Difference between revisions of "Command Ship"

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Latest revision as of 17:11, 8 December 2013

Image Class Empire Kind Tech Description Custom1 Custom2
Ambassador class 1 Fed COMMAND SHIP I

Explorer I
7

A new era in starship roles sees the introduction of the Explorer-type, a fully equipped multi-role vessel - Starfleet's biggest, best, and most powerful. Building on the wild success of the Excelsior class, the Ambassador has been designed from the keel up as her successor. Improved sensors, laboratories, and diplomatic accommodations provide Starfleet's new flagship class with the capability to truly represent our peaceful intentions to the rest of the galaxy. The Ambassador is, or course, more than capable of defending herself should the need arise, and in a fleet action the Ambassador provides vital leadership and can more effectively coordinate multiple starships.

Phaser Banks Photon Torpedoes
Galaxy class 1 Fed COMMAND SHIP II

Explorer II
9

The long-awaited replacement for the venerable Ambassador class has finally been launched with the introduction of the Galaxy class starship. Tremendously more capable than any vessel that has come before it, or indeed, is even on the drawing board, the Galaxy finally consolidates the many roles of the Explorer in a way hardly thought possible before. With massive capacity, state-of-the-art laboratories and scientific equipment, a starbase-grade medical facility, luxurious diplomatic quarters, powerful defensive systems, and even accommodation for crews' families, the Galaxy will be able to easily supplant the aging Ambassador and even older Excelsior classes, allowing the latter to finally undergo a much-needed augmentation. With such capabilities, the Galaxy class will likely be at the forefront of Starfleet - and indeed the Federation itself - for much of the latter half of the century.

Phaser Arrays Photon Torpedoes
Sovereign class 1 Fed COMMAND SHIP III

Explorer III
12

The pinnacle of modern starship design; the immense, supreme Sovereign class Explorer incorporates the latest advances in Federation technology into one overwhelming package. It is the best Starfleet has to offer in multi-role Cruisers. Equipped with the most powerful phaser arrays yet installed on a starship, state-of-the-art quantum torpedo arrays, almost impregnable shield and hull strength, and an updated version of the bio-neural gel pack computing systems first trialled in the Intrepid class, the Sovereign outperforms any single vessel known. As an Explorer, she of course has all the expected facilities, and her unmatched speed ensures that the Sovereign will certainly be available whenever and wherever she is needed. Finally, fleet coordination and support is maintained and carried over to the Sovereigns, ahead of older Galaxy class ships.

Phaser Arrays Quantum Torpedoes
D'Voronir class 2 Rom COMMAND SHIP I

Warbird I
5

This, the supreme Warbird, is perhaps the boldest and most courageous of visions to ever emerge from the minds of Romulan engineers. The idea was to construct a warship like no other; a Command ship prototype that will spearhead the fleet in the most challenging and demanding of campaigns. In its most fundamental essence the D'Voronir class Warbird is designed to be at the core of a large and multi-role task force. Just one volley from this awesome vessel and the durability of its powerful shields ensures that its leadership will not be lost in battle.

Disruptors Plasma Torpedoes
D'Deridex class 2 Rom COMMAND SHIP II

Warbird II
10

The elite D'Deridex class Warbird is the most powerful Romulan vessel ever built. It can outfight any single vessel it is likely to encounter. It can, of course, easily elude overwhelming forces if need be, and as such it is a valuable military extension of intelligence, for many opponents will never live to report its existence. As a Command ship the D'Deridex excels. It is the tactical headquarters of the task force, and with such a ship coordinating the attack entire enemy fleets can be wiped out quickly and efficiently.

Disruptors Plasma Torpedoes
Valdore class 2 Rom COMMAND SHIP III

Warhawk
12

This is the final word in warship theory, imagination, and design. The supreme Valdore class annihilates the opposition in virtually every possible, conceivable way. Its immense, mighty engines allow it to respond to enemy movements with great speed for its size and power consumption, while its unrivalled armaments and shielding are a marvel to behold. To deploy a Valdore the Star Empire sends the manifestation of ultimate power, for this vessel, by its nature, will command the most august and intimidating presence in each and every situation it encounters.

Disruptors Plasma Torpedoes
D5 class 3 Kling COMMAND SHIP I

Attack Cruiser I
5

D5 class

Disruptors Photon Torpedoes
Vor'Cha class 3 Kling COMMAND SHIP II

Attack Cruiser II
10

Vor'Cha class

Disruptors Photon Torpedoes
Negh'Var class 3 Kling COMMAND SHIP III

Assault Cruiser
12

Negh'Var class

Disruptors Photon Torpedoes
Monak class 4 Card COMMAND SHIP I

Dreadnought I
6

Size can often disturb your enemy as much as the actual power one has to wield. The Monak class is powerful indeed, the greatest mobile assault force that our science can muster. But added to that is the simple and brutal intimidation factor. The power requirements to sustain this beast are immense, and whereas any potential enemy is often crushed without a trace, the Monak must endure appalling manoeuvrability and limited warp speeds. But it hardly matters, just one of these lethal ships on the field of battle will ensure high morale amongst the troops, and eventual victory for Cardassia.

Heavy Phaser Banks Photon Torpedoes
Koronak class 4 Card COMMAND SHIP II

Dreadnought II
9

If there was any need to augment the already immense and terrifying symbol of Cardassian superiority, all critics are silenced with this behemoth. An offshoot of the Monak that came before it, the Koronak sets new standards in both daring and excellence; it is guaranteed to survive simply by its sheer firepower. If any fleet goes to battle with a Koronak as its spearhead, the troops know that the very best that Cardassia has to offer leads them.

Heavy Phaser Arrays Photon Torpedoes
Ranor class 4 Card COMMAND SHIP III

Dreadnought III
12

The Ranor class is the obscene pinnacle of brutalistic starship design, and it is so designed to strike terror into the very hearts of Cardassia's enemies. The Ranor's armour is almost indestructible, and coupled with its astonishing firepower, no foe can come up against it and escape unscathed, for this is the monster of monsters - the ultimate warship.

Heavy Phaser Arrays Quantum Torpedoes
Vanguard class 5 Dom COMMAND SHIP I

Battleship I
5

Vanguard class

Phased Polaron Beams Photon Torpedoes
Penumbra class 5 Dom COMMAND SHIP II

Battleship II
10

Penumbra class

Phased Polaron Beams Photon Torpedoes
Messiah class 5 Dom COMMAND SHIP III

Battleship III
12

Messiah class

Phased Polaron Beams Photon Torpedoes