt;br /&gt;
Orange	50	0	0	0	0	0	0	0				&lt;br /&gt;
Red	50	0	0	0	0	0	0	0				&lt;br /&gt;
Nebula	50	0	0	0	0	0	-200	-200				&lt;br /&gt;
NeutronStar	200	-200	-200	-200	-200	-200	-200	-200				&lt;br /&gt;
RadioPulsar	200	-200	-200	-200	-200	-200	-200	-200				&lt;br /&gt;
XRayPulsar	200	-200	-200	-200	-200	-200	-200	-200				&lt;br /&gt;
Quasar	200	-200	-200	-200	-200	-200	-200	-200				&lt;br /&gt;
BlackHole	200	-200	-200	-200	-200	-200	-200	-200				&lt;br /&gt;
Wormhole	200	-200	-200	-200	-200	-200	-200	-200				&lt;br /&gt;
TableEnd												&lt;br /&gt;
												&lt;br /&gt;
TableStart	SlotModToPlanetSizeDist											&lt;br /&gt;
ColumnHeadingsStart	NoWorld	Tiny	Small	Medium	Large	Giant	Asteroids	GasGiant				&lt;br /&gt;
RowHeadingsStart												&lt;br /&gt;
0	10	15	20	10	0	0	0	-80				&lt;br /&gt;
1	5	10	15	20	5	0	0	-70				&lt;br /&gt;
2	0	5	10	30	10	5	0	-60				&lt;br /&gt;
3	0	5	10	30	10	5	10	-30				&lt;br /&gt;
4	0	5	10	20	15	10	25	0				&lt;br /&gt;
5	0	5	5	5	20	15	10	30				&lt;br /&gt;
6	0	5	5	5	15	10	5	30				&lt;br /&gt;
7	0	10	10	5	10	5	5	30				&lt;br /&gt;
8	5	15	10	5	5	5	5	30				&lt;br /&gt;
9	10	20	10	0	0	0	5	10				&lt;br /&gt;
TableEnd												&lt;br /&gt;
												&lt;br /&gt;
TableStart	SlotModToPlanetTypeDist											&lt;br /&gt;
ColumnHeadingsStart	Barren	Volcanic	Desert	Jungle	Terran	Oceanic	Arctic	Crystalline	Demon	Rogue	GasGiant	Asteroids&lt;br /&gt;
RowHeadingsStart												&lt;br /&gt;
0	0	15	15	-5	-10	-15	-300	0	15	-300	0	-80&lt;br /&gt;
1	0	10	10	0	-5	-10	-300	0	10	-300	0	-70&lt;br /&gt;
2	0	5	5	5	0	0	-300	0	5	-300	0	-60&lt;br /&gt;
3	0	0	0	0	5	5	-300	10	0	-300	10	-30&lt;br /&gt;
4	0	-5	-5	-10	0	0	-300	25	-5	-300	25	0&lt;br /&gt;
5	0	-10	-10	-20	-5	-10	-90	10	-10	-300	10	30&lt;br /&gt;
6	0	-15	-15	-40	-45	-50	-45	5	-15	-300	5	30&lt;br /&gt;
7	0	-300	-30	-300	-300	-300	0	5	-300	-300	5	30&lt;br /&gt;
8	0	-300	-45	-300	-300	-300	30	5	-300	-300	5	30&lt;br /&gt;
9	0	-300	-60	-300	-300	-300	30	5	-300	-300	5	10&lt;br /&gt;
TableEnd												&lt;br /&gt;
												&lt;br /&gt;
TableStart	PlanetSizeModToPlanetTypeDist											&lt;br /&gt;
ColumnHeadingsStart	Barren	Volcanic	Desert	Jungle	Terran	Oceanic	Arctic	Crystalline	Demon	Rogue	GasGiant	Asteroids&lt;br /&gt;
RowHeadingsStart												&lt;br /&gt;
NoWorld	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300&lt;br /&gt;
Tiny	20	0	0	0	0	0	0	-300	-200	-200	-300	-300&lt;br /&gt;
Small	10	0	0	0	0	0	0	-300	-100	-100	-300	-300&lt;br /&gt;
Medium	0	0	5	5	10	10	5	-300	0	0	-300	-300&lt;br /&gt;
Large	0	10	0	0	0	0	0	-300	-30	50	-300	-300&lt;br /&gt;
Giant	0	10	0	0	0	-10	0	-300	-40	50	-300	-300&lt;br /&gt;
Asteroids	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	300&lt;br /&gt;
GasGiant	-300	-300	-300	-300	-300	-300	-300	0	-300	-300	50	-300&lt;br /&gt;
TableEnd												&lt;br /&gt;
												&lt;br /&gt;
TableStart	PlanetMaxPop											&lt;br /&gt;
ColumnHeadingsStart	Uninhabitable	Hostile	Marginal	Adequate	Comfortable	Ideal&lt;br /&gt;
RowHeadingsStart												&lt;br /&gt;
Tiny	0	20	25	30	40	50						&lt;br /&gt;
Small	0	25	35	45	60	80						&lt;br /&gt;
Medium	0	30	45	65	90	120						&lt;br /&gt;
Large	0	40	60	90	130	180						&lt;br /&gt;
Giant	0	50	80	120	180	250						&lt;br /&gt;
Asteroids	0	0	0	0	0	0						&lt;br /&gt;
GasGiant	0	0	0	0	0	0						&lt;br /&gt;
TableEnd												&lt;br /&gt;
												&lt;br /&gt;
TableStart	PlanetGrowthRate											&lt;br /&gt;
ColumnHeadingsStart	Value											&lt;br /&gt;
RowHeadingsStart												&lt;br /&gt;
Uninhabitable	0%&lt;br /&gt;
Hostile	1%											&lt;br /&gt;
Marginal	2%											&lt;br /&gt;
Adequate	3%											&lt;br /&gt;
Comfortable	3%											&lt;br /&gt;
Ideal	4%											&lt;br /&gt;
&lt;br /&gt;
TableEnd												&lt;br /&gt;
												&lt;br /&gt;
TableStart	PlanetSizeModToMoonSizeDist											&lt;br /&gt;
ColumnHeadingsStart	NoMoon	Small	Medium	Large								&lt;br /&gt;
RowHeadingsStart												&lt;br /&gt;
NoWorld	200	-200	-200	-200								&lt;br /&gt;
Tiny	200	-200	-200	-200								&lt;br /&gt;
Small	100	-50	-100	-200								&lt;br /&gt;
Medium	50	-15	-10	-150								&lt;br /&gt;
Large	35	-10	30	-10								&lt;br /&gt;
Giant	30	-5	15	0								&lt;br /&gt;
Asteroids	200	-200	-200	-200								&lt;br /&gt;
GasGiant	25	20	10	0								&lt;br /&gt;
TableEnd												&lt;br /&gt;
												&lt;br /&gt;
TableStart	PlanetTypeModToMoonSizeDist											&lt;br /&gt;
ColumnHeadingsStart	NoMoon	Small	Medium	Large								&lt;br /&gt;
RowHeadingsStart												&lt;br /&gt;
Barren	15	5	5	0								&lt;br /&gt;
Volcanic	10	30	20	0								&lt;br /&gt;
Desert	10	10	10	0								&lt;br /&gt;
Jungle	5	20	15	5								&lt;br /&gt;
Terran	5	5	10	0								&lt;br /&gt;
Oceanic	10	10	10	0								&lt;br /&gt;
Arctic	10	30	20	0								&lt;br /&gt;
Crystalline	200	10	20	30								&lt;br /&gt;
Demon	200	-200	-200	-200								&lt;br /&gt;
Rogue	200	-200	-200	-200								&lt;br /&gt;
GasGiant	0	30	40	50								&lt;br /&gt;
Asteroids	200	-200	-200	-200								&lt;br /&gt;
TableEnd												&lt;br /&gt;
												&lt;br /&gt;
TableStart	GalaxySizes											&lt;br /&gt;
ColumnHeadingsStart	Width	Height										&lt;br /&gt;
RowHeadingsStart												&lt;br /&gt;
Tiny	24	24										&lt;br /&gt;
Small	36	36										&lt;br /&gt;
Medium	48	48										&lt;br /&gt;
Large	60	60										&lt;br /&gt;
Huge	80	80										&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TableEnd												&lt;br /&gt;
&lt;br /&gt;
TableStart	MinorRaceFrequency&lt;br /&gt;
ColumnHeadingsStart	FrequencyRatio	MaxCount&lt;br /&gt;
RowHeadingsStart&lt;br /&gt;
Many	20	120&lt;br /&gt;
Some	15	100&lt;br /&gt;
Few	10	80&lt;br /&gt;
None	Infinity	0&lt;br /&gt;
TableEnd&lt;br /&gt;
&lt;br /&gt;
TableStart	BaseResourceProduction&lt;br /&gt;
ColumnHeadingsStart	BaseValue	Random	MinRandom	MaxRandom&lt;br /&gt;
RowHeadingsStart&lt;br /&gt;
RawMaterials	20	add	0	10&lt;br /&gt;
Deuterium	0	no	0	0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TableEnd&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=IMPORTANT</id>
		<title>IMPORTANT</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=IMPORTANT"/>
				<updated>2014-07-11T12:31:33Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Due to some reasons this wiki is running more and more out being out-to-date&lt;br /&gt;
* at the moment nobody take care of this wiki (&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;you&amp;#039;re invited to visit similar wiki at http://botf2.square7.ch/wiki )&amp;lt;/span&amp;gt;&lt;br /&gt;
* old forum broke down (see alternative [[Forum]]) ...for this if you have a link of the old forum just replace:&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; botf2.star-trek-games.com&amp;lt;/span&amp;gt; (down)  &lt;br /&gt;
**with &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;bote2.square7.ch/forum&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(..for quick access just copied this into an email to yourself)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;example:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;botf2.star-trek-games.com&amp;lt;/span&amp;gt;/viewtopic.php?f=11&amp;amp;t=3484 (down)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;bote2.square7.ch/forum&amp;lt;/span&amp;gt;/viewtopic.php?f=11&amp;amp;t=3484   -&amp;gt; click: http://bote2.square7.ch/forum/viewtopic.php?f=11&amp;amp;t=3484&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=Voices</id>
		<title>Voices</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=Voices"/>
				<updated>2014-02-08T21:05:25Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
= Intro =&lt;br /&gt;
&lt;br /&gt;
Voices were planned (see [http://botf2.star-trek-games.com/viewtopic.php?p=37421#p37421 here]) but not implemented yet. So the next values are examples, partly used in addition from [http://birth-of-the-empires.de/wiki/index.php?title=Sprachausgabe BotE].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img size=30&amp;gt;http://supremacy.square7.ch/wiki-files/images/Insignias/federation.png&amp;lt;/img&amp;gt; [[Federation]]  &lt;br /&gt;
&amp;lt;img size=30&amp;gt;http://supremacy.square7.ch/wiki-files/images/Insignias/romulans.png&amp;lt;/img&amp;gt; [[Romulans]]&lt;br /&gt;
&amp;lt;img size=30&amp;gt;http://supremacy.square7.ch/wiki-files/images/Insignias/klingons.png&amp;lt;/img&amp;gt; [[Klingons]]  &lt;br /&gt;
&amp;lt;img size=30&amp;gt;http://supremacy.square7.ch/wiki-files/images/Insignias/cardassians.png&amp;lt;/img&amp;gt; [[Cardassians]]  &lt;br /&gt;
&amp;lt;img size=30&amp;gt;http://supremacy.square7.ch/wiki-files/images/Insignias/dominion.png&amp;lt;/img&amp;gt; [[Dominion]]  &lt;br /&gt;
&amp;lt;img size=30&amp;gt;http://supremacy.square7.ch/wiki-files/images/Insignias/__default.png&amp;lt;/img&amp;gt; [[Minor]]s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== some voices ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;  &lt;br /&gt;
! bgcolor=&amp;quot;#dadada&amp;quot; style=&amp;quot;border:4px solid #999999;padding:0.2em;padding-top:0.2em;&amp;quot; |Image&lt;br /&gt;
! bgcolor=&amp;quot;#dadada&amp;quot; style=&amp;quot;border:4px solid #999999;padding:0.2em;padding-top:0.2em;&amp;quot; |Voice&lt;br /&gt;
! bgcolor=&amp;quot;#dadada&amp;quot; style=&amp;quot;border:4px solid #999999;padding:0.2em;padding-top:0.2em;&amp;quot; |Text&lt;br /&gt;
! bgcolor=&amp;quot;#dadada&amp;quot; style=&amp;quot;border:4px solid #999999;padding:0.2em;padding-top:0.2em;&amp;quot; |Custom1&lt;br /&gt;
! bgcolor=&amp;quot;#dadada&amp;quot; style=&amp;quot;border:4px solid #999999;padding:0.2em;padding-top:0.2em;&amp;quot; |Custom2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-	&lt;br /&gt;
|style=text-align:left bgcolor=&amp;quot;black&amp;quot;|&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/English-Icon.jpg&amp;lt;/img&amp;gt; &lt;br /&gt;
|style=text-align:left|[http://birth-of-the-empires.de/wiki_files/Sounds/affirmative.ogg] &lt;br /&gt;
|style=text-align:left| &amp;quot;Affirmative !&amp;quot;&lt;br /&gt;
|style=text-align:left|&lt;br /&gt;
|style=text-align:left|&lt;br /&gt;
&lt;br /&gt;
|-	&lt;br /&gt;
|style=text-align:left bgcolor=&amp;quot;black&amp;quot;|&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/English-Icon.jpg&amp;lt;/img&amp;gt; &lt;br /&gt;
|style=text-align:left|[http://birth-of-the-empires.de/wiki_files/Sounds/con_alienContact.ogg] &lt;br /&gt;
|style=text-align:left| &amp;quot;Contact has been made with an alien culture !&amp;quot;&lt;br /&gt;
|style=text-align:left|&lt;br /&gt;
|style=text-align:left|&lt;br /&gt;
&lt;br /&gt;
|-	&lt;br /&gt;
|style=text-align:left bgcolor=&amp;quot;black&amp;quot;|&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/English-Icon.jpg&amp;lt;/img&amp;gt; &lt;br /&gt;
|style=text-align:left|[http://birth-of-the-empires.de/wiki_files/Sounds/han_alienContact.ogg] &lt;br /&gt;
|style=text-align:left| &amp;quot;We have discovered new alien customers !&amp;quot;&lt;br /&gt;
|style=text-align:left|&lt;br /&gt;
|style=text-align:left|&lt;br /&gt;
&lt;br /&gt;
|-	&lt;br /&gt;
|style=text-align:left bgcolor=&amp;quot;black&amp;quot;|&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/English-Icon.jpg&amp;lt;/img&amp;gt; &lt;br /&gt;
|style=text-align:left|[http://birth-of-the-empires.de/wiki_files/Sounds/ome_alienContact.ogg] &lt;br /&gt;
|style=text-align:left| &amp;quot;An alien culture has been encountered !&amp;quot;&lt;br /&gt;
|style=text-align:left|&lt;br /&gt;
|style=text-align:left|&lt;br /&gt;
&lt;br /&gt;
|-	&lt;br /&gt;
|style=text-align:left bgcolor=&amp;quot;black&amp;quot;|&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/English-Icon.jpg&amp;lt;/img&amp;gt; &lt;br /&gt;
|style=text-align:left|[http://birth-of-the-empires.de/wiki_files/Sounds/rot_alienContact.ogg]&lt;br /&gt;
|style=text-align:left| &amp;quot;We have established contact with an alien culture.&amp;quot; &lt;br /&gt;
|style=text-align:left|&lt;br /&gt;
|style=text-align:left|&lt;br /&gt;
&lt;br /&gt;
|-	&lt;br /&gt;
|style=text-align:left bgcolor=&amp;quot;black&amp;quot;|&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/English-Icon.jpg&amp;lt;/img&amp;gt; &lt;br /&gt;
|style=text-align:left|[http://birth-of-the-empires.de/wiki_files/Sounds/ome_alienContact.ogg]&lt;br /&gt;
|style=text-align:left| &amp;quot;An alien culture has been encountered !&amp;quot;&lt;br /&gt;
|style=text-align:left|&lt;br /&gt;
|style=text-align:left|&lt;br /&gt;
&lt;br /&gt;
|-	&lt;br /&gt;
|style=text-align:left bgcolor=&amp;quot;black&amp;quot;|&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/English-Icon.jpg&amp;lt;/img&amp;gt; &lt;br /&gt;
|style=text-align:left|[http://birth-of-the-empires.de/wiki_files/Sounds/car_alienContact.ogg]&lt;br /&gt;
|style=text-align:left| &amp;quot;Alien culture has been discovered !&amp;quot;&lt;br /&gt;
|style=text-align:left|&lt;br /&gt;
|style=text-align:left|&lt;br /&gt;
&lt;br /&gt;
|-	&lt;br /&gt;
|style=text-align:left bgcolor=&amp;quot;black&amp;quot;|&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/English-Icon.jpg&amp;lt;/img&amp;gt; &lt;br /&gt;
|style=text-align:left|[http://birth-of-the-empires.de/wiki_files/Sounds/con_claimSystem.ogg]&lt;br /&gt;
|style=text-align:left| &amp;quot;We claim this system in the name of the Coalition of Planets.&amp;quot;&lt;br /&gt;
|style=text-align:left|&lt;br /&gt;
|style=text-align:left|&lt;br /&gt;
&lt;br /&gt;
|-	&lt;br /&gt;
|style=text-align:left bgcolor=&amp;quot;black&amp;quot;|&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/English-Icon.jpg&amp;lt;/img&amp;gt; &lt;br /&gt;
|style=text-align:left|[http://birth-of-the-empires.de/wiki_files/Sounds/han_claimSystem.ogg]&lt;br /&gt;
|style=text-align:left| &amp;quot;This system belongs to the Heyoun Trade Union. We are going to get rich!&amp;quot;&lt;br /&gt;
|style=text-align:left|&lt;br /&gt;
|style=text-align:left|&lt;br /&gt;
&lt;br /&gt;
|-	&lt;br /&gt;
|style=text-align:left bgcolor=&amp;quot;black&amp;quot;|&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/English-Icon.jpg&amp;lt;/img&amp;gt; &lt;br /&gt;
|style=text-align:left|[http://birth-of-the-empires.de/wiki_files/Sounds/con_colonizing.ogg]&lt;br /&gt;
|style=text-align:left| &amp;quot;Colonization in progress !&amp;quot;&lt;br /&gt;
|style=text-align:left|&lt;br /&gt;
|style=text-align:left|&lt;br /&gt;
&lt;br /&gt;
|-	&lt;br /&gt;
|style=text-align:left bgcolor=&amp;quot;black&amp;quot;|&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/English-Icon.jpg&amp;lt;/img&amp;gt; &lt;br /&gt;
|style=text-align:left|[http://birth-of-the-empires.de/wiki_files/Sounds/han_colonizing.ogg]&lt;br /&gt;
|style=text-align:left| &amp;quot;Colonization is on the way.&amp;quot;&lt;br /&gt;
|style=text-align:left|&lt;br /&gt;
|style=text-align:left|&lt;br /&gt;
&lt;br /&gt;
|-	&lt;br /&gt;
|style=text-align:left bgcolor=&amp;quot;black&amp;quot;|&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/English-Icon.jpg&amp;lt;/img&amp;gt; &lt;br /&gt;
|style=text-align:left|[http://birth-of-the-empires.de/wiki_files/Sounds/kha_colonizing.ogg]&lt;br /&gt;
|style=text-align:left| &amp;quot;Colonisation is in progress !&amp;quot;&lt;br /&gt;
|style=text-align:left|&lt;br /&gt;
|style=text-align:left|&lt;br /&gt;
&lt;br /&gt;
|-	&lt;br /&gt;
|style=text-align:left bgcolor=&amp;quot;black&amp;quot;|&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/English-Icon.jpg&amp;lt;/img&amp;gt; &lt;br /&gt;
|style=text-align:left|[http://birth-of-the-empires.de/wiki_files/Sounds/rot_colonizing.ogg]&lt;br /&gt;
|style=text-align:left| &amp;quot;This system will be colonised !&amp;quot;&lt;br /&gt;
|style=text-align:left|&lt;br /&gt;
|style=text-align:left|&lt;br /&gt;
&lt;br /&gt;
|-	&lt;br /&gt;
|style=text-align:left bgcolor=&amp;quot;black&amp;quot;|&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/English-Icon.jpg&amp;lt;/img&amp;gt; &lt;br /&gt;
|style=text-align:left|[http://birth-of-the-empires.de/wiki_files/Sounds/car_colonizing.ogg]&lt;br /&gt;
|style=text-align:left| &amp;quot;This system will be colonised !&amp;quot;&lt;br /&gt;
|style=text-align:left|&lt;br /&gt;
|style=text-align:left|&lt;br /&gt;
&lt;br /&gt;
|-	&lt;br /&gt;
|style=text-align:left bgcolor=&amp;quot;black&amp;quot;|&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/English-Icon.jpg&amp;lt;/img&amp;gt; &lt;br /&gt;
|style=text-align:left|[http://birth-of-the-empires.de/wiki_files/Sounds/ome_colonizing.ogg]&lt;br /&gt;
|style=text-align:left| &amp;quot;Colonisation is on the way.&amp;quot;&lt;br /&gt;
|style=text-align:left|&lt;br /&gt;
|style=text-align:left|&lt;br /&gt;
&lt;br /&gt;
|-	&lt;br /&gt;
|style=text-align:left bgcolor=&amp;quot;black&amp;quot;|&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/English-Icon.jpg&amp;lt;/img&amp;gt; &lt;br /&gt;
|style=text-align:left|[http://birth-of-the-empires.de/wiki_files/Sounds/kha_colonizing.ogg]&lt;br /&gt;
|style=text-align:left| Pattern&lt;br /&gt;
|style=text-align:left|&lt;br /&gt;
|style=text-align:left|&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=Backgrounds</id>
		<title>Backgrounds</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=Backgrounds"/>
				<updated>2014-02-02T12:51:32Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Intro =&lt;br /&gt;
&lt;br /&gt;
In the folder \Images\Backgrounds some pictures are located. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for more see [http://botf2.square7.ch/wiki/index.php?title=Backgrounds BotF2-Wiki]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Default.png =&lt;br /&gt;
&lt;br /&gt;
This is the most used background.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; bgcolor=&amp;quot;#b3b8f4&amp;quot; style=&amp;quot;border:2px solid #7d85e6;padding:1em;padding-top:0.5em;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#fafaba&amp;quot;| Default.png&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#fafaba&amp;quot;| Default_new.png&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#fafaba&amp;quot;| Default_old.png&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#fafafa&amp;quot; - valign=&amp;quot;top&amp;quot;| &lt;br /&gt;
&amp;lt;img size=500&amp;gt;http://supremacy.square7.ch/wiki-files/images/Backgrounds/Default.png&amp;lt;/img&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#fafafa&amp;quot; - valign=&amp;quot;top&amp;quot;| &lt;br /&gt;
&amp;lt;img size=500&amp;gt;http://supremacy.square7.ch/wiki-files/images/Backgrounds/Default_new.png&amp;lt;/img&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#fafafa&amp;quot; - valign=&amp;quot;top&amp;quot;| &lt;br /&gt;
&amp;lt;img size=500&amp;gt;http://supremacy.square7.ch/wiki-files/images/Backgrounds/Default_old.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Starmap.png =&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; bgcolor=&amp;quot;#b3b8f4&amp;quot; style=&amp;quot;border:2px solid #7d85e6;padding:1em;padding-top:0.5em;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#fafaba&amp;quot;| Starmap.png&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#fafaba&amp;quot;| Starmap_new.png&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#fafaba&amp;quot;| Starmap_old.png&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#fafafa&amp;quot; - valign=&amp;quot;top&amp;quot;| &lt;br /&gt;
&amp;lt;img size=500&amp;gt;http://supremacy.square7.ch/wiki-files/images/Backgrounds/Starmap.png&amp;lt;/img&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#fafafa&amp;quot; - valign=&amp;quot;top&amp;quot;| &lt;br /&gt;
&amp;lt;img size=500&amp;gt;http://supremacy.square7.ch/wiki-files/images/Backgrounds/Starmap_new.png&amp;lt;/img&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#fafafa&amp;quot; - valign=&amp;quot;top&amp;quot;| &lt;br /&gt;
&amp;lt;img size=500&amp;gt;http://supremacy.square7.ch/wiki-files/images/Backgrounds/Starmap_old.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Title.png =&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; bgcolor=&amp;quot;#b3b8f4&amp;quot; style=&amp;quot;border:2px solid #7d85e6;padding:1em;padding-top:0.5em;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;#fafafa&amp;quot; - valign=&amp;quot;top&amp;quot;| &lt;br /&gt;
&amp;lt;img size=960&amp;gt;http://supremacy.square7.ch/wiki-files/images/Backgrounds/Title.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images]]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=TechTrees.xml_(Content)</id>
		<title>TechTrees.xml (Content)</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=TechTrees.xml_(Content)"/>
				<updated>2014-02-02T11:11:44Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: *2014-01-31 (101.866 bytes): CARD_THE_OBSIDIAN_ORDER -&amp;gt; CARD_OBSIDIAN_ORDER (without &amp;quot;THE&amp;quot;)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Intro =&lt;br /&gt;
&lt;br /&gt;
just CopyPaste content of the file (beware to &amp;quot;nowiki&amp;quot;-tags) and click &amp;quot;Show Changes&amp;quot;. By this it&amp;#039;s possible to check whether changes were made or just to update this with automatically documenting the changes by using Wiki-History function (see [http://supremacy.square7.ch/wiki/index.php?title=Civilizations.xml_%28Content%29&amp;amp;curid=201&amp;amp;diff=759&amp;amp;oldid=758 here]).&lt;br /&gt;
&lt;br /&gt;
= Changes =&lt;br /&gt;
&lt;br /&gt;
*2014-01-31 (Ken, dbox 101.866 bytes): CARD_THE_OBSIDIAN_ORDER -&amp;gt; CARD_OBSIDIAN_ORDER (without &amp;quot;THE&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
= Content =&lt;br /&gt;
&lt;br /&gt;
just for CopyPaste &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;utf-8&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;TechTrees&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;FEDERATION&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_1_AUTOMATED_FARM&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_2_AUTOMATED_FARM&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_3_AUTOMATED_FARM&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_4_AUTOMATED_FARM&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_5_AUTOMATED_FARM&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_6_AUTOMATED_FARM&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_7_AUTOMATED_FARM&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_8_AUTOMATED_FARM&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_9_AUTOMATED_FARM&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_10_AUTOMATED_FARM&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_11_AUTOMATED_FARM&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_1_REPLICATION_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_2_REPLICATION_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_3_REPLICATION_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_4_REPLICATION_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_5_REPLICATION_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_6_REPLICATION_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_7_REPLICATION_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_8_REPLICATION_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_9_REPLICATION_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_10_REPLICATION_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_11_REPLICATION_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_1_PLASMA_REACTOR&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_2_PLASMA_REACTOR&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_3_PLASMA_REACTOR&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_4_PLASMA_REACTOR&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_5_PLASMA_REACTOR&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_6_PLASMA_REACTOR&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_7_PLASMA_REACTOR&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_8_PLASMA_REACTOR&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_9_PLASMA_REACTOR&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_10_PLASMA_REACTOR&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_11_PLASMA_REACTOR&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_1_UNIVERSITY&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_2_UNIVERSITY&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_3_UNIVERSITY&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_4_UNIVERSITY&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_5_UNIVERSITY&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_6_UNIVERSITY&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_7_UNIVERSITY&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_8_UNIVERSITY&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_9_UNIVERSITY&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_10_UNIVERSITY&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_11_UNIVERSITY&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_1_DATABANK&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_2_DATABANK&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_3_DATABANK&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_4_DATABANK&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_5_DATABANK&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_6_DATABANK&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_7_DATABANK&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_8_DATABANK&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_9_DATABANK&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_10_DATABANK&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_11_DATABANK&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;/ProductionFacilities&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;FED_ASDB_COMPLEX&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;FED_DAYSTROM_INSTITUTE&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;FED_ELITE_ACADEMIA&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;FED_FEDERATION_COUNCIL&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;FED_FREE_MARKET&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;FED_GENESIS_RESEARCH_LAB&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;FED_GRAVITIC_SENSOR_ARRAY&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;FED_MARTIAL_LAW&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;FED_MEDICAL_CENTRE&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;FED_NEWS_SERVICE&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;FED_PARTICLE_FOUNTAIN&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;FED_PRIVATE_FARMS&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;FED_STARFLEET_ACADEMY&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;FED_SUBATOMIC_SIMULATOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;FED_TRADE_CENTRE&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;FED_UTOPIA_PLANITIA&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;FED_COLONY_SHIP_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;FED_COLONY_SHIP_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;FED_COLONY_SHIP_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;FED_TRANSPORT_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;FED_TRANSPORT_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;FED_TRANSPORT_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;FED_CONSTRUCTION_SHIP_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;FED_CONSTRUCTION_SHIP_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;FED_MEDICAL_SHIP_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;FED_MEDICAL_SHIP_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;FED_SCIENCE_SHIP_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;FED_SCIENCE_SHIP_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;FED_SCIENCE_SHIP_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;FED_SCOUT_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;FED_SCOUT_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;FED_SCOUT_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;FED_FRIGATE_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;FED_FRIGATE_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;FED_FRIGATE_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;FED_DESTROYER_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;FED_DESTROYER_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;FED_DESTROYER_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;FED_CRUISER_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;FED_CRUISER_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;FED_CRUISER_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;FED_CRUISER_IV&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;FED_CRUISER_V&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;FED_STRIKE_CRUISER_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;FED_STRIKE_CRUISER_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;FED_STRIKE_CRUISER_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;FED_COMMAND_SHIP_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;FED_COMMAND_SHIP_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;FED_COMMAND_SHIP_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;FED_TACTICAL_CRUISER&amp;lt;/Ship&amp;gt;&lt;br /&gt;
    &amp;lt;/Ships&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;FED_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;FED_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;FED_SHIPYARD_III&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;FED_FLEETYARD&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations&amp;gt;&lt;br /&gt;
      &amp;lt;SpaceStation&amp;gt;FED_OUTPOST_I&amp;lt;/SpaceStation&amp;gt;&lt;br /&gt;
      &amp;lt;SpaceStation&amp;gt;FED_OUTPOST_II&amp;lt;/SpaceStation&amp;gt;&lt;br /&gt;
      &amp;lt;SpaceStation&amp;gt;FED_SCIENCE_STATION&amp;lt;/SpaceStation&amp;gt;&lt;br /&gt;
      &amp;lt;SpaceStation&amp;gt;FED_STARBASE_I&amp;lt;/SpaceStation&amp;gt;&lt;br /&gt;
      &amp;lt;SpaceStation&amp;gt;FED_STARBASE_II&amp;lt;/SpaceStation&amp;gt;&lt;br /&gt;
    &amp;lt;/SpaceStations&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;FED_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;FED_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;FED_ORBITAL_BATTERY_III&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;CARDASSIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_1_HYDROPONIC_FARM&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_2_HYDROPONIC_FARM&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_3_HYDROPONIC_FARM&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_4_HYDROPONIC_FARM&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_5_HYDROPONIC_FARM&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_6_HYDROPONIC_FARM&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_7_HYDROPONIC_FARM&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_8_HYDROPONIC_FARM&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_9_HYDROPONIC_FARM&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_10_HYDROPONIC_FARM&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_11_HYDROPONIC_FARM&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_1_ASSEMBLY_YARD&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_2_ASSEMBLY_YARD&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_3_ASSEMBLY_YARD&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_4_ASSEMBLY_YARD&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_5_ASSEMBLY_YARD&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_6_ASSEMBLY_YARD&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_7_ASSEMBLY_YARD&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_8_ASSEMBLY_YARD&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_9_ASSEMBLY_YARD&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_10_ASSEMBLY_YARD&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_11_ASSEMBLY_YARD&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_1_FUSION_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_2_FUSION_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_3_FUSION_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_4_FUSION_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_5_FUSION_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_6_FUSION_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_7_FUSION_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_8_FUSION_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_9_FUSION_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_10_FUSION_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_11_FUSION_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_1_SCIENCE_CENTRE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_2_SCIENCE_CENTRE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_3_SCIENCE_CENTRE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_4_SCIENCE_CENTRE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_5_SCIENCE_CENTRE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_6_SCIENCE_CENTRE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_7_SCIENCE_CENTRE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_8_SCIENCE_CENTRE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_9_SCIENCE_CENTRE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_10_SCIENCE_CENTRE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_11_SCIENCE_CENTRE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_1_INTELLIGENCE_OFFICE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_2_INTELLIGENCE_OFFICE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_3_INTELLIGENCE_OFFICE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_4_INTELLIGENCE_OFFICE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_5_INTELLIGENCE_OFFICE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_6_INTELLIGENCE_OFFICE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_7_INTELLIGENCE_OFFICE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_8_INTELLIGENCE_OFFICE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_9_INTELLIGENCE_OFFICE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_10_INTELLIGENCE_OFFICE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_11_INTELLIGENCE_OFFICE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;/ProductionFacilities&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;CARD_CENTRAL_COMMAND&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;CARD_CENTRAL_HOSPITAL&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;CARD_COVERT_SENSOR_ARRAY&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;CARD_DETAPA_COUNCIL&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;CARD_FORCED_LABOUR_FARMS&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;CARD_INQUISITION&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;CARD_LABOUR_CAMP&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;CARD_METAGENICS_LAB&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;CARD_PHOENIX_FACILITY&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;CARD_PREFECTS_OFFICE&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;CARD_PROPAGANDA_BUREAU&amp;lt;/Building&amp;gt;	  &lt;br /&gt;
      &amp;lt;Building&amp;gt;CARD_RE_EDUCATION_CENTRE&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;CARD_STRIP_MINING_OPERATION&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;CARD_OBSIDIAN_ORDER&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;CARD_THEORETICAL_SIMULATOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;CARD_COLONY_SHIP_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;CARD_COLONY_SHIP_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;CARD_COLONY_SHIP_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;CARD_TRANSPORT_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;CARD_TRANSPORT_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;CARD_TRANSPORT_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;CARD_CONSTRUCTION_SHIP&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;CARD_MEDICAL_SHIP&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;CARD_SCIENCE_SHIP_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;CARD_SCIENCE_SHIP_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;CARD_SCIENCE_SHIP_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;CARD_SCOUT_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;CARD_SCOUT_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;CARD_SCOUT_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;CARD_DESTROYER_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;CARD_DESTROYER_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;CARD_DESTROYER_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;CARD_DESTROYER_IV&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;CARD_CRUISER_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;CARD_CRUISER_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;CARD_CRUISER_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;CARD_CRUISER_IV&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;CARD_STRIKE_CRUISER_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;CARD_STRIKE_CRUISER_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;CARD_COMMAND_SHIP_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;CARD_COMMAND_SHIP_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;CARD_COMMAND_SHIP_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
    &amp;lt;/Ships&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;CARD_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;CARD_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;CARD_SHIPYARD_III&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;CARD_FLEETYARD&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations&amp;gt;&lt;br /&gt;
      &amp;lt;SpaceStation&amp;gt;CARD_OUTPOST_I&amp;lt;/SpaceStation&amp;gt;&lt;br /&gt;
      &amp;lt;SpaceStation&amp;gt;CARD_OUTPOST_II&amp;lt;/SpaceStation&amp;gt;&lt;br /&gt;
      &amp;lt;SpaceStation&amp;gt;CARD_SCIENCE_STATION&amp;lt;/SpaceStation&amp;gt;&lt;br /&gt;
      &amp;lt;SpaceStation&amp;gt;CARD_STARBASE_I&amp;lt;/SpaceStation&amp;gt;&lt;br /&gt;
      &amp;lt;SpaceStation&amp;gt;CARD_STARBASE_II&amp;lt;/SpaceStation&amp;gt;&lt;br /&gt;
    &amp;lt;/SpaceStations&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;CARD_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;CARD_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;CARD_ORBITAL_BATTERY_III&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;DOMINION&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_1_PROCESSING_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_2_PROCESSING_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_3_PROCESSING_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_4_PROCESSING_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_5_PROCESSING_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_6_PROCESSING_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_7_PROCESSING_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_8_PROCESSING_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_9_PROCESSING_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_10_PROCESSING_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_11_PROCESSING_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_1_INDUSTRIAL_COMPLEX&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_2_INDUSTRIAL_COMPLEX&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_3_INDUSTRIAL_COMPLEX&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_4_INDUSTRIAL_COMPLEX&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_5_INDUSTRIAL_COMPLEX&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_6_INDUSTRIAL_COMPLEX&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_7_INDUSTRIAL_COMPLEX&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_8_INDUSTRIAL_COMPLEX&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_9_INDUSTRIAL_COMPLEX&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_10_INDUSTRIAL_COMPLEX&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_11_INDUSTRIAL_COMPLEX&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_1_ANTIMATTER_REACTOR&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_2_ANTIMATTER_REACTOR&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_3_ANTIMATTER_REACTOR&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_4_ANTIMATTER_REACTOR&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_5_ANTIMATTER_REACTOR&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_6_ANTIMATTER_REACTOR&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_7_ANTIMATTER_REACTOR&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_8_ANTIMATTER_REACTOR&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_9_ANTIMATTER_REACTOR&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_10_ANTIMATTER_REACTOR&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_11_ANTIMATTER_REACTOR&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_1_RESEARCH_CENTRE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_2_RESEARCH_CENTRE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_3_RESEARCH_CENTRE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_4_RESEARCH_CENTRE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_5_RESEARCH_CENTRE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_6_RESEARCH_CENTRE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_7_RESEARCH_CENTRE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_8_RESEARCH_CENTRE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_9_RESEARCH_CENTRE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_10_RESEARCH_CENTRE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_11_RESEARCH_CENTRE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_1_INTEL_NET&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_2_INTEL_NET&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_3_INTEL_NET&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_4_INTEL_NET&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_5_INTEL_NET&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_6_INTEL_NET&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_7_INTEL_NET&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_8_INTEL_NET&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_9_INTEL_NET&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_10_INTEL_NET&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_11_INTEL_NET&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;/ProductionFacilities&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;DOM_ANTI_PROTON_ARRAY&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;DOM_CHANGELING_NETWORK&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;DOM_CHANGELING_REPLACEMENTS&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;DOM_COMMERCIAL_EXCHANGE&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;DOM_CULLING&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;DOM_INTERNMENT_CAMP&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;DOM_JEM_HADAR_BARRACKS&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;DOM_KETRACEL_WHITE_FACTORY&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;DOM_LOGISTICS_COMMAND&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;DOM_MINING_COMPLEX&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;DOM_POLARON_ACCELERATOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;DOM_QUANTUM_SIMULATOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;DOM_THE_GREAT_LINK&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;DOM_TRADE_HUB&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;DOM_TRIBUTE_OFFICE&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;DOM_VORTA_CLONING_LAB&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;DOM_WHITE_DISTRIBUTION_CENTRE&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;DOM_COLONY_SHIP_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;DOM_COLONY_SHIP_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;DOM_TRANSPORT_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;DOM_TRANSPORT_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;DOM_TRANSPORT_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;DOM_CONSTRUCTION_SHIP&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;DOM_SCIENCE_SHIP_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;DOM_SCIENCE_SHIP_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;DOM_SCOUT_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;DOM_SCOUT_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;DOM_SCOUT_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;DOM_DESTROYER_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;DOM_DESTROYER_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;DOM_DESTROYER_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;DOM_DESTROYER_IV&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;DOM_CRUISER_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;DOM_CRUISER_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;DOM_CRUISER_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;DOM_CRUISER_IV&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;DOM_COMMAND_SHIP_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;DOM_COMMAND_SHIP_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;DOM_COMMAND_SHIP_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
    &amp;lt;/Ships&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;DOM_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;DOM_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;DOM_SHIPYARD_III&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;DOM_FLEETYARD&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations&amp;gt;&lt;br /&gt;
      &amp;lt;SpaceStation&amp;gt;DOM_OUTPOST_I&amp;lt;/SpaceStation&amp;gt;&lt;br /&gt;
      &amp;lt;SpaceStation&amp;gt;DOM_OUTPOST_II&amp;lt;/SpaceStation&amp;gt;&lt;br /&gt;
      &amp;lt;SpaceStation&amp;gt;DOM_SCIENCE_STATION&amp;lt;/SpaceStation&amp;gt;&lt;br /&gt;
      &amp;lt;SpaceStation&amp;gt;DOM_STARBASE_I&amp;lt;/SpaceStation&amp;gt;&lt;br /&gt;
      &amp;lt;SpaceStation&amp;gt;DOM_STARBASE_II&amp;lt;/SpaceStation&amp;gt;&lt;br /&gt;
    &amp;lt;/SpaceStations&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;DOM_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;DOM_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;DOM_ORBITAL_BATTERY_III&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;KLINGONS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_1_HUNTING_GROUND&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_2_HUNTING_GROUND&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_3_HUNTING_GROUND&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_4_HUNTING_GROUND&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_5_HUNTING_GROUND&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_6_HUNTING_GROUND&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_7_HUNTING_GROUND&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_8_HUNTING_GROUND&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_9_HUNTING_GROUND&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_10_HUNTING_GROUND&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_11_HUNTING_GROUND&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_1_CONSTRUCTION_HALL&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_2_CONSTRUCTION_HALL&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_3_CONSTRUCTION_HALL&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_4_CONSTRUCTION_HALL&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_5_CONSTRUCTION_HALL&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_6_CONSTRUCTION_HALL&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_7_CONSTRUCTION_HALL&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_8_CONSTRUCTION_HALL&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_9_CONSTRUCTION_HALL&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_10_CONSTRUCTION_HALL&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_11_CONSTRUCTION_HALL&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_1_MATTER_FURNACE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_2_MATTER_FURNACE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_3_MATTER_FURNACE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_4_MATTER_FURNACE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_5_MATTER_FURNACE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_6_MATTER_FURNACE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_7_MATTER_FURNACE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_8_MATTER_FURNACE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_9_MATTER_FURNACE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_10_MATTER_FURNACE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_11_MATTER_FURNACE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_1_HALL_OF_LEARNING&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_2_HALL_OF_LEARNING&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_3_HALL_OF_LEARNING&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_4_HALL_OF_LEARNING&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_5_HALL_OF_LEARNING&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_6_HALL_OF_LEARNING&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_7_HALL_OF_LEARNING&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_8_HALL_OF_LEARNING&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_9_HALL_OF_LEARNING&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_10_HALL_OF_LEARNING&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_11_HALL_OF_LEARNING&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_1_SECURITY_CENTRE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_2_SECURITY_CENTRE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_3_SECURITY_CENTRE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_4_SECURITY_CENTRE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_5_SECURITY_CENTRE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_6_SECURITY_CENTRE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_7_SECURITY_CENTRE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_8_SECURITY_CENTRE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_9_SECURITY_CENTRE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_10_SECURITY_CENTRE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_11_SECURITY_CENTRE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;/ProductionFacilities&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;KLING_BATTLE_STATIONS&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;KLING_COMBAT_TESTING_CENTRE&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;KLING_DEEP_SPACE_ARRAY&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;KLING_DILITHIUM_GULAG&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;KLING_FORCED_LABOUR_FOUNDRY&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;KLING_GOVERNORS_HALL&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;KLING_GREAT_HALL&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;KLING_HALL_OF_WARRIORS&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;KLING_HOLOGRAPHIC_SIMULATOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;KLING_IMPERIAL_INTELLIGENCE&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;KLING_MINING_PRISON&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;KLING_POLICE_STATE&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;KLING_PRAXIS_ENERGY_BASE&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;KLING_RECYCLING_CENTRE&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;KLING_TACTICAL_COLLEGE&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;KLING_TARG_BREEDING_GROUND&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;KLING_COLONY_SHIP_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;KLING_COLONY_SHIP_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;KLING_TRANSPORT_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;KLING_TRANSPORT_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;KLING_TRANSPORT_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;KLING_CONSTRUCTION_SHIP&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;KLING_SCIENCE_SHIP_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;KLING_SCIENCE_SHIP_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;KLING_SCIENCE_SHIP_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;KLING_SCOUT_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;KLING_SCOUT_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;KLING_SCOUT_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;KLING_DESTROYER_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;KLING_DESTROYER_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;KLING_DESTROYER_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;KLING_DESTROYER_IV&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;KLING_CRUISER_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;KLING_CRUISER_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;KLING_CRUISER_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;KLING_CRUISER_IV&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;KLING_STRIKE_CRUISER_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;KLING_STRIKE_CRUISER_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;KLING_COMMAND_SHIP_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;KLING_COMMAND_SHIP_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;KLING_COMMAND_SHIP_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
