Shipyard
From Supremacy Wiki
Intro
Shipyards are for ...
ship building queue
Q: There is no ship building queue, which increases micromanagement.
A: There will be a shipbuilding queue at some point, we need to figure out how to implement it. Since there will be multiple docks in shipyards, we need to come up with a way to take that into consideration. Most likely we'll have a single queue, and each dock will "drink" from it whenever it becomes idle.
Values
see also: Shipyards.xlsx
Race | Techs | Costs | Energy | BuildSlots | BuildSlotsEnergy | Output |
|
---|---|---|---|---|---|---|---|
Majors+Minors - SHIPYARD_I | 1 | 500 | 25 | 1 | 25 (DOM: 35) | 400 (DOM: 500) | |
Majors+Minors - SHIPYARD_II | 4 | 2000 | 50 | 2 | 35 (DOM: 45) | 800 (DOM: 1000) | |
Majors+Minors - SHIPYARD_III | 7 | 5000 | 75 | 3 | 50 (DOM: 70) | 1500 (DOM: 2000) | |
Majors+AXANAR,CORIDAN,TELLARITE - FLEETYARDS | 10 | 8000 | 100 | 4 | 75 (DOM+Tell: 100) | 2000 (DOM+Tell: 2500) |
Major Shipyards
Major Fleetyards
Federation | Romulans | Klingons | Cardassians | Dominion | ||||
fed_fleetyard.png | rom_fleetyard.png | kling_fleetyard.png | card_fleetyard.png | dom_fleetyard.png |
old images
Federation | Romulans | Klingons | Cardassians | Dominion |