Major
Intro
A "Major", indeed a major race, is a playable race and represent an empire. There are Federation, Romulans, Klingons, Cardassians and Dominion.
see http://supremacy.square7.ch/wiki-files/Data/Races.xlsx
Quadrant
Mention, that Majors are from these quadrants [(http://en.memory-alpha.org/wiki/Quadrant) see also Memory-Alpha.org)]:
Gamma-Quadrant:
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Delta-Quadrant: |
Alpha-Quadrant:
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Beta-Quadrant:
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Table of Strength and Weakness
Following table is first try, uncomplete and not verified. Classifications:
- o neutral
- +/- good/bad
- ++/-- high/very bad
- +++/--- best/worst
(uncomplete, please suggest entries) | Humans | Romulans | Klingons | Cardassians | Dominion |
Strengths |
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Weakness |
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Food | |||||
Industry | |||||
Energy | |||||
Research | |||||
Credits | |||||
empty | |||||
Diplomacy | |||||
Diplomacy-Bonus | |||||
empty | |||||
Ships military power | |||||
running cost of ships | |||||
empty | |||||
System Assault | |||||
Dilithium | |||||
Deuterium | |||||
Duranium |
Disable a major
There is an modding method to disable a major (source: http://botf2.star-trek-games.com/viewtopic.php?p=73872#p73872).
(In MP-mode it should be working be de-activating yellow button left of empire's name without the need of the following method)
Edit Resources\Data\Civilizations.xml and change
<CivilizationType>Empire</CivilizationType>
to
<CivilizationType>MinorPower</CivilizationType>
or some of the other minor types (doesn't really matter, there's no difference).