    &amp;lt;/Ships&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;KLING_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;KLING_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;KLING_SHIPYARD_III&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;KLING_FLEETYARD&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations&amp;gt;&lt;br /&gt;
      &amp;lt;SpaceStation&amp;gt;KLING_OUTPOST_I&amp;lt;/SpaceStation&amp;gt;&lt;br /&gt;
      &amp;lt;SpaceStation&amp;gt;KLING_OUTPOST_II&amp;lt;/SpaceStation&amp;gt;&lt;br /&gt;
      &amp;lt;SpaceStation&amp;gt;KLING_SCIENCE_STATION&amp;lt;/SpaceStation&amp;gt;&lt;br /&gt;
      &amp;lt;SpaceStation&amp;gt;KLING_STARBASE_I&amp;lt;/SpaceStation&amp;gt;&lt;br /&gt;
      &amp;lt;SpaceStation&amp;gt;KLING_STARBASE_II&amp;lt;/SpaceStation&amp;gt;&lt;br /&gt;
    &amp;lt;/SpaceStations&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;KLING_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;KLING_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;KLING_ORBITAL_BATTERY_III&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;ROMULANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_1_ORGANICS_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_2_ORGANICS_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_3_ORGANICS_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_4_ORGANICS_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_5_ORGANICS_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_6_ORGANICS_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_7_ORGANICS_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_8_ORGANICS_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_9_ORGANICS_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_10_ORGANICS_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_11_ORGANICS_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_1_FABRICATION_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_2_FABRICATION_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_3_FABRICATION_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_4_FABRICATION_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_5_FABRICATION_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_6_FABRICATION_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_7_FABRICATION_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_8_FABRICATION_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_9_FABRICATION_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_10_FABRICATION_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_11_FABRICATION_PLANT&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_1_GRAVITIC_TURBINE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_2_GRAVITIC_TURBINE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_3_GRAVITIC_TURBINE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_4_GRAVITIC_TURBINE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_5_GRAVITIC_TURBINE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_6_GRAVITIC_TURBINE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_7_GRAVITIC_TURBINE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_8_GRAVITIC_TURBINE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_9_GRAVITIC_TURBINE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_10_GRAVITIC_TURBINE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_11_GRAVITIC_TURBINE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_1_LABORATORY&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_2_LABORATORY&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_3_LABORATORY&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_4_LABORATORY&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_5_LABORATORY&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_6_LABORATORY&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_7_LABORATORY&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_8_LABORATORY&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_9_LABORATORY&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_10_LABORATORY&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_11_LABORATORY&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_1_INTEL_CENTRE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_2_INTEL_CENTRE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_3_INTEL_CENTRE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_4_INTEL_CENTRE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_5_INTEL_CENTRE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_6_INTEL_CENTRE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_7_INTEL_CENTRE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_8_INTEL_CENTRE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_9_INTEL_CENTRE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_10_INTEL_CENTRE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
      &amp;lt;ProductionFacility&amp;gt;TYPE_11_INTEL_CENTRE&amp;lt;/ProductionFacility&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;/ProductionFacilities&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;ROM_ASTROPHYSICS_ACADEMY&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;ROM_IMPERIAL_AFFAIRS_NETWORK&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;ROM_IMPERIAL_HOSPITAL&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;ROM_IMPERIAL_SENATE&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;ROM_MINISTRY_OF_SCIENCE&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;ROM_NAVAL_ACADEMY&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;ROM_ORGANICS_REGENERATOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;ROM_PARTICLE_SIMULATOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;ROM_PLASMA_PHYSICS_COMPLEX&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;ROM_REMAN_DILITHIUM_MINE&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;ROM_SINGULARITY_PLANT&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;ROM_SUBSPACE_TELESCOPE&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;ROM_TAL_SHIAR_HEADQUARTERS&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;ROM_TAL_SHIAR_SUBSTATION&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;ROM_TRIBUNAL&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;ROM_COLONY_SHIP_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;ROM_COLONY_SHIP_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;ROM_COLONY_SHIP_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;ROM_TRANSPORT_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;ROM_TRANSPORT_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;ROM_TRANSPORT_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;ROM_CONSTRUCTION_SHIP&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;ROM_MEDICAL_SHIP_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;ROM_MEDICAL_SHIP_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;ROM_SCIENCE_SHIP_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;ROM_SCIENCE_SHIP_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;ROM_SCIENCE_SHIP_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;ROM_SCOUT_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;ROM_SCOUT_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;ROM_SCOUT_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;ROM_DESTROYER_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;ROM_DESTROYER_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;ROM_DESTROYER_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;ROM_DESTROYER_IV&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;ROM_CRUISER_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;ROM_CRUISER_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;ROM_CRUISER_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;ROM_CRUISER_IV&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;ROM_STRIKE_CRUISER_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;ROM_STRIKE_CRUISER_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;ROM_STRIKE_CRUISER_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;ROM_COMMAND_SHIP_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;ROM_COMMAND_SHIP_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;ROM_COMMAND_SHIP_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
    &amp;lt;/Ships&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;ROM_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;ROM_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;ROM_SHIPYARD_III&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;ROM_FLEETYARD&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations&amp;gt;&lt;br /&gt;
      &amp;lt;SpaceStation&amp;gt;ROM_OUTPOST_I&amp;lt;/SpaceStation&amp;gt;&lt;br /&gt;
      &amp;lt;SpaceStation&amp;gt;ROM_OUTPOST_II&amp;lt;/SpaceStation&amp;gt;&lt;br /&gt;
      &amp;lt;SpaceStation&amp;gt;ROM_SCIENCE_STATION&amp;lt;/SpaceStation&amp;gt;&lt;br /&gt;
      &amp;lt;SpaceStation&amp;gt;ROM_STARBASE_I&amp;lt;/SpaceStation&amp;gt;&lt;br /&gt;
      &amp;lt;SpaceStation&amp;gt;ROM_STARBASE_II&amp;lt;/SpaceStation&amp;gt;&lt;br /&gt;
    &amp;lt;/SpaceStations&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;ROM_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;ROM_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;ROM_ORBITAL_BATTERY_III&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;ACAMARIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;ACAMARIAN_ADVANCED_BIONICS_INSTITUTE&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;ACAMARIAN_CLAN_HALL&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;ACAMARIAN_RAIDER&amp;lt;/Ship&amp;gt;&lt;br /&gt;
    &amp;lt;/Ships&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;AKAALI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;AKAALI_FARMING_COMMUNES&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;AKRITIRIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;AKRITIRIAN_PRISON_SATELLITE&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;AKRITIRIAN_ATTACK_SHIP&amp;lt;/Ship&amp;gt;&lt;br /&gt;
    &amp;lt;/Ships&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;ALDEANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;ALDEAN_PLANETARY_SHIELD&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;ALDEAN_THE_CUSTODIAN&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_III&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;ALGOLIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;ALGOLIAN_EXOARCHAEOLOGY_COUNCIL&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;ALSAURIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;ALSAURIAN_RESISTANCE_MOVEMENT&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;ANDORIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;ANDORIAN_SUBSPACE_TRANSLATOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;ANDORIAN_WALL_OF_HEROES&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;ANDORIAN_WAR_COLLEGE&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;ANDORIAN_CRUISER_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;ANDORIAN_CRUISER_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
    &amp;lt;/Ships&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_III&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_III&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;ANGOSIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;ANGOSIAN_SUPER_SOLDIER_ACADEMY&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;ANGOSIAN_TRANSPORT&amp;lt;/Ship&amp;gt;&lt;br /&gt;
    &amp;lt;/Ships&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_III&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_III&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;ANKARI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;ANKARI_WARP_SCIENCE_GUILD&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;ANKARI_CRUISER&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;ANKARI_TRANSPORT&amp;lt;/Ship&amp;gt;&lt;br /&gt;
    &amp;lt;/Ships&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;ANTEDEANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;ANTEDEAN_HARVESTING_COMPLEX&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;ANTICANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;ANTICAN_MUSTERING_BASE&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;ARBAZAN&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;ARBAZAN_CULTURAL_FOUNDATION&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;ARDANANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;ARDANAN_BOARD_OF_PHYSICS&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;ARDANAN_STRATOS_LEV_GENERATOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;ARDANAN_ZENITE_MINES&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;ARGRATHI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;ARGRATHI_REGULATORY_SERVICE&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;ATREANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;ATREAN_INSTITUTE_OF_SCIENCE&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;ATREAN_CRUISER&amp;lt;/Ship&amp;gt;&lt;br /&gt;
    &amp;lt;/Ships&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;AXANAR&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;AXANAR_MEDICAL_RESEARCH_LAB&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;AXANAR_DESTROYER&amp;lt;/Ship&amp;gt;&lt;br /&gt;
    &amp;lt;/Ships&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;AXANAR_SHIPYARD&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_III&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_III&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;BAJORANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;BAJORAN_JALANDA_FORUM&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;BAJORAN_ATTACK_SHIP_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;BAJORAN_ATTACK_SHIP_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
    &amp;lt;/Ships&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;BAKU&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;BAKU_METAPHASIC_SPA&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;BANDI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;BANDI_ARCHITECTURAL_CENTRE&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;BANDI_FARPOINT_STATION&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;BANEANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;BANEAN_LAW_COMMISSION&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;BARZANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;BARZAN_TOXIC_REFINERY&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;BENZITES&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;BENZITE_BIOSTUDIES_INSTITUTE&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;BENZITE_INDUSTRIAL_CENTRE&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;BENZITE_SYSTEMS_ANALYSTS_UNION&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;BENZITE_EXPLORER&amp;lt;/Ship&amp;gt;&lt;br /&gt;
    &amp;lt;/Ships&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;BETAZOIDS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;BETAZOID_COUNSELLING_ACADEMY&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;BETAZOID_DIPLOMATIC_SOCIETY&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;BETAZOID_STARCRUISER&amp;lt;/Ship&amp;gt;&lt;br /&gt;
    &amp;lt;/Ships&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;BILANAIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;BILANAIAN_SOLITON_LAB&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;BILANAIAN_DESTROYER&amp;lt;/Ship&amp;gt;&lt;br /&gt;
    &amp;lt;/Ships&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;BOLIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;BOLIAN_BANK_OF_BOLARUS&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;BOLIAN_COSMETOLOGY_CENTRE&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;BOLIAN_TRADE_UNION&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;BOLIAN_TRANSPORT_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;BOLIAN_TRANSPORT_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
    &amp;lt;/Ships&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;BOMAR&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;BOMAR_COLONIAL_COMMAND&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;BOMAR_COLONY_SHIP&amp;lt;/Ship&amp;gt;&lt;br /&gt;
    &amp;lt;/Ships&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;BOSLICS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;BOSLIC_DILITHIUM_EXTRACTION_RIG&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;BOSLIC_TRADING_SYNDICATE&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;BOSLIC_TRANSPORT_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;BOSLIC_TRANSPORT_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
    &amp;lt;/Ships&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;BOTHA&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;BOTHAN_OPERATIVE_NETWORK&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;BOTHAN_DESTROYER&amp;lt;/Ship&amp;gt;&lt;br /&gt;
    &amp;lt;/Ships&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;BREELLIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;BREELLIAN_MINING_CORPORATION&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;BREEN&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;BREEN_CONFEDERACY&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;BREEN_WEAPONS_CENTRE&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;BREEN_ZERO_POINT_RESONATOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;BREEN_HEAVY_CRUISER_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;BREEN_HEAVY_CRUISER_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;BREEN_HEAVY_CRUISER_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
    &amp;lt;/Ships&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_III&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_III&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;BREKKIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;BREKKIAN_TRADING_LANES&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;BYNARS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;BYNAR_PLANETARY_COMPUTER&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;BYNAR_QUADRITRONIC_SIMULATOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;BYNAR_CRUISER&amp;lt;/Ship&amp;gt;&lt;br /&gt;
    &amp;lt;/Ships&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_III&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_III&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;CAIRN&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;CAIRN_DIPLOMATIC_SCHOLARS&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;CAIRN_SURVEYOR&amp;lt;/Ship&amp;gt;&lt;br /&gt;
    &amp;lt;/Ships&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;CALDONIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;CALDONIAN_RESEARCH_THINK_TANK&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;CALDONIAN_EXPLORER&amp;lt;/Ship&amp;gt;&lt;br /&gt;
    &amp;lt;/Ships&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_III&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_III&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;CAPELLANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;CAPELLAN_MINERAL_RESERVE&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;CAPELLAN_TRIBAL_COUNCIL&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;CHALNOTH&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;CHALNOTH_GLADIATORIAL_ARENA&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;CORIDAN&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;CORIDAN_DILITHIUM_CRACKING_STATION&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;CORIDAN_CRUISER_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;CORIDAN_CRUISER_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
    &amp;lt;/Ships&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;CORIDAN_SHIPYARD&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_III&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_III&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;CORVALLENS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;CORVALLEN_CORSAIRS&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;CORVALLEN_DESTROYER&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;CORVALLEN_TRANSPORT&amp;lt;/Ship&amp;gt;&lt;br /&gt;
    &amp;lt;/Ships&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;CYTHERIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;CYTHERIAN_CIRCLE_OF_KNOWLEDGE&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_III&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;DELTANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;DELTAN_DIPLOMATS&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;DELTAN_SURVEYOR&amp;lt;/Ship&amp;gt;&lt;br /&gt;
    &amp;lt;/Ships&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;DENOBULANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;DENOBULAN_EXCHANGE_ACADEMY&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;DENOBULAN_EXO_BIOLOGY_COUNCIL&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;DENOBULAN_FRIGATE&amp;lt;/Ship&amp;gt;&lt;br /&gt;
    &amp;lt;/Ships&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;DEVORE&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;DEVORE_IMPERIUM&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;DEVORE_CRUISER&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;DEVORE_HEAVY_CRUISER&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;DEVORE_HEAVY_SCOUT&amp;lt;/Ship&amp;gt;&lt;br /&gt;
    &amp;lt;/Ships&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_III&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_III&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;DOPTERIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;DOPTERIAN_INFORMATION_ARCHIVE&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;DOSI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;DOSI_DEEP_SPACE_PROSPECTOR_CORPS&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;DOSI_TRADING_BOARD&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;DOSI_CRUISER&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;DOSI_TRANSPORT&amp;lt;/Ship&amp;gt;&lt;br /&gt;
    &amp;lt;/Ships&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;DRAI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;DRAI_HIGH_COMMAND_HQ&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;DRAI_TOSK_BREEDING_GROUND&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_III&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;DREMANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;DREMAN_DILITHIUM_MINE&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;EDO&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;EDO_PALACE_OF_EDO&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;ELAURIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;ELAURIAN_COOPERATIVE&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;ELAYSIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;ELAYSIAN_LOW_GRAV_RESORT&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;ELAYSIAN_TOURISM_BUREAU&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;ELAYSIAN_SURVEYOR&amp;lt;/Ship&amp;gt;&lt;br /&gt;
    &amp;lt;/Ships&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;ENTHARANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;ENTHARAN_INTERPLANETARY_MARKET&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;ENTHARAN_TRANSPORT&amp;lt;/Ship&amp;gt;&lt;br /&gt;
    &amp;lt;/Ships&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;EVORA&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;EVORA_CULTURAL_SOCIETY&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;EVORA_MEDIATORS_CONCLAVE&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;EVORA_SURVEYOR&amp;lt;/Ship&amp;gt;&lt;br /&gt;
    &amp;lt;/Ships&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;EXCALBIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;EXCALBIAN_STUDY_GROUP&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;FERENGI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;FERENGI_COMMERCE_AUTHORITY&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;FERENGI_FRANCHISE_OFFICE&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;FERENGI_GAMING_COMMISSION&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;FERENGI_TOWER_OF_COMMERCE&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;FERENGI_DESTROYER_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;FERENGI_DESTROYER_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship&amp;gt;FERENGI_MARAUDER&amp;lt;/Ship&amp;gt;&lt;br /&gt;
    &amp;lt;/Ships&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_III&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_III&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;FLAXIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;FLAXIAN_ASSASSIN_TEAM&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;GORN&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;GORN_REPLICATOR_NET&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;GORN_TRADE_ALLIANCE&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_III&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_III&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;GRAZERITES&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;GRAZERITE_CONCORD&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;HAAKONIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;HAAKONIAN_MILITARY&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;HALKANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;HALKAN_DILITHIUM_CRACKING_STATION&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;HAZARI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;HAZARI_RAIDERS&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;HEKARANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;HEKARAN_WARP_STUDY_GROUP&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;HIROGEN&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;HIROGEN_COMMUNICATIONS_NETWORK&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;HIROGEN_HUNTER_CAMP&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_III&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_III&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;HORTA&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;HORTA_ORE_EXTRACTION_PLANT&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;IYAARANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;IYAARAN_CULTURAL_INTERCHANGE&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;JNAII&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;JNAII_CORRECTIVE_THERAPY_CENTRE&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;KAELON&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;KAELON_FUSION_GUILD&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;KAREMMA&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;KAREMMA_HOMELAND_REVENUE_SERVICE&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;KAREMMA_LIAISON_OFFICE&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;KAREMMA_TRADE_AGENCY&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;KAZON&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;KAZON_DEFENCE_POST&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;KELLERUN&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;KELLERUN_WEAPONS_VAULT&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;KESPRYTT&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;KESPRYTT_EARLY_WARNING_SCANNER&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;KESPRYTT_FORUM_ASSEMBLY&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;KLAESTRONIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;KLAESTRONIAN_JUSTICE_BUREAU&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;KRADIN&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;KRADIN_ARMED_FORCES&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;KREETASSANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;KREETASSAN_HALL_OF_DIPLOMACY&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;KREETASSAN_ORE_REFINERY&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;KRIOSIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;KRIOSIAN_TEMPLE_OF_AKADAR&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;KTARIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;KTARIAN_GAME_STUDIO&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;LEDOSIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;LEDOSIAN_PORT_AUTHORITY&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;LISSEPIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;LISSEPIAN_COMMERCIAL_SUPER_HUB&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;LOKIRRIM&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;LOKIRRIM_PHOTONIC_BUNKER&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;	&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;LURIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;LURIAN_MERCHANT_SHIPPING_AGENCY&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;MALCORIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;MALCORIAN_GEOSTUDIES_CENTRE&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;MALCORIAN_KINETICS_LABORATORY&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;MALON&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;MALON_HEAVY_INDUSTRY_COMPLEX&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;MALON_TRAFFICKERS_GUILD&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;MARKALIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;MARKALIAN_SMUGGLING_CARTEL&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;MERIDIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;MERIDIAN_RESEARCH_FACILITY&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;MINTAKANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;MINTAKAN_COMMUNITY_FARMS&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;MIRADORN&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;MIRADORN_GENETIC_RESEARCH_LAB&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_III&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_III&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;MIZARIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;MIZARIAN_MONUMENT_OF_SURRENDER&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;MOKRA&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;MOKRA_ORDER&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;MOKRA_WORKSHOPS&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;MONEANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;MONEAN_AQUASPHERE_RESEARCH_COMPLEX&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;NAUSICAANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;NAUSICAAN_ASTEROID_BASE&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;NAUSICAAN_RECRUITMENT_CENTRE&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;NECHANI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;NECHANI_SHRINE_OF_NECHANI&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;NEZU&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;NEZU_ASTROPHYSICS_OBSERVATORY&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;NEZU_ORBITAL_TETHERS&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;NORCADIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;NORCADIAN_REPLICATOR_GRID&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;NORCADIAN_TSUNKATSE_ARENA&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_III&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;NUMIRI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;NUMIRI_ARMAMENTS_DIVISION&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;NUUBARI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;NUUBARI_HOLOWORKFORCE&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;NYRIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;NYRIAN_SPECIAL_OPS_BRANCH&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;OCAMPA&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;OCAMPA_HYDROPONICS_PROGRAM&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;OCAMPA_TUNNEL_NETWORK&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;ORIONS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;ORION_ORION_SYNDICATE&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;ORNARANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;ORNARAN_REHABILITATION_CENTRES&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;PAKLED&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;PAKLED_COLLECTION_FACILITY&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;PARADANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;PARADAN_REPLICANT_LABORATORY&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;PARADAN_SECURITY_DIVISION&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;QUARREN&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;QUARREN_MINISTRY_OF_HEALTH&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;QUARREN_RECRUITMENT_COMPOUND&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;RAKHARI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;RAKHARI_MINISTRY_OF_JUSTICE&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;RAKOSANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;RAKOSAN_SECURITY_BUREAU&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;RAKOSAN_SURVEILLANCE_SYSTEM&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;RAMATIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;RAMATIAN_HALL_OF_MEDIATORS&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;RISIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;RISAN_PLEASURE_DOME&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;RISAN_WEATHER_CONTROL_NETWORK&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;RUTIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;RUTIAN_TRANSSPACE_SIMULATOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;SELAY&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;SELAY_MUSTERING_BASE&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;SHELIAK&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;SHELIAK_BIOENGINEERING_CENTRE&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_III&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_III&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;SIKARIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;SIKARIAN_ENERGY_RESEARCH_STATION&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;SIKARIAN_KNOWLEDGE_LIBRARY&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_III&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;SKRREEA&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;SKRREEAN_GEOLOGICAL_SURVEY&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;SKRREEAN_HOLY_SANCTUARY&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;SONA&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;SONA_SUBSPACE_STUDY_GROUP&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_III&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_III&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;SULIBAN&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;SULIBAN_ORGANICS_LAB&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;TAKARANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;TAKARAN_PHYSICS_INSTITUTE&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;TAKARIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;TAKARIAN_TREASURIES_OF_THE_BARON&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;TAKTAK&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;TAK_TAK_ADVANCED_WEAPONS_LAB&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;TALARIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;TALARIAN_DEFENCE_NETWORK&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;TALAXIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;TALAXIAN_INTERSPECIES_COMMUNE&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;TALOSIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;TALOSIAN_INVESTIGATOR_GROUP&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;TAMARIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;TAMARIAN_MYTHOLOGY_LIBRARY&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;TAMARIAN_UZANIS_MONUMENT&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_III&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_III&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;TANUGANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;TANUGAN_OUTPOST&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_III&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;TELLARITES&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;TELLARITE_ENGINEERING_UNION&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;TELLARITE_SHIPYARD&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_III&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_III&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;TEPLANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;TEPLAN_HEALTH_EMPORIUM&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;TEPLAN_WORKING_PARTY&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;THOLIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;THOLIAN_ASSEMBLY&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;THOLIAN_METALLURGY_CENTRE&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_III&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_III&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;TILONIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;TILONIAN_NEURAL_CLINIC&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;TLANI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;TLANI_BIOTECH_COMPLEX&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;TRABE&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;TRABE_SHADOW_AGENTS&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;TRILL&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;TRILL_HOOBISHAN_BATHS&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;TRILL_RESEARCH_COMMITTEE&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_III&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_III&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;TROGORANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;TROGORAN_MILITARY_SERVICE&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;TROGORAN_THE_CITY_OF_STEEL&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;TZENKETHI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;TZENKETHI_ADVANCED_PLANETARY_SHIELD&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;TZENKETHI_THE_AUTARCHS_STRONGHOLD&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_III&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_III&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;ULLIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;ULLIAN_PSYCHOHISTORICAL_ARCHIVE&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;VAADWAUR&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;VAADWAUR_WARGAMES_INSTITUTE&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_III&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_III&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;VENTAXIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;VENTAXIAN_LIBRARY_VAULTS&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;VHNORI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;VHNORI_SANCTUM_OF_EMANATION&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;VIDIIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;VIDIIAN_SCIENCE_COMMISSION&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_III&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_III&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;VISSIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;VISSIAN_COGENITOR_FOUNDATION&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;VISSIAN_SCIENTIFIC_SURVEY&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_III&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_III&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;VORGONS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;VORGON_BLACK_MARKET&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_III&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_III&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;VORI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;VORI_PSYCHOTROPIC_LAB&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;VULCANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;VULCAN_PROPULSION_LABORATORY&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;VULCAN_SCIENCE_ACADEMY&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_III&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_III&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;WADI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;WADI_CASINO_HALLS&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards /&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_III&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;XANTHANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;XANTHAN_FLOATING_BAZAAR&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;XEPOLITES&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;XEPOLITE_FREE_TRADE_NETWORK&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;XINDI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;XINDI_COUNCIL&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_III&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_III&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;XYRILLIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;XYRILLIAN_HOLOHALL&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;XYRILLIAN_ORGANICS_NURSERY&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;YADERANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;YADERAN_QUADRITRONICS_LAB&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;YRIDIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;YRIDIAN_INTELLIGENCE_SERVICE&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;ZAHL&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;ZAHL_INSTITUTE_OF_TECHNOLOGY&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;ZAKDORN&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;ZAKDORN_MILITARY_ACADEMY&amp;lt;/Building&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;ZAKDORN_SURPLUS_DEPOT&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;  &lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;ZALKONIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;ZALKONIAN_BIOELECTRONICS_GUILD&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
  &amp;lt;TechTree Civilization=&amp;quot;ZIBALIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ProductionFacilities /&amp;gt;&lt;br /&gt;
    &amp;lt;Buildings&amp;gt;&lt;br /&gt;
      &amp;lt;Building&amp;gt;ZIBALIAN_EXHIBITION_HALL&amp;lt;/Building&amp;gt;&lt;br /&gt;
    &amp;lt;/Buildings&amp;gt;&lt;br /&gt;
    &amp;lt;Ships /&amp;gt;&lt;br /&gt;
    &amp;lt;Shipyards&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;MINOR_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
    &amp;lt;/Shipyards&amp;gt;&lt;br /&gt;
    &amp;lt;SpaceStations /&amp;gt;&lt;br /&gt;
    &amp;lt;OrbitalBatteries&amp;gt;&lt;br /&gt;
      &amp;lt;OrbitalBattery&amp;gt;MINOR_ORBITAL_BATTERY_I&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
    &amp;lt;/OrbitalBatteries&amp;gt;&lt;br /&gt;
  &amp;lt;/TechTree&amp;gt;&lt;br /&gt;
&amp;lt;/TechTrees&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:XML-files]]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=Xsd-files</id>
		<title>Xsd-files</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=Xsd-files"/>
				<updated>2014-02-02T10:52:26Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: xsd-files contains a schema for xml-files.   The xml-files are containing the data used in game, so see category:XML-files.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;xsd-files contains a &amp;#039;&amp;#039;&amp;#039;schema&amp;#039;&amp;#039;&amp;#039; for [[xml]]-files (see also http://en.wikipedia.org/wiki/XML_Schema_%28W3C%29).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The [[:category:XML-files|xml]]-files are containing the data used in game, so see [[:category:XML-files]]&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=Civilizations.xsd_(Content)</id>
		<title>Civilizations.xsd (Content)</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=Civilizations.xsd_(Content)"/>
				<updated>2014-02-02T10:45:14Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: 2014-01-30 added:               &amp;lt;xs:element name=&amp;quot;IndustryToCreditsConversionRatio&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Intro =&lt;br /&gt;
&lt;br /&gt;
just CopyPaste content of the file (beware to &amp;quot;nowiki&amp;quot;-tags) and click &amp;quot;Show Changes&amp;quot;. By this it&amp;#039;s possible to check whether changes were made or just to update this with automatically documenting the changes by using Wiki-History function (see [http://supremacy.square7.ch/wiki/index.php?title=Civilizations.xml_%28Content%29&amp;amp;curid=201&amp;amp;diff=759&amp;amp;oldid=758 here]).&lt;br /&gt;
&lt;br /&gt;
= Changes =&lt;br /&gt;
&lt;br /&gt;
*2014-01-30 (Ken, dbox 5.321 bytes): added &amp;lt;IndustryToCreditsConversionRatio&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Content =&lt;br /&gt;
&lt;br /&gt;
just for CopyPaste &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;utf-8&amp;quot; ?&amp;gt;&lt;br /&gt;
&amp;lt;xs:schema id=&amp;quot;Civilizations&amp;quot; &lt;br /&gt;
           targetNamespace=&amp;quot;Supremacy:Civilizations.xsd&amp;quot;&lt;br /&gt;
           elementFormDefault=&amp;quot;qualified&amp;quot;&lt;br /&gt;
           xmlns=&amp;quot;Supremacy:Civilizations.xsd&amp;quot;&lt;br /&gt;
           xmlns:mstns=&amp;quot;Supremacy:Civilizations.xsd&amp;quot;&lt;br /&gt;
           xmlns:xs=&amp;quot;http://www.w3.org/2001/XMLSchema&amp;quot;&lt;br /&gt;
           xmlns:races=&amp;quot;Supremacy:Races.xsd&amp;quot;&lt;br /&gt;
           xmlns:s=&amp;quot;Supremacy:Supremacy.xsd&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;xs:import namespace=&amp;quot;Supremacy:Races.xsd&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;xs:import namespace=&amp;quot;Supremacy:Supremacy.xsd&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;xs:simpleType name=&amp;quot;TechCurve&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;xs:restriction base=&amp;quot;xs:normalizedString&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;xs:enumeration value=&amp;quot;TechCurve1&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;xs:enumeration value=&amp;quot;TechCurve2&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;xs:enumeration value=&amp;quot;TechCurve3&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;xs:enumeration value=&amp;quot;TechCurve4&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;xs:enumeration value=&amp;quot;TechCurve5&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;xs:enumeration value=&amp;quot;TechCurve6&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;/xs:restriction&amp;gt;&lt;br /&gt;
  &amp;lt;/xs:simpleType&amp;gt;&lt;br /&gt;
  &amp;lt;xs:simpleType name=&amp;quot;CivilizationType&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;xs:restriction base=&amp;quot;xs:normalizedString&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;xs:enumeration value=&amp;quot;MinorPower&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;xs:enumeration value=&amp;quot;DevelopingPower&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;xs:enumeration value=&amp;quot;ExpandingPower&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;xs:enumeration value=&amp;quot;Empire&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;/xs:restriction&amp;gt;&lt;br /&gt;
  &amp;lt;/xs:simpleType&amp;gt;&lt;br /&gt;
  &amp;lt;xs:simpleType name=&amp;quot;SystemBonus&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;xs:restriction base=&amp;quot;xs:token&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;xs:enumeration value=&amp;quot;Dilithium&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;xs:enumeration value=&amp;quot;RawMaterials&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;/xs:restriction&amp;gt;&lt;br /&gt;
  &amp;lt;/xs:simpleType&amp;gt;&lt;br /&gt;
  &amp;lt;xs:simpleType name=&amp;quot;PlanetBonus&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;xs:restriction base=&amp;quot;xs:token&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;xs:enumeration value=&amp;quot;Food&amp;quot;/&amp;gt;&lt;br /&gt;
      &amp;lt;xs:enumeration value=&amp;quot;Energy&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;/xs:restriction&amp;gt;&lt;br /&gt;
  &amp;lt;/xs:simpleType&amp;gt;&lt;br /&gt;
  &amp;lt;xs:complexType name=&amp;quot;PlanetDefinition&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;xs:sequence&amp;gt;&lt;br /&gt;
      &amp;lt;xs:element name=&amp;quot;Bonus&amp;quot;&lt;br /&gt;
                  minOccurs=&amp;quot;0&amp;quot;&lt;br /&gt;
                  maxOccurs=&amp;quot;unbounded&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;xs:complexType&amp;gt;&lt;br /&gt;
          &amp;lt;xs:attribute name=&amp;quot;Type&amp;quot;&lt;br /&gt;
                        type=&amp;quot;PlanetBonus&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;/xs:complexType&amp;gt;&lt;br /&gt;
      &amp;lt;/xs:element&amp;gt;&lt;br /&gt;
    &amp;lt;/xs:sequence&amp;gt;&lt;br /&gt;
    &amp;lt;xs:attribute name=&amp;quot;Name&amp;quot;&lt;br /&gt;
                  type=&amp;quot;xs:normalizedString&amp;quot;&lt;br /&gt;
                  use=&amp;quot;optional&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;xs:attribute name=&amp;quot;Type&amp;quot;&lt;br /&gt;
                  type=&amp;quot;s:PlanetType&amp;quot;&lt;br /&gt;
                  use=&amp;quot;optional&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;xs:attribute name=&amp;quot;Size&amp;quot;&lt;br /&gt;
                  type=&amp;quot;s:PlanetSize&amp;quot;&lt;br /&gt;
                  use=&amp;quot;optional&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;xs:attribute name=&amp;quot;Variation&amp;quot;&lt;br /&gt;
                  use=&amp;quot;optional&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;xs:simpleType&amp;gt;&lt;br /&gt;
        &amp;lt;xs:restriction base=&amp;quot;xs:nonNegativeInteger&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;xs:minInclusive value=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
          &amp;lt;xs:maxInclusive value=&amp;quot;2&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;/xs:restriction&amp;gt;&lt;br /&gt;
      &amp;lt;/xs:simpleType&amp;gt;&lt;br /&gt;
    &amp;lt;/xs:attribute&amp;gt;&lt;br /&gt;
  &amp;lt;/xs:complexType&amp;gt;&lt;br /&gt;
  &amp;lt;xs:complexType name=&amp;quot;StarSystemDefinition&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;xs:sequence&amp;gt;&lt;br /&gt;
      &amp;lt;xs:element name=&amp;quot;Bonus&amp;quot;&lt;br /&gt;
