Difference between revisions of "Shipyard"
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|style="border:5px solid DarkMagenta;padding:0.1em;padding-left:0.1em;" bgcolor="#000000"|<img size=200>http://supremacy.square7.ch/wiki-files/images/TechObjects/Shipyards/dom_fleetyard.png</img> | |style="border:5px solid DarkMagenta;padding:0.1em;padding-left:0.1em;" bgcolor="#000000"|<img size=200>http://supremacy.square7.ch/wiki-files/images/TechObjects/Shipyards/dom_fleetyard.png</img> | ||
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Revision as of 20:34, 7 December 2013
Intro
Shipyards are for ...
ship building queue
Q: There is no ship building queue, which increases micromanagement.
A: There will be a shipbuilding queue at some point, we need to figure out how to implement it. Since there will be multiple docks in shipyards, we need to come up with a way to take that into consideration. Most likely we'll have a single queue, and each dock will "drink" from it whenever it becomes idle.
Values
see also: Shipyards.xlsx
Race | Techs | Costs | Energy | BuildSlots | BuildSlotsEnergy | Output |
|
---|---|---|---|---|---|---|---|
Majors+Minors - SHIPYARD_I | 1 | 500 | 25 | 1 | 25 (DOM: 35) | 400 (DOM: 500) | |
Majors+Minors - SHIPYARD_II | 4 | 2000 | 50 | 2 | 35 (DOM: 45) | 800 (DOM: 1000) | |
Majors+Minors - SHIPYARD_III | 7 | 5000 | 75 | 3 | 50 (DOM: 70) | 1500 (DOM: 2000) | |
Majors+AXANAR,CORIDAN,TELLARITE - FLEETYARDS | 10 | 8000 | 100 | 4 | 75 (DOM+Tell: 100) | 2000 (DOM+Tell: 2500) |
Major Shipyards
Major Fleetyards
Minor Shipyards
Minor Axanar | Minor Coridan | Minor Kazon | Minor Tellarite | |||
axanar_shipyard.png | coridan_shipyard.png | kazon_shipyard.png | tellarite_shipyard_i.png |