                  minOccurs=&amp;quot;0&amp;quot;&lt;br /&gt;
                  maxOccurs=&amp;quot;unbounded&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;xs:complexType&amp;gt;&lt;br /&gt;
          &amp;lt;xs:attribute name=&amp;quot;Type&amp;quot;&lt;br /&gt;
                        type=&amp;quot;SystemBonus&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;/xs:complexType&amp;gt;&lt;br /&gt;
      &amp;lt;/xs:element&amp;gt;&lt;br /&gt;
      &amp;lt;xs:element name=&amp;quot;Planets&amp;quot;&lt;br /&gt;
                  minOccurs=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;xs:complexType&amp;gt;&lt;br /&gt;
          &amp;lt;xs:sequence&amp;gt;&lt;br /&gt;
            &amp;lt;xs:element name=&amp;quot;Planet&amp;quot;&lt;br /&gt;
                        type=&amp;quot;PlanetDefinition&amp;quot;&lt;br /&gt;
                        minOccurs=&amp;quot;0&amp;quot;&lt;br /&gt;
                        maxOccurs=&amp;quot;unbounded&amp;quot;/&amp;gt;&lt;br /&gt;
          &amp;lt;/xs:sequence&amp;gt;&lt;br /&gt;
        &amp;lt;/xs:complexType&amp;gt;&lt;br /&gt;
      &amp;lt;/xs:element&amp;gt;&lt;br /&gt;
    &amp;lt;/xs:sequence&amp;gt;&lt;br /&gt;
    &amp;lt;xs:attribute name=&amp;quot;Name&amp;quot;&lt;br /&gt;
                  type=&amp;quot;xs:normalizedString&amp;quot;&lt;br /&gt;
                  use=&amp;quot;required&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;xs:attribute name=&amp;quot;StarType&amp;quot;&lt;br /&gt;
                  type=&amp;quot;s:StarType&amp;quot;&lt;br /&gt;
                  use=&amp;quot;optional&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;/xs:complexType&amp;gt;&lt;br /&gt;
  &amp;lt;xs:element name=&amp;quot;Civilizations&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;xs:complexType&amp;gt;&lt;br /&gt;
      &amp;lt;xs:sequence minOccurs=&amp;quot;1&amp;quot;&lt;br /&gt;
                   maxOccurs=&amp;quot;unbounded&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;xs:element name=&amp;quot;Civilization&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;xs:complexType&amp;gt;&lt;br /&gt;
            &amp;lt;xs:all&amp;gt;&lt;br /&gt;
              &amp;lt;xs:element name=&amp;quot;Race&amp;quot;&lt;br /&gt;
                          type=&amp;quot;xs:token&amp;quot;/&amp;gt;&lt;br /&gt;
              &amp;lt;xs:element name=&amp;quot;ShortName&amp;quot;&lt;br /&gt;
                          type=&amp;quot;xs:normalizedString&amp;quot;/&amp;gt;&lt;br /&gt;
              &amp;lt;xs:element name=&amp;quot;LongName&amp;quot;&lt;br /&gt;
                          type=&amp;quot;xs:normalizedString&amp;quot;/&amp;gt;&lt;br /&gt;
              &amp;lt;xs:element name=&amp;quot;DiplomacyReport&amp;quot;&lt;br /&gt;
                          type=&amp;quot;xs:normalizedString&amp;quot;&lt;br /&gt;
                          minOccurs=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
              &amp;lt;xs:element name=&amp;quot;HomeSystemName&amp;quot;&lt;br /&gt;
                          type=&amp;quot;xs:normalizedString&amp;quot;&lt;br /&gt;
                          minOccurs=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
              &amp;lt;xs:element name=&amp;quot;Color&amp;quot;&lt;br /&gt;
                          type=&amp;quot;xs:normalizedString&amp;quot;/&amp;gt;&lt;br /&gt;
              &amp;lt;xs:element name=&amp;quot;CivilizationType&amp;quot;&lt;br /&gt;
                          type=&amp;quot;CivilizationType&amp;quot;/&amp;gt;&lt;br /&gt;
              &amp;lt;xs:element name=&amp;quot;HomeQuadrant&amp;quot;&lt;br /&gt;
                          type=&amp;quot;s:Quadrant&amp;quot;/&amp;gt;&lt;br /&gt;
              &amp;lt;xs:element name=&amp;quot;TechCurve&amp;quot;&lt;br /&gt;
                          type=&amp;quot;TechCurve&amp;quot;/&amp;gt;&lt;br /&gt;
              &amp;lt;xs:element name=&amp;quot;HomeSystem&amp;quot;&lt;br /&gt;
                          type=&amp;quot;StarSystemDefinition&amp;quot;&lt;br /&gt;
                          minOccurs=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
              &amp;lt;xs:element name=&amp;quot;IndustryToCreditsConversionRatio&amp;quot;&lt;br /&gt;
                          type=&amp;quot;xs:normalizedString&amp;quot;&lt;br /&gt;
                          minOccurs=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
            &amp;lt;/xs:all&amp;gt;&lt;br /&gt;
            &amp;lt;xs:attribute name=&amp;quot;Key&amp;quot;&lt;br /&gt;
                          type=&amp;quot;xs:token&amp;quot;/&amp;gt;&lt;br /&gt;
          &amp;lt;/xs:complexType&amp;gt;&lt;br /&gt;
        &amp;lt;/xs:element&amp;gt;&lt;br /&gt;
      &amp;lt;/xs:sequence&amp;gt;&lt;br /&gt;
    &amp;lt;/xs:complexType&amp;gt;&lt;br /&gt;
  &amp;lt;/xs:element&amp;gt;&lt;br /&gt;
&amp;lt;/xs:schema&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:XSD-files]]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=HomeSystems.xml_(Content)</id>
		<title>HomeSystems.xml (Content)</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=HomeSystems.xml_(Content)"/>
				<updated>2014-02-02T08:18:23Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: /* Changes */ added: link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Intro =&lt;br /&gt;
&lt;br /&gt;
just CopyPaste content of the file (beware to &amp;quot;nowiki&amp;quot;-tags) and click &amp;quot;Show Changes&amp;quot;. By this it&amp;#039;s possible to check whether changes were made or just to update this with automatically documenting the changes by using Wiki-History function (see [http://supremacy.square7.ch/wiki/index.php?title=Civilizations.xml_%28Content%29&amp;amp;curid=201&amp;amp;diff=759&amp;amp;oldid=758 here]).&lt;br /&gt;
&lt;br /&gt;
= Changes =&lt;br /&gt;
&lt;br /&gt;
*2014-02-01 (Vjeko in dbox 94.307 bytes): (changes see [http://supremacy.square7.ch/wiki/index.php?title=HomeSystems.xml_%28Content%29&amp;amp;diff=798&amp;amp;oldid=797 here]) &lt;br /&gt;
**added ship &amp;#039;&amp;#039;&amp;#039;count&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**change of amount of ships and buildings&lt;br /&gt;
**changes of some Minor Systems&lt;br /&gt;
**change by reg (one small typo): &amp;quot;coutn&amp;quot; -&amp;gt; &amp;quot;count&amp;quot; (already included here)&lt;br /&gt;
&lt;br /&gt;
= Content =&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;just for CopyPaste&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Bonuses (both system and planet) are assumed to be random unless a bonus is explicitly specified in this file,&lt;br /&gt;
in which case the &amp;quot;Random&amp;quot; flag is cleared and whatever is specified here is taken. So, wherever it&amp;#039;s specified&lt;br /&gt;
 NoBonus -&amp;gt; no bonuses&lt;br /&gt;
 Dilithium -&amp;gt; only Dilithium&lt;br /&gt;
 Dilithium and Random -&amp;gt; Dilithium and a chance of Raw Materials&lt;br /&gt;
 etc.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;HomeSystems&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;FEDERATION&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Sol&amp;quot; StarType=&amp;quot;Yellow&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;HUMANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Mercury&amp;quot; Type=&amp;quot;Volcanic&amp;quot; Size=&amp;quot;Small&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Venus&amp;quot; Type=&amp;quot;Volcanic&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Earth&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Mars&amp;quot; Type=&amp;quot;Barren&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Asteroids&amp;quot; Size=&amp;quot;Asteroids&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Jupiter&amp;quot; Type=&amp;quot;GasGiant&amp;quot; Size=&amp;quot;GasGiant&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Saturn&amp;quot; Type=&amp;quot;GasGiant&amp;quot; Size=&amp;quot;GasGiant&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Uranus&amp;quot; Type=&amp;quot;GasGiant&amp;quot; Size=&amp;quot;GasGiant&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Neptune&amp;quot; Type=&amp;quot;GasGiant&amp;quot; Size=&amp;quot;GasGiant&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Pluto&amp;quot; Type=&amp;quot;Arctic&amp;quot; Size=&amp;quot;Tiny&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
	  &amp;lt;StartingTechLevel&amp;gt;&lt;br /&gt;
		&amp;lt;TechLevel Name=&amp;quot;Early&amp;quot; PopulationRatio=&amp;quot;50&amp;quot; Credits=&amp;quot;1000&amp;quot; Deuterium=&amp;quot;20&amp;quot; Dilithium=&amp;quot;5&amp;quot; RawMaterials=&amp;quot;100&amp;quot; Food=&amp;quot;10&amp;quot; Morale=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;Ship Count=&amp;quot;1&amp;quot;&amp;gt;FED_SCOUT_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
			&amp;lt;Ship Count=&amp;quot;1&amp;quot;&amp;gt;FED_COLONY_SHIP_I&amp;lt;/Ship&amp;gt;   &lt;br /&gt;
			&amp;lt;Shipyard&amp;gt;FED_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DILITHIUM_REFINERY&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DEUTERIUM_COLLECTOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Food&amp;gt;TYPE_1_AUTOMATED_FARM&amp;lt;/Food&amp;gt;&lt;br /&gt;
			&amp;lt;Industry Count=&amp;quot;4&amp;quot; Active=&amp;quot;2&amp;quot;&amp;gt;TYPE_1_REPLICATION_PLANT&amp;lt;/Industry&amp;gt;&lt;br /&gt;
			&amp;lt;Energy Count=&amp;quot;4&amp;quot; Active=&amp;quot;3&amp;quot;&amp;gt;TYPE_1_PLASMA_REACTOR&amp;lt;/Energy&amp;gt;&lt;br /&gt;
			&amp;lt;Research Count=&amp;quot;5&amp;quot; Active=&amp;quot;5&amp;quot;&amp;gt;TYPE_1_UNIVERSITY&amp;lt;/Research&amp;gt;&lt;br /&gt;
		&amp;lt;/TechLevel&amp;gt;&lt;br /&gt;
		&amp;lt;TechLevel Name=&amp;quot;Developed&amp;quot; PopulationRatio=&amp;quot;60&amp;quot; Credits=&amp;quot;2000&amp;quot; Deuterium=&amp;quot;40&amp;quot; Dilithium=&amp;quot;10&amp;quot; RawMaterials=&amp;quot;200&amp;quot; Food=&amp;quot;10&amp;quot; Morale=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;Ship Count=&amp;quot;1&amp;quot;&amp;gt;FED_SCOUT_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
			&amp;lt;Ship Count=&amp;quot;2&amp;quot;&amp;gt;FED_COLONY_SHIP_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;FED_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DILITHIUM_REFINERY&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DEUTERIUM_COLLECTOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Food&amp;gt;TYPE_2_AUTOMATED_FARM&amp;lt;/Food&amp;gt;&lt;br /&gt;
			&amp;lt;Industry Count=&amp;quot;8&amp;quot; Active=&amp;quot;5&amp;quot;&amp;gt;TYPE_2_REPLICATION_PLANT&amp;lt;/Industry&amp;gt;&lt;br /&gt;
			&amp;lt;Energy Count=&amp;quot;5&amp;quot; Active=&amp;quot;3&amp;quot;&amp;gt;TYPE_2_PLASMA_REACTOR&amp;lt;/Energy&amp;gt;&lt;br /&gt;
			&amp;lt;Research Count=&amp;quot;5&amp;quot; Active=&amp;quot;5&amp;quot;&amp;gt;TYPE_2_UNIVERSITY&amp;lt;/Research&amp;gt;&lt;br /&gt;
		&amp;lt;/TechLevel&amp;gt;&lt;br /&gt;
		&amp;lt;TechLevel Name=&amp;quot;Sophisticated&amp;quot; PopulationRatio=&amp;quot;80&amp;quot; Credits=&amp;quot;4000&amp;quot; Deuterium=&amp;quot;60&amp;quot; Dilithium=&amp;quot;20&amp;quot; RawMaterials=&amp;quot;400&amp;quot; Food=&amp;quot;10&amp;quot; Morale=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;Ship Count=&amp;quot;2&amp;quot;&amp;gt;FED_SCOUT_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
			&amp;lt;Ship Count=&amp;quot;2&amp;quot;&amp;gt;FED_COLONY_SHIP_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;FED_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;WIND_TURBINES&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DILITHIUM_REFINERY&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DEUTERIUM_COLLECTOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;SUBSPACE_SCANNER&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;BUNKER_NETWORK&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;FED_ELITE_ACADEMIA&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;FED_TRADE_CENTRE&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Food&amp;gt;TYPE_4_AUTOMATED_FARM&amp;lt;/Food&amp;gt;&lt;br /&gt;
			&amp;lt;Industry Count=&amp;quot;11&amp;quot; Active=&amp;quot;7&amp;quot;&amp;gt;TYPE_4_REPLICATION_PLANT&amp;lt;/Industry&amp;gt;&lt;br /&gt;
			&amp;lt;Energy Count=&amp;quot;7&amp;quot; Active=&amp;quot;5&amp;quot;&amp;gt;TYPE_4_PLASMA_REACTOR&amp;lt;/Energy&amp;gt;&lt;br /&gt;
			&amp;lt;Research Count=&amp;quot;7&amp;quot; Active=&amp;quot;7&amp;quot;&amp;gt;TYPE_4_UNIVERSITY&amp;lt;/Research&amp;gt;&lt;br /&gt;
		&amp;lt;/TechLevel&amp;gt;&lt;br /&gt;
		&amp;lt;TechLevel Name=&amp;quot;Advanced&amp;quot; PopulationRatio=&amp;quot;100&amp;quot; Credits=&amp;quot;7000&amp;quot; Deuterium=&amp;quot;80&amp;quot; Dilithium=&amp;quot;30&amp;quot; RawMaterials=&amp;quot;700&amp;quot; Food=&amp;quot;10&amp;quot; Morale=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Ship Count=&amp;quot;3&amp;quot;&amp;gt;FED_SCOUT_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
			&amp;lt;Ship Count=&amp;quot;2&amp;quot;&amp;gt;FED_COLONY_SHIP_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
			&amp;lt;Shipyard&amp;gt;FED_SHIPYARD_III&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;WIND_TURBINES&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;CHARGE_COLLECTORS&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DILITHIUM_REFINERY&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DEUTERIUM_COLLECTOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;SUBSPACE_SCANNER&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;BUNKER_NETWORK&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;MINING_SPACEPORT&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;FED_ELITE_ACADEMIA&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;FED_TRADE_CENTRE&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;FED_STARFLEET_ACADEMY&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;FED_SUBATOMIC_SIMULATOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Food&amp;gt;TYPE_7_AUTOMATED_FARM&amp;lt;/Food&amp;gt;&lt;br /&gt;
			&amp;lt;Industry Count=&amp;quot;13&amp;quot; Active=&amp;quot;10&amp;quot;&amp;gt;TYPE_7_REPLICATION_PLANT&amp;lt;/Industry&amp;gt;&lt;br /&gt;
			&amp;lt;Energy Count=&amp;quot;7&amp;quot; Active=&amp;quot;7&amp;quot;&amp;gt;TYPE_7_PLASMA_REACTOR&amp;lt;/Energy&amp;gt;&lt;br /&gt;
			&amp;lt;Research Count=&amp;quot;10&amp;quot; Active=&amp;quot;10&amp;quot;&amp;gt;TYPE_7_UNIVERSITY&amp;lt;/Research&amp;gt;&lt;br /&gt;
		&amp;lt;/TechLevel&amp;gt;&lt;br /&gt;
		&amp;lt;TechLevel Name=&amp;quot;Supreme&amp;quot; PopulationRatio=&amp;quot;100&amp;quot; Credits=&amp;quot;10000&amp;quot; Deuterium=&amp;quot;100&amp;quot; Dilithium=&amp;quot;40&amp;quot; RawMaterials=&amp;quot;1000&amp;quot; Food=&amp;quot;10&amp;quot; Morale=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;Ship Count=&amp;quot;3&amp;quot;&amp;gt;FED_SCOUT_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
			&amp;lt;Ship Count=&amp;quot;3&amp;quot;&amp;gt;FED_COLONY_SHIP_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
			&amp;lt;Shipyard&amp;gt;FED_SHIPYARD_III&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;WIND_TURBINES&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;CHARGE_COLLECTORS&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;THERMAL_TETHERS&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DILITHIUM_REFINERY&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DEUTERIUM_COLLECTOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;SUBSPACE_SCANNER&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;BUNKER_NETWORK&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;MINING_SPACEPORT&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;FED_ELITE_ACADEMIA&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;FED_TRADE_CENTRE&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;FED_FEDERATION_COUNCIL&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;FED_PRIVATE_FARMS&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;FED_NEWS_SERVICE&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;FED_STARFLEET_ACADEMY&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;FED_SUBATOMIC_SIMULATOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Food Count=&amp;quot;4&amp;quot;&amp;gt;TYPE_10_AUTOMATED_FARM&amp;lt;/Food&amp;gt;&lt;br /&gt;
			&amp;lt;Industry Count=&amp;quot;14&amp;quot; Active=&amp;quot;10&amp;quot;&amp;gt;TYPE_10_REPLICATION_PLANT&amp;lt;/Industry&amp;gt;&lt;br /&gt;
			&amp;lt;Energy Count=&amp;quot;7&amp;quot; Active=&amp;quot;7&amp;quot;&amp;gt;TYPE_10_PLASMA_REACTOR&amp;lt;/Energy&amp;gt;&lt;br /&gt;
			&amp;lt;Research Count=&amp;quot;10&amp;quot; Active=&amp;quot;10&amp;quot;&amp;gt;TYPE_10_UNIVERSITY&amp;lt;/Research&amp;gt;&lt;br /&gt;
		&amp;lt;/TechLevel&amp;gt;&lt;br /&gt;
	  &amp;lt;/StartingTechLevel&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;ROMULANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Romulus&amp;quot; StarType=&amp;quot;Yellow&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;ROMULANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Volcanic&amp;quot; Size=&amp;quot;Small&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Romulus Prime&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Large&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;Bonus Type=&amp;quot;NoBonus&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/Planet&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Remus&amp;quot; Type=&amp;quot;Desert&amp;quot; Size=&amp;quot;Large&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;NoBonus&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/Planet&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Oceanic&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Asteroids&amp;quot; Size=&amp;quot;Asteroids&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;GasGiant&amp;quot; Size=&amp;quot;GasGiant&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
	  &amp;lt;StartingTechLevel&amp;gt;&lt;br /&gt;
		&amp;lt;TechLevel Name=&amp;quot;Early&amp;quot; PopulationRatio=&amp;quot;40&amp;quot; Credits=&amp;quot;1000&amp;quot; Deuterium=&amp;quot;20&amp;quot; Dilithium=&amp;quot;5&amp;quot; RawMaterials=&amp;quot;100&amp;quot; Food=&amp;quot;10&amp;quot; Morale=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;Ship Count=&amp;quot;1&amp;quot;&amp;gt;ROM_SCOUT_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
			&amp;lt;Ship Count=&amp;quot;1&amp;quot;&amp;gt;ROM_COLONY_SHIP_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
			&amp;lt;Shipyard&amp;gt;ROM_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DILITHIUM_REFINERY&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DEUTERIUM_COLLECTOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Food Active=&amp;quot;6&amp;quot;&amp;gt;TYPE_1_ORGANICS_PLANT&amp;lt;/Food&amp;gt;&lt;br /&gt;
			&amp;lt;Industry Count=&amp;quot;4&amp;quot; Active=&amp;quot;2&amp;quot;&amp;gt;TYPE_1_FABRICATION_PLANT&amp;lt;/Industry&amp;gt;&lt;br /&gt;
			&amp;lt;Energy Count=&amp;quot;4&amp;quot; Active=&amp;quot;3&amp;quot;&amp;gt;TYPE_1_GRAVITIC_TURBINE&amp;lt;/Energy&amp;gt;&lt;br /&gt;
			&amp;lt;Research Count=&amp;quot;5&amp;quot; Active=&amp;quot;5&amp;quot;&amp;gt;TYPE_1_LABORATORY&amp;lt;/Research&amp;gt;&lt;br /&gt;
		&amp;lt;/TechLevel&amp;gt;&lt;br /&gt;
		&amp;lt;TechLevel Name=&amp;quot;Developed&amp;quot; PopulationRatio=&amp;quot;50&amp;quot; Credits=&amp;quot;2000&amp;quot; Deuterium=&amp;quot;40&amp;quot; Dilithium=&amp;quot;10&amp;quot; RawMaterials=&amp;quot;200&amp;quot; Food=&amp;quot;10&amp;quot; Morale=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;Ship Count=&amp;quot;1&amp;quot;&amp;gt;ROM_SCOUT_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
			&amp;lt;Ship Count=&amp;quot;2&amp;quot;&amp;gt;ROM_COLONY_SHIP_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;ROM_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;SOLAR_ARRAY&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DILITHIUM_REFINERY&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DEUTERIUM_COLLECTOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Food&amp;gt;TYPE_2_ORGANICS_PLANT&amp;lt;/Food&amp;gt;&lt;br /&gt;
			&amp;lt;Industry Count=&amp;quot;8&amp;quot; Active=&amp;quot;5&amp;quot;&amp;gt;TYPE_2_FABRICATION_PLANT&amp;lt;/Industry&amp;gt;&lt;br /&gt;
			&amp;lt;Energy Count=&amp;quot;5&amp;quot; Active=&amp;quot;2&amp;quot;&amp;gt;TYPE_2_GRAVITIC_TURBINE&amp;lt;/Energy&amp;gt;&lt;br /&gt;
			&amp;lt;Research Count=&amp;quot;5&amp;quot; Active=&amp;quot;5&amp;quot;&amp;gt;TYPE_2_LABORATORY&amp;lt;/Research&amp;gt;&lt;br /&gt;
		&amp;lt;/TechLevel&amp;gt;&lt;br /&gt;
		&amp;lt;TechLevel Name=&amp;quot;Sophisticated&amp;quot; PopulationRatio=&amp;quot;70&amp;quot; Credits=&amp;quot;4000&amp;quot; Deuterium=&amp;quot;60&amp;quot; Dilithium=&amp;quot;20&amp;quot; RawMaterials=&amp;quot;400&amp;quot; Food=&amp;quot;10&amp;quot; Morale=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;Ship Count=&amp;quot;2&amp;quot;&amp;gt;ROM_SCOUT_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
			&amp;lt;Ship Count=&amp;quot;2&amp;quot;&amp;gt;ROM_COLONY_SHIP_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;ROM_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;SOLAR_ARRAY&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DILITHIUM_REFINERY&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DEUTERIUM_COLLECTOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;SUBSPACE_SCANNER&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;AQUATIC_DEUTERIUM_PLANT&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;AQUACULTURE_CENTRE&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;BUNKER_NETWORK&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;ROM_MINISTRY_OF_SCIENCE&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;ROM_REMAN_DILITHIUM_MINE&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Food Active=&amp;quot;6&amp;quot;&amp;gt;TYPE_4_ORGANICS_PLANT&amp;lt;/Food&amp;gt;&lt;br /&gt;
			&amp;lt;Industry Count=&amp;quot;11&amp;quot; Active=&amp;quot;8&amp;quot;&amp;gt;TYPE_4_FABRICATION_PLANT&amp;lt;/Industry&amp;gt;&lt;br /&gt;
			&amp;lt;Energy Count=&amp;quot;7&amp;quot; Active=&amp;quot;6&amp;quot;&amp;gt;TYPE_4_GRAVITIC_TURBINE&amp;lt;/Energy&amp;gt;&lt;br /&gt;
			&amp;lt;Research Count=&amp;quot;7&amp;quot; Active=&amp;quot;7&amp;quot;&amp;gt;TYPE_4_LABORATORY&amp;lt;/Research&amp;gt;&lt;br /&gt;
		&amp;lt;/TechLevel&amp;gt;&lt;br /&gt;
		&amp;lt;TechLevel Name=&amp;quot;Advanced&amp;quot; PopulationRatio=&amp;quot;85&amp;quot; Credits=&amp;quot;7000&amp;quot; Deuterium=&amp;quot;80&amp;quot; Dilithium=&amp;quot;30&amp;quot; RawMaterials=&amp;quot;700&amp;quot; Food=&amp;quot;10&amp;quot; Morale=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;Ship Count=&amp;quot;3&amp;quot;&amp;gt;ROM_SCOUT_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
			&amp;lt;Ship Count=&amp;quot;2&amp;quot; &amp;gt;ROM_COLONY_SHIP_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;ROM_SHIPYARD_III&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;SOLAR_ARRAY&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DILITHIUM_REFINERY&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DEUTERIUM_COLLECTOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;SUBSPACE_SCANNER&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;AQUATIC_DEUTERIUM_PLANT&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;AQUACULTURE_CENTRE&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;BUNKER_NETWORK&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;MINING_SPACEPORT&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;ROM_MINISTRY_OF_SCIENCE&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;ROM_REMAN_DILITHIUM_MINE&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;ROM_ORGANICS_REGENERATOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;ROM_TAL_SHIAR_SUBSTATION&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;ROM_NAVAL_ACADEMY&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;ROM_PARTICLE_SIMULATOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Food Active=&amp;quot;5&amp;quot;&amp;gt;TYPE_7_ORGANICS_PLANT&amp;lt;/Food&amp;gt;&lt;br /&gt;
			&amp;lt;Industry Count=&amp;quot;12&amp;quot; Active=&amp;quot;8&amp;quot;&amp;gt;TYPE_7_FABRICATION_PLANT&amp;lt;/Industry&amp;gt;&lt;br /&gt;
			&amp;lt;Energy Count=&amp;quot;11&amp;quot; Active=&amp;quot;11&amp;quot;&amp;gt;TYPE_7_GRAVITIC_TURBINE&amp;lt;/Energy&amp;gt;&lt;br /&gt;
			&amp;lt;Research Count=&amp;quot;9&amp;quot; Active=&amp;quot;9&amp;quot;&amp;gt;TYPE_7_LABORATORY&amp;lt;/Research&amp;gt;&lt;br /&gt;
		&amp;lt;/TechLevel&amp;gt;&lt;br /&gt;
		&amp;lt;TechLevel Name=&amp;quot;Supreme&amp;quot; PopulationRatio=&amp;quot;100&amp;quot; Credits=&amp;quot;10000&amp;quot; Deuterium=&amp;quot;100&amp;quot; Dilithium=&amp;quot;40&amp;quot; RawMaterials=&amp;quot;1000&amp;quot; Food=&amp;quot;10&amp;quot; Morale=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;Ship Count=&amp;quot;3&amp;quot;&amp;gt;ROM_SCOUT_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
			&amp;lt;Ship Count=&amp;quot;3&amp;quot;&amp;gt;ROM_COLONY_SHIP_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;ROM_SHIPYARD_III&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;SOLAR_ARRAY&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;THERMAL_TETHERS&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DILITHIUM_REFINERY&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DEUTERIUM_COLLECTOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;SUBSPACE_SCANNER&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;AQUATIC_DEUTERIUM_PLANT&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;AQUACULTURE_CENTRE&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;BUNKER_NETWORK&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;MINING_SPACEPORT&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;ROM_MINISTRY_OF_SCIENCE&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;ROM_REMAN_DILITHIUM_MINE&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;ROM_IMPERIAL_SENATE&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;ROM_ORGANICS_REGENERATOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;ROM_TAL_SHIAR_SUBSTATION&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;ROM_TAL_SHIAR_HEADQUARTERS&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;ROM_NAVAL_ACADEMY&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;ROM_PARTICLE_SIMULATOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Food Active=&amp;quot;5&amp;quot;&amp;gt;TYPE_10_ORGANICS_PLANT&amp;lt;/Food&amp;gt;&lt;br /&gt;
			&amp;lt;Industry Count=&amp;quot;14&amp;quot; Active=&amp;quot;10&amp;quot;&amp;gt;TYPE_10_FABRICATION_PLANT&amp;lt;/Industry&amp;gt;&lt;br /&gt;
			&amp;lt;Energy Count=&amp;quot;12&amp;quot; Active=&amp;quot;12&amp;quot;&amp;gt;TYPE_10_GRAVITIC_TURBINE&amp;lt;/Energy&amp;gt;&lt;br /&gt;
			&amp;lt;Research Count=&amp;quot;10&amp;quot; Active=&amp;quot;10&amp;quot;&amp;gt;TYPE_10_LABORATORY&amp;lt;/Research&amp;gt;&lt;br /&gt;
		&amp;lt;/TechLevel&amp;gt;&lt;br /&gt;
	  &amp;lt;/StartingTechLevel&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;KLINGONS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Qo&amp;#039;noS&amp;quot; StarType=&amp;quot;Orange&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;KLINGONS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Volcanic&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Qo&amp;#039;noS&amp;quot; Type=&amp;quot;Jungle&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Barren&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Asteroids&amp;quot; Size=&amp;quot;Asteroids&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;GasGiant&amp;quot; Size=&amp;quot;GasGiant&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Arctic&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Arctic&amp;quot; Size=&amp;quot;Tiny&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
	  &amp;lt;StartingTechLevel&amp;gt;&lt;br /&gt;
		&amp;lt;TechLevel Name=&amp;quot;Early&amp;quot; PopulationRatio=&amp;quot;50&amp;quot; Credits=&amp;quot;1000&amp;quot; Deuterium=&amp;quot;20&amp;quot; Dilithium=&amp;quot;5&amp;quot; RawMaterials=&amp;quot;100&amp;quot; Food=&amp;quot;10&amp;quot; Morale=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;Ship Count=&amp;quot;1&amp;quot;&amp;gt;KLING_SCOUT_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
			&amp;lt;Ship Count=&amp;quot;1&amp;quot;&amp;gt;KLING_COLONY_SHIP_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
			&amp;lt;Shipyard&amp;gt;KLING_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DILITHIUM_REFINERY&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DEUTERIUM_COLLECTOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Food&amp;gt;TYPE_1_HUNTING_GROUND&amp;lt;/Food&amp;gt;&lt;br /&gt;
			&amp;lt;Industry Count=&amp;quot;5&amp;quot; Active=&amp;quot;4&amp;quot;&amp;gt;TYPE_1_CONSTRUCTION_HALL&amp;lt;/Industry&amp;gt;&lt;br /&gt;
			&amp;lt;Energy Count=&amp;quot;4&amp;quot; Active=&amp;quot;3&amp;quot;&amp;gt;TYPE_1_MATTER_FURNACE&amp;lt;/Energy&amp;gt;&lt;br /&gt;
			&amp;lt;Research Count=&amp;quot;4&amp;quot; Active=&amp;quot;4&amp;quot;&amp;gt;TYPE_1_HALL_OF_LEARNING&amp;lt;/Research&amp;gt;&lt;br /&gt;
		&amp;lt;/TechLevel&amp;gt;&lt;br /&gt;
		&amp;lt;TechLevel Name=&amp;quot;Developed&amp;quot; PopulationRatio=&amp;quot;60&amp;quot; Credits=&amp;quot;2000&amp;quot; Deuterium=&amp;quot;40&amp;quot; Dilithium=&amp;quot;10&amp;quot; RawMaterials=&amp;quot;200&amp;quot; Food=&amp;quot;10&amp;quot; Morale=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;Ship Count=&amp;quot;1&amp;quot; &amp;gt;KLING_SCOUT_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
			&amp;lt;Ship Count=&amp;quot;2&amp;quot;&amp;gt;KLING_COLONY_SHIP_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;KLING_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DILITHIUM_REFINERY&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DEUTERIUM_COLLECTOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Food&amp;gt;TYPE_2_HUNTING_GROUND&amp;lt;/Food&amp;gt;&lt;br /&gt;
			&amp;lt;Industry Count=&amp;quot;9&amp;quot; Active=&amp;quot;7&amp;quot;&amp;gt;TYPE_2_CONSTRUCTION_HALL&amp;lt;/Industry&amp;gt;&lt;br /&gt;
			&amp;lt;Energy Count=&amp;quot;5&amp;quot; Active=&amp;quot;3&amp;quot;&amp;gt;TYPE_2_MATTER_FURNACE&amp;lt;/Energy&amp;gt;&lt;br /&gt;
			&amp;lt;Research Count=&amp;quot;4&amp;quot; Active=&amp;quot;4&amp;quot;&amp;gt;TYPE_2_HALL_OF_LEARNING&amp;lt;/Research&amp;gt;&lt;br /&gt;
		&amp;lt;/TechLevel&amp;gt;&lt;br /&gt;
		&amp;lt;TechLevel Name=&amp;quot;Sophisticated&amp;quot; PopulationRatio=&amp;quot;80&amp;quot; Credits=&amp;quot;4000&amp;quot; Deuterium=&amp;quot;60&amp;quot; Dilithium=&amp;quot;20&amp;quot; RawMaterials=&amp;quot;400&amp;quot; Food=&amp;quot;10&amp;quot; Morale=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;Ship Count=&amp;quot;2&amp;quot;&amp;gt;KLING_SCOUT_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
			&amp;lt;Ship Count=&amp;quot;2&amp;quot;&amp;gt;KLING_COLONY_SHIP_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
			&amp;lt;Shipyard&amp;gt;KLING_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;WIND_TURBINES&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DILITHIUM_REFINERY&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DEUTERIUM_COLLECTOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;SUBSPACE_SCANNER&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;BUNKER_NETWORK&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;KLING_BATTLE_STATIONS&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;KLING_DILITHIUM_GULAG&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;KLING_FORCED_LABOUR_FOUNDRY&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;KLING_TARG_BREEDING_GROUND&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Food Active=&amp;quot;6&amp;quot;&amp;gt;TYPE_4_HUNTING_GROUND&amp;lt;/Food&amp;gt;&lt;br /&gt;
			&amp;lt;Industry Count=&amp;quot;13&amp;quot; Active=&amp;quot;10&amp;quot;&amp;gt;TYPE_4_CONSTRUCTION_HALL&amp;lt;/Industry&amp;gt;&lt;br /&gt;
			&amp;lt;Energy Count=&amp;quot;7&amp;quot; Active=&amp;quot;5&amp;quot;&amp;gt;TYPE_4_MATTER_FURNACE&amp;lt;/Energy&amp;gt;&lt;br /&gt;
			&amp;lt;Research Count=&amp;quot;5&amp;quot; Active=&amp;quot;5&amp;quot;&amp;gt;TYPE_4_HALL_OF_LEARNING&amp;lt;/Research&amp;gt;&lt;br /&gt;
		&amp;lt;/TechLevel&amp;gt;&lt;br /&gt;
		&amp;lt;TechLevel Name=&amp;quot;Advanced&amp;quot; PopulationRatio=&amp;quot;100&amp;quot; Credits=&amp;quot;7000&amp;quot; Deuterium=&amp;quot;80&amp;quot; Dilithium=&amp;quot;30&amp;quot; RawMaterials=&amp;quot;700&amp;quot; Food=&amp;quot;10&amp;quot; Morale=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;Ship Count=&amp;quot;3&amp;quot;&amp;gt;KLING_SCOUT_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship Count=&amp;quot;2&amp;quot;&amp;gt;KLING_COLONY_SHIP_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;KLING_SHIPYARD_III&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;WIND_TURBINES&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;CHARGE_COLLECTORS&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DILITHIUM_REFINERY&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DEUTERIUM_COLLECTOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;SUBSPACE_SCANNER&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;BUNKER_NETWORK&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;MINING_SPACEPORT&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;KLING_BATTLE_STATIONS&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;KLING_DILITHIUM_GULAG&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;KLING_FORCED_LABOUR_FOUNDRY&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;KLING_TARG_BREEDING_GROUND&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;KLING_TACTICAL_COLLEGE&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;KLING_HOLOGRAPHIC_SIMULATOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;KLING_HALL_OF_WARRIORS&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Food Active=&amp;quot;5&amp;quot;&amp;gt;TYPE_7_HUNTING_GROUND&amp;lt;/Food&amp;gt;&lt;br /&gt;
			&amp;lt;Industry Count=&amp;quot;15&amp;quot; Active=&amp;quot;12&amp;quot;&amp;gt;TYPE_7_CONSTRUCTION_HALL&amp;lt;/Industry&amp;gt;&lt;br /&gt;
			&amp;lt;Energy Count=&amp;quot;8&amp;quot; Active=&amp;quot;8&amp;quot;&amp;gt;TYPE_7_MATTER_FURNACE&amp;lt;/Energy&amp;gt;&lt;br /&gt;
			&amp;lt;Research Count=&amp;quot;7&amp;quot; Active=&amp;quot;7&amp;quot;&amp;gt;TYPE_7_HALL_OF_LEARNING&amp;lt;/Research&amp;gt;&lt;br /&gt;
		&amp;lt;/TechLevel&amp;gt;&lt;br /&gt;
		&amp;lt;TechLevel Name=&amp;quot;Supreme&amp;quot; PopulationRatio=&amp;quot;100&amp;quot; Credits=&amp;quot;10000&amp;quot; Deuterium=&amp;quot;100&amp;quot; Dilithium=&amp;quot;40&amp;quot; RawMaterials=&amp;quot;1000&amp;quot; Food=&amp;quot;10&amp;quot; Morale=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;Ship Count=&amp;quot;3&amp;quot;&amp;gt;KLING_SCOUT_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
			&amp;lt;Ship Count=&amp;quot;3&amp;quot;&amp;gt;KLING_COLONY_SHIP_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
			&amp;lt;Shipyard&amp;gt;KLING_SHIPYARD_III&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;WIND_TURBINES&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;CHARGE_COLLECTORS&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;THERMAL_TETHERS&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DILITHIUM_REFINERY&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DEUTERIUM_COLLECTOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;SUBSPACE_SCANNER&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;BUNKER_NETWORK&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;MINING_SPACEPORT&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;KLING_BATTLE_STATIONS&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;KLING_DILITHIUM_GULAG&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;KLING_FORCED_LABOUR_FOUNDRY&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;KLING_TARG_BREEDING_GROUND&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;KLING_GREAT_HALL&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;KLING_TACTICAL_COLLEGE&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;KLING_HOLOGRAPHIC_SIMULATOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;KLING_HALL_OF_WARRIORS&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;KLING_IMPERIAL_INTELLIGENCE&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Food Count=&amp;quot;4&amp;quot;&amp;gt;TYPE_10_HUNTING_GROUND&amp;lt;/Food&amp;gt;&lt;br /&gt;
			&amp;lt;Industry Count=&amp;quot;16&amp;quot; Active=&amp;quot;13&amp;quot;&amp;gt;TYPE_10_CONSTRUCTION_HALL&amp;lt;/Industry&amp;gt;&lt;br /&gt;
			&amp;lt;Energy Count=&amp;quot;7&amp;quot; Active=&amp;quot;7&amp;quot;&amp;gt;TYPE_10_MATTER_FURNACE&amp;lt;/Energy&amp;gt;&lt;br /&gt;
			&amp;lt;Research Count=&amp;quot;8&amp;quot; Active=&amp;quot;8&amp;quot;&amp;gt;TYPE_10_HALL_OF_LEARNING&amp;lt;/Research&amp;gt;&lt;br /&gt;
		&amp;lt;/TechLevel&amp;gt;&lt;br /&gt;
	  &amp;lt;/StartingTechLevel&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;CARDASSIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Cardassia&amp;quot; StarType=&amp;quot;Orange&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;CARDASSIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Volcanic&amp;quot; Size=&amp;quot;Small&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Desert&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Cardassia Prime&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Large&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;Bonus Type=&amp;quot;NoBonus&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/Planet&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Barren&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Asteroids&amp;quot; Size=&amp;quot;Asteroids&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Cardassia VI&amp;quot; Type=&amp;quot;GasGiant&amp;quot; Size=&amp;quot;GasGiant&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Cardassia VII&amp;quot; Type=&amp;quot;GasGiant&amp;quot; Size=&amp;quot;GasGiant&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Cardassia VIII&amp;quot; Type=&amp;quot;GasGiant&amp;quot; Size=&amp;quot;GasGiant&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Arctic&amp;quot; Size=&amp;quot;Tiny&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
	  &amp;lt;StartingTechLevel&amp;gt;&lt;br /&gt;
		&amp;lt;TechLevel Name=&amp;quot;Early&amp;quot; PopulationRatio=&amp;quot;50&amp;quot; Credits=&amp;quot;1000&amp;quot; Deuterium=&amp;quot;20&amp;quot; Dilithium=&amp;quot;5&amp;quot; RawMaterials=&amp;quot;100&amp;quot; Food=&amp;quot;10&amp;quot; Morale=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;Ship Count=&amp;quot;1&amp;quot;&amp;gt;CARD_SCOUT_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
			&amp;lt;Ship Count=&amp;quot;1&amp;quot;&amp;gt;CARD_COLONY_SHIP_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
			&amp;lt;Shipyard&amp;gt;CARD_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DILITHIUM_REFINERY&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DEUTERIUM_COLLECTOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Food&amp;gt;TYPE_1_HYDROPONIC_FARM&amp;lt;/Food&amp;gt;&lt;br /&gt;
			&amp;lt;Industry Count=&amp;quot;5&amp;quot; Active=&amp;quot;4&amp;quot;&amp;gt;TYPE_1_ASSEMBLY_YARD&amp;lt;/Industry&amp;gt;&lt;br /&gt;
			&amp;lt;Energy Count=&amp;quot;4&amp;quot; Active=&amp;quot;3&amp;quot;&amp;gt;TYPE_1_FUSION_PLANT&amp;lt;/Energy&amp;gt;&lt;br /&gt;
			&amp;lt;Research Count=&amp;quot;4&amp;quot; Active=&amp;quot;4&amp;quot;&amp;gt;TYPE_1_SCIENCE_CENTRE&amp;lt;/Research&amp;gt;&lt;br /&gt;
		&amp;lt;/TechLevel&amp;gt;&lt;br /&gt;
		&amp;lt;TechLevel Name=&amp;quot;Developed&amp;quot; PopulationRatio=&amp;quot;60&amp;quot; Credits=&amp;quot;2000&amp;quot; Deuterium=&amp;quot;40&amp;quot; Dilithium=&amp;quot;10&amp;quot; RawMaterials=&amp;quot;200&amp;quot; Food=&amp;quot;10&amp;quot; Morale=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;Ship Count=&amp;quot;1&amp;quot;&amp;gt;CARD_SCOUT_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
			&amp;lt;Ship Count=&amp;quot;2&amp;quot;&amp;gt;CARD_COLONY_SHIP_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;CARD_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;SOLAR_ARRAY&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DILITHIUM_REFINERY&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DEUTERIUM_COLLECTOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Food&amp;gt;TYPE_2_HYDROPONIC_FARM&amp;lt;/Food&amp;gt;&lt;br /&gt;
			&amp;lt;Industry Count=&amp;quot;10&amp;quot; Active=&amp;quot;7&amp;quot;&amp;gt;TYPE_2_ASSEMBLY_YARD&amp;lt;/Industry&amp;gt;&lt;br /&gt;
			&amp;lt;Energy Count=&amp;quot;5&amp;quot; Active=&amp;quot;2&amp;quot;&amp;gt;TYPE_2_FUSION_PLANT&amp;lt;/Energy&amp;gt;&lt;br /&gt;
			&amp;lt;Research Count=&amp;quot;4&amp;quot; Active=&amp;quot;4&amp;quot;&amp;gt;TYPE_2_SCIENCE_CENTRE&amp;lt;/Research&amp;gt;&lt;br /&gt;
		&amp;lt;/TechLevel&amp;gt;&lt;br /&gt;
		&amp;lt;TechLevel Name=&amp;quot;Sophisticated&amp;quot; PopulationRatio=&amp;quot;80&amp;quot; Credits=&amp;quot;4000&amp;quot; Deuterium=&amp;quot;60&amp;quot; Dilithium=&amp;quot;20&amp;quot; RawMaterials=&amp;quot;400&amp;quot; Food=&amp;quot;10&amp;quot; Morale=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;Ship Count=&amp;quot;2&amp;quot;&amp;gt;CARD_SCOUT_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
			&amp;lt;Ship Count=&amp;quot;2&amp;quot;&amp;gt;CARD_COLONY_SHIP_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
			&amp;lt;Shipyard&amp;gt;CARD_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;SOLAR_ARRAY&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;WIND_TURBINES&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DILITHIUM_REFINERY&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DEUTERIUM_COLLECTOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;SUBSPACE_SCANNER&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;BUNKER_NETWORK&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;CARD_FORCED_LABOUR_FARMS&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;CARD_PROPAGANDA_BUREAU&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Food Active=&amp;quot;6&amp;quot;&amp;gt;TYPE_4_HYDROPONIC_FARM&amp;lt;/Food&amp;gt;&lt;br /&gt;
			&amp;lt;Industry Count=&amp;quot;14&amp;quot; Active=&amp;quot;11&amp;quot;&amp;gt;TYPE_4_ASSEMBLY_YARD&amp;lt;/Industry&amp;gt;&lt;br /&gt;
			&amp;lt;Energy Count=&amp;quot;6&amp;quot; Active=&amp;quot;4&amp;quot;&amp;gt;TYPE_4_FUSION_PLANT&amp;lt;/Energy&amp;gt;&lt;br /&gt;
			&amp;lt;Research Count=&amp;quot;5&amp;quot; Active=&amp;quot;5&amp;quot;&amp;gt;TYPE_4_SCIENCE_CENTRE&amp;lt;/Research&amp;gt;&lt;br /&gt;
		&amp;lt;/TechLevel&amp;gt;&lt;br /&gt;
		&amp;lt;TechLevel Name=&amp;quot;Advanced&amp;quot; PopulationRatio=&amp;quot;100&amp;quot; Credits=&amp;quot;7000&amp;quot; Deuterium=&amp;quot;80&amp;quot; Dilithium=&amp;quot;30&amp;quot; RawMaterials=&amp;quot;700&amp;quot; Food=&amp;quot;10&amp;quot; Morale=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;Ship Count=&amp;quot;3&amp;quot;&amp;gt;CARD_SCOUT_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
			&amp;lt;Ship Count=&amp;quot;2&amp;quot;&amp;gt;CARD_COLONY_SHIP_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
			&amp;lt;Shipyard&amp;gt;CARD_SHIPYARD_III&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;SOLAR_ARRAY&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;WIND_TURBINES&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;CHARGE_COLLECTORS&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DILITHIUM_REFINERY&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DEUTERIUM_COLLECTOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;SUBSPACE_SCANNER&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;BUNKER_NETWORK&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;MINING_SPACEPORT&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;CARD_FORCED_LABOUR_FARMS&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;CARD_PROPAGANDA_BUREAU&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;CARD_PHOENIX_FACILITY&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;CARD_THEORETICAL_SIMULATOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;CARD_CENTRAL_COMMAND&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Food Active=&amp;quot;5&amp;quot;&amp;gt;TYPE_7_HYDROPONIC_FARM&amp;lt;/Food&amp;gt;&lt;br /&gt;
			&amp;lt;Industry Count=&amp;quot;15&amp;quot; Active=&amp;quot;13&amp;quot;&amp;gt;TYPE_7_ASSEMBLY_YARD&amp;lt;/Industry&amp;gt;&lt;br /&gt;
			&amp;lt;Energy Count=&amp;quot;7&amp;quot; Active=&amp;quot;6&amp;quot;&amp;gt;TYPE_7_FUSION_PLANT&amp;lt;/Energy&amp;gt;&lt;br /&gt;
			&amp;lt;Research Count=&amp;quot;7&amp;quot; Active=&amp;quot;7&amp;quot;&amp;gt;TYPE_7_SCIENCE_CENTRE&amp;lt;/Research&amp;gt;&lt;br /&gt;
		&amp;lt;/TechLevel&amp;gt;&lt;br /&gt;
		&amp;lt;TechLevel Name=&amp;quot;Supreme&amp;quot; PopulationRatio=&amp;quot;100&amp;quot; Credits=&amp;quot;10000&amp;quot; Deuterium=&amp;quot;100&amp;quot; Dilithium=&amp;quot;40&amp;quot; RawMaterials=&amp;quot;1000&amp;quot; Food=&amp;quot;10&amp;quot; Morale=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;Ship Count=&amp;quot;3&amp;quot;&amp;gt;CARD_SCOUT_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Ship Count=&amp;quot;3&amp;quot;&amp;gt;CARD_COLONY_SHIP_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
			&amp;lt;Shipyard&amp;gt;CARD_SHIPYARD_III&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;SOLAR_ARRAY&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;WIND_TURBINES&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;CHARGE_COLLECTORS&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;THERMAL_TETHERS&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DILITHIUM_REFINERY&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DEUTERIUM_COLLECTOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;SUBSPACE_SCANNER&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;BUNKER_NETWORK&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;MINING_SPACEPORT&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;CARD_FORCED_LABOUR_FARMS&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;CARD_PROPAGANDA_BUREAU&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;CARD_PHOENIX_FACILITY&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;CARD_THEORETICAL_SIMULATOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;CARD_CENTRAL_COMMAND&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;CARD_OBSIDIAN_ORDER&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Food Active=&amp;quot;4&amp;quot;&amp;gt;TYPE_10_HYDROPONIC_FARM&amp;lt;/Food&amp;gt;&lt;br /&gt;
			&amp;lt;Industry Count=&amp;quot;16&amp;quot; Active=&amp;quot;13&amp;quot;&amp;gt;TYPE_10_ASSEMBLY_YARD&amp;lt;/Industry&amp;gt;&lt;br /&gt;
			&amp;lt;Energy Count=&amp;quot;8&amp;quot; Active=&amp;quot;7&amp;quot;&amp;gt;TYPE_10_FUSION_PLANT&amp;lt;/Energy&amp;gt;&lt;br /&gt;
			&amp;lt;Research Count=&amp;quot;7&amp;quot; Active=&amp;quot;7&amp;quot;&amp;gt;TYPE_10_SCIENCE_CENTRE&amp;lt;/Research&amp;gt;&lt;br /&gt;
		&amp;lt;/TechLevel&amp;gt;&lt;br /&gt;
	  &amp;lt;/StartingTechLevel&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;DOMINION&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Omarion&amp;quot; StarType=&amp;quot;Nebula&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;FOUNDERS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;The Great Link&amp;quot; Type=&amp;quot;Rogue&amp;quot; Size=&amp;quot;Giant&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;Bonus Type=&amp;quot;Energy&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/Planet&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
	  &amp;lt;StartingTechLevel&amp;gt;&lt;br /&gt;
		&amp;lt;TechLevel Name=&amp;quot;Early&amp;quot; PopulationRatio=&amp;quot;60&amp;quot; Credits=&amp;quot;1000&amp;quot; Deuterium=&amp;quot;20&amp;quot; Dilithium=&amp;quot;5&amp;quot; RawMaterials=&amp;quot;100&amp;quot; Food=&amp;quot;10&amp;quot; Morale=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;Ship Count=&amp;quot;1&amp;quot;&amp;gt;DOM_SCOUT_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
			&amp;lt;Ship Count=&amp;quot;1&amp;quot;&amp;gt;DOM_COLONY_SHIP_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
			&amp;lt;Shipyard&amp;gt;DOM_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DILITHIUM_REFINERY&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DEUTERIUM_EXTRACTOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Food&amp;gt;TYPE_1_PROCESSING_PLANT&amp;lt;/Food&amp;gt;&lt;br /&gt;
			&amp;lt;Industry Count=&amp;quot;5&amp;quot; Active=&amp;quot;3&amp;quot;&amp;gt;TYPE_1_INDUSTRIAL_COMPLEX&amp;lt;/Industry&amp;gt;&lt;br /&gt;
			&amp;lt;Energy Count=&amp;quot;4&amp;quot; Active=&amp;quot;3&amp;quot;&amp;gt;TYPE_1_ANTIMATTER_REACTOR&amp;lt;/Energy&amp;gt;&lt;br /&gt;
			&amp;lt;Research Count=&amp;quot;4&amp;quot; Active=&amp;quot;4&amp;quot;&amp;gt;TYPE_1_RESEARCH_CENTRE&amp;lt;/Research&amp;gt;&lt;br /&gt;
		&amp;lt;/TechLevel&amp;gt;&lt;br /&gt;
		&amp;lt;TechLevel Name=&amp;quot;Developed&amp;quot; PopulationRatio=&amp;quot;75&amp;quot; Credits=&amp;quot;2000&amp;quot; Deuterium=&amp;quot;40&amp;quot; Dilithium=&amp;quot;10&amp;quot; RawMaterials=&amp;quot;200&amp;quot; Food=&amp;quot;10&amp;quot; Morale=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;Ship Count=&amp;quot;1&amp;quot;&amp;gt;DOM_SCOUT_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
			&amp;lt;Ship Count=&amp;quot;2&amp;quot;&amp;gt;DOM_COLONY_SHIP_I&amp;lt;/Ship&amp;gt;&lt;br /&gt;
      &amp;lt;Shipyard&amp;gt;DOM_SHIPYARD_I&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DILITHIUM_REFINERY&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DEUTERIUM_EXTRACTOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Food&amp;gt;TYPE_2_PROCESSING_PLANT&amp;lt;/Food&amp;gt;&lt;br /&gt;
			&amp;lt;Industry Count=&amp;quot;9&amp;quot; Active=&amp;quot;6&amp;quot;&amp;gt;TYPE_2_INDUSTRIAL_COMPLEX&amp;lt;/Industry&amp;gt;&lt;br /&gt;
			&amp;lt;Energy Count=&amp;quot;5&amp;quot; Active=&amp;quot;3&amp;quot;&amp;gt;TYPE_2_ANTIMATTER_REACTOR&amp;lt;/Energy&amp;gt;&lt;br /&gt;
			&amp;lt;Research Count=&amp;quot;4&amp;quot; Active=&amp;quot;4&amp;quot;&amp;gt;TYPE_2_RESEARCH_CENTRE&amp;lt;/Research&amp;gt;&lt;br /&gt;
		&amp;lt;/TechLevel&amp;gt;&lt;br /&gt;
		&amp;lt;TechLevel Name=&amp;quot;Sophisticated&amp;quot; PopulationRatio=&amp;quot;90&amp;quot; Credits=&amp;quot;4000&amp;quot; Deuterium=&amp;quot;60&amp;quot; Dilithium=&amp;quot;20&amp;quot; RawMaterials=&amp;quot;400&amp;quot; Food=&amp;quot;10&amp;quot; Morale=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;Ship Count=&amp;quot;2&amp;quot;&amp;gt;DOM_SCOUT_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
			&amp;lt;Ship Count=&amp;quot;2&amp;quot;&amp;gt;DOM_COLONY_SHIP_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
			&amp;lt;Shipyard&amp;gt;DOM_SHIPYARD_II&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DILITHIUM_REFINERY&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DEUTERIUM_EXTRACTOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;SUBSPACE_SCANNER&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;BUNKER_NETWORK&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DOM_JEM_HADAR_BARRACKS&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DOM_MINING_COMPLEX&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Food Active=&amp;quot;6&amp;quot;&amp;gt;TYPE_4_PROCESSING_PLANT&amp;lt;/Food&amp;gt;&lt;br /&gt;
			&amp;lt;Industry Count=&amp;quot;12&amp;quot; Active=&amp;quot;8&amp;quot;&amp;gt;TYPE_4_INDUSTRIAL_COMPLEX&amp;lt;/Industry&amp;gt;&lt;br /&gt;
			&amp;lt;Energy Count=&amp;quot;6&amp;quot; Active=&amp;quot;5&amp;quot;&amp;gt;TYPE_4_ANTIMATTER_REACTOR&amp;lt;/Energy&amp;gt;&lt;br /&gt;
			&amp;lt;Research Count=&amp;quot;5&amp;quot; Active=&amp;quot;5&amp;quot;&amp;gt;TYPE_4_RESEARCH_CENTRE&amp;lt;/Research&amp;gt;&lt;br /&gt;
		&amp;lt;/TechLevel&amp;gt;&lt;br /&gt;
		&amp;lt;TechLevel Name=&amp;quot;Advanced&amp;quot; PopulationRatio=&amp;quot;100&amp;quot; Credits=&amp;quot;7000&amp;quot; Deuterium=&amp;quot;80&amp;quot; Dilithium=&amp;quot;30&amp;quot; RawMaterials=&amp;quot;700&amp;quot; Food=&amp;quot;10&amp;quot; Morale=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;Ship Count=&amp;quot;3&amp;quot;&amp;gt;DOM_SCOUT_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
			&amp;lt;Ship Count=&amp;quot;2&amp;quot;&amp;gt;DOM_COLONY_SHIP_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
			&amp;lt;Shipyard&amp;gt;DOM_SHIPYARD_III&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DILITHIUM_REFINERY&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DEUTERIUM_EXTRACTOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;SUBSPACE_SCANNER&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;BUNKER_NETWORK&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DOM_JEM_HADAR_BARRACKS&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DOM_MINING_COMPLEX&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DOM_POLARON_ACCELERATOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DOM_KETRACEL_WHITE_FACTORY&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DOM_QUANTUM_SIMULATOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Food&amp;gt;TYPE_7_PROCESSING_PLANT&amp;lt;/Food&amp;gt;&lt;br /&gt;
			&amp;lt;Industry Count=&amp;quot;13&amp;quot; Active=&amp;quot;9&amp;quot;&amp;gt;TYPE_7_INDUSTRIAL_COMPLEX&amp;lt;/Industry&amp;gt;&lt;br /&gt;
			&amp;lt;Energy Count=&amp;quot;7&amp;quot; Active=&amp;quot;6&amp;quot;&amp;gt;TYPE_7_ANTIMATTER_REACTOR&amp;lt;/Energy&amp;gt;&lt;br /&gt;
			&amp;lt;Research Count=&amp;quot;7&amp;quot; Active=&amp;quot;7&amp;quot;&amp;gt;TYPE_7_RESEARCH_CENTRE&amp;lt;/Research&amp;gt;&lt;br /&gt;
		&amp;lt;/TechLevel&amp;gt;&lt;br /&gt;
		&amp;lt;TechLevel Name=&amp;quot;Supreme&amp;quot; PopulationRatio=&amp;quot;100&amp;quot; Credits=&amp;quot;10000&amp;quot; Deuterium=&amp;quot;100&amp;quot; Dilithium=&amp;quot;40&amp;quot; RawMaterials=&amp;quot;1000&amp;quot; Food=&amp;quot;10&amp;quot; Morale=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;Ship Count=&amp;quot;3&amp;quot;&amp;gt;DOM_SCOUT_III&amp;lt;/Ship&amp;gt;&lt;br /&gt;
			&amp;lt;Ship Count=&amp;quot;3&amp;quot;&amp;gt;DOM_COLONY_SHIP_II&amp;lt;/Ship&amp;gt;&lt;br /&gt;
			&amp;lt;Shipyard&amp;gt;DOM_SHIPYARD_III&amp;lt;/Shipyard&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DILITHIUM_REFINERY&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DEUTERIUM_EXTRACTOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;SUBSPACE_SCANNER&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;BUNKER_NETWORK&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DOM_JEM_HADAR_BARRACKS&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DOM_MINING_COMPLEX&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DOM_THE_GREAT_LINK&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DOM_POLARON_ACCELERATOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DOM_KETRACEL_WHITE_FACTORY&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Building&amp;gt;DOM_QUANTUM_SIMULATOR&amp;lt;/Building&amp;gt;&lt;br /&gt;
			&amp;lt;Food&amp;gt;TYPE_10_PROCESSING_PLANT&amp;lt;/Food&amp;gt;&lt;br /&gt;
			&amp;lt;Industry Count=&amp;quot;16&amp;quot; Active=&amp;quot;10&amp;quot;&amp;gt;TYPE_10_INDUSTRIAL_COMPLEX&amp;lt;/Industry&amp;gt;&lt;br /&gt;
			&amp;lt;Energy Count=&amp;quot;10&amp;quot; Active=&amp;quot;5&amp;quot;&amp;gt;TYPE_10_ANTIMATTER_REACTOR&amp;lt;/Energy&amp;gt;&lt;br /&gt;
			&amp;lt;Research Count=&amp;quot;7&amp;quot; Active=&amp;quot;7&amp;quot;&amp;gt;TYPE_10_RESEARCH_CENTRE&amp;lt;/Research&amp;gt;&lt;br /&gt;
		&amp;lt;/TechLevel&amp;gt;&lt;br /&gt;
	  &amp;lt;/StartingTechLevel&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;ACAMARIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Acamar&amp;quot; StarType=&amp;quot;White&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;ACAMARIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Klon&amp;quot; Type=&amp;quot;Volcanic&amp;quot; Size=&amp;quot;Small&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Bokiter&amp;quot; Type=&amp;quot;Desert&amp;quot; Size=&amp;quot;Small&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Acamar III&amp;quot; Type=&amp;quot;Jungle&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Vedis&amp;quot; Type=&amp;quot;Barren&amp;quot; Size=&amp;quot;Small&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Shov&amp;quot; Type=&amp;quot;Arctic&amp;quot; Size=&amp;quot;Tiny&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;AKAALI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Akaal&amp;quot; StarType=&amp;quot;Orange&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;AKAALI&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;NoBonus&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;2&amp;quot; MaxNumberOfPlanets=&amp;quot;3&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Akaal&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Small&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;AKRITIRIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Akritiri&amp;quot; StarType=&amp;quot;Blue&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;AKRITIRIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;2&amp;quot; MaxNumberOfPlanets=&amp;quot;3&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Akritiri&amp;quot; Type=&amp;quot;Desert&amp;quot; Size=&amp;quot;Small&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;2&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Asteroids&amp;quot; Size=&amp;quot;Asteroids&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;ALDEANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Epsilon Mynos&amp;quot; StarType=&amp;quot;Red&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;ALDEANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Aldea&amp;quot; Type=&amp;quot;Desert&amp;quot; Size=&amp;quot;Large&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;Bonus Type=&amp;quot;NoBonus&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/Planet&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;ALGOLIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Algol&amp;quot; StarType=&amp;quot;Orange&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;ALGOLIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;NoBonus&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Algol Prime&amp;quot; Type=&amp;quot;Desert&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Asteroids&amp;quot; Size=&amp;quot;Asteroids&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;ALSAURIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Alsauria&amp;quot; StarType=&amp;quot;White&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;ALSAURIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;2&amp;quot; MaxNumberOfPlanets=&amp;quot;3&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Alsauria&amp;quot; Type=&amp;quot;Jungle&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;2&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;GasGiant&amp;quot; Size=&amp;quot;GasGiant&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;ANDORIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Andoria&amp;quot; StarType=&amp;quot;White&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;ANDORIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Kuy&amp;#039;va Kastra&amp;quot; Type=&amp;quot;Barren&amp;quot; Size=&amp;quot;Small&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Kuy&amp;#039;Thela&amp;quot; Type=&amp;quot;Volcanic&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Andron&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Small&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Brok&amp;#039;va&amp;quot; Type=&amp;quot;Desert&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Onlith&amp;quot; Type=&amp;quot;Arctic&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Kazaan&amp;quot; Type=&amp;quot;Barren&amp;quot; Size=&amp;quot;Small&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Kul&amp;#039;va&amp;quot; Type=&amp;quot;GasGiant&amp;quot; Size=&amp;quot;GasGiant&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Andor&amp;quot; Type=&amp;quot;GasGiant&amp;quot; Size=&amp;quot;GasGiant&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Andoria&amp;quot; Type=&amp;quot;Arctic&amp;quot; Size=&amp;quot;Tiny&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;ANGOSIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Angosia&amp;quot; StarType=&amp;quot;Yellow&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;ANGOSIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Size=&amp;quot;Small&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Angosia III&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Lunar V&amp;quot; Type=&amp;quot;Barren&amp;quot; Size=&amp;quot;Tiny&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;2&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;ANKARI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Ankar&amp;quot; StarType=&amp;quot;Orange&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;ANKARI&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Ankar&amp;quot; Type=&amp;quot;Jungle&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;2&amp;quot; MaxNumberOfPlanets=&amp;quot;3&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Asteroids&amp;quot; Size=&amp;quot;Asteroids&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;ANTEDEANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Antede&amp;quot; StarType=&amp;quot;Yellow&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;ANTEDEANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Antede III&amp;quot; Type=&amp;quot;Oceanic&amp;quot; Size=&amp;quot;Giant&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;ANTICANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Beta Renner&amp;quot; StarType=&amp;quot;Yellow&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;ANTICANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Selay&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Asteroids&amp;quot; Size=&amp;quot;Asteroids&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Antica&amp;quot; Type=&amp;quot;Jungle&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;ARBAZAN&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Arbaza&amp;quot; StarType=&amp;quot;Red&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;ARBAZAN&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;NoBonus&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Arbaza&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;3&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Asteroids&amp;quot; Size=&amp;quot;Asteroids&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;ARDANANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Rasalas&amp;quot; StarType=&amp;quot;Orange&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;ARDANANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Ardana&amp;quot; Type=&amp;quot;Desert&amp;quot; Size=&amp;quot;Medium&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;Bonus Type=&amp;quot;NoBonus&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/Planet&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;ARGRATHI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Argratha&amp;quot; StarType=&amp;quot;Yellow&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;ARGRATHI&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;NoBonus&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Jungle&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Asteroids&amp;quot; Size=&amp;quot;Asteroids&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;GasGiant&amp;quot; Size=&amp;quot;GasGiant&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;ATREANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Atrea&amp;quot; StarType=&amp;quot;Orange&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;ATREANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Asteroids&amp;quot; Size=&amp;quot;Asteroids&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Atrea IV&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;2&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Asteroids&amp;quot; Size=&amp;quot;Asteroids&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;GasGiant&amp;quot; Size=&amp;quot;GasGiant&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;AXANAR&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Axanar&amp;quot; StarType=&amp;quot;Orange&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;AXANAR&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;2&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Axanar&amp;quot; Type=&amp;quot;Arctic&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;2&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;GasGiant&amp;quot; Size=&amp;quot;GasGiant&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;BAJORANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Bajor&amp;quot; StarType=&amp;quot;Yellow&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;BAJORANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Size=&amp;quot;Small&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Volcanic&amp;quot; Size=&amp;quot;Small&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Bajor&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Desert&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Cajara&amp;quot; Type=&amp;quot;Oceanic&amp;quot; Size=&amp;quot;Small&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Andros&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Denorios Belt&amp;quot; Type=&amp;quot;Asteroids&amp;quot; Size=&amp;quot;Asteroids&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;BAKU&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Briar Patch&amp;quot; StarType=&amp;quot;Nebula&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;BAKU&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;NoBonus&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Ba&amp;#039;ku&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Giant&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;Bonus Type=&amp;quot;NoBonus&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/Planet&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;BANDI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Deneb&amp;quot; StarType=&amp;quot;Orange&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;BANDI&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;NoBonus&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Size=&amp;quot;Small&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Deneb IV&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;Bonus Type=&amp;quot;Energy&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/Planet&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Size=&amp;quot;Tiny&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;BANEANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Banea&amp;quot; StarType=&amp;quot;Yellow&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;BANEANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Jungle&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;4&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;GasGiant&amp;quot; Size=&amp;quot;GasGiant&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;BARZANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Barzan&amp;quot; StarType=&amp;quot;Orange&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;BARZANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;NoBonus&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Barzan II&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Small&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;Bonus Type=&amp;quot;NoBonus&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/Planet&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;4&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;GasGiant&amp;quot; Size=&amp;quot;GasGiant&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;BENZITES&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Benzar&amp;quot; StarType=&amp;quot;Yellow&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;BENZITES&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;2&amp;quot; MaxNumberOfPlanets=&amp;quot;3&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Benzar&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Giant&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Asteroids&amp;quot; Size=&amp;quot;Asteroids&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;GasGiant&amp;quot; Size=&amp;quot;GasGiant&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;BETAZOIDS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Beta Veldonna&amp;quot; StarType=&amp;quot;Yellow&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;BETAZOIDS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Hynozad&amp;quot; Type=&amp;quot;Volcanic&amp;quot; Size=&amp;quot;Tiny&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Betazed&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Darona&amp;quot; Type=&amp;quot;Barren&amp;quot; Size=&amp;quot;Small&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;GasGiant&amp;quot; Size=&amp;quot;GasGiant&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;BILANAIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Bilana&amp;quot; StarType=&amp;quot;Red&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;BILANAIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Desert&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;BOLIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Bolarus&amp;quot; StarType=&amp;quot;Blue&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;BOLIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Bolias&amp;quot; Type=&amp;quot;Arctic&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;BOMAR&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;B&amp;#039;Omar&amp;quot; StarType=&amp;quot;Yellow&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;BOMAR&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;2&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;B&amp;#039;Omari&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;4&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;BOSLICS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Boslic&amp;quot; StarType=&amp;quot;Orange&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;BOSLICS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Cort&amp;quot; Type=&amp;quot;Jungle&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;4&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;BOTHA&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Botha&amp;quot; StarType=&amp;quot;White&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;BOTHA&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Botha&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;3&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;BREELLIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Bre&amp;#039;el&amp;quot; StarType=&amp;quot;Red&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;BREELLIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Size=&amp;quot;Small&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Asteroids&amp;quot; Size=&amp;quot;Asteroids&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Bre&amp;#039;el IV&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Asteroids&amp;quot; Size=&amp;quot;Asteroids&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;BREEN&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Breen&amp;quot; StarType=&amp;quot;Red&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;BREEN&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;2&amp;quot; MaxNumberOfPlanets=&amp;quot;3&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Breen&amp;quot; Type=&amp;quot;Arctic&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;BREKKIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Delos A&amp;quot; StarType=&amp;quot;Yellow&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;BREKKIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;NoBonus&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Ornara&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Brekka&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;BYNARS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Beta Magellan&amp;quot; StarType=&amp;quot;White&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;BYNARS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Bynaus&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;CAIRN&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Cairn&amp;quot; StarType=&amp;quot;Yellow&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;CAIRN&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Cairn&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;4&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;CALDONIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Caldonia&amp;quot; StarType=&amp;quot;Orange&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;CALDONIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;2&amp;quot; MaxNumberOfPlanets=&amp;quot;3&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Caldonia&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;2&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;CAPELLANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Capella&amp;quot; StarType=&amp;quot;Yellow&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;CAPELLANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Capella IV&amp;quot; Type=&amp;quot;Desert&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Asteroids&amp;quot; Size=&amp;quot;Asteroids&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;CHALNOTH&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Kaus Borealis&amp;quot; StarType=&amp;quot;Orange&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;CHALNOTH&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Chalna&amp;quot; Type=&amp;quot;Jungle&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;CORIDAN&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Coridan&amp;quot; StarType=&amp;quot;Yellow&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;CORIDAN&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Coridan Prime&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;2&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;CORVALLENS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Corval&amp;quot; StarType=&amp;quot;Orange&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;CORVALLENS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;2&amp;quot; MaxNumberOfPlanets=&amp;quot;4&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Jungle&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;CYTHERIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Cytheri&amp;quot; StarType=&amp;quot;Red&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;CYTHERIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Giant&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;DELTANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Delta Triciatu&amp;quot; StarType=&amp;quot;White&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;DELTANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Delta IV&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Small&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;GasGiant&amp;quot; Size=&amp;quot;GasGiant&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;DENOBULANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Denobula Triaxa&amp;quot; StarType=&amp;quot;Orange&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;DENOBULANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;2&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Denobula&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;2&amp;quot; MaxNumberOfPlanets=&amp;quot;3&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;DEVORE&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Devore&amp;quot; StarType=&amp;quot;Orange&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;DEVORE&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;2&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Devore Prime&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;3&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;DOPTERIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Dopteria&amp;quot; StarType=&amp;quot;Orange&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;DOPTERIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;NoBonus&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Dopteri&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;3&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;DOSI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Dosin&amp;quot; StarType=&amp;quot;Orange&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;DOSI&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Dosin&amp;quot; Type=&amp;quot;Desert&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;2&amp;quot; MaxNumberOfPlanets=&amp;quot;5&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;DRAI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Drailon&amp;quot; StarType=&amp;quot;Blue&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;DRAI&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Actaeon&amp;quot; Type=&amp;quot;Volcanic&amp;quot; Size=&amp;quot;Tiny&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Cephalus&amp;quot; Type=&amp;quot;Desert&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Cocidius&amp;quot; Type=&amp;quot;Jungle&amp;quot; Size=&amp;quot;Small&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Drailon&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;DREMANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Selcundi Drema&amp;quot; StarType=&amp;quot;Orange&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;DREMANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Volcanic&amp;quot; Size=&amp;quot;Small&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Desert&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Barren&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Benev Selec&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;Bonus Type=&amp;quot;Energy&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/Planet&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Asteroids&amp;quot; Size=&amp;quot;Asteroids&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;EDO&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Rubicun&amp;quot; StarType=&amp;quot;Yellow&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;EDO&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;NoBonus&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Rubicun III&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;ELAURIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;El-Auria&amp;quot; StarType=&amp;quot;Red&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;ELAURIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Desert&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;2&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;ELAYSIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Elaya&amp;quot; StarType=&amp;quot;Yellow&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;ELAYSIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Elaya&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;2&amp;quot; MaxNumberOfPlanets=&amp;quot;4&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;ENTHARANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Enthara&amp;quot; StarType=&amp;quot;Orange&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;ENTHARANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;2&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;2&amp;quot; MaxNumberOfPlanets=&amp;quot;3&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;EVORA&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Evora&amp;quot; StarType=&amp;quot;Red&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;EVORA&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Evora&amp;quot; Type=&amp;quot;Oceanic&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;2&amp;quot; MaxNumberOfPlanets=&amp;quot;3&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;EXCALBIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Excalbia&amp;quot; StarType=&amp;quot;Red&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;EXCALBIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;NoBonus&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Excalbia&amp;quot; Type=&amp;quot;Volcanic&amp;quot; Size=&amp;quot;Giant&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;FERENGI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Ferenginar&amp;quot; StarType=&amp;quot;Red&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;FERENGI&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Oceanic&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Ferenginar&amp;quot; Type=&amp;quot;Jungle&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;2&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;FLAXIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Flax&amp;quot; StarType=&amp;quot;Orange&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;FLAXIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Flax&amp;quot; Type=&amp;quot;Desert&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;2&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;GORN&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Gdhar&amp;quot; StarType=&amp;quot;Orange&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;GORN&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Gdhar I&amp;quot; Type=&amp;quot;Desert&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Gdhar II&amp;quot; Type=&amp;quot;Desert&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Gdhar III&amp;quot; Type=&amp;quot;Desert&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Jungle&amp;quot; Size=&amp;quot;Small&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Oceanic&amp;quot; Size=&amp;quot;Small&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Arctic&amp;quot; Size=&amp;quot;Tiny&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;GRAZERITES&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Grazer&amp;quot; StarType=&amp;quot;Yellow&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;GRAZERITES&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;NoBonus&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Grazer&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;2&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;HAAKONIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Haakona&amp;quot; StarType=&amp;quot;Orange&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;HAAKONIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Haakona&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;2&amp;quot; MaxNumberOfPlanets=&amp;quot;4&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;HALKANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Omicron Indi&amp;quot; StarType=&amp;quot;Red&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;HALKANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Jungle&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Halka&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;HAZARI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Hazari&amp;quot; StarType=&amp;quot;Blue&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;HAZARI&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;2&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Jungle&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;4&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;HEKARANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Hekaras&amp;quot; StarType=&amp;quot;Orange&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;HEKARANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Hekaras II&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;2&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;HIROGEN&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Hirogea&amp;quot; StarType=&amp;quot;White&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;HIROGEN&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Desert&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;2&amp;quot; MaxNumberOfPlanets=&amp;quot;3&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;HORTA&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Janus&amp;quot; StarType=&amp;quot;Blue&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;HORTA&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Janus&amp;quot; Type=&amp;quot;Barren&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;IYAARANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Iyaara&amp;quot; StarType=&amp;quot;White&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;IYAARANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;2&amp;quot; MaxNumberOfPlanets=&amp;quot;3&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Iyar&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;JNAII&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;J&amp;#039;Naii&amp;quot; StarType=&amp;quot;White&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;JNAII&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;2&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Jungle&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;2&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;KAELON&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Kaelon&amp;quot; StarType=&amp;quot;Yellow&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;KAELON&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;2&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;KAREMMA&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Karemma&amp;quot; StarType=&amp;quot;White&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;KAREMMA&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;2&amp;quot; MaxNumberOfPlanets=&amp;quot;3&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;KAZON&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Kazo&amp;quot; StarType=&amp;quot;White&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;KAZON&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Desert&amp;quot; Size=&amp;quot;Giant&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;2&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;KELLERUN&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Keller&amp;quot; StarType=&amp;quot;Red&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;KELLERUN&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Giant&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;KESPRYTT&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Kesprytt&amp;quot; StarType=&amp;quot;Yellow&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;KESPRYTT&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;KLAESTRONIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Klaestron&amp;quot; StarType=&amp;quot;Orange&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;KLAESTRONIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Klaestron IV&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;KRADIN&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Kradin&amp;quot; StarType=&amp;quot;Yellow&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;KRADIN&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;NoBonus&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Jungle&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;3&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;KREETASSANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Kreetassa&amp;quot; StarType=&amp;quot;White&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;KREETASSANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Kreetassa&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Small&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Asteroids&amp;quot; Size=&amp;quot;Asteroids&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;2&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;KRIOSIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Krios&amp;quot; StarType=&amp;quot;Yellow&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;KRIOSIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Krios Prime&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Ikalian Asteroid Belt&amp;quot; Type=&amp;quot;Asteroids&amp;quot; Size=&amp;quot;Asteroids&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;2&amp;quot; MaxNumberOfPlanets=&amp;quot;3&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;KTARIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Ktaria&amp;quot; StarType=&amp;quot;Red&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;KTARIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Ktaris&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;LEDOSIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Ledos&amp;quot; StarType=&amp;quot;Orange&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;LEDOSIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Ledos&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;2&amp;quot; MaxNumberOfPlanets=&amp;quot;3&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;LISSEPIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Lissepia&amp;quot; StarType=&amp;quot;Blue&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;LISSEPIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Lissepia&amp;quot; Type=&amp;quot;Desert&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;2&amp;quot; MaxNumberOfPlanets=&amp;quot;3&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;LOKIRRIM&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Lokirri&amp;quot; StarType=&amp;quot;Yellow&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;LOKIRRIM&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;2&amp;quot; MaxNumberOfPlanets=&amp;quot;3&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;LURIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Luria&amp;quot; StarType=&amp;quot;Orange&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;LURIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Luria&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;2&amp;quot; MaxNumberOfPlanets=&amp;quot;3&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;MALCORIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Malcor&amp;quot; StarType=&amp;quot;White&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;MALCORIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Malcor&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;4&amp;quot; MaxNumberOfPlanets=&amp;quot;4&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;MALON&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Malon&amp;quot; StarType=&amp;quot;White&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;MALON&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Malon Prime&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Asteroids&amp;quot; Size=&amp;quot;Asteroids&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;MARKALIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Markalia&amp;quot; StarType=&amp;quot;Red&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;MARKALIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;2&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Asteroids&amp;quot; Size=&amp;quot;Asteroids&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;MERIDIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Trialus&amp;quot; StarType=&amp;quot;White&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;MERIDIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;NoBonus&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Meridian&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;MINTAKANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Mintaka&amp;quot; StarType=&amp;quot;Blue&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;MINTAKANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;NoBonus&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Mintaka III&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;MIRADORN&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Mirador&amp;quot; StarType=&amp;quot;White&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;MIRADORN&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Mirada&amp;quot; Type=&amp;quot;Desert&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;MIZARIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Mizar&amp;quot; StarType=&amp;quot;White&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;MIZARIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;NoBonus&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Mizar II&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Small&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;MOKRA&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Mokra&amp;quot; StarType=&amp;quot;White&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;MOKRA&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;4&amp;quot; MaxNumberOfPlanets=&amp;quot;5&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;MONEANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Monea&amp;quot; StarType=&amp;quot;Yellow&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;MONEANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;NoBonus&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;the Waters&amp;quot; Type=&amp;quot;Oceanic&amp;quot; Size=&amp;quot;Tiny&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;NAUSICAANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Nausicaa&amp;quot; StarType=&amp;quot;Yellow&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;NAUSICAANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Nausicaa&amp;quot; Type=&amp;quot;Desert&amp;quot; Size=&amp;quot;Small&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Asteroids&amp;quot; Size=&amp;quot;Asteroids&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;NECHANI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Nechani&amp;quot; StarType=&amp;quot;Blue&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;NECHANI&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;NoBonus&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Desert&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;3&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;NEZU&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Nezu&amp;quot; StarType=&amp;quot;White&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;NEZU&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Jungle&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Asteroids&amp;quot; Size=&amp;quot;Asteroids&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;3&amp;quot; MaxNumberOfPlanets=&amp;quot;5&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;NORCADIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Norcadia&amp;quot; StarType=&amp;quot;Orange&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;NORCADIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Norcadia Prime&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;3&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;NUMIRI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Numiri&amp;quot; StarType=&amp;quot;White&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;NUMIRI&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Numir&amp;quot; Type=&amp;quot;Desert&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;2&amp;quot; MaxNumberOfPlanets=&amp;quot;4&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;NUUBARI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Nuu&amp;#039;bar&amp;quot; StarType=&amp;quot;Yellow&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;NUUBARI&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Jungle&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;NYRIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Nyria&amp;quot; StarType=&amp;quot;White&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;NYRIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Desert&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;3&amp;quot; MaxNumberOfPlanets=&amp;quot;5&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;OCAMPA&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Ocampa&amp;quot; StarType=&amp;quot;Yellow&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;OCAMPA&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;NoBonus&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Size=&amp;quot;Small&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Ocampa&amp;quot; Type=&amp;quot;Desert&amp;quot; Size=&amp;quot;Medium&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;Bonus Type=&amp;quot;NoBonus&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/Planet&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;ORIONS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Orion&amp;quot; StarType=&amp;quot;Blue&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;ORIONS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Small&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;3&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Orion&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;GasGiant&amp;quot; Size=&amp;quot;GasGiant&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;ORNARANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Delos B&amp;quot; StarType=&amp;quot;Yellow&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;ORNARANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;NoBonus&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Ornara&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Brekka&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;PAKLED&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Pakled&amp;quot; StarType=&amp;quot;Yellow&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;PAKLED&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;2&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Small&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;PARADANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Parada&amp;quot; StarType=&amp;quot;Blue&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;PARADANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Parada&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Desert&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;QUARREN&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Quarra&amp;quot; StarType=&amp;quot;Orange&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;QUARREN&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Quarra&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;2&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;RAKHARI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Rakhar&amp;quot; StarType=&amp;quot;Orange&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;RAKHARI&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;3&amp;quot; MaxNumberOfPlanets=&amp;quot;4&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Rakhar&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;2&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;RAKOSANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Rakosa&amp;quot; StarType=&amp;quot;Orange&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;RAKOSANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Rakosa&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;RAMATIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Ramatis&amp;quot; StarType=&amp;quot;Yellow&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;RAMATIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;NoBonus&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;RISIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Risa&amp;quot; StarType=&amp;quot;White&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;RISIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Risa&amp;quot; Type=&amp;quot;Jungle&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;2&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;RUTIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Rutia&amp;quot; StarType=&amp;quot;White&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;RUTIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Rutia IV&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;SELAY&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Alpha Renner&amp;quot; StarType=&amp;quot;Yellow&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;SELAY&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Selay&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Asteroids&amp;quot; Size=&amp;quot;Asteroids&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Antica&amp;quot; Type=&amp;quot;Jungle&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;SHELIAK&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Shelia&amp;quot; StarType=&amp;quot;Blue&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;SHELIAK&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;1&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Sheliak&amp;quot; Type=&amp;quot;Barren&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;3&amp;quot; MaxNumberOfPlanets=&amp;quot;4&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;SIKARIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Sikaris&amp;quot; StarType=&amp;quot;Orange&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;SIKARIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;2&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;SKRREEA&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Skrreea&amp;quot; StarType=&amp;quot;White&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;SKRREEA&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Jungle&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;2&amp;quot; MaxNumberOfPlanets=&amp;quot;3&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;SONA&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Son&amp;#039;ari&amp;quot; StarType=&amp;quot;Red&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;SONA&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Son&amp;#039;a Prime&amp;quot; Type=&amp;quot;Desert&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;SULIBAN&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Sulvin&amp;quot; StarType=&amp;quot;Red&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;SULIBAN&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Sulvin IV&amp;quot; Type=&amp;quot;Desert&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;TAKARANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Takara&amp;quot; StarType=&amp;quot;Red&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;TAKARANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Takara&amp;quot; Type=&amp;quot;Desert&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;TAKARIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Takar&amp;quot; StarType=&amp;quot;Yellow&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;TAKARIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;NoBonus&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Small&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;2&amp;quot; MaxNumberOfPlanets=&amp;quot;4&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;TAKTAK&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Tak Tak&amp;quot; StarType=&amp;quot;White&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;TAKTAK&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Desert&amp;quot; Size=&amp;quot;Small&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;2&amp;quot; MaxNumberOfPlanets=&amp;quot;4&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;TALARIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Talar&amp;quot; StarType=&amp;quot;White&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;TALARIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;5&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;TALAXIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Talaxia&amp;quot; StarType=&amp;quot;Yellow&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;TALAXIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Talax&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Rinax&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Tiny&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;TALOSIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Talos&amp;quot; StarType=&amp;quot;Red&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;TALOSIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;NoBonus&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Volcanic&amp;quot; Size=&amp;quot;Tiny&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Desert&amp;quot; Size=&amp;quot;Small&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Jungle&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Talos IV&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Barren&amp;quot; Size=&amp;quot;Tiny&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;TAMARIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Tama&amp;quot; StarType=&amp;quot;White&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;TAMARIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;3&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;TANUGANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Tanuga&amp;quot; StarType=&amp;quot;Orange&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;TANUGANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Tanuga IV&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;TELLARITES&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Tellar&amp;quot; StarType=&amp;quot;Orange&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;TELLARITES&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Tellar Prime&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;GasGiant&amp;quot; Size=&amp;quot;GasGiant&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;TEPLANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Teplan&amp;quot; StarType=&amp;quot;White&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;TEPLANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;NoBonus&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Tepla&amp;quot; Type=&amp;quot;Desert&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;THOLIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Tholia&amp;quot; StarType=&amp;quot;Blue&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;THOLIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Tholia&amp;quot; Type=&amp;quot;Volcanic&amp;quot; Size=&amp;quot;Giant&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Asteroids&amp;quot; Size=&amp;quot;Asteroids&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Asteroids&amp;quot; Size=&amp;quot;Asteroids&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;TILONIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Tilonus&amp;quot; StarType=&amp;quot;White&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;TILONIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;NoBonus&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Tilonus IV&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;TLANI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;T&amp;#039;Lani&amp;quot; StarType=&amp;quot;White&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;TLANI&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;3&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;TRABE&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Trabe&amp;quot; StarType=&amp;quot;White&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;TRABE&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;TRILL&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Trill&amp;quot; StarType=&amp;quot;White&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;TRILL&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Trill&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;3&amp;quot; MaxNumberOfPlanets=&amp;quot;5&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;TROGORANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;T-Rogora&amp;quot; StarType=&amp;quot;Blue&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;TROGORANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;2&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;T-Rogora&amp;quot; Type=&amp;quot;Jungle&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;3&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;TZENKETHI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Tzenketh&amp;quot; StarType=&amp;quot;Red&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;TZENKETHI&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Tzenketh&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;GasGiant&amp;quot; Size=&amp;quot;GasGiant&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;ULLIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Ullia&amp;quot; StarType=&amp;quot;Yellow&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;ULLIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Jungle&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;GasGiant&amp;quot; Size=&amp;quot;GasGiant&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;GasGiant&amp;quot; Size=&amp;quot;GasGiant&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;VAADWAUR&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Vaadwa&amp;quot; StarType=&amp;quot;White&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;VAADWAUR&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;2&amp;quot; MaxNumberOfPlanets=&amp;quot;3&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;VENTAXIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Ventax&amp;quot; StarType=&amp;quot;Yellow&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;VENTAXIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Ventax&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;2&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;VHNORI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Vhnor&amp;quot; StarType=&amp;quot;Orange&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;VHNORI&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;NoBonus&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Vhnori&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Asteroids&amp;quot; Size=&amp;quot;Asteroids&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;VIDIIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Vidiia&amp;quot; StarType=&amp;quot;White&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;VIDIIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;VISSIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Vissia&amp;quot; StarType=&amp;quot;Yellow&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;VISSIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Vissia&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;VORGONS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Vorg&amp;quot; StarType=&amp;quot;Orange&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;VORGONS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Oceanic&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;VORI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Voria&amp;quot; StarType=&amp;quot;Red&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;VORI&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;NoBonus&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Jungle&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;VULCANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Vulcan&amp;quot; StarType=&amp;quot;Orange&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;VULCANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Barren&amp;quot; Size=&amp;quot;Small&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Vulcan&amp;quot; Type=&amp;quot;Desert&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;T&amp;#039;Khul&amp;quot; Type=&amp;quot;Volcanic&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Delta Vega&amp;quot; Type=&amp;quot;Arctic&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Asteroids&amp;quot; Size=&amp;quot;Asteroids&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;GasGiant&amp;quot; Size=&amp;quot;GasGiant&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;WADI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Tomerela&amp;quot; StarType=&amp;quot;Blue&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;WADI&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Tomerela IV&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;XANTHANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Xanthus&amp;quot; StarType=&amp;quot;Yellow&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;XANTHANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Oceanic&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;XEPOLITES&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Xepoli&amp;quot; StarType=&amp;quot;Blue&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;XEPOLITES&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;2&amp;quot; MaxNumberOfPlanets=&amp;quot;3&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Xepolite&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;2&amp;quot; MaxNumberOfPlanets=&amp;quot;3&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;XINDI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Xindus&amp;quot; StarType=&amp;quot;Blue&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;XINDI&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Xindus&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;XYRILLIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Xyrill&amp;quot; StarType=&amp;quot;White&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;XYRILLIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;2&amp;quot; MaxNumberOfPlanets=&amp;quot;3&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Xyrillia&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;Bonus Type=&amp;quot;NoBonus&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/Planet&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;2&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;YADERANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Yadera&amp;quot; StarType=&amp;quot;White&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;YADERANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Yadera Prime&amp;quot; Type=&amp;quot;Desert&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;YRIDIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Yridia&amp;quot; StarType=&amp;quot;Yellow&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;YRIDIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Koros&amp;quot; Type=&amp;quot;Volcanic&amp;quot; Size=&amp;quot;Small&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Fenris&amp;quot; Type=&amp;quot;Volcanic&amp;quot; Size=&amp;quot;Small&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Magdin&amp;quot; Type=&amp;quot;Desert&amp;quot; Size=&amp;quot;Small&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Yridia&amp;quot; Type=&amp;quot;Jungle&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Fedora&amp;quot; Type=&amp;quot;Oceanic&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Rogis&amp;quot; Type=&amp;quot;Arctic&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Naraj&amp;quot; Type=&amp;quot;Arctic&amp;quot; Size=&amp;quot;Tiny&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Salam Kresob&amp;quot; Type=&amp;quot;Barren&amp;quot; Size=&amp;quot;Small&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Joran&amp;quot; Type=&amp;quot;Barren&amp;quot; Size=&amp;quot;Tiny&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Asteroids&amp;quot; Size=&amp;quot;Asteroids&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;ZAHL&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Zahl&amp;quot; StarType=&amp;quot;White&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;ZAHL&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Asteroids&amp;quot; Size=&amp;quot;Asteroids&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;4&amp;quot; MaxNumberOfPlanets=&amp;quot;5&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;ZAKDORN&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Zakdorn&amp;quot; StarType=&amp;quot;Yellow&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;ZAKDORN&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;2&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Zakdorn&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;GasGiant&amp;quot; Size=&amp;quot;GasGiant&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;ZALKONIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Zalkon&amp;quot; StarType=&amp;quot;Yellow&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;ZALKONIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Name=&amp;quot;Zalkon&amp;quot; Type=&amp;quot;Terran&amp;quot; Size=&amp;quot;Medium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;2&amp;quot; MaxNumberOfPlanets=&amp;quot;3&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
  &amp;lt;HomeSystem Civilization=&amp;quot;ZIBALIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;StarSystem Name=&amp;quot;Zibal&amp;quot; StarType=&amp;quot;Blue&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;Inhabitants&amp;gt;ZIBALIANS&amp;lt;/Inhabitants&amp;gt;&lt;br /&gt;
      &amp;lt;Bonuses&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;Dilithium&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Bonus Type=&amp;quot;RawMaterials&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Bonuses&amp;gt;&lt;br /&gt;
      &amp;lt;Planets&amp;gt;&lt;br /&gt;
        &amp;lt;Planet Type=&amp;quot;Jungle&amp;quot; Size=&amp;quot;Large&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Planet MinNumberOfPlanets=&amp;quot;1&amp;quot; MaxNumberOfPlanets=&amp;quot;2&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;/Planets&amp;gt;&lt;br /&gt;
    &amp;lt;/StarSystem&amp;gt;&lt;br /&gt;
  &amp;lt;/HomeSystem&amp;gt;&lt;br /&gt;
&amp;lt;/HomeSystems&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:XML-files]]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=Files</id>
		<title>Files</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=Files"/>
				<updated>2014-01-28T17:10:47Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: Created page with &amp;quot;Supremacy has a lot of files:  in the main folder: *SupremacyClient.exe -&amp;gt; this is the file to start the game (do not rename it!), you also may use [[Manual#Installation|this ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Supremacy has a lot of files:&lt;br /&gt;
&lt;br /&gt;
in the main folder:&lt;br /&gt;
*SupremacyClient.exe -&amp;gt; this is the file to start the game (do not rename it!), you also may use [[Manual#Installation|this way]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Error.txt (see [[Problem]]s)&lt;br /&gt;
*Log.txt&lt;br /&gt;
*ClientLog.txt&lt;br /&gt;
*Trace.txt&lt;br /&gt;
&lt;br /&gt;
*other files Supremacy needs due to it is still in development&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*\Resources -&amp;gt; all other files are in there&lt;br /&gt;
....&lt;br /&gt;
*\Data -&amp;gt; data inside&lt;br /&gt;
....&lt;br /&gt;
*\Images -&amp;gt; see [[Images|here]]&lt;br /&gt;
*\Models -&amp;gt; see [[Model|here]]&lt;br /&gt;
*\SoundFX -&amp;gt; some Sounds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Change ==&lt;br /&gt;
&lt;br /&gt;
*2014-01-09 AttackOrbitalDefenses.wav&lt;br /&gt;
*2014-00-00 Music Pack&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=Model</id>
		<title>Model</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=Model"/>
				<updated>2014-01-28T15:23:46Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;\Resources\Models are used for display at Ship Building, &amp;#039;&amp;#039;&amp;#039;but at the moment only a few models are available (e.g. Federation Colony Ship I)&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If no model is done it is shown: NO MODEL AVAILABLE. For having a look to the ship just go to [[Encyclopedia]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Microsoft XNA Game Studio 4.0 (free, needs Visual Studio 2010) http://www.microsoft.com/en-us/download/confirmation.aspx?id=23714&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For having a look to the models you can install [http://gruaz.net/?page_id=407 GameTools], direct download [http://teapot-studio.com/products/gametools/gametools_setup.exe here]. &lt;br /&gt;
In addition it will install XNA which also may solve some problems.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/GameToolsSetup.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== XNB ==&lt;br /&gt;
&lt;br /&gt;
*http://pcsupport.about.com/od/fileextensions/f/xnbfile.htm&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=Abbreviation</id>
		<title>Abbreviation</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=Abbreviation"/>
				<updated>2014-01-26T10:12:30Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: #123 (e.g.) 	Number of Issue here&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sometimes some abbreviations are used (more in forum than inside Supremacy Game). This is just a try to list them:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;  &lt;br /&gt;
! bgcolor=&amp;quot;#dadada&amp;quot; style=&amp;quot;border:4px solid #999999;padding:0.2em;padding-top:0.2em;&amp;quot; |short&lt;br /&gt;
! bgcolor=&amp;quot;#dadada&amp;quot; style=&amp;quot;border:4px solid #999999;padding:0.2em;padding-top:0.2em;&amp;quot; |long&lt;br /&gt;
! bgcolor=&amp;quot;#dadada&amp;quot; style=&amp;quot;border:4px solid #999999;padding:0.2em;padding-top:0.2em;&amp;quot; |Example&lt;br /&gt;
! bgcolor=&amp;quot;#dadada&amp;quot; style=&amp;quot;border:4px solid #999999;padding:0.2em;padding-top:0.2em;&amp;quot; |comment&lt;br /&gt;
! bgcolor=&amp;quot;#dadada&amp;quot; style=&amp;quot;border:4px solid #999999;padding:0.2em;padding-top:0.2em;&amp;quot; |custom&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-	&lt;br /&gt;
| style=text-align:center  |#123 (e.g.)&lt;br /&gt;
| style=text-align:left|number of Issue [https://bitbucket.org/mstrobel/supremacy/issues?status=new&amp;amp;status=open here]&lt;br /&gt;
| style=text-align:center| &lt;br /&gt;
| style=text-align:center| &lt;br /&gt;
| style=text-align:center|&lt;br /&gt;
&lt;br /&gt;
|-	&lt;br /&gt;
| style=text-align:center  |FoW&lt;br /&gt;
| style=text-align:left|Fog of War&lt;br /&gt;
| style=text-align:center| &lt;br /&gt;
| style=text-align:center| (grayed out sectors)&lt;br /&gt;
| style=text-align:center|&lt;br /&gt;
&lt;br /&gt;
|-	&lt;br /&gt;
| style=text-align:center  |MP&lt;br /&gt;
| style=text-align:left|&amp;#039;&amp;#039;&amp;#039;MultiPlayer&amp;#039;&amp;#039;&amp;#039; playing online (up tp 5 players)&lt;br /&gt;
| style=text-align:center| &lt;br /&gt;
| style=text-align:center| see also SP&lt;br /&gt;
| style=text-align:center|&lt;br /&gt;
&lt;br /&gt;
|-	&lt;br /&gt;
| style=text-align:center  |PF&lt;br /&gt;
| style=text-align:left|&amp;#039;&amp;#039;&amp;#039;ProductionFacilities&amp;#039;&amp;#039;&amp;#039; like Farms, Plants...&lt;br /&gt;
| style=text-align:center| &lt;br /&gt;
| style=text-align:center|&lt;br /&gt;
| style=text-align:center|&lt;br /&gt;
&lt;br /&gt;
|-	&lt;br /&gt;
| style=text-align:center  |RP&lt;br /&gt;
| style=text-align:left|Research Points&lt;br /&gt;
| style=text-align:center| &lt;br /&gt;
| style=text-align:center| &lt;br /&gt;
| style=text-align:center|&lt;br /&gt;
&lt;br /&gt;
|-	&lt;br /&gt;
| style=text-align:center  |SP&lt;br /&gt;
| style=text-align:left|&amp;#039;&amp;#039;&amp;#039;SinglePlayer&amp;#039;&amp;#039;&amp;#039; playing alone&lt;br /&gt;
| style=text-align:center| &lt;br /&gt;
| style=text-align:center| see also MP&lt;br /&gt;
| style=text-align:center|&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=CustomPlanets.xml_(Content)</id>
		<title>CustomPlanets.xml (Content)</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=CustomPlanets.xml_(Content)"/>
				<updated>2014-01-19T15:15:29Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Intro =&lt;br /&gt;
&lt;br /&gt;
just CopyPaste content of the file (beware to &amp;quot;nowiki&amp;quot;-tags) and click &amp;quot;Show Changes&amp;quot;. By this it&amp;#039;s possible to check whether changes were made or just to update this with automatically documenting the changes by using Wiki-History function (see [http://supremacy.square7.ch/wiki/index.php?title=Civilizations.xml_%28Content%29&amp;amp;curid=201&amp;amp;diff=759&amp;amp;oldid=758 here]).&lt;br /&gt;
&lt;br /&gt;
= Changes =&lt;br /&gt;
&lt;br /&gt;
*2014-02-02 (Vjeko in dbox 4768 bytes): added details for some planets (changes see [http://supremacy.square7.ch/wiki/index.php?title=CustomPlanets.xml_%28Content%29&amp;amp;curid=202&amp;amp;diff=793&amp;amp;oldid=763 here]) &lt;br /&gt;
*2014-01-15: none&lt;br /&gt;
&lt;br /&gt;
= Content =&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;just for CopyPaste&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;utf-8&amp;quot; ?&amp;gt;&lt;br /&gt;
&amp;lt;CustomPlanets&amp;gt;&lt;br /&gt;
  &amp;lt;CustomPlanet Name=&amp;quot;Cardassia Prime&amp;quot;&lt;br /&gt;
                Texture=&amp;quot;Cardassia.png&amp;quot;&lt;br /&gt;
                Atmosphere=&amp;quot;Yellow.png&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;CustomPlanet Name=&amp;quot;Cardassia VI&amp;quot;&lt;br /&gt;
                Texture=&amp;quot;GasGiant04.png&amp;quot;&lt;br /&gt;
                Atmosphere=&amp;quot;Blue.png&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;CustomPlanet Name=&amp;quot;Cardassia VII&amp;quot;&lt;br /&gt;
                Texture=&amp;quot;GasGiant05.png&amp;quot;&lt;br /&gt;
                Atmosphere=&amp;quot;Orange.png&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;CustomPlanet Name=&amp;quot;Cardassia VIII&amp;quot;&lt;br /&gt;
                Texture=&amp;quot;GasGiant06.png&amp;quot;&lt;br /&gt;
                Atmosphere=&amp;quot;Purple.png&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;CustomPlanet Name=&amp;quot;The Great Link&amp;quot;&lt;br /&gt;
                Texture=&amp;quot;TheGreatLink.png&amp;quot;&lt;br /&gt;
                Atmosphere=&amp;quot;Brown.png&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;CustomPlanet Name=&amp;quot;Mercury&amp;quot;&lt;br /&gt;
                Texture=&amp;quot;Mercury.png&amp;quot;&lt;br /&gt;
                Atmosphere=&amp;quot;Orange.png&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;CustomPlanet Name=&amp;quot;Venus&amp;quot;&lt;br /&gt;
                Texture=&amp;quot;Venus.png&amp;quot;&lt;br /&gt;
                Atmosphere=&amp;quot;Yellow.png&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;CustomPlanet Name=&amp;quot;Earth&amp;quot;&lt;br /&gt;
                Texture=&amp;quot;Earth.png&amp;quot;&lt;br /&gt;
                Atmosphere=&amp;quot;Blue.png&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;CustomPlanet Name=&amp;quot;Mars&amp;quot;&lt;br /&gt;
                Texture=&amp;quot;Mars.png&amp;quot;&lt;br /&gt;
                Atmosphere=&amp;quot;Red.png&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;CustomPlanet Name=&amp;quot;Jupiter&amp;quot;&lt;br /&gt;
                Texture=&amp;quot;Jupiter.png&amp;quot;&lt;br /&gt;
                Atmosphere=&amp;quot;Yellow.png&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;CustomPlanet Name=&amp;quot;Saturn&amp;quot;&lt;br /&gt;
                Texture=&amp;quot;Saturn.png&amp;quot;&lt;br /&gt;
                Atmosphere=&amp;quot;Orange.png&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;CustomPlanet Name=&amp;quot;Uranus&amp;quot;&lt;br /&gt;
                Texture=&amp;quot;Uranus.png&amp;quot;&lt;br /&gt;
                Atmosphere=&amp;quot;Teal.png&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;CustomPlanet Name=&amp;quot;Neptune&amp;quot;&lt;br /&gt;
                Texture=&amp;quot;Neptune.png&amp;quot;&lt;br /&gt;
                Atmosphere=&amp;quot;Blue.png&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;CustomPlanet Name=&amp;quot;Pluto&amp;quot;&lt;br /&gt;
                Texture=&amp;quot;Pluto.png&amp;quot;&lt;br /&gt;
                Atmosphere=&amp;quot;White.png&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;CustomPlanet Name=&amp;quot;Qo&amp;#039;noS&amp;quot;&lt;br /&gt;
                Texture=&amp;quot;QonoS.png&amp;quot;&lt;br /&gt;
                Atmosphere=&amp;quot;Green.png&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;CustomPlanet Name=&amp;quot;Romulus Prime&amp;quot;&lt;br /&gt;
                Texture=&amp;quot;Romulus.png&amp;quot;&lt;br /&gt;
                Atmosphere=&amp;quot;Teal.png&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;CustomPlanet Name=&amp;quot;Remus&amp;quot;&lt;br /&gt;
                Texture=&amp;quot;Remus.png&amp;quot;&lt;br /&gt;
                Atmosphere=&amp;quot;Brown.png&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;CustomPlanet Name=&amp;quot;Aldea&amp;quot;&lt;br /&gt;
                Texture=&amp;quot;Aldea.png&amp;quot;&lt;br /&gt;
                Atmosphere=&amp;quot;Orange.png&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;CustomPlanet Name=&amp;quot;Andor&amp;quot;&lt;br /&gt;
                Texture=&amp;quot;Andor.png&amp;quot;&lt;br /&gt;
                Atmosphere=&amp;quot;Blue.png&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;CustomPlanet Name=&amp;quot;Andoria&amp;quot;&lt;br /&gt;
                Texture=&amp;quot;Andoria.png&amp;quot;&lt;br /&gt;
                Atmosphere=&amp;quot;Teal.png&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;CustomPlanet Name=&amp;quot;Ardana&amp;quot;&lt;br /&gt;
                Texture=&amp;quot;Ardana.png&amp;quot;&lt;br /&gt;
                Atmosphere=&amp;quot;Orange.png&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;CustomPlanet Name=&amp;quot;Antede III&amp;quot;&lt;br /&gt;
                Texture=&amp;quot;AntedeIII.png&amp;quot;&lt;br /&gt;
                Atmosphere=&amp;quot;Teal.png&amp;quot;/&amp;gt;		&lt;br /&gt;
  &amp;lt;CustomPlanet Name=&amp;quot;Betazed&amp;quot;&lt;br /&gt;
                Texture=&amp;quot;Betazed.png&amp;quot;&lt;br /&gt;
                Atmosphere=&amp;quot;Blue.png&amp;quot;/&amp;gt;	&lt;br /&gt;
  &amp;lt;CustomPlanet Name=&amp;quot;Breen&amp;quot;&lt;br /&gt;
                Texture=&amp;quot;Andoria.png&amp;quot;&lt;br /&gt;
                Atmosphere=&amp;quot;White.png&amp;quot;/&amp;gt;					&lt;br /&gt;
  &amp;lt;CustomPlanet Name=&amp;quot;Coridan Prime&amp;quot;&lt;br /&gt;
                Texture=&amp;quot;Coridan.png&amp;quot;&lt;br /&gt;
                Atmosphere=&amp;quot;White.png&amp;quot;/&amp;gt;						&lt;br /&gt;
  &amp;lt;CustomPlanet Name=&amp;quot;Deneb IV&amp;quot;&lt;br /&gt;
                Texture=&amp;quot;DenebIV.png&amp;quot;&lt;br /&gt;
                Atmosphere=&amp;quot;Orange.png&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;CustomPlanet Name=&amp;quot;Denobula&amp;quot;&lt;br /&gt;
                Texture=&amp;quot;Denobula.png&amp;quot;&lt;br /&gt;
                Atmosphere=&amp;quot;Teal.png&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;CustomPlanet Name=&amp;quot;Benzar&amp;quot;&lt;br /&gt;
                Texture=&amp;quot;Benzar.png&amp;quot;&lt;br /&gt;
                Atmosphere=&amp;quot;Assimilated.png&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;CustomPlanet Name=&amp;quot;Excalbia&amp;quot;&lt;br /&gt;
                Texture=&amp;quot;Excalbia.png&amp;quot;&lt;br /&gt;
                Atmosphere=&amp;quot;Yellow.png&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;CustomPlanet Name=&amp;quot;Ferenginar&amp;quot;&lt;br /&gt;
                Texture=&amp;quot;Ferenginar.png&amp;quot;&lt;br /&gt;
                Atmosphere=&amp;quot;Green.png&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;CustomPlanet Name=&amp;quot;Gdhar I&amp;quot;&lt;br /&gt;
                Texture=&amp;quot;Desert01.png&amp;quot;&lt;br /&gt;
                Atmosphere=&amp;quot;Yellow.png&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;CustomPlanet Name=&amp;quot;Gdhar II&amp;quot;&lt;br /&gt;
                Texture=&amp;quot;Desert02.png&amp;quot;&lt;br /&gt;
                Atmosphere=&amp;quot;Yellow.png&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;CustomPlanet Name=&amp;quot;Gdhar III&amp;quot;&lt;br /&gt;
                Texture=&amp;quot;Desert03.png&amp;quot;&lt;br /&gt;
                Atmosphere=&amp;quot;Yellow.png&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;CustomPlanet Name=&amp;quot;Halka&amp;quot;&lt;br /&gt;
                Texture=&amp;quot;Romulus.png&amp;quot;&lt;br /&gt;
                Atmosphere=&amp;quot;Purple.png&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;CustomPlanet Name=&amp;quot;Malon Prime&amp;quot;&lt;br /&gt;
                Texture=&amp;quot;Malon.png&amp;quot;&lt;br /&gt;
                Atmosphere=&amp;quot;Purple.png&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;CustomPlanet Name=&amp;quot;Talos IV&amp;quot;&lt;br /&gt;
                Texture=&amp;quot;TalosIV.png&amp;quot;&lt;br /&gt;
                Atmosphere=&amp;quot;Assimilated.png&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;CustomPlanet Name=&amp;quot;Tholia&amp;quot;&lt;br /&gt;
                Texture=&amp;quot;Tholia.png&amp;quot;&lt;br /&gt;
                Atmosphere=&amp;quot;Orange.png&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;CustomPlanet Name=&amp;quot;Trill&amp;quot;&lt;br /&gt;
                Texture=&amp;quot;Trill.png&amp;quot;&lt;br /&gt;
                Atmosphere=&amp;quot;Purple.png&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;CustomPlanet Name=&amp;quot;Talax&amp;quot;&lt;br /&gt;
                Texture=&amp;quot;Talax.png&amp;quot;&lt;br /&gt;
                Atmosphere=&amp;quot;Teal.png&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;CustomPlanet Name=&amp;quot;Vulcan&amp;quot;&lt;br /&gt;
                Texture=&amp;quot;Vulcan.png&amp;quot;&lt;br /&gt;
                Atmosphere=&amp;quot;Orange.png&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;CustomPlanet Name=&amp;quot;T&amp;#039;Khul&amp;quot;&lt;br /&gt;
                Texture=&amp;quot;TKhul.png&amp;quot;&lt;br /&gt;
                Atmosphere=&amp;quot;Brown.png&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/CustomPlanets&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:XML-files]]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=Civilizations.xml_(Content)</id>
		<title>Civilizations.xml (Content)</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=Civilizations.xml_(Content)"/>
				<updated>2014-01-19T15:01:13Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: update to dbox 2014-01-31&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Intro =&lt;br /&gt;
&lt;br /&gt;
just CopyPaste content of the file (beware to &amp;quot;nowiki&amp;quot;-tags) and click &amp;quot;Show Changes&amp;quot;. By this it&amp;#039;s possible to check whether changes were made or just to update this with automatically documenting the changes by using Wiki-History function (see [http://supremacy.square7.ch/wiki/index.php?title=Civilizations.xml_%28Content%29&amp;amp;curid=201&amp;amp;diff=759&amp;amp;oldid=758 here]).&lt;br /&gt;
&lt;br /&gt;
= Changes =&lt;br /&gt;
&lt;br /&gt;
*2014-01-31 (Ken, dbox 90981 bytes): added &amp;lt;IndustryToCreditsConversionRatio&amp;gt;50 to major&lt;br /&gt;
*2014-01-15: small changes see http://supremacy.square7.ch/wiki/index.php?title=Civilizations.xml_%28Content%29&amp;amp;curid=201&amp;amp;diff=759&amp;amp;oldid=758&lt;br /&gt;
&lt;br /&gt;
= Content =&lt;br /&gt;
&lt;br /&gt;
just for CopyPaste &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;utf-8&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
You can now set a conversion ratio for colonies that don&amp;#039;t completly use their Industry output. &lt;br /&gt;
This ratio will be used to generate extra credits by the colony. &lt;br /&gt;
This ratio can be set per civilization. The value is from 0 to 100 and represents a percentage.&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;IndustryToCreditsConversionRatio&amp;gt;100&amp;lt;/IndustryToCreditsConversionRatio&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;Civilizations xmlns=&amp;quot;Supremacy:Civilizations.xsd&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;FEDERATION&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;HUMANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Federation&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;United Federation of Planets&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The United Federation of Planets is a coalition of worlds bound by a mutual desire for peace, the pursuit of scientific understanding, and trade. By far however, the most numerous of the Federation races is one of the founding members, the Humans of Sol. The people of the Federation live in a society based on the values of liberty and equality. Their strength lies in extremely effective research, which grants them fast access to new technologies. Their high-quality products come at the expense of high resource costs, however. Because of their moral convictions, they quickly show weaknesses in the field of espionage, but they make up for this with impressive, well-rounded starships, which function as well individually as in groups. Federation starships are equally likely to be seen conducting trade, exploration, humanitarian, and diplomatic missions, as they are to be seen conducting military patrols and combat manoeuvres.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Sol&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;Blue&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;Empire&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
    &amp;lt;IndustryToCreditsConversionRatio&amp;gt;50&amp;lt;/IndustryToCreditsConversionRatio&amp;gt;&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve6&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;ROMULANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;ROMULANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Romulans&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Romulan Star Empire&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;To outsiders, the Romulans are an enigmatic race. To the Romulans, however, other races have hardly any mystery left, for their talented intelligence agency, the Tal Shiar, has solved each of those mysteries. Romulan interests are protected by a veil of secrecy and covertness, just as their ships are hidden from prying eyes by powerful cloaking technologies. Their ships move undetected in groups until they are close to their unsuspecting victim, before decloaking and destroying their target in the ambush. Reports on Romulan society show it functions on exceptional research achievements. The basic supply of energy and food for the populace is sufficient to meet day-to-day needs, and is rigorously regulated to be resource-saving, as are their fleet maintenance costs; Romulan fleets expect to decimate the enemy before they have any chance at mounting a defence. There is therefore little need to equip their vessels with expensive armour plating. This should not be seen as a weakness however; Romulan ships are known equally for their manoeuverability and heavy weapons, and for their ability to disappear at will.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Romulus&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;Green&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Beta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;Empire&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
    &amp;lt;IndustryToCreditsConversionRatio&amp;gt;50&amp;lt;/IndustryToCreditsConversionRatio&amp;gt;&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve6&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;KLINGONS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;KLINGONS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Klingons&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Klingon Empire&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Klingons are some of the most feared warriors in the galaxy. Their quest for glory and honour in battle makes them masters in the field of combat; be it in ground or space-based combat, their weapons arm quickly and strike hard. Some of their warships possess cloaking devices, with which the Klingons strike from the shadows at their prey. Their vigorous industrial forges process countless masses of raw materials, keeping their resource-hungry war machine running, whilst gigantic hunting parties guarantee the population&amp;#039;s food supply. However, all things that do not directly serve battle are of lower importance to them and thus are less effective. The Klingons consider espionage a cowardly and dishonourable act, but are willing to defend themselves through internal security as necessary.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Qo&amp;#039;noS&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;Crimson&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Beta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;Empire&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
    &amp;lt;IndustryToCreditsConversionRatio&amp;gt;50&amp;lt;/IndustryToCreditsConversionRatio&amp;gt;&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve6&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;CARDASSIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;CARDASSIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Cardassians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Cardassian Union&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Cardassians use any means necessary to ensure the absolute loyalty of their subjects. A national indoctrination, mixed with effective control methods, promotes an unconditional belief in the Cardassian systems and work ethics, which results in exceptional industrial and mining capacity. These state-promoted plants clearly work far more effectively than their food and energy installations however, and their research advances at a slow rate. Their intelligence services, the Obsidian Order, are also very efficient, and are considered to be as dangerous as their military, both in the acts of espionage and sabotage. Cardassian ships continue the principle of community-controlled actions in space. Individually not very efficient, they are developed to attack in tight formations.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Cardassia&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;DarkGoldenrod&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;Empire&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
    &amp;lt;IndustryToCreditsConversionRatio&amp;gt;50&amp;lt;/IndustryToCreditsConversionRatio&amp;gt;&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve6&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;DOMINION&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;JEMHADAR&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Dominion&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Dominion&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Founders, also known as &amp;quot;Changelings&amp;quot; to outsiders, see themselves as the legitimate power that will bring the chaotic universe to order and control it with themselves at the top of their new hierarchical system. For this purpose, the Founders routinely genetically re-engineer races to perform particular roles within their Dominion. These races include the mighty Jem&amp;#039;Hadar, perfect soldiers who are controlled by psychotropically addictive drugs that only the Founders know how to make; and the Vorta, the &amp;quot;face and voice&amp;quot; of the Founders, their diplomats, and the race that permits the Jem&amp;#039;Hadar access to Ketracel-White supplies in exchange for their loyalty. The Dominion regularly use their superior genetic manipulation techniques to &amp;quot;improve&amp;quot; all the races under their control, and this policy has allowed them to make astonishing achievements in many areas, including construction, mining, and energy production. The many races under the Dominion now worship the Founders as near-mythical gods, although the Founders themselves rarely leave the homeworld. The shapeshifting abilities of the Founders are very useful in gathering intelligence and performing acts of sabotage, whilst the excellent Jem&amp;#039;Hadar ships and troops carry their will to the far reaches of the galaxy.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Omarion&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;DarkMagenta&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Gamma&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;Empire&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
    &amp;lt;IndustryToCreditsConversionRatio&amp;gt;50&amp;lt;/IndustryToCreditsConversionRatio&amp;gt;&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve6&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;ACAMARIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;ACAMARIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Acamarians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Acamarians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Acamarians wish to preserve their social structure. We must take steps to ensure that they can.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Acamar&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Beta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;DevelopingPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve4&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;AKAALI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;AKAALI&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Akaali&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Akaali&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Akaali are a primitive culture still finding their way, but they are skilled in managing the few resources they have. Any interaction in current planetary affairs would be inadvisable though, for it would hinder rather than benefit their development.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Akaal&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Beta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve1&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;AKRITIRIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;AKRITIRIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Akritirians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Akritirians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Akritirian people are governed by an oppressive and often brutal regime that values obedience above all else, and they are unforgiving if common order is compromised. Their government should be approached with caution.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Akritiri&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Delta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve4&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;ALDEANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;ALDEANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Aldeans&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Aldeans&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Aldeans are a sophisticated culture, but value their isolationism. If we are to maintain diplomatic relations with them, we must be patient, but the eventual benefits will be immense.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Epsilon Mynos&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Beta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve5&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;ALGOLIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;ALGOLIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Algolians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Algolians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Algolians pride themselves in their distinctive gift for intellectual capacity and diversity. They would be an asset to our cultural exchange group.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Algol&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve4&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;ALSAURIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;ALSAURIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Alsaurians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Alsaurians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Alsaurians have for long suffered under the oppression of the neighbouring Mokra Order. It would thus be prudent to remain neutral in diplomatic matters until lasting peace is achieved.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Alsauria&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Delta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve3&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;ANDORIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;ANDORIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Andorians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Andorians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Andorians are a deeply passionate people with a bloody past, but they desire a more peaceful future.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Andoria&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Beta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;ExpandingPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve5&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;ANGOSIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;ANGOSIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Angosians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Angosians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Angosians have a nearly perfect society, but they pay a high price. Their enhanced soldiers deserve social, as well as military, respect.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Angosia&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Beta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve5&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;ANKARI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;ANKARI&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Ankari&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Ankari&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Ankari have a number of convoluted ritualistic beliefs, but they are a reasonably advanced culture, particularly in propulsion studies.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Ankar&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Delta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve4&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;ANTEDEANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;ANTEDEANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Antedeans&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Antedeans&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Antedeans have advanced technology, particularly in aquatic science, but they find travelling in space alien to their nature.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Antede&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve4&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;ANTICANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;ANTICANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Anticans&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Anticans&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Anticans are not as advanced as they would have us believe. An important first step would be a resolution of their conflict with the neighbouring species, the Selay.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Beta Renner&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve3&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;ARBAZAN&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;ARBAZAN&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Arbazan&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Arbazan&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Arbazan are a highly conservative, yet sophisticated culture. Due to their temperate moralistic ways, they are seen to be arrogant, thus making diplomatic overtures difficult.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Arbaza&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve3&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;ARDANANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;ARDANANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Ardanans&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Ardanans&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Ardanans live in anti-gravity levitated cities due to the unstable nature of their planet&amp;#039;s crust. Various social issues would first need to be addressed if they are to be serious candidates for membership.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Rasalas&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Beta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve4&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;ARGRATHI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;ARGRATHI&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Argrathi&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Argrathi&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Argrathi are a humanoid race who are prone to suspicion. They are ruled by the Argrathi Authority, who do not take well to any meddling, and should be approached with caution.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Argratha&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Gamma&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve4&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;ATREANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;ATREANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Atreans&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Atreans&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Atreans are a generally amiable people, and outwardly friendly to most species, for they see such contact as a chance to improve their knowledge.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Atrea&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve4&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;AXANAR&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;AXANAR&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Axanar&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Axanar&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Axanar are an androgynous species with a long life span. They could be useful allies, for they value peace and friendship, but when necessary they are capable of defending themselves.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Axanar&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Beta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve5&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;BAJORANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;BAJORANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Bajorans&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Bajorans&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Bajorans are an ancient, spiritual race, but have suffered much in recent times. They would be welcome members, but our first priority should be to provide aid for their recovery from the recent military occupation of their world.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Bajor&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;DevelopingPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve3&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;BAKU&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;BAKU&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Ba&amp;#039;ku&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Ba&amp;#039;ku&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Ba&amp;#039;ku are isolationists, who long ago fled from a devastating war. These survivors have now reformed their ways, and enjoy a peaceful and harmonious lifestyle, almost totally free from the trappings of technology.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Briar Patch&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Beta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve1&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;BANDI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;BANDI&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Bandi&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Bandi&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;Despite their lack of warp technology the Bandi have access to a wealth of trade links, and if they are willing to trade, they would be a lucrative ally indeed.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Deneb&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve2&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;BANEANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;BANEANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Baneans&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Baneans&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Baneans are strict when it comes to security and law, due mainly to their many troubles with the Numiri.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Banea&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Delta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve3&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;BARZANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;BARZANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Barzans&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Barzans&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Barzans are undergoing an economical crisis, and they have appealed for assistance. In exchange, they are offering operational rights and access to a wormhole they have discovered.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Barzan&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve3&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;BENZITES&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;BENZITES&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Benzites&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Benzites&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Benzite culture values industry and efficiency, and their membership would be a boon for our industrial centres.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Benzar&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Beta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;DevelopingPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve4&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;BETAZOIDS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;BETAZOIDS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Betazoids&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Betazoids&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;Betazoid telepathy is an asset that our rivals may try to exploit. We should offer Betazed our protection.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Beta Veldonna&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve3&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;BILANAIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;BILANAIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Bilanaians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Bilanaians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Bilanaians are innovators in propulsion, and would be of significant benefit to our own researchers.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Bilana&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve4&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;BOLIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;BOLIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Bolians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Bolians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Bolians are productive trade merchants. With their resources and connections the economical benefits will be immense.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Bolarus&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;DevelopingPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve4&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;BOMAR&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;BOMAR&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;B&amp;#039;Omar&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;B&amp;#039;Omar&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The B&amp;#039;Omar are slightly xenophobic, and keep mostly to themselves, but they maintain a wide network of colonies due to their ever-growing population levels.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;B&amp;#039;Omar&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Delta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;ExpandingPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve3&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;BOSLICS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;BOSLICS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Boslics&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Boslics&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Boslics are a trading race, and have been known to deal in arms and other contraband.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Boslic&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Beta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve4&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;BOTHA&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;BOTHA&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Botha&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Botha&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Botha are an elusive race that are not to be entirely trusted. But if they were on our side, their skill for intelligence gathering would be an asset.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Botha&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Delta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve4&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;BREELLIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;BREELLIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Bre&amp;#039;ellians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Bre&amp;#039;ellians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Bre&amp;#039;ellians suffer with overpopulation. A necessary first step in helping them deal with the problem is terraforming the rest of their system to give them more breathing room.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Bre&amp;#039;el&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve3&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;BREEN&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;BREEN&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Breen&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Breen&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Breen have advanced weapons, so we must be extremely cautious. It will take a great diplomatic effort if we are to have any productive dealings with them.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Breen&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;ExpandingPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve5&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;BREKKIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;BREKKIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Brekkians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Brekkians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Brekkians are not a very developed race. Their economy relies on supplying the powerful narcotic Felicium to other civilizations, capitalizing on their dependency on the drug to perpetuate the profitable business.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Delos A&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Beta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve2&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;BYNARS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;BYNARS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Bynars&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Bynars&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Bynars are an advanced race, and their state-of-the-art computer technology is the very apex of technical sophistication.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Beta Magellan&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Beta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve5&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;CAIRN&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;CAIRN&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Cairn&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Cairn&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Cairn are greatly skilled diplomats and mediators, due to their gift for telepathy. However, this gift comes at the expense of speech and developed language. Communications with the Cairn will be difficult.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Cairn&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Beta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve3&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;CALDONIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;CALDONIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Caldonians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Caldonians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Caldonians are disciplined researchers, and share our love of knowledge for its own sake.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Caldonia&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve5&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;CAPELLANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;CAPELLANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Capellans&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Capellans&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Capellans are a fiercely tribal people with a troubled history. Their social divisions have hindered any endeavour for technological or political advancement.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Capella&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve1&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;CHALNOTH&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;CHALNOTH&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Chalnoth&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Chalnoth&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Chalnoth are a brutal race, and should be approached with caution and respect.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Kaus Borealis&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve3&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;CORIDAN&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;CORIDAN&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Coridan&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Coridan&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Coridan inhabit a strategically important system, in both position and resources. They would be a great asset to us.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Coridan&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Beta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;DevelopingPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve5&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;CORVALLENS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;CORVALLENS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Corvallens&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Corvallens&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Corvallens are a neutral race of traders, raiders, smugglers and mercenaries, and cannot be trusted. We must be cautious in any dealings we have with them.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Corval&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Beta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve3&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;CYTHERIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;CYTHERIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Cytherians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Cytherians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Cytherians have reached the peak of corporeal development, but they invest little interest in younger races, thus negotiations will be difficult.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Cytheri&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Gamma&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve6&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;DELTANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;DELTANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Deltans&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Deltans&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Deltans are a passionate people, and highly sexual, which engenders deep feelings among all who encounter them. But they have much to offer in both diplomatic and scientific fields.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Delta Triciatu&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve4&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;DENOBULANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;DENOBULANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Denobulans&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Denobulans&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The amicable Denobulans are a highly sociable race, and they have an interest or point of view in just about anything. They would be an interesting addition to both our scientific and diplomatic circles.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Denobula Triaxa&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve3&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;DEVORE&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;DEVORE&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Devore&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Devore&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Devore are a strong and ruthless militaristic people, who have a general dislike and mistrust of any other power.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Devore&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Delta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;ExpandingPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve5&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;DOPTERIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;DOPTERIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Dopterians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Dopterians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Dopterians are thieves and hoarders - they cannot be trusted. But they do have their uses.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Dopteria&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve2&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;DOSI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;DOSI&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Dosi&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Dosi&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Dosi are brokers and intermediary traders, of some sway and influence across many sectors. If we want to open any negotiations with them, we must first recognise and understand the treaties they maintain with existing clients.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Dosin&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Gamma&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;DevelopingPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve3&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;DRAI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;DRAI&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Drai&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Drai&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Drai are a technologically advanced race, and would be difficult to sweep aside if opposed. But they are fair and open in diplomatic talks.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Drailon&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Gamma&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;ExpandingPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve5&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;DREMANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;DREMANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Dremans&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Dremans&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Dremans are a primitive, pre-warp civilization, living in harsh conditions on the fourth planet in their system. They would be best left alone until they are ready for full contact and disclosure.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Selcundi Drema&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Beta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve2&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;EDO&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;EDO&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Edo&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Edo&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Edo enjoy an idyllic existence, but their legal system is a high price to pay for their bliss.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Rubicun&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve1&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;ELAURIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;ELAURIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;El-Aurians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;El-Aurians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The El-Aurians were invaded long ago, and were dispersed as a people. Now they exist as exiles in space, though lending a friendly ear to any who will take them in.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;El-Auria&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Delta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve4&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;ELAYSIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;ELAYSIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Elaysians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Elaysians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Elaysians come from a small planet with naturally low gravity. This can be a problem for them when adapting to the conditions of most other races.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Elaya&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve3&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;ENTHARANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;ENTHARANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Entharans&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Entharans&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Entharans survive on trade relations with their various partners and affiliates. If we were to gain control of it, it could be a lucrative market indeed...&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Enthara&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Delta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve3&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;EVORA&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;EVORA&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Evora&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Evora&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Evora are relatively new to warp science. If they are to continue to grow and develop in space, they must be protected from any that would seek to exploit them.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Evora&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Beta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve3&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;EXCALBIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;EXCALBIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Excalbians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Excalbians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Excalbians are a rare example of silicon-based life. It would be a worthy study alone just to understand how they function.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Excalbia&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Beta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve2&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;FERENGI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;FERENGI&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Ferengi&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Ferengi&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Ferengi are a race of hucksters, living for material wealth and possessions, and the constant desire to acquire more by any means necessary. Their traders can be found across most of the known galaxy, and their trading fleet is an unparalleled economic force. But the Ferengi cannot be trusted, and it will be difficult to maintain political links without a financial incentive to keep their interest. The potential boon to our economy that Ferengi membership would bring cannot be overstated, however.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Ferenginar&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;ExpandingPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve5&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;FLAXIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;FLAXIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Flaxians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Flaxians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Flaxians are a race that specialises in political intrigue and sabotage. They are to be approached with extreme caution.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Flax&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve3&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;GORN&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;GORN&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Gorn&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Gorn&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Gorn will be meticulous in any border agreements we make with them. But perhaps they should not be provoked; the Gorn lay claim to a large area of space and trade relations with the species would be particularly lucrative.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Gorn&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Beta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;ExpandingPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve5&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;GRAZERITES&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;GRAZERITES&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Grazerites&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Grazerites&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Grazerites are a race of insightful humanoids, who have dedicated themselves to diplomacy and inter-species understanding.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Grazer&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve3&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;HAAKONIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;HAAKONIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Haakonians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Haakonians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Haakonians are a people that now appreciate peace, after enduring a long war with the Talaxians. They seek above all else to absolve themselves of past misdeeds, but their weapons technology remains.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Haakona&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Delta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve4&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;HALKANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;HALKANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Halkans&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Halkans&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Halkans live in total peace, having renounced technology, economics, and strife of any kind.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Omicron Indi&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Beta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve1&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;HAZARI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;HAZARI&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Hazari&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Hazari&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Hazari are a people who seek to profit from tasks and missions performed for other races. They make particularly efficient bounty hunters - for the right price.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Hazari&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Delta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve4&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;HEKARANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;HEKARANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Hekarans&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Hekarans&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Hekarans have some radical ideas about improving and refining warp science. Their research could be of great benefit to our own propulsion programs.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Hekaras&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve4&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;HIROGEN&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;HIROGEN&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Hirogen&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Hirogen&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Hirogen are a militant race of hunters. They long ago abandoned organized social structures in favour of the Hunt.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Hirogea&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Delta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;DevelopingPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve5&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;HORTA&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;HORTA&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Horta&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Horta&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Horta are an extraordinary silicon-based lifeform, who have no technology, government, or culture; but they are intelligent, and their world is replete with raw materials.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Janus&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve1&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;IYAARANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;IYAARANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Iyaarans&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Iyaarans&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Iyaarans are a people who have little understanding of the common concepts of emotion, desire, and pleasure. But they are willing to learn.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Iyaara&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Beta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve3&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;JNAII&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;JNAII&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;J&amp;#039;Naii&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;J&amp;#039;Naii&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The J&amp;#039;Naii are genderless, and regard dual-sexed species as biologically backward, and dissolute.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;J&amp;#039;Naii&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Beta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve4&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;KAELON&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;KAELON&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Kaelon&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Kaelon&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Kaelon are a ritualistic and superstitious race, but they possess many impressive scientists in multiple fields.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Kaelon&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve4&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;KAREMMA&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;KAREMMA&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Karemma&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Karemma&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Karemma are a race of prolific trade and commerce. If we want to trade in this quadrant, we will have to involve the Karemma.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Karemma&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Gamma&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;ExpandingPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve4&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;KAZON&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;KAZON&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Kazon&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Kazon&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Kazon have some level of sophistication, but rely on raiding and the intimidation of other races to obtain their technology. There are distinct social divisions in Kazon culture, which will make diplomacy difficult, as favouring one faction over another could result in a substantial shift in political power. But their shipbuilding expertise would be of particular value to the military.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Kazo&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Delta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;ExpandingPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve3&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;KELLERUN&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;KELLERUN&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Kellerun&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Kellerun&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Kellerun were for a long while at war with the T&amp;#039;Lani, in which many devastating biological weapons were tragically used. But peace now prevails, and both races are recovering.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Keller&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve3&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;KESPRYTT&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;KESPRYTT&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Kesprytt&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Kesprytt&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;Kesprytt is a planet of two species, physiologically alike, but culturally far apart. Through an uneasy peace, each lives in the shadow of fear, accusation, and suspicion of the other - but there is peace, none the less.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Kesprytt&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve3&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;KLAESTRONIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;KLAESTRONIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Klaestronians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Klaestronians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Klaestron regime is currently in transition, and any negotiations with them should be delayed until the government has found some stability, and eliminated the long-standing corruption that has afflicted it.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Klaestron&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve3&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;KRADIN&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;KRADIN&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Kradin&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Kradin&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Kradin and the Vori are involved in a grim war of mutual hatred and distrust. It may well take a great diplomatic effort to solve the crisis.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Kradin&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Delta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve2&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;KREETASSANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;KREETASSANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Kreetassans&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Kreetassans&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Kreetassans are an open and trusting people, but they have complex beliefs. To achieve any lasting relations with them they must be first understood and respected.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Kreetassa&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve3&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;KRIOSIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;KRIOSIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Kriosians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Kriosians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Kriosians live under a politically unstable regime, where revolt follows conciliation, and conciliation follows revolt. There are many social issues yet to address if the Kriosians are to become productive members of the galactic community.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Krios&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Beta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve4&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;KTARIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;KTARIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Ktarians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Ktarians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Ktarians are a very intelligent and resourceful people, but they have a reputation for cunning, and duplicity. It remains to be seen whether they are indeed trustworthy.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Ktaria&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;DevelopingPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve3&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;LEDOSIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;LEDOSIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Ledosians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Ledosians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Ledosians are a relatively peaceful people, and they pride themselves on their laws and regulations.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Ledos&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Delta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve3&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;LISSEPIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;LISSEPIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Lissepians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Lissepians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Lissepians are a race of interstellar merchants, but they are neither scrupulous, nor very particular with whom they treat with...&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Lissepia&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve3&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;LOKIRRIM&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;LOKIRRIM&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Lokirrim&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Lokirrim&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Lokirrim are an advanced race with advanced scientific theories, which would be of great benefit to our researchers.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Lokirri&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Delta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve4&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;LURIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;LURIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Lurians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Lurians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Lurians are merchants in their most prolific capacity, but negotiations may be lengthy, for they are not skilled diplomats, and they are slow to enter into open discourse with newly contacted races.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Luria&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve1&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;MALCORIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;MALCORIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Malcorians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Malcorians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;Malcorian society suffers from xenophobic tendencies, and has entered the warp age before it could fully comprehend the existence of aliens. We will have to be careful when contacting them.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Malcor&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Beta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve3&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;MALON&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;MALON&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Malon&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Malon&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Malon are advanced industrialists. However, their heavy industries result in hazardous toxic pollutants, to which they have discovered no completely safe and economic method of disposal.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Malon&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Delta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;ExpandingPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve4&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;MARKALIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;MARKALIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Markalians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Markalians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Markalians will be a difficult race to trust, for many of their markets and business ventures involve illicit activity. But they have contacts throughout the galaxy, and those contacts could bring us lucrative trade contracts indeed.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Markalia&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve3&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;MERIDIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;MERIDIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Meridians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Meridians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Meridian planet is extremely rare and unusual, for it is susceptible to phasing in and out of the space-time continuum. This will naturally hinder diplomatic efforts, but research into the phenomenon would bring great benefits.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Trialus&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Gamma&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve1&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;MINTAKANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;MINTAKANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Mintakans&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Mintakans&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;Mintakans are a passive bronze age proto-vulcanoid civilization. Although still far from even the industrial age, the highly logical and analytical Mintakans would comfortably accept a rudimentary understanding of interstellar reality and off-world lifeforms.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Mintaka&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Beta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve1&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;MIRADORN&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;MIRADORN&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Miradorn&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Miradorn&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Miradorn are a symbiogenetic species, coupled as twins, and each set of twins operates as one unit. They are a passionate yet argumentative race, which will complicate diplomacy.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Mirador&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;DevelopingPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve5&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;MIZARIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;MIZARIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Mizarians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Mizarians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Mizarians are absolute pacifists. Apparently, this is the main reason that they have survived the last few centuries.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Mizar&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Beta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve1&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;MOKRA&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;MOKRA&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Mokra&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Mokra&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Mokra are governed by the oppressive Mokra Order. War will be assured with this species, even before first contact diplomacy is under way.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Mokra&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Delta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;ExpandingPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve4&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;MONEANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;MONEANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Moneans&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Moneans&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Moneans live in an artificially maintained aquasphere, and the opportunity just to discover how it functions will provide researchers with years of useful data.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Monea&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Delta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve4&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;NAUSICAANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;NAUSICAANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Nausicaans&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Nausicaans&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Nausicaans are a proud and strong race, and fearsome in battle. They are always at war, but never have a shortage of new recruits.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Nausicaa&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Beta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve3&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;NECHANI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;NECHANI&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Nechani&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Nechani&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Nechani are a superstitious race, and value dogma and ritual as virtues above any other. They are peaceful and open, and will respond well to diplomacy.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Nechani&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Delta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve3&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;NEZU&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;NEZU&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Nezu&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Nezu&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Nezu system contains a hazardous number of asteroids and meteors, which have long afflicted the Nezu people. They have however endured the affliction, and risen to become a trade race of some influence.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Nezu&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Delta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;DevelopingPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve4&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;NORCADIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;NORCADIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Norcadians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Norcadians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Norcadians are an advanced race, who possess a number of violent tendencies. But they are open to trade relations.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Norcadia&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Delta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve5&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;NUMIRI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;NUMIRI&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Numiri&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Numiri&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Numiri have for a time been at war with the Baneans, with whom they once shared a homeworld. Because of the war they are cynical of all other races, and deeply suspicious.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Numiri&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Delta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve4&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;NUUBARI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;NUUBARI&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Nuu&amp;#039;bari&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Nuu&amp;#039;bari&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Nuu&amp;#039;bari homeworld is an industrialist planet, and home to some interesting uses for holograms.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Nuu&amp;#039;bar&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Delta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve4&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;NYRIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;NYRIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Nyrians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Nyrians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Nyrians are experts in stealth, evasion and subterfuge. It would be wise to observe them closely before forging diplomatic ties.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Nyria&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Delta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve4&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;OCAMPA&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;OCAMPA&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Ocampa&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Ocampa&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;Ocampa is a harsh desert world, and their people are short lived, but they have achieved much in their subterranean dwellings deep beneath the ground.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Ocampa&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Delta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve2&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;ORIONS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;ORIONS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Orions&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Orions&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Orions were once a culturally rich and spiritual people. But they have been in decline for a long time, and their corrupt government relies on gambling, sybaritism and illicit trade to fuel its sagging economy.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Orion&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Beta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;ExpandingPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve4&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;ORNARANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;ORNARANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Ornarans&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Ornarans&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Ornarans have the unique ability to create a significant electrical discharge from their hands, that while produced at great strain to the Ornaran, can incapacitate the unwary. The Ornarans have been known to use this ability to commandeer ships and supplies to feed their collapsing economy.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Delos B&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Beta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve2&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;PAKLED&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;PAKLED&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Pakled&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Pakled&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Pakled are a shining example of what happens when a race is prematurely brought into the warp age. However, their skill at obtaining technology is to be admired.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Pakled&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve3&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;PARADANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;PARADANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Paradans&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Paradans&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Paradans are experts in all matters of surveillance and security. They will be of great benefit to all our intelligence efforts.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Parada&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Gamma&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve4&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;QUARREN&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;QUARREN&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Quarren&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Quarren&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Quarren have a workforce crisis, and will stop at nothing to recruit foreign labour, and by whatever means necessary. We must observe them carefully.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Quarra&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Delta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve4&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;RAKHARI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;RAKHARI&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Rakhari&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Rakhari&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Rakhari abandoned democracy in favour of an oppressive police state to curb crime and maintain order. Their government is wealthy, but corrupt.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Rakhar&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Gamma&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve3&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;RAKOSANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;RAKOSANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Rakosans&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Rakosans&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;Due to a recent spurt in technological development, the Rakosans are no longer vulnerable, or weak. But they do suffer from overpopulation.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Rakosa&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Delta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve3&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;RAMATIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;RAMATIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Ramatians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Ramatians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Ramatians have developed a complex form of communication due to their hearing disability. It has provided them with a unique perspective into the psyche.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Ramatis&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Beta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve1&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;RISIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;RISIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Risians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Risians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Risians live for recreation, entertainment, and enjoyment. Their whole world is a pleasure park for any vacationer, sight-seer, or mere traveller passing through.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Risa&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve3&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;RUTIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;RUTIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Rutians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Rutians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Rutians are reluctant to align themselves exclusively with any other race, and this is indeed advisable at this time, for they are yet to unify their world government.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Rutia&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Beta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve4&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;SELAY&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;SELAY&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Selay&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Selay&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Selay are not as advanced as they would have us believe. An important first step would be a resolution of their conflict with the Anticans.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Alpha Renner&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve3&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;SHELIAK&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;SHELIAK&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Sheliak&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Sheliak&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Sheliak interpret their treaties very strictly. We should exercise extreme caution in making any agreements with them.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Shelia&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;DevelopingPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve5&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;SIKARIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;SIKARIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Sikarians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Sikarians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Sikarians are a scientifically advanced race, with some impressive technology and ideas. But their most common and keenly observed interest is literature.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Sikaris&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Delta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve5&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;SKRREEA&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;SKRREEA&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Skrreea&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Skrreea&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Skrreea were conquered long ago, and have ever since sought a new homeworld that matches their ideals. If we were to find them such a world, they would forever be in our debt.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Skrreea&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Gamma&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve1&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;SONA&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;SONA&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Son&amp;#039;a&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Son&amp;#039;a&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The rebellious Son&amp;#039;a were sent into exile from the Ba&amp;#039;ku homeworld. Now they exist as pirates and mercenaries, and are definitely not to be trusted. But they have impressive technology...&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Son&amp;#039;ari&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Beta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve5&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;SULIBAN&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;SULIBAN&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Suliban&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Suliban&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The nomadic Suliban are normally a non-threatening race, but they are easily swayed, and quite susceptible to outside influence and coercion. They would make great allies, but cannot be entirely trusted.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Sulvin&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Beta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve3&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;TAKARANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;TAKARANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Takarans&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Takarans&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Takarans are incredibly resilient, and highly intelligent. Their people are noted for their proficiency in theoretical physics, as well as their unusual biochemistry.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Takara&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Beta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve4&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;TAKARIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;TAKARIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Takarians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Takarians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Takarians are a bronze age civilization, who are just beginning to expand their commerce and trade network beyond international borders. They are best left to develop on their own.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Takar&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Delta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve1&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;TAKTAK&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;TAKTAK&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Tak Tak&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Tak Tak&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Tak Tak are an unusual race, most notably so in their unconventional method of communication. They are advanced in bio-chemical research, as well as weaponry.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Tak Tak&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Delta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;ExpandingPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve4&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;TALARIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;TALARIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Talarians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Talarians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Talarians are skilled warriors, highly territorial with strict customs and traditions. They should be respected, though technologically they are no threat for the time being.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Talar&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;ExpandingPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve3&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;TALAXIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;TALAXIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Talaxians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Talaxians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Talaxians are a personable people who share many of our own ideals. Culturally and diplomatically they would blend in well with us.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Talaxia&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Delta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;DevelopingPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve4&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;TALOSIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;TALOSIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Talosians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Talosians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The remnants of the Talosian civilization lack industry, government, even sophisticated technology - but they retain their knowledge, and they have highly advanced mental abilities.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Talos&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve3&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;TAMARIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;TAMARIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Tamarians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Tamarians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Tamarians appear to have ideals similar to our own. If we can overcome the language barrier, we will both profit from this contact.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Tama&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Beta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;ExpandingPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve5&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;TANUGANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;TANUGANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Tanugans&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Tanugans&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Tanugans have for long suffered from an energy crisis, which they labour continually to resolve. If we assisted them, they might be willing to share their research.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Tanuga&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Beta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve5&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;TELLARITES&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;TELLARITES&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Tellarites&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Tellarites&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Tellarites are a race of accomplished and highly skilled engineers. Their industrial skills would be a most welcome addition to our empire.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Tellar&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;DevelopingPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve5&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;TEPLANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;TEPLANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Teplans&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Teplans&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Teplans have long suffered from the deadly Blight, a plague unleashed by a powerful neighbouring empire for defying them. Now their civilization is broken, and dying.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Teplan&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Gamma&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve2&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;THOLIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;THOLIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Tholians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Tholians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Tholians cannot be trusted, and must be approached with caution. If we can acquire their scientific data, it will aid our metallurgical studies.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Tholia&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;ExpandingPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve5&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;TILONIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;TILONIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Tilonians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Tilonians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Tilonians live in a state of political anarchy. If we are to have any dealings with them, we must first comprehend the multiple factions involved.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Tilonus&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve2&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;TLANI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;TLANI&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;T&amp;#039;Lani&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;T&amp;#039;Lani&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The T&amp;#039;Lani would prefer to remain independent, so we must approach them cautiously and with respect, for they are as keen on conflict as they are on diplomacy...&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;T&amp;#039;Lani&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;DevelopingPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve4&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;TRABE&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;TRABE&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Trabe&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Trabe&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Trabe are now a fragmented people in decline. For years they oppressed and dominated the Kazon, but they rose up against them, and a devastating conflict ensued.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Trabe&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Delta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;DevelopingPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve4&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;TRILL&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;TRILL&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Trill&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Trill&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The joined Trill live several times as long as even the oldest members of our race. Their wisdom could be a great asset to our empire.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Trill&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;ExpandingPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve5&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;TROGORANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;TROGORANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;T-Rogorans&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;T-Rogorans&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The T-Rogorans are a volatile and extremely violent people. It may be impossible to appease them or negotiate with them diplomatically. It is not a language they understand.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;T-Rogora&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Gamma&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;ExpandingPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve4&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;TZENKETHI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;TZENKETHI&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Tzenkethi&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Tzenkethi&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Tzenkethi are an obscure, reptilian people known for raiding colonies and outposts on the edge of frontier space. The ruler of the Tzenkethi is the Autarch, a totalitarian tsar that leads by ruthless example, following a merciless drive towards expansion, conquest, and obliteration of everything that might stand in the way.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Tzenketh&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;ExpandingPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve5&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;ULLIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;ULLIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Ullians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Ullians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Ullians act as historians for many alien cultures. Their knowledge of this galaxy would be of enormous academic interest.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Ullia&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Beta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve4&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;VAADWAUR&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;VAADWAUR&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Vaadwaur&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Vaadwaur&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Vaadwaur are an advanced race, and pose a serious threat to peace and stability, for they are a fearless people who thrive on conflict and conquest.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Vaadwa&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Delta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;ExpandingPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve5&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;VENTAXIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;VENTAXIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Ventaxians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Ventaxians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Ventaxians are a moderately advanced race on the verge of warp capability. But much of their culture lies still in their dark heritage of fear and superstition. A great deal of social change would be needed before they could safely enter the galactic community.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Ventax&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Beta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve3&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;VHNORI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;VHNORI&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Vhnori&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Vhnori&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Vhnori have unusual ideas about death, around which they have developed some complex and elaborate rituals.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Vhnor&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Delta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve1&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;VIDIIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;VIDIIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Vidiians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Vidiians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Vidiians are an advanced race, but they are in decline as their attention is now focused purely on finding a cure for a devastating disease that is sweeping through their civilization. Millions will die if a cure cannot be found...&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Vidiia&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Delta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;ExpandingPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve5&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;VISSIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;VISSIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Vissians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Vissians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Vissians are a generally friendly and amiable people, and highly advanced. However, their social divisions are not ideal, and will require further examination before membership is to be considered.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Vissia&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve5&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;VORGONS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;VORGONS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Vorgons&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Vorgons&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;Little is known of the Vorgon race, except that they trade, but not all that they trade is legal, or all their practises ethical.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Vorg&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve5&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;VORI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;VORI&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Vori&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Vori&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Vori and the Kradin are involved in a grim war of mutual hatred and distrust. It may well take a great diplomatic effort to solve the crisis.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Voria&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Delta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve2&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;VULCANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;VULCANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Vulcans&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Vulcans&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Vulcans have suppressed their emotions in favour of pure logic. They are extremely reasonable and cordial in diplomatic relations, which bodes well, for ultimately their clarity of thought would be a great asset.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Vulcan&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Beta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;DevelopingPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve5&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;WADI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;WADI&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Wadi&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Wadi&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Wadi are a diplomatically precarious race to deal with. They value entertainment above all else, even if the stakes mean your life.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Tomerela&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Gamma&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;DevelopingPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve5&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;XANTHANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;XANTHANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Xanthans&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Xanthans&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Xanthan homeworld is a magnet for merchants, traffickers, and various smuggling syndicates. We may welcome their trade, but not all the customers with whom they keep company.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Xanthus&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve3&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;XEPOLITES&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;XEPOLITES&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Xepolites&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Xepolites&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Xepolites are a race of free traders, but they should not be trusted too easily due to the questionable company they keep.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Xepoli&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve3&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;XINDI&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;XINDI&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Xindi&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Xindi&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Xindi races are diverse and scattered, and each have their own traits, characteristics, and agendas. Unifying them would be a great achievement.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Xindus&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;DevelopingPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve5&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;XYRILLIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;XYRILLIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Xyrillians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Xyrillians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Xyrillians have a rare and unusual physiology. But more importantly, they share many of our ideas. They would be useful allies.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Xyrill&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Alpha&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve5&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;YADERANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;YADERANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Yaderans&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Yaderans&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Yaderans have a culture and society that quite belies their technological prowess. Their research into holo-science would be of benefit to our scientists.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Yadera&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Gamma&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve4&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;YRIDIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;YRIDIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Yridians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Yridians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Yridians survive by selling secret information. We must be extremely cautious and circumspect in dealing with them.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Yridia&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Beta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve3&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;ZAHL&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;ZAHL&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Zahl&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Zahl&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Zahl are a generally hospitable people, but their swagger hides various conceits, particularly when political matters are concerned.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Zahl&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Delta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;DevelopingPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve5&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;ZAKDORN&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;ZAKDORN&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Zakdorn&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Zakdorn&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Zakdorn talent for strategy cannot be overstated. Their genius could be a great boon to our officer training programs.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Zakdorn&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Beta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;DevelopingPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve4&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;ZALKONIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;ZALKONIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Zalkonians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Zalkonians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Zalkonians believe they are on the verge of an evolutionary step. But some in the government fear this, and will stop at nothing to prevent it.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Zalkon&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Beta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;DevelopingPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve4&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
  &amp;lt;Civilization Key=&amp;quot;ZIBALIANS&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Race&amp;gt;ZIBALIANS&amp;lt;/Race&amp;gt;&lt;br /&gt;
    &amp;lt;ShortName&amp;gt;Zibalians&amp;lt;/ShortName&amp;gt;&lt;br /&gt;
    &amp;lt;LongName&amp;gt;Zibalians&amp;lt;/LongName&amp;gt;&lt;br /&gt;
    &amp;lt;DiplomacyReport&amp;gt;The Zibalians are merchants who maintain a number of trade holdings across multiple sectors. But they are buyers rather than sellers, and some are thieves.&amp;lt;/DiplomacyReport&amp;gt;&lt;br /&gt;
    &amp;lt;HomeSystemName&amp;gt;Zibal&amp;lt;/HomeSystemName&amp;gt;&lt;br /&gt;
    &amp;lt;Color&amp;gt;White&amp;lt;/Color&amp;gt;&lt;br /&gt;
    &amp;lt;HomeQuadrant&amp;gt;Beta&amp;lt;/HomeQuadrant&amp;gt;&lt;br /&gt;
    &amp;lt;CivilizationType&amp;gt;MinorPower&amp;lt;/CivilizationType&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TechCurve&amp;gt;TechCurve3&amp;lt;/TechCurve&amp;gt;&lt;br /&gt;
  &amp;lt;/Civilization&amp;gt;&lt;br /&gt;
&amp;lt;/Civilizations&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:XML-files]]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=Agents.xaml_(Content)</id>
		<title>Agents.xaml (Content)</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=Agents.xaml_(Content)"/>
				<updated>2014-01-19T14:40:13Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Intro =&lt;br /&gt;
&lt;br /&gt;
just CopyPaste content of the file (beware to &amp;quot;nowiki&amp;quot;-tags) and click &amp;quot;Show Changes&amp;quot;. By this it&amp;#039;s possible to check whether changes were made or just to update this with automatically documenting the changes by using Wiki-History function (see [http://supremacy.square7.ch/wiki/index.php?title=Agents.xaml_%28Content%29&amp;amp;diff=756&amp;amp;oldid=755 here]).&lt;br /&gt;
&lt;br /&gt;
= Changes =&lt;br /&gt;
&lt;br /&gt;
*2014-01-15:&lt;br /&gt;
**added: Scott, LaForge, Yar, and more...see [http://supremacy.square7.ch/wiki/index.php?title=Agents.xaml_%28Content%29&amp;amp;diff=756&amp;amp;oldid=755 here]&lt;br /&gt;
&lt;br /&gt;
= Content =&lt;br /&gt;
&lt;br /&gt;
just for CopyPaste &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;AgentDatabase xmlns=&amp;quot;http://schemas.startreksupremacy.com/xaml/core&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;AgentProfileCollection Owner=&amp;quot;FEDERATION&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;AgentProfile Name=&amp;quot;Archer&amp;quot; Image=&amp;quot;Archer.png&amp;quot; MinTechLevelBeforeAppearance=&amp;quot;1&amp;quot; MaxTechLevelBeforeAppearance=&amp;quot;3&amp;quot; Gender=&amp;quot;Male&amp;quot; Race=&amp;quot;HUMANS&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
        &amp;lt;LocalizedString&amp;gt;&lt;br /&gt;
          &amp;lt;LocalizedStringValue Language=&amp;quot;en&amp;quot; Text=&amp;quot;Archer&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/LocalizedString&amp;gt;&lt;br /&gt;
      &amp;lt;/AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
    &amp;lt;/AgentProfile&amp;gt;&lt;br /&gt;
    &amp;lt;AgentProfile Name=&amp;quot;Gaavrin&amp;quot; Image=&amp;quot;Gaavrin.png&amp;quot; MinTechLevelBeforeAppearance=&amp;quot;1&amp;quot; MaxTechLevelBeforeAppearance=&amp;quot;3&amp;quot; Gender=&amp;quot;Male&amp;quot; Race=&amp;quot;TELLARITES&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
        &amp;lt;LocalizedString&amp;gt;&lt;br /&gt;
          &amp;lt;LocalizedStringValue Language=&amp;quot;en&amp;quot; Text=&amp;quot;Gaavrin&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/LocalizedString&amp;gt;&lt;br /&gt;
      &amp;lt;/AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
    &amp;lt;/AgentProfile&amp;gt;&lt;br /&gt;
    &amp;lt;AgentProfile Name=&amp;quot;Gral&amp;quot; Image=&amp;quot;Gral.png&amp;quot; MinTechLevelBeforeAppearance=&amp;quot;1&amp;quot; MaxTechLevelBeforeAppearance=&amp;quot;3&amp;quot; Gender=&amp;quot;Male&amp;quot; Race=&amp;quot;TELLARITES&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
        &amp;lt;LocalizedString&amp;gt;&lt;br /&gt;
          &amp;lt;LocalizedStringValue Language=&amp;quot;en&amp;quot; Text=&amp;quot;Gral&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/LocalizedString&amp;gt;&lt;br /&gt;
      &amp;lt;/AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
    &amp;lt;/AgentProfile&amp;gt;&lt;br /&gt;
    &amp;lt;AgentProfile Name=&amp;quot;Hoshi&amp;quot; Image=&amp;quot;Hoshi.png&amp;quot; MinTechLevelBeforeAppearance=&amp;quot;1&amp;quot; MaxTechLevelBeforeAppearance=&amp;quot;3&amp;quot; Gender=&amp;quot;Female&amp;quot; Race=&amp;quot;HUMANS&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
        &amp;lt;LocalizedString&amp;gt;&lt;br /&gt;
          &amp;lt;LocalizedStringValue Language=&amp;quot;en&amp;quot; Text=&amp;quot;Hoshi&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/LocalizedString&amp;gt;&lt;br /&gt;
      &amp;lt;/AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
    &amp;lt;/AgentProfile&amp;gt;&lt;br /&gt;
    &amp;lt;AgentProfile Name=&amp;quot;Kuvak&amp;quot; Image=&amp;quot;Kuvak.png&amp;quot; MinTechLevelBeforeAppearance=&amp;quot;1&amp;quot; MaxTechLevelBeforeAppearance=&amp;quot;3&amp;quot; Gender=&amp;quot;Male&amp;quot; Race=&amp;quot;VULCANS&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
        &amp;lt;LocalizedString&amp;gt;&lt;br /&gt;
          &amp;lt;LocalizedStringValue Language=&amp;quot;en&amp;quot; Text=&amp;quot;Kuvak&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/LocalizedString&amp;gt;&lt;br /&gt;
      &amp;lt;/AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
    &amp;lt;/AgentProfile&amp;gt;&lt;br /&gt;
    &amp;lt;AgentProfile Name=&amp;quot;Mayweather&amp;quot; Image=&amp;quot;Mayweather.png&amp;quot; MinTechLevelBeforeAppearance=&amp;quot;1&amp;quot; MaxTechLevelBeforeAppearance=&amp;quot;3&amp;quot; Gender=&amp;quot;Male&amp;quot; Race=&amp;quot;HUMANS&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
        &amp;lt;LocalizedString&amp;gt;&lt;br /&gt;
          &amp;lt;LocalizedStringValue Language=&amp;quot;en&amp;quot; Text=&amp;quot;Mayweather&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/LocalizedString&amp;gt;&lt;br /&gt;
      &amp;lt;/AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
    &amp;lt;/AgentProfile&amp;gt;&lt;br /&gt;
    &amp;lt;AgentProfile Name=&amp;quot;Phlox&amp;quot; Image=&amp;quot;Phlox.png&amp;quot; MinTechLevelBeforeAppearance=&amp;quot;1&amp;quot; MaxTechLevelBeforeAppearance=&amp;quot;3&amp;quot; Gender=&amp;quot;Male&amp;quot; Race=&amp;quot;DENOBULANS&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
        &amp;lt;LocalizedString&amp;gt;&lt;br /&gt;
          &amp;lt;LocalizedStringValue Language=&amp;quot;en&amp;quot; Text=&amp;quot;Phlox&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/LocalizedString&amp;gt;&lt;br /&gt;
      &amp;lt;/AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
    &amp;lt;/AgentProfile&amp;gt;&lt;br /&gt;
    &amp;lt;AgentProfile Name=&amp;quot;Reed&amp;quot; Image=&amp;quot;Reed.png&amp;quot; MinTechLevelBeforeAppearance=&amp;quot;1&amp;quot; MaxTechLevelBeforeAppearance=&amp;quot;3&amp;quot; Gender=&amp;quot;Male&amp;quot; Race=&amp;quot;HUMANS&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
        &amp;lt;LocalizedString&amp;gt;&lt;br /&gt;
          &amp;lt;LocalizedStringValue Language=&amp;quot;en&amp;quot; Text=&amp;quot;Reed&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/LocalizedString&amp;gt;&lt;br /&gt;
      &amp;lt;/AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
    &amp;lt;/AgentProfile&amp;gt;&lt;br /&gt;
    &amp;lt;AgentProfile Name=&amp;quot;Shran&amp;quot; Image=&amp;quot;Shran.png&amp;quot; MinTechLevelBeforeAppearance=&amp;quot;1&amp;quot; MaxTechLevelBeforeAppearance=&amp;quot;3&amp;quot; Gender=&amp;quot;Male&amp;quot; Race=&amp;quot;ANDORIANS&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
        &amp;lt;LocalizedString&amp;gt;&lt;br /&gt;
          &amp;lt;LocalizedStringValue Language=&amp;quot;en&amp;quot; Text=&amp;quot;Shran&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/LocalizedString&amp;gt;&lt;br /&gt;
      &amp;lt;/AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
    &amp;lt;/AgentProfile&amp;gt;&lt;br /&gt;
    &amp;lt;AgentProfile Name=&amp;quot;Soval&amp;quot; Image=&amp;quot;Soval.png&amp;quot; MinTechLevelBeforeAppearance=&amp;quot;1&amp;quot; MaxTechLevelBeforeAppearance=&amp;quot;3&amp;quot; Gender=&amp;quot;Male&amp;quot; Race=&amp;quot;VULCANS&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
        &amp;lt;LocalizedString&amp;gt;&lt;br /&gt;
          &amp;lt;LocalizedStringValue Language=&amp;quot;en&amp;quot; Text=&amp;quot;Soval&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/LocalizedString&amp;gt;&lt;br /&gt;
      &amp;lt;/AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
    &amp;lt;/AgentProfile&amp;gt;&lt;br /&gt;
    &amp;lt;AgentProfile Name=&amp;quot;T&amp;#039;Pol&amp;quot; Image=&amp;quot;TPol.png&amp;quot; MinTechLevelBeforeAppearance=&amp;quot;1&amp;quot; MaxTechLevelBeforeAppearance=&amp;quot;3&amp;quot; Gender=&amp;quot;Female&amp;quot; Race=&amp;quot;VULCANS&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
        &amp;lt;LocalizedString&amp;gt;&lt;br /&gt;
          &amp;lt;LocalizedStringValue Language=&amp;quot;en&amp;quot; Text=&amp;quot;T&amp;#039;Pol&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/LocalizedString&amp;gt;&lt;br /&gt;
      &amp;lt;/AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
    &amp;lt;/AgentProfile&amp;gt;&lt;br /&gt;
    &amp;lt;AgentProfile Name=&amp;quot;Tucker&amp;quot; Image=&amp;quot;Tucker.png&amp;quot; MinTechLevelBeforeAppearance=&amp;quot;1&amp;quot; MaxTechLevelBeforeAppearance=&amp;quot;3&amp;quot; Gender=&amp;quot;Male&amp;quot; Race=&amp;quot;HUMANS&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
        &amp;lt;LocalizedString&amp;gt;&lt;br /&gt;
          &amp;lt;LocalizedStringValue Language=&amp;quot;en&amp;quot; Text=&amp;quot;Tucker&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/LocalizedString&amp;gt;&lt;br /&gt;
      &amp;lt;/AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
    &amp;lt;/AgentProfile&amp;gt;&lt;br /&gt;
    &amp;lt;AgentProfile Name=&amp;quot;Sarek&amp;quot; Image=&amp;quot;Sarek.png&amp;quot; MinTechLevelBeforeAppearance=&amp;quot;2&amp;quot; MaxTechLevelBeforeAppearance=&amp;quot;6&amp;quot; Gender=&amp;quot;Male&amp;quot; Race=&amp;quot;VULCANS&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
        &amp;lt;LocalizedString&amp;gt;&lt;br /&gt;
          &amp;lt;LocalizedStringValue Language=&amp;quot;en&amp;quot; Text=&amp;quot;Sarek&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/LocalizedString&amp;gt;&lt;br /&gt;
      &amp;lt;/AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
    &amp;lt;/AgentProfile&amp;gt;&lt;br /&gt;
    &amp;lt;AgentProfile Name=&amp;quot;Kirk&amp;quot; Image=&amp;quot;Kirk.png&amp;quot; MinTechLevelBeforeAppearance=&amp;quot;4&amp;quot; MaxTechLevelBeforeAppearance=&amp;quot;6&amp;quot; Gender=&amp;quot;Male&amp;quot; Race=&amp;quot;HUMANS&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
        &amp;lt;LocalizedString&amp;gt;&lt;br /&gt;
          &amp;lt;LocalizedStringValue Language=&amp;quot;en&amp;quot; Text=&amp;quot;Kirk&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/LocalizedString&amp;gt;&lt;br /&gt;
      &amp;lt;/AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
    &amp;lt;/AgentProfile&amp;gt;&lt;br /&gt;
    &amp;lt;AgentProfile Name=&amp;quot;Spock&amp;quot; Image=&amp;quot;Spock.png&amp;quot; MinTechLevelBeforeAppearance=&amp;quot;4&amp;quot; MaxTechLevelBeforeAppearance=&amp;quot;6&amp;quot; Gender=&amp;quot;Male&amp;quot; Race=&amp;quot;VULCANS&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
        &amp;lt;LocalizedString&amp;gt;&lt;br /&gt;
          &amp;lt;LocalizedStringValue Language=&amp;quot;en&amp;quot; Text=&amp;quot;Spock&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/LocalizedString&amp;gt;&lt;br /&gt;
      &amp;lt;/AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
    &amp;lt;/AgentProfile&amp;gt;&lt;br /&gt;
    &amp;lt;AgentProfile Name=&amp;quot;McCoy&amp;quot; Image=&amp;quot;McCoy.png&amp;quot; MinTechLevelBeforeAppearance=&amp;quot;4&amp;quot; MaxTechLevelBeforeAppearance=&amp;quot;6&amp;quot; Gender=&amp;quot;Male&amp;quot; Race=&amp;quot;HUMANS&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
        &amp;lt;LocalizedString&amp;gt;&lt;br /&gt;
          &amp;lt;LocalizedStringValue Language=&amp;quot;en&amp;quot; Text=&amp;quot;McCoy&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/LocalizedString&amp;gt;&lt;br /&gt;
      &amp;lt;/AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
    &amp;lt;/AgentProfile&amp;gt;&lt;br /&gt;
    &amp;lt;AgentProfile Name=&amp;quot;Uhura&amp;quot; Image=&amp;quot;Uhura.png&amp;quot; MinTechLevelBeforeAppearance=&amp;quot;4&amp;quot; MaxTechLevelBeforeAppearance=&amp;quot;6&amp;quot; Gender=&amp;quot;Female&amp;quot; Race=&amp;quot;HUMANS&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
        &amp;lt;LocalizedString&amp;gt;&lt;br /&gt;
          &amp;lt;LocalizedStringValue Language=&amp;quot;en&amp;quot; Text=&amp;quot;Uhura&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/LocalizedString&amp;gt;&lt;br /&gt;
      &amp;lt;/AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
    &amp;lt;/AgentProfile&amp;gt;&lt;br /&gt;
    &amp;lt;AgentProfile Name=&amp;quot;Sulu&amp;quot; Image=&amp;quot;Sulu.png&amp;quot; MinTechLevelBeforeAppearance=&amp;quot;4&amp;quot; MaxTechLevelBeforeAppearance=&amp;quot;6&amp;quot; Gender=&amp;quot;Male&amp;quot; Race=&amp;quot;HUMANS&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
        &amp;lt;LocalizedString&amp;gt;&lt;br /&gt;
          &amp;lt;LocalizedStringValue Language=&amp;quot;en&amp;quot; Text=&amp;quot;Sulu&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/LocalizedString&amp;gt;&lt;br /&gt;
      &amp;lt;/AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
    &amp;lt;/AgentProfile&amp;gt;&lt;br /&gt;
    &amp;lt;AgentProfile Name=&amp;quot;Chekov&amp;quot; Image=&amp;quot;Chekov.png&amp;quot; MinTechLevelBeforeAppearance=&amp;quot;4&amp;quot; MaxTechLevelBeforeAppearance=&amp;quot;6&amp;quot; Gender=&amp;quot;Male&amp;quot; Race=&amp;quot;HUMANS&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
        &amp;lt;LocalizedString&amp;gt;&lt;br /&gt;
          &amp;lt;LocalizedStringValue Language=&amp;quot;en&amp;quot; Text=&amp;quot;Chekov&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/LocalizedString&amp;gt;&lt;br /&gt;
      &amp;lt;/AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
    &amp;lt;/AgentProfile&amp;gt;&lt;br /&gt;
    &amp;lt;AgentProfile Name=&amp;quot;Scott&amp;quot; Image=&amp;quot;Scott.png&amp;quot; MinTechLevelBeforeAppearance=&amp;quot;4&amp;quot; MaxTechLevelBeforeAppearance=&amp;quot;6&amp;quot; Gender=&amp;quot;Male&amp;quot; Race=&amp;quot;HUMANS&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
        &amp;lt;LocalizedString&amp;gt;&lt;br /&gt;
          &amp;lt;LocalizedStringValue Language=&amp;quot;en&amp;quot; Text=&amp;quot;Scott&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/LocalizedString&amp;gt;&lt;br /&gt;
      &amp;lt;/AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
    &amp;lt;/AgentProfile&amp;gt;&lt;br /&gt;
    &amp;lt;AgentProfile Name=&amp;quot;Picard&amp;quot; Image=&amp;quot;Picard.png&amp;quot; MinTechLevelBeforeAppearance=&amp;quot;7&amp;quot; MaxTechLevelBeforeAppearance=&amp;quot;9&amp;quot; Gender=&amp;quot;Male&amp;quot; Race=&amp;quot;HUMANS&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
        &amp;lt;LocalizedString&amp;gt;&lt;br /&gt;
          &amp;lt;LocalizedStringValue Language=&amp;quot;en&amp;quot; Text=&amp;quot;Picard&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/LocalizedString&amp;gt;&lt;br /&gt;
      &amp;lt;/AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
    &amp;lt;/AgentProfile&amp;gt;&lt;br /&gt;
    &amp;lt;AgentProfile Name=&amp;quot;Riker&amp;quot; Image=&amp;quot;Riker.png&amp;quot; MinTechLevelBeforeAppearance=&amp;quot;7&amp;quot; MaxTechLevelBeforeAppearance=&amp;quot;9&amp;quot; Gender=&amp;quot;Male&amp;quot; Race=&amp;quot;HUMANS&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
        &amp;lt;LocalizedString&amp;gt;&lt;br /&gt;
          &amp;lt;LocalizedStringValue Language=&amp;quot;en&amp;quot; Text=&amp;quot;Riker&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/LocalizedString&amp;gt;&lt;br /&gt;
      &amp;lt;/AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
    &amp;lt;/AgentProfile&amp;gt;&lt;br /&gt;
    &amp;lt;AgentProfile Name=&amp;quot;Troi&amp;quot; Image=&amp;quot;Troi.png&amp;quot; MinTechLevelBeforeAppearance=&amp;quot;7&amp;quot; MaxTechLevelBeforeAppearance=&amp;quot;9&amp;quot; Gender=&amp;quot;Female&amp;quot; Race=&amp;quot;BETAZOIDS&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
        &amp;lt;LocalizedString&amp;gt;&lt;br /&gt;
          &amp;lt;LocalizedStringValue Language=&amp;quot;en&amp;quot; Text=&amp;quot;Troi&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/LocalizedString&amp;gt;&lt;br /&gt;
      &amp;lt;/AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
    &amp;lt;/AgentProfile&amp;gt;&lt;br /&gt;
    &amp;lt;AgentProfile Name=&amp;quot;Data&amp;quot; Image=&amp;quot;Data.png&amp;quot; MinTechLevelBeforeAppearance=&amp;quot;7&amp;quot; MaxTechLevelBeforeAppearance=&amp;quot;9&amp;quot; Gender=&amp;quot;Male&amp;quot; Race=&amp;quot;HUMANS&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
        &amp;lt;LocalizedString&amp;gt;&lt;br /&gt;
          &amp;lt;LocalizedStringValue Language=&amp;quot;en&amp;quot; Text=&amp;quot;Data&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/LocalizedString&amp;gt;&lt;br /&gt;
      &amp;lt;/AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
    &amp;lt;/AgentProfile&amp;gt;&lt;br /&gt;
    &amp;lt;AgentProfile Name=&amp;quot;Worf&amp;quot; Image=&amp;quot;Worf.png&amp;quot; MinTechLevelBeforeAppearance=&amp;quot;7&amp;quot; MaxTechLevelBeforeAppearance=&amp;quot;9&amp;quot; Gender=&amp;quot;Male&amp;quot; Race=&amp;quot;KLINGONS&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
        &amp;lt;LocalizedString&amp;gt;&lt;br /&gt;
          &amp;lt;LocalizedStringValue Language=&amp;quot;en&amp;quot; Text=&amp;quot;Worf&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/LocalizedString&amp;gt;&lt;br /&gt;
      &amp;lt;/AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
    &amp;lt;/AgentProfile&amp;gt;&lt;br /&gt;
    &amp;lt;AgentProfile Name=&amp;quot;LaForge&amp;quot; Image=&amp;quot;LaForge.png&amp;quot; MinTechLevelBeforeAppearance=&amp;quot;7&amp;quot; MaxTechLevelBeforeAppearance=&amp;quot;9&amp;quot; Gender=&amp;quot;Male&amp;quot; Race=&amp;quot;HUMANS&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
        &amp;lt;LocalizedString&amp;gt;&lt;br /&gt;
          &amp;lt;LocalizedStringValue Language=&amp;quot;en&amp;quot; Text=&amp;quot;LaForge&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/LocalizedString&amp;gt;&lt;br /&gt;
      &amp;lt;/AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
    &amp;lt;/AgentProfile&amp;gt;&lt;br /&gt;
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      &amp;lt;AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
        &amp;lt;LocalizedString&amp;gt;&lt;br /&gt;
          &amp;lt;LocalizedStringValue Language=&amp;quot;en&amp;quot; Text=&amp;quot;Yar&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/LocalizedString&amp;gt;&lt;br /&gt;
      &amp;lt;/AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
    &amp;lt;/AgentProfile&amp;gt;&lt;br /&gt;
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      &amp;lt;AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
        &amp;lt;LocalizedString&amp;gt;&lt;br /&gt;
          &amp;lt;LocalizedStringValue Language=&amp;quot;en&amp;quot; Text=&amp;quot;Crusher&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/LocalizedString&amp;gt;&lt;br /&gt;
      &amp;lt;/AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
    &amp;lt;/AgentProfile&amp;gt;&lt;br /&gt;
    &amp;lt;AgentProfile Name=&amp;quot;O&amp;#039;Brien&amp;quot; Image=&amp;quot;OBrien.png&amp;quot; MinTechLevelBeforeAppearance=&amp;quot;7&amp;quot; MaxTechLevelBeforeAppearance=&amp;quot;9&amp;quot; Gender=&amp;quot;Male&amp;quot; Race=&amp;quot;HUMANS&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
        &amp;lt;LocalizedString&amp;gt;&lt;br /&gt;
          &amp;lt;LocalizedStringValue Language=&amp;quot;en&amp;quot; Text=&amp;quot;O&amp;#039;Brien&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/LocalizedString&amp;gt;&lt;br /&gt;
      &amp;lt;/AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
    &amp;lt;/AgentProfile&amp;gt;&lt;br /&gt;
    &amp;lt;AgentProfile Name=&amp;quot;Sisko&amp;quot; Image=&amp;quot;Sisko.png&amp;quot; MinTechLevelBeforeAppearance=&amp;quot;8&amp;quot; MaxTechLevelBeforeAppearance=&amp;quot;10&amp;quot; Gender=&amp;quot;Male&amp;quot; Race=&amp;quot;HUMANS&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
        &amp;lt;LocalizedString&amp;gt;&lt;br /&gt;
          &amp;lt;LocalizedStringValue Language=&amp;quot;en&amp;quot; Text=&amp;quot;Sisko&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/LocalizedString&amp;gt;&lt;br /&gt;
      &amp;lt;/AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
    &amp;lt;/AgentProfile&amp;gt;&lt;br /&gt;
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      &amp;lt;AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
        &amp;lt;LocalizedString&amp;gt;&lt;br /&gt;
          &amp;lt;LocalizedStringValue Language=&amp;quot;en&amp;quot; Text=&amp;quot;Bashir&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/LocalizedString&amp;gt;&lt;br /&gt;
      &amp;lt;/AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
    &amp;lt;/AgentProfile&amp;gt;&lt;br /&gt;
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      &amp;lt;AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
        &amp;lt;LocalizedString&amp;gt;&lt;br /&gt;
          &amp;lt;LocalizedStringValue Language=&amp;quot;en&amp;quot; Text=&amp;quot;Dax&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/LocalizedString&amp;gt;&lt;br /&gt;
      &amp;lt;/AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
    &amp;lt;/AgentProfile&amp;gt;&lt;br /&gt;
    &amp;lt;AgentProfile Name=&amp;quot;Nerys&amp;quot; Image=&amp;quot;Nerys.png&amp;quot; MinTechLevelBeforeAppearance=&amp;quot;8&amp;quot; MaxTechLevelBeforeAppearance=&amp;quot;10&amp;quot; Gender=&amp;quot;Female&amp;quot; Race=&amp;quot;BAJORANS&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
        &amp;lt;LocalizedString&amp;gt;&lt;br /&gt;
          &amp;lt;LocalizedStringValue Language=&amp;quot;en&amp;quot; Text=&amp;quot;Nerys&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/LocalizedString&amp;gt;&lt;br /&gt;
      &amp;lt;/AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
    &amp;lt;/AgentProfile&amp;gt;&lt;br /&gt;
    &amp;lt;AgentProfile Name=&amp;quot;Nog&amp;quot; Image=&amp;quot;Nog.png&amp;quot; MinTechLevelBeforeAppearance=&amp;quot;8&amp;quot; MaxTechLevelBeforeAppearance=&amp;quot;10&amp;quot; Gender=&amp;quot;Male&amp;quot; Race=&amp;quot;FERENGI&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
        &amp;lt;LocalizedString&amp;gt;&lt;br /&gt;
          &amp;lt;LocalizedStringValue Language=&amp;quot;en&amp;quot; Text=&amp;quot;Nog&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/LocalizedString&amp;gt;&lt;br /&gt;
      &amp;lt;/AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
    &amp;lt;/AgentProfile&amp;gt;&lt;br /&gt;
    &amp;lt;AgentProfile Name=&amp;quot;Janeway&amp;quot; Image=&amp;quot;Janeway.png&amp;quot; MinTechLevelBeforeAppearance=&amp;quot;9&amp;quot; MaxTechLevelBeforeAppearance=&amp;quot;11&amp;quot; Gender=&amp;quot;Female&amp;quot; Race=&amp;quot;HUMANS&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
        &amp;lt;LocalizedString&amp;gt;&lt;br /&gt;
          &amp;lt;LocalizedStringValue Language=&amp;quot;en&amp;quot; Text=&amp;quot;Janeway&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/LocalizedString&amp;gt;&lt;br /&gt;
      &amp;lt;/AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
    &amp;lt;/AgentProfile&amp;gt;&lt;br /&gt;
    &amp;lt;AgentProfile Name=&amp;quot;Chakotay&amp;quot; Image=&amp;quot;Chakotay.png&amp;quot; MinTechLevelBeforeAppearance=&amp;quot;9&amp;quot; MaxTechLevelBeforeAppearance=&amp;quot;11&amp;quot; Gender=&amp;quot;Male&amp;quot; Race=&amp;quot;HUMANS&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
        &amp;lt;LocalizedString&amp;gt;&lt;br /&gt;
          &amp;lt;LocalizedStringValue Language=&amp;quot;en&amp;quot; Text=&amp;quot;Chakotay&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/LocalizedString&amp;gt;&lt;br /&gt;
      &amp;lt;/AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
    &amp;lt;/AgentProfile&amp;gt;&lt;br /&gt;
    &amp;lt;AgentProfile Name=&amp;quot;Tuvok&amp;quot; Image=&amp;quot;Tuvok.png&amp;quot; MinTechLevelBeforeAppearance=&amp;quot;9&amp;quot; MaxTechLevelBeforeAppearance=&amp;quot;11&amp;quot; Gender=&amp;quot;Male&amp;quot; Race=&amp;quot;VULCANS&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
        &amp;lt;LocalizedString&amp;gt;&lt;br /&gt;
          &amp;lt;LocalizedStringValue Language=&amp;quot;en&amp;quot; Text=&amp;quot;Tuvok&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/LocalizedString&amp;gt;&lt;br /&gt;
      &amp;lt;/AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
    &amp;lt;/AgentProfile&amp;gt;&lt;br /&gt;
    &amp;lt;AgentProfile Name=&amp;quot;Paris&amp;quot; Image=&amp;quot;Paris.png&amp;quot; MinTechLevelBeforeAppearance=&amp;quot;9&amp;quot; MaxTechLevelBeforeAppearance=&amp;quot;11&amp;quot; Gender=&amp;quot;Male&amp;quot; Race=&amp;quot;HUMANS&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
        &amp;lt;LocalizedString&amp;gt;&lt;br /&gt;
          &amp;lt;LocalizedStringValue Language=&amp;quot;en&amp;quot; Text=&amp;quot;Paris&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/LocalizedString&amp;gt;&lt;br /&gt;
      &amp;lt;/AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
    &amp;lt;/AgentProfile&amp;gt;&lt;br /&gt;
    &amp;lt;AgentProfile Name=&amp;quot;Kim&amp;quot; Image=&amp;quot;Kim.png&amp;quot; MinTechLevelBeforeAppearance=&amp;quot;9&amp;quot; MaxTechLevelBeforeAppearance=&amp;quot;11&amp;quot; Gender=&amp;quot;Male&amp;quot; Race=&amp;quot;HUMANS&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
        &amp;lt;LocalizedString&amp;gt;&lt;br /&gt;
          &amp;lt;LocalizedStringValue Language=&amp;quot;en&amp;quot; Text=&amp;quot;Kim&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/LocalizedString&amp;gt;&lt;br /&gt;
      &amp;lt;/AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
    &amp;lt;/AgentProfile&amp;gt;&lt;br /&gt;
    &amp;lt;AgentProfile Name=&amp;quot;Torres&amp;quot; Image=&amp;quot;Torres.png&amp;quot; MinTechLevelBeforeAppearance=&amp;quot;9&amp;quot; MaxTechLevelBeforeAppearance=&amp;quot;11&amp;quot; Gender=&amp;quot;Female&amp;quot; Race=&amp;quot;KLINGONS&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
        &amp;lt;LocalizedString&amp;gt;&lt;br /&gt;
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        &amp;lt;/LocalizedString&amp;gt;&lt;br /&gt;
      &amp;lt;/AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
    &amp;lt;/AgentProfile&amp;gt;&lt;br /&gt;
    &amp;lt;AgentProfile Name=&amp;quot;7of9&amp;quot; Image=&amp;quot;7of9.png&amp;quot; MinTechLevelBeforeAppearance=&amp;quot;9&amp;quot; MaxTechLevelBeforeAppearance=&amp;quot;11&amp;quot; Gender=&amp;quot;Female&amp;quot; Race=&amp;quot;HUMANS&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
        &amp;lt;LocalizedString&amp;gt;&lt;br /&gt;
          &amp;lt;LocalizedStringValue Language=&amp;quot;en&amp;quot; Text=&amp;quot;7 of 9&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/LocalizedString&amp;gt;&lt;br /&gt;
      &amp;lt;/AgentProfile.DisplayName&amp;gt;&lt;br /&gt;
    &amp;lt;/AgentProfile&amp;gt;&lt;br /&gt;
  &amp;lt;/AgentProfileCollection&amp;gt;&lt;br /&gt;
&amp;lt;/AgentDatabase&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:XML-files]]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=Credits</id>
		<title>Credits</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=Credits"/>
				<updated>2014-01-13T13:54:05Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: Created page with &amp;quot;not verified yet !  Credits can be used for diplomacy with minor races but will have minor effect on empires. They are also used for ship maintenance.   Credits doesn&amp;#039;t have a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;not verified yet !&lt;br /&gt;
&lt;br /&gt;
Credits can be used for diplomacy with minor races but will have minor effect on empires. They are also used for ship maintenance. &lt;br /&gt;
&lt;br /&gt;
Credits doesn&amp;#039;t have a symbol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
see also [[Trade Route]]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=Resource</id>
		<title>Resource</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=Resource"/>
				<updated>2014-01-13T11:47:24Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: new&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Intro =&lt;br /&gt;
&lt;br /&gt;
[[Resource]]s like [[Raw Materials]] &amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Resources/rawmaterials.png&amp;lt;/img&amp;gt; and [[Dilithium]] &amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Resources/dilithium.png&amp;lt;/img&amp;gt; are desirable for ship construction. They are shown right beside the sun. (For other symbols see [[System#Symbols|here]])&lt;br /&gt;
&lt;br /&gt;
[[Deuterium]] &amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Resources/deuterium.png&amp;lt;/img&amp;gt; is another one.&lt;br /&gt;
&lt;br /&gt;
*These resources will primarly used for local production in a system, but unused resources are given to the global stockpile. &lt;br /&gt;
&lt;br /&gt;
*On the other side for system production resources out of global stockpile are used for local production. &lt;br /&gt;
&lt;br /&gt;
*To avoid that one system get&amp;#039;s an advantage or an disadvantage when global stockpile is low, system&amp;#039;s sequence is shuffled (Algorithms.RandomShuffleInPlace(colonies).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Later another resource will follow: [[Personnel]] &amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Resources/personnel.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other resources are [[Food]] &amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Resources/food.png&amp;lt;/img&amp;gt; and [[Energy]] &amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Resources/energy.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Dilithium  =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Resources/dilithium.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Raw Materials =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Resources/rawmaterials.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Deuterium =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Resources/deuterium.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Personnel =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Resources/personnel.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Food =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Resources/food.png&amp;lt;/img&amp;gt; see [[Food]]&lt;br /&gt;
&lt;br /&gt;
= Energy =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Resources/energy.png&amp;lt;/img&amp;gt;&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=%C5%9A_0-0-StartScreen(Screenshots)</id>
		<title>Ś 0-0-StartScreen(Screenshots)</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=%C5%9A_0-0-StartScreen(Screenshots)"/>
				<updated>2014-01-05T16:34:47Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: Reg moved page Ś 0-0-StartScreen(Screenshots) to ~0-0-StartScreen(Screenshots) without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;indeed there are two Start Screens&lt;br /&gt;
&lt;br /&gt;
=== 2013-12-23  ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/_Screenshots/0-0-StartScreen/0-0-StartScreen.jpg&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
and &lt;br /&gt;
&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/_Screenshots/0-0-StartScreen/0-0a-Background.jpg&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Screenshots]]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=%C5%9A_0-6-MultiPlayerStart(Screenshots)</id>
		<title>Ś 0-6-MultiPlayerStart(Screenshots)</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=%C5%9A_0-6-MultiPlayerStart(Screenshots)"/>
				<updated>2014-01-05T13:59:06Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: Reg moved page Ś 0-6-MultiPlayerStart(Screenshots) to ~0-6-MultiPlayerStart(Screenshots) without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Description: see [[Manual#Starting a Multi Player Game]]&lt;br /&gt;
&lt;br /&gt;
=== 2013-12-23  ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/_Screenshots/0-6-MultiPlayerStart/0-6-MultiPlayerStart_Descripted.jpg&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Screenshots]]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=Facebook</id>
		<title>Facebook</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=Facebook"/>
				<updated>2014-01-05T11:06:23Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Supremacy isn&amp;#039;t at Facebook but you may join [http://botf2.square7.ch/wiki/index.php?title=Facebook BotF2-Group].&lt;br /&gt;
&lt;br /&gt;
*one contact might be reg: wiki-supremacy@gmx-topmail.de&lt;br /&gt;
&lt;br /&gt;
== Google+ ==&lt;br /&gt;
&lt;br /&gt;
At the moment there is no Supremacy+ http://botf2.star-trek-games.com/viewtopic.php?p=74170#p74170&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=Survey</id>
		<title>Survey</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=Survey"/>
				<updated>2014-01-05T10:26:07Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Do you want to take part into survey&amp;#039;&amp;#039;&amp;#039;, please just make your votes at forum: &lt;br /&gt;
&lt;br /&gt;
(if you&amp;#039;re not registered there please mention http://botf2.star-trek-games.com/viewtopic.php?f=5&amp;amp;t=4982)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[http://botf2.star-trek-games.com/viewtopic.php?f=12&amp;amp;t=4985 When did you start playing Supremacy and how often do you play ?] search entry (t=4985) - started 05.01.2014&lt;br /&gt;
*[http://botf2.star-trek-games.com/viewtopic.php?f=12&amp;amp;t=4984 Which race to play] search entry (t=4984) - started 05.01.2014&lt;br /&gt;
*[http://botf2.star-trek-games.com/viewtopic.php?f=12&amp;amp;t=2604 Netbook Poll (1024x768)] (search entry t=2604) - started 22.02.2009&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Old Thread: Survey http://botf2.star-trek-games.com/viewtopic.php?f=5&amp;amp;t=4225 (search entry t=4225)&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=MOD</id>
		<title>MOD</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=MOD"/>
				<updated>2014-01-03T21:26:19Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: added image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At the forum there&amp;#039;s a Modding section here http://botf2.star-trek-games.com/viewforum.php?f=20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;How To: Make A Minor Race Playable As An Empire&amp;#039;&amp;#039;&amp;#039; http://botf2.star-trek-games.com/viewtopic.php?f=20&amp;amp;t=3702 (search entry t=3702) &lt;br /&gt;
(might be out of date and some facts might be changed meanwhile, but shows it &amp;#039;&amp;#039;&amp;#039;was&amp;#039;&amp;#039;&amp;#039; generally possible. Whether a sixth major race is compatible with network code, especially to [[MP|Multi Player]] is unknown by me, but somehow Matress made it playable)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/MOD_sixth_major_by_matress.png&amp;lt;/img&amp;gt;&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=%C5%9A_9-1-SystemAssaultMenu(Screenshots)</id>
		<title>Ś 9-1-SystemAssaultMenu(Screenshots)</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=%C5%9A_9-1-SystemAssaultMenu(Screenshots)"/>
				<updated>2014-01-01T15:54:18Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: Reg moved page Ś 9-1-SystemAssaultMenu(Screenshots) to ~9-1-SystemAssaultMenu(Screenshots) without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&amp;gt;&amp;gt; [[System Assault]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= 2013-12-25 =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/_Screenshots/9-1-SystemAssaultMenu/9-1-SystemAssaultMenu_2013-12-25.jpg&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Screenshots]]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=%C5%9A_5-1-Intel-Colonies(Screenshots)</id>
		<title>Ś 5-1-Intel-Colonies(Screenshots)</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=%C5%9A_5-1-Intel-Colonies(Screenshots)"/>
				<updated>2014-01-01T10:52:39Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: Reg moved page Ś 5-1-Intel-Colonies(Screenshots) to ~5-1-Intel-Colonies(Screenshots) without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&amp;gt;&amp;gt; [[Intel Panel]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2013-12-25 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img size=1008&amp;gt;http://supremacy.square7.ch/wiki-files/images/_Screenshots/5-1-Intel-Colonies/5-1-Intel-Colonies-2013-12-23.jpg&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Screenshots]]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=Industry</id>
		<title>Industry</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=Industry"/>
				<updated>2014-01-01T10:24:32Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: Created page with &amp;quot;Industry is one of the main resources in Supremacy (or maybe the most important)  *Each industry facility produces industry (output) if it is manned. *In addition also populat...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Industry is one of the main resources in Supremacy (or maybe the most important)&lt;br /&gt;
&lt;br /&gt;
*Each industry facility produces industry (output) if it is manned.&lt;br /&gt;
*In addition also population produces industry: one per unit (not verified)&lt;br /&gt;
&lt;br /&gt;
== Calculation of build turns ==&lt;br /&gt;
&lt;br /&gt;
?&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=Food</id>
		<title>Food</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=Food"/>
				<updated>2014-01-01T09:52:54Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The population grows relatively fast in this game. &amp;#039;&amp;#039;&amp;#039;Systems need food to grow and should always have spare capacity just in case.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
        &lt;br /&gt;
Food is stockpiled but stockpiles won’t last long when the people are hungry.&lt;br /&gt;
&lt;br /&gt;
It is better to build a manned food facility (automated farm under production option in the system management panel) rather than a special building in case the energy is needed to power another building. This prevents starvation and loss of morale.&lt;br /&gt;
&lt;br /&gt;
Facilities also produce more food per building than special structures generally do, and they are frequently upgradeable.&lt;br /&gt;
&lt;br /&gt;
== Starvation ==&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=System_Assault</id>
		<title>System Assault</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=System_Assault"/>
				<updated>2013-12-29T19:33:03Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basic info &amp;gt;&amp;gt; see [[Manual#System Assault]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for more see [http://botf2.square7.ch/wiki/index.php?title=System_Assault BotF2-Wiki]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:GUI]] [[category:Ships]]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=System</id>
		<title>System</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=System"/>
				<updated>2013-12-29T19:11:29Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: Stars and Nebulae etc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A system (or also colony called) is the summary with a sector.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/System.jpg&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Colonies ==&lt;br /&gt;
&lt;br /&gt;
At F5, option Colonies there&amp;#039;s an overview about your colonies (and your homesystem).&lt;br /&gt;
&lt;br /&gt;
=== Symbols ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! bgcolor=&amp;quot;#dadada&amp;quot; style=&amp;quot;border:4px solid #999999;padding:0.2em;padding-top:0.2em;&amp;quot; |&lt;br /&gt;
! bgcolor=&amp;quot;#dadada&amp;quot; style=&amp;quot;border:4px solid #999999;padding:0.2em;padding-top:0.2em;&amp;quot; |Content&lt;br /&gt;
! bgcolor=&amp;quot;#dadada&amp;quot; style=&amp;quot;border:4px solid #999999;padding:0.2em;padding-top:0.2em;&amp;quot; |Example &lt;br /&gt;
! bgcolor=&amp;quot;#dadada&amp;quot; style=&amp;quot;border:4px solid #999999;padding:0.2em;padding-top:0.2em;&amp;quot; |Description&lt;br /&gt;
! bgcolor=&amp;quot;#dadada&amp;quot; style=&amp;quot;border:4px solid #999999;padding:0.2em;padding-top:0.2em;&amp;quot; |Custom1&lt;br /&gt;
&lt;br /&gt;
|-	&lt;br /&gt;
	&lt;br /&gt;
|style=text-align:left bgcolor=&amp;quot;black&amp;quot;|&lt;br /&gt;
|style=text-align:center|[[System]]&amp;lt;br&amp;gt;[[Race]]&lt;br /&gt;
|style=text-align:center|Sol&amp;lt;br&amp;gt;Humans&lt;br /&gt;
|style=text-align:center|&lt;br /&gt;
|style=text-align:left|&lt;br /&gt;
&lt;br /&gt;
|-	&lt;br /&gt;
|style=text-align:left bgcolor=&amp;quot;black&amp;quot;|&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/ScreenIcons/population.png&amp;lt;/img&amp;gt;&lt;br /&gt;
|style=text-align:center|[[Population]]&lt;br /&gt;
|style=text-align:center|93 / 120 (5,3%)&lt;br /&gt;
|style=text-align:left|current/maximum (growth rate)&lt;br /&gt;
|style=text-align:center|&lt;br /&gt;
&lt;br /&gt;
|-	&lt;br /&gt;
|style=text-align:left bgcolor=&amp;quot;black&amp;quot;|&amp;lt;img size=24&amp;gt;http://supremacy.square7.ch/wiki-files/images/ScreenIcons/morale.png&amp;lt;/img&amp;gt;&lt;br /&gt;
|style=text-align:center|[[Morale]]&lt;br /&gt;
|style=text-align:center|&amp;quot;Content&amp;quot;&lt;br /&gt;
|style=text-align:left|see [[Morale]]&lt;br /&gt;
|style=text-align:center|&lt;br /&gt;
&lt;br /&gt;
|-	&lt;br /&gt;
|style=text-align:left bgcolor=&amp;quot;black&amp;quot;|&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Resources/food.png&amp;lt;/img&amp;gt;&lt;br /&gt;
|style=text-align:center|[[Food]]&lt;br /&gt;
|style=text-align:center|181&lt;br /&gt;
|style=text-align:left|food amount&lt;br /&gt;
|style=text-align:center|&lt;br /&gt;
&lt;br /&gt;
|-	&lt;br /&gt;
|style=text-align:left bgcolor=&amp;quot;black&amp;quot;|&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Resources/deuterium.png&amp;lt;/img&amp;gt;&lt;br /&gt;
|style=text-align:center|[[Deuterium]]&lt;br /&gt;
|style=text-align:center|12&lt;br /&gt;
|style=text-align:left|Deuterium amount&lt;br /&gt;
|style=text-align:center|&lt;br /&gt;
&lt;br /&gt;
|-	&lt;br /&gt;
|style=text-align:left bgcolor=&amp;quot;black&amp;quot;|&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Resources/dilithium.png&amp;lt;/img&amp;gt;&lt;br /&gt;
|style=text-align:center|[[Dilithium]]&lt;br /&gt;
|style=text-align:center|0&lt;br /&gt;
|style=text-align:left|Dilithium amount&lt;br /&gt;
|style=text-align:center|&lt;br /&gt;
&lt;br /&gt;
|-	&lt;br /&gt;
|style=text-align:left bgcolor=&amp;quot;black&amp;quot;|&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Resources/rawmaterials.png&amp;lt;/img&amp;gt;&lt;br /&gt;
|style=text-align:center|[[Raw Materials]]&lt;br /&gt;
|style=text-align:center|40&lt;br /&gt;
|style=text-align:left|Raw Materials amount&lt;br /&gt;
|style=text-align:center|&lt;br /&gt;
&lt;br /&gt;
|-	&lt;br /&gt;
|style=text-align:left bgcolor=&amp;quot;black&amp;quot;|&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/ScreenIcons/industry.png&amp;lt;/img&amp;gt;&lt;br /&gt;
|style=text-align:center|[[Industry]]&lt;br /&gt;
|style=text-align:center|335&lt;br /&gt;
|style=text-align:left|Industry yield&lt;br /&gt;
|style=text-align:center|&lt;br /&gt;
&lt;br /&gt;
|-	&lt;br /&gt;
|style=text-align:left bgcolor=&amp;quot;black&amp;quot;|&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/ScreenIcons/ship.png&amp;lt;/img&amp;gt;&lt;br /&gt;
|style=text-align:center|[[Shipyard]]&lt;br /&gt;
|style=text-align:center|1500x3&lt;br /&gt;
|style=text-align:left|Shipyards: Industry yield + amount of shipyards&lt;br /&gt;
|style=text-align:center|&lt;br /&gt;
&lt;br /&gt;
|-	&lt;br /&gt;
|style=text-align:left bgcolor=&amp;quot;black&amp;quot;|&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Resources/energy.png&amp;lt;/img&amp;gt;&lt;br /&gt;
|style=text-align:center|[[Energy]]&lt;br /&gt;
|style=text-align:center|20&lt;br /&gt;
|style=text-align:left|Energy &lt;br /&gt;
|style=text-align:center|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-	&lt;br /&gt;
|style=text-align:left bgcolor=&amp;quot;black&amp;quot;|&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/ScreenIcons/research.png&amp;lt;/img&amp;gt;&lt;br /&gt;
|style=text-align:center|[[Research]]&lt;br /&gt;
|style=text-align:center|55&lt;br /&gt;
|style=text-align:left|Research yield&lt;br /&gt;
|style=text-align:center|&lt;br /&gt;
&lt;br /&gt;
|-	&lt;br /&gt;
|style=text-align:left bgcolor=&amp;quot;black&amp;quot;|&lt;br /&gt;
|style=text-align:center|----&lt;br /&gt;
|style=text-align:center|----&lt;br /&gt;
|style=text-align:left|&amp;#039;&amp;#039;&amp;#039;other symbols following, not used in Colonies overview&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|style=text-align:center|----&lt;br /&gt;
&lt;br /&gt;
|-	&lt;br /&gt;
|style=text-align:left bgcolor=&amp;quot;black&amp;quot;|&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/ScreenIcons/combat_strength.png&amp;lt;/img&amp;gt;&lt;br /&gt;
|style=text-align:center|Combat strength&lt;br /&gt;
|style=text-align:center|&lt;br /&gt;
|style=text-align:left|Combat strength&lt;br /&gt;
|style=text-align:center|&lt;br /&gt;
&lt;br /&gt;
|-	&lt;br /&gt;
|style=text-align:left bgcolor=&amp;quot;black&amp;quot;|&amp;lt;img size=24&amp;gt;http://supremacy.square7.ch/wiki-files/images/ScreenIcons/shield.png&amp;lt;/img&amp;gt;&lt;br /&gt;
|style=text-align:center|[[Shield]]&lt;br /&gt;
|style=text-align:center|&lt;br /&gt;
|style=text-align:left|Shield&lt;br /&gt;
|style=text-align:center|&lt;br /&gt;
&lt;br /&gt;
|-	&lt;br /&gt;
|style=text-align:left bgcolor=&amp;quot;black&amp;quot;|&amp;lt;img size=24&amp;gt;http://supremacy.square7.ch/wiki-files/images/ScreenIcons/trade_route.png&amp;lt;/img&amp;gt;&lt;br /&gt;
|style=text-align:center|Trade route&lt;br /&gt;
|style=text-align:center|&lt;br /&gt;
|style=text-align:left|Trade route&lt;br /&gt;
|style=text-align:center|&lt;br /&gt;
&lt;br /&gt;
|-	&lt;br /&gt;
|style=text-align:left bgcolor=&amp;quot;black&amp;quot;|&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/ScreenIcons/energy.png&amp;lt;/img&amp;gt;&lt;br /&gt;
|style=text-align:center|[[Energy]]&lt;br /&gt;
|style=text-align:center|&lt;br /&gt;
|style=text-align:left|another energy symbol&lt;br /&gt;
|style=text-align:center|&lt;br /&gt;
&lt;br /&gt;
|-	&lt;br /&gt;
|style=text-align:left bgcolor=&amp;quot;black&amp;quot;|&lt;br /&gt;
|style=text-align:center|[[Credits]]&lt;br /&gt;
|style=text-align:center|10334&lt;br /&gt;
|style=text-align:left  |Credits doesn&amp;#039;t have a symbol&lt;br /&gt;
|style=text-align:center|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Screenshot Colonies ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/_Screenshots/5-1-Intel-Colonies/5-1-Intel-Colonies-2013-12-23.jpg&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stars ==&lt;br /&gt;
&lt;br /&gt;
Images of stars are in \Resources\Images\Stars\Map. According to http://oneminuteastronomer.com/708/star-colors-explained/ there are &lt;br /&gt;
*blue&lt;br /&gt;
*white&lt;br /&gt;
*yellow&lt;br /&gt;
*orange&lt;br /&gt;
*red&lt;br /&gt;
---&lt;br /&gt;
*green is/was ingame, but is not color of a real star.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Compare with [http://memory-beta.wikia.com/wiki/Stellar_classification#By_color Memory-Beta]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sectors can also contain (Names + Descriptions hardcoded in SupremacyUI/StarSystemPanel.cs)&lt;br /&gt;
*Black Hole&lt;br /&gt;
**The gravity well caused by the Black Hole makes sensor readings of this sector unreliable. Starships in this sector may be destroyed if they drift too close to the event horizon.&lt;br /&gt;
*Nebula&lt;br /&gt;
**&lt;br /&gt;
*Neutron Star&lt;br /&gt;
**Radiative emissions from the Neutron Star make sensor readings unreliable. Ships which enter the sector may be damaged or destroyed by the Neutron Star&amp;#039;s magnetic field.&lt;br /&gt;
*Quasar&lt;br /&gt;
**(none yet #058)&lt;br /&gt;
*Radio Pulsar&lt;br /&gt;
**Radiative emissions from the Radio Pulsar disrupt sensors in this sector and adjacent sectors. As the Radio Pulsar rotates, its effects move clockwise through the eight adjacent sectors.&lt;br /&gt;
*X-Ray Pulsar&lt;br /&gt;
**Radiative emissions from the X-Ray Pulsar disrupt sensors in this sector. Radiative pulses also obscure sensor readings in a ring of sectors which expands and contracts around the pulsar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Galaxy]] [[category:GUI]]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=System_Structures</id>
		<title>System Structures</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=System_Structures"/>
				<updated>2013-12-29T19:04:36Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: Maximum number of structures in one system is 255 (out of Supremacy.Universe.Colony.cs)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;is part of [[System Panel]]&lt;br /&gt;
&lt;br /&gt;
*&amp;gt;&amp;gt; see [[Manual#Structure Option|Manual section]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PS: Maximum number of structures in one system is 255 (out of Supremacy.Universe.Colony.cs)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/_Screenshots/2-2-System-Structures/2-2-System-Structures2013-12-23.jpg&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:GUI]]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=System_Production</id>
		<title>System Production</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=System_Production"/>
				<updated>2013-12-29T18:41:15Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: Created page with &amp;quot;is part of System Panel  *&amp;gt;&amp;gt; see Manual section    &amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/manual/SystemProductionDescripted.png&amp;lt;/i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;is part of [[System Panel]]&lt;br /&gt;
&lt;br /&gt;
*&amp;gt;&amp;gt; see [[Manual#Production_Option|Manual section]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/manual/SystemProductionDescripted.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:GUI]]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=%C5%9A_5-2-Intel-Agents(Screenshots)</id>
		<title>Ś 5-2-Intel-Agents(Screenshots)</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=%C5%9A_5-2-Intel-Agents(Screenshots)"/>
				<updated>2013-12-29T18:21:15Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: Reg moved page Ś 5-2-Intel-Agents(Screenshots) to ~5-2-Intel-Agents(Screenshots) without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&amp;gt;&amp;gt; [[Intel Panel]]&lt;br /&gt;
&lt;br /&gt;
*&amp;gt;&amp;gt; [[Agents]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2013-12-25 ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/_Screenshots/5-2-Intel-Agents/5-2-Intel-Agents-2013-12-25.jpg&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== old ==&lt;br /&gt;
&lt;br /&gt;
=== assets_agents.jpg ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img size=1008&amp;gt;http://supremacy.square7.ch/wiki-files/images/_Screenshots/5-2-Intel-Agents/assets_agents.jpg&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Intel.jpg ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img size=1008&amp;gt;http://supremacy.square7.ch/wiki-files/images/manual/Intel.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Screenshots]]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=Intel_Panel</id>
		<title>Intel Panel</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=Intel_Panel"/>
				<updated>2013-12-29T18:06:08Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;you&amp;#039;ll reach the Intel Panel with F5-Hotkey or via [[Popup Menu]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are following options:&lt;br /&gt;
&lt;br /&gt;
*1 [[Colonies]]&lt;br /&gt;
*2 [[Agents]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Screenshots =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/_Screenshots/5-1-Intel-Colonies/5-1-Intel-Colonies-2013-12-23.jpg&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:GUI]]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=%C5%9A_4-1-Science-Encyclopedia(Screenshots)</id>
		<title>Ś 4-1-Science-Encyclopedia(Screenshots)</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=%C5%9A_4-1-Science-Encyclopedia(Screenshots)"/>
				<updated>2013-12-29T17:49:00Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: Reg moved page Ś 4-2-Science-Encyclopedia(Screenshots) to ~4-2-Science-Encyclopedia(Screenshots) without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;gt;&amp;gt; [[Science Panel]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/_Screenshots/4-2-Science-Encyclopedia/4-2c-Science-Encyclopedia-Races-Humans-2013-12-23.jpg&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Screenshots]]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=Science_Panel</id>
		<title>Science Panel</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=Science_Panel"/>
				<updated>2013-12-29T17:29:23Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: /* Encyclopedia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;you&amp;#039;ll reach the System Panel with F4-Hotkey or via Pop-up Panel Access Menu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are following options:&lt;br /&gt;
&lt;br /&gt;
*1 [[#Research Matrix]]&lt;br /&gt;
*2 [[#Encyclopedia]]&lt;br /&gt;
&lt;br /&gt;
= Research Matrix =&lt;br /&gt;
&lt;br /&gt;
*&amp;gt;&amp;gt;[[Manual#Research Matrix option|Manual section]]&lt;br /&gt;
&lt;br /&gt;
= Encyclopedia =&lt;br /&gt;
&lt;br /&gt;
*see also &amp;gt;&amp;gt;[[Manual#Encyclopedia option|Manual section]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are 6 categories:&lt;br /&gt;
*a Batteries ([[Orbital Batteries]])&lt;br /&gt;
*b Buildings&lt;br /&gt;
*c [[Race]]s&lt;br /&gt;
*d [[Ships]]&lt;br /&gt;
*e [[Shipyard]]s&lt;br /&gt;
*f [[Station]]s&lt;br /&gt;
&lt;br /&gt;
= Screenshots =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/_Screenshots/4-2-Science-Encyclopedia/4-2c-Science-Encyclopedia-Races-Humans-2013-12-23.jpg&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/_Screenshots/4-1-Science-Research-Matrix/4-1-Science-Research-Matrix-2013-12-23.jpg&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:GUI]]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=%C5%9A_4-1-Science-Research-Matrix(Screenshots)</id>
		<title>Ś 4-1-Science-Research-Matrix(Screenshots)</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=%C5%9A_4-1-Science-Research-Matrix(Screenshots)"/>
				<updated>2013-12-29T17:24:42Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: Reg moved page Ś 4-1-Science-Research-Matrix(Screenshots) to ~4-1-Science-Research-Matrix(Screenshots) without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;gt;&amp;gt; [[Science Panel]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= old =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/_Screenshots/4-1-Science-Research-Matrix/4-1-Science-Research-Matrix-2013-12-23.jpg&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Screenshots]]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=System_Panel</id>
		<title>System Panel</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=System_Panel"/>
				<updated>2013-12-29T17:11:32Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: /* Structures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;you&amp;#039;ll reach the System Panel with F2-Hotkey or via Pop-up Panel Access Menu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are following options:&lt;br /&gt;
&lt;br /&gt;
*1 [[Production]]&lt;br /&gt;
*2 [[Structure]]s&lt;br /&gt;
*3 [[Build List]]&lt;br /&gt;
*4 [[ShipBuilding]]&lt;br /&gt;
&lt;br /&gt;
== Structures ==&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/_Screenshots/2-1-System-Production/2-1-System-Production-Described.jpg&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:GUI]]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=%C5%9A_2-2-System-Structures(Screenshots)</id>
		<title>Ś 2-2-System-Structures(Screenshots)</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=%C5%9A_2-2-System-Structures(Screenshots)"/>
				<updated>2013-12-29T17:06:23Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: Reg moved page Ś 2-2-System-Structures(Screenshots) to ~2-2-System-Structures(Screenshots) without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;gt;&amp;gt; [[System Panel]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= old =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/_Screenshots/2-2-System-Structures/2-2-System-Structures2013-12-23.jpg&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Screenshots]]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=%C5%9A_3-4-Embassy-Outbox(Screenshots)</id>
		<title>Ś 3-4-Embassy-Outbox(Screenshots)</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=%C5%9A_3-4-Embassy-Outbox(Screenshots)"/>
				<updated>2013-12-29T16:56:33Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: Reg moved page Ś 3-4-Embassy-Outbox(Screenshots) to ~3-4-Embassy-Outbox(Screenshots) without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;gt;&amp;gt;[[Embassy Panel]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= old =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/_Screenshots/3-4-Embassy-Outbox/3-4-Embassy-Outbox_old.jpg&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Screenshots]]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=%C5%9A_3-2-Embassy-Agreements(Screenshots)</id>
		<title>Ś 3-2-Embassy-Agreements(Screenshots)</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=%C5%9A_3-2-Embassy-Agreements(Screenshots)"/>
				<updated>2013-12-29T16:51:45Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: Reg moved page Ś 3-2-Embassy-Agreements(Screenshots) to ~3-2-Embassy-Agreements(Screenshots) without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;gt;&amp;gt;[[Embassy Panel]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= old =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/_Screenshots/3-2-Embassy-Agreements/ImageMissing.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Screenshots]]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=%C5%9A_3-1-Embassy-Overview(Screenshots)</id>
		<title>Ś 3-1-Embassy-Overview(Screenshots)</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=%C5%9A_3-1-Embassy-Overview(Screenshots)"/>
				<updated>2013-12-29T16:44:49Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: Reg moved page Ś 3-1-Embassy-Overview(Screenshots) to ~3-1-Embassy-Overview(Screenshots) without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;gt;&amp;gt;[[Embassy Panel]]&lt;br /&gt;
&lt;br /&gt;
= old =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/_Screenshots/3-1-Embassy-Overview/3-1-Embassy-Overview.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Screenshots]]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=%C5%9A_3-3-Embassy-Inbox(Screenshots)</id>
		<title>Ś 3-3-Embassy-Inbox(Screenshots)</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=%C5%9A_3-3-Embassy-Inbox(Screenshots)"/>
				<updated>2013-12-29T16:38:15Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: Reg moved page Ś 3-3-Embassy-Inbox(Screenshots) to ~3-3-Embassy-Inbox(Screenshots) without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= old =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/_Screenshots/3-3-Embassy-Inbox/016oa_old-3-3-Embassy-Inbox.jpg&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Screenshots]]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=%C5%9A_2-4-System-Shipbuilding(Screenshots)</id>
		<title>Ś 2-4-System-Shipbuilding(Screenshots)</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=%C5%9A_2-4-System-Shipbuilding(Screenshots)"/>
				<updated>2013-12-29T16:31:45Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: Reg moved page Ś 2-4-System-Shipbuilding(Screenshots) to ~2-4-System-Shipbuilding(Screenshots) without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= 2013-12-23 =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/_Screenshots/2-4-System-Shipbuilding/2-4-Shipbuilding2013-12-23.jpg&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= old =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/_Screenshots/2-4-System-Shipbuilding/013zc_old-2-4-Shipbuilding.jpg&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Screenshots]]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=ShipBuilding</id>
		<title>ShipBuilding</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=ShipBuilding"/>
				<updated>2013-12-29T16:28:04Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: /* Screenshots */ changed S to &amp;quot;~&amp;quot; so these sites can be part of a backup (with &amp;quot;S&amp;quot; it didn&amp;#039;t worked)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Shipbuilding.jpg&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= [[~2-4-System-Shipbuilding(Screenshots)|Screenshots]] =&lt;br /&gt;
&lt;br /&gt;
*&amp;gt;&amp;gt;[[~2-4-System-Shipbuilding(Screenshots)|Screenshots]]&lt;br /&gt;
&lt;br /&gt;
[[category:GUI]] [[category:Ships]]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=HomeSystems.xml</id>
		<title>HomeSystems.xml</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=HomeSystems.xml"/>
				<updated>2013-12-29T15:00:36Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Folder: \Data&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://supremacy.square7.ch/wiki-files/Data/HomeSystems.xlsx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
some data see &amp;gt;&amp;gt;[[Start Game Panel#Starting Tech Level]]&lt;br /&gt;
&lt;br /&gt;
[[Category:XML-files]]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=Ships_(old_lists)</id>
		<title>Ships (old lists)</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=Ships_(old_lists)"/>
				<updated>2013-12-29T10:00:04Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: moved from ships&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;from http://www.botf2.star-trek-games.com/viewtopic.php?p=27152#p27152&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FEDERATION&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*COLONY SHIP I---------Conestoga Class TECH 0&lt;br /&gt;
*COLONY SHIP II--------[http://memory-beta.wikia.com/wiki/Edward_class Edwards Class] TECH 4 U/G&lt;br /&gt;
*COLONY SHIP III-------Quebec Class TECH 8 U/G&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*TRANSPORT I-----------Phobos Class TECH 0&lt;br /&gt;
*TRANSPORT II----------London Class TECH 4 U/G&lt;br /&gt;
*TRANSPORT III---------Yorkshire Class TECH 9 U/G&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*HOSPITAL SHIP I--------Chapman Class TECH 3&lt;br /&gt;
*HOSPITAL SHIP II-------Olympic Class TECH 9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*SURVEYOR I--------------Enterprise Class TECH 0&lt;br /&gt;
*SURVEYOR II-------------Oberth Class TECH 3&lt;br /&gt;
*SURVEYOR III------------Nova Class TECH 9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*SCOUT I-------------------Hermes Class TECH 1&lt;br /&gt;
*SCOUT II------------------Soyuz Class TECH 5&lt;br /&gt;
*HEAVY SCOUT-------------Sabre Class TECH 9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*FRIGATE I------------------Daedalus Class TECH 1&lt;br /&gt;
*FRIGATE II-----------------Miranda Class TECH 4&lt;br /&gt;
*FRIGATE III----------------New Orleans TECH 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*HEAVY DESTROYER I-------Constellation Class TECH 4&lt;br /&gt;
*HEAVY DESTROYER II------Steamrunner Class TECH 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*ESCORT---------------------Defiant Class TECH 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*CRUISER I------------------Icarus Class TECH 0&lt;br /&gt;
*CRUISER II-----------------Constitution Class 1 TECH 2&lt;br /&gt;
*CRUISER III----------------Constitution Class 2 U/G TECH 4&lt;br /&gt;
*CRUISER IV-----------------Niagara Class TECH 6&lt;br /&gt;
*CRUISER V------------------Intrepid Class TECH 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*HEAVY CRUISER I-----------Excelsior Class TECH 5&lt;br /&gt;
*HEAVY CRUISER II----------Nebula Class TECH 8&lt;br /&gt;
*HEAVY CRUISER III---------Akira Class TECH 11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*TACTICAL CRUISER---------Prometheus Class TECH 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*EXPLORER I-----------------Ambassador Class TECH 6&lt;br /&gt;
*EXPLORER II----------------Galaxy Class TECH 8&lt;br /&gt;
*EXPLORER III---------------Sovereign Class TECH 11&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=Table</id>
		<title>Table</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=Table"/>
				<updated>2013-12-28T21:04:32Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: /* ShipTables.txt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tables containing data in text. They are stored in \Resources\Tables.&lt;br /&gt;
&lt;br /&gt;
== GameOptionTables.txt ==&lt;br /&gt;
&lt;br /&gt;
*&amp;gt;&amp;gt; [[Start Game Panel‎#Starting Tech Level|Starting Tech Level]]&lt;br /&gt;
&lt;br /&gt;
== ShipTables.txt ==&lt;br /&gt;
&lt;br /&gt;
*&amp;gt;&amp;gt; [[Ships#Experience Rank]], Damage Control Modifiers, Accuracy Modifier&lt;br /&gt;
&lt;br /&gt;
http://supremacy.square7.ch/wiki-files/Tables/ShipTables.txt.xls&lt;br /&gt;
&lt;br /&gt;
== UniverseTables.txt ==&lt;br /&gt;
&lt;br /&gt;
http://supremacy.square7.ch/wiki-files/Tables/UniverseTables.txt.xls&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;gt;&amp;gt; [[Planet#Growth Rate|Planet Growth Rate]]&lt;br /&gt;
*&amp;gt;&amp;gt; [[Planet#PlanetMaxPop|PlanetMaxPop]]&lt;br /&gt;
*&amp;gt;&amp;gt; [[Start Game Panel#Galaxy Size|Galaxy Size]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*BaseResourceProduction		&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;  &lt;br /&gt;
! bgcolor=&amp;quot;#dadada&amp;quot; style=&amp;quot;border:4px solid #999999;padding:0.2em;padding-top:0.2em;&amp;quot; |Resource&lt;br /&gt;
! bgcolor=&amp;quot;#dadada&amp;quot; style=&amp;quot;border:4px solid #999999;padding:0.2em;padding-top:0.2em;&amp;quot; |BaseValue&lt;br /&gt;
! bgcolor=&amp;quot;#dadada&amp;quot; style=&amp;quot;border:4px solid #999999;padding:0.2em;padding-top:0.2em;&amp;quot; |Random	&lt;br /&gt;
! bgcolor=&amp;quot;#dadada&amp;quot; style=&amp;quot;border:4px solid #999999;padding:0.2em;padding-top:0.2em;&amp;quot; |MinRandom&lt;br /&gt;
! bgcolor=&amp;quot;#dadada&amp;quot; style=&amp;quot;border:4px solid #999999;padding:0.2em;padding-top:0.2em;&amp;quot; |MaxRandom	&lt;br /&gt;
&lt;br /&gt;
|-	&lt;br /&gt;
|style=text-align:left|&amp;#039;&amp;#039;&amp;#039;RawMaterials	&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|style=text-align:center|35 &lt;br /&gt;
|style=text-align:center|add&lt;br /&gt;
|style=text-align:center|0&lt;br /&gt;
|style=text-align:center|15&lt;br /&gt;
&lt;br /&gt;
|-	&lt;br /&gt;
|style=text-align:left|&amp;#039;&amp;#039;&amp;#039;Deuterium	&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|style=text-align:center|2&lt;br /&gt;
|style=text-align:center|no&lt;br /&gt;
|style=text-align:center|0&lt;br /&gt;
|style=text-align:center|0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=Option</id>
		<title>Option</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=Option"/>
				<updated>2013-12-28T20:00:50Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: new: Options Panel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From [[Menue]] it&amp;#039;s possible to come to Options Panel&lt;br /&gt;
&lt;br /&gt;
== Graphics Options ==&lt;br /&gt;
&lt;br /&gt;
These options can be changed before Starting Game or while the game is running:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/OptionsPanelGraphics.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Music &amp;amp; Audio ==&lt;br /&gt;
&lt;br /&gt;
At the moment only volume can be set here (or set it with PC speaker volume). &lt;br /&gt;
&lt;br /&gt;
For music itself see [[Music|here]]&lt;br /&gt;
&lt;br /&gt;
== Updater Options ==&lt;br /&gt;
&lt;br /&gt;
This function isn&amp;#039;t available at the moment and so it isn&amp;#039;t shown at all. In previous [[version]]s it might be shown.&lt;br /&gt;
&lt;br /&gt;
[[category:GUI]] [[category:How to play]]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=Xml</id>
		<title>Xml</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=Xml"/>
				<updated>2013-12-28T19:33:38Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;XML-files ([http://en.wikipedia.org/wiki/XML Wikipedia]) are used a lot in Supremacy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for more see for more see [http://botf2.square7.ch/wiki/index.php?title=XML BotF2-Wiki]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=%C5%9A_8---Combat(Screenshots)</id>
		<title>Ś 8---Combat(Screenshots)</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=%C5%9A_8---Combat(Screenshots)"/>
				<updated>2013-12-26T18:20:39Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: Reg moved page Ś 8---Combat(Screenshots) to ~8---Combat(Screenshots) without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= 2013-12-25 =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/_Screenshots/8-0-Combat/StarTrek_Supremacy_2013-12-25.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Screenshots]]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=FAQ</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=FAQ"/>
				<updated>2013-12-26T18:11:56Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: new&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At the moment if you don&amp;#039;t find here an answer please post your question at [[Forum]]. For posting there see [http://botf2.star-trek-games.com/viewtopic.php?f=1&amp;amp;t=4737 Request to join the &amp;quot;Forum Poster&amp;quot; group due to Spam!!!] or maybe contact wiki-supremacy@gmx-topmail.de.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is mstrobel&amp;#039;s post: http://botf2.star-trek-games.com/viewtopic.php?p=27702#p27702 (search entry t=1101)&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=Membership</id>
		<title>Membership</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=Membership"/>
				<updated>2013-12-26T17:20:34Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: A minor race can get part of an empire. This is called Membership.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[minor]] race can get part of an [[empire]]. This is called Membership.&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=Forum</id>
		<title>Forum</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=Forum"/>
				<updated>2013-12-26T15:53:27Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: and this area &amp;quot;Supremacy&amp;quot; http://www.armadafleetcommand.com/onscreen/botf/viewforum.php?f=136&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;see [[IMPORTANT]]&lt;br /&gt;
&lt;br /&gt;
some new threads are:&lt;br /&gt;
*Supremacy new release http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?f=136&amp;amp;t=3068&lt;br /&gt;
*Star Trek Supremacy... http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?f=136&amp;amp;t=2727&lt;br /&gt;
*Programming Language For Supremacy http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?f=136&amp;amp;t=3222&lt;br /&gt;
*Supremacy Game New Years Day the 1st (01.01.2014) http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?f=136&amp;amp;t=3073&lt;br /&gt;
*Dead ? http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?f=136&amp;amp;t=3161&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* and this area &amp;quot;Supremacy&amp;quot; http://www.armadafleetcommand.com/onscreen/botf/viewforum.php?f=136&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
EDIT: unfortunately the old forum broke down -&amp;gt; for more info see [[IMPORTANT]]&lt;br /&gt;
&lt;br /&gt;
Supremacy forum is here: http://www.botf2.star-trek-games.com/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;To get an account there&amp;#039;&amp;#039;&amp;#039; &amp;lt;/span&amp;gt; (not only reading, but also posting) please see  here: http://botf2.star-trek-games.com/viewtopic.php?p=74114#p74114&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	</feed>Exception encountered, of type &quot;Error&quot;
