Difference between revisions of "Source Code"
(→some code: since 2014-01-15 also case PopulationRatio or IndustryRatio) |
(→Source Code: http://guganeshan.com/blog/setting-up-git-and-tortoisegit-with-bitbucket-step-by-step.html) |
||
Line 1: | Line 1: | ||
== Source Code == | == Source Code == | ||
+ | |||
+ | http://guganeshan.com/blog/setting-up-git-and-tortoisegit-with-bitbucket-step-by-step.html | ||
=== semi-official === | === semi-official === |
Latest revision as of 18:21, 18 January 2014
Contents
Source Code
http://guganeshan.com/blog/setting-up-git-and-tortoisegit-with-bitbucket-step-by-step.html
semi-official
latest versions were made out of https://bitbucket.org/Bloodwurm/supremacydev/commits/all
official
- last source code https://bitbucket.org/mstrobel/supremacy/overview (Visual C# Studio 2010)
- Mike's Post: build in VS2010 with .NET 4.0. You may need the C# Async CTP. http://botf2.star-trek-games.com/viewtopic.php?p=70790#p70790
- http://botf2.star-trek-games.com/viewtopic.php?p=70781#p70781 Supremacy.Game.GameEngine is where you'll find most of the game logic. That's where most of the turn processing happens.
- The SupremacyCore project is where you'll find the foundation of the game.
- SupremacyService is just the game server (all the important bits it interacts with are in SupremacyCore).
- SupremacyClientComponents is UI infrastructure.
- SupremacyUI and SupremacyWPF are older UI infrastructure stuff, much of which has been phased out and replaced by newer and better stuff in SupremacyClientComponents. The most interesting stuff in SupremacyUI is GalaxyGridPanel, which draws the galactic map. It also has the spinning planet views.
- Supremacy.Xna is where the XNA/3D stuff is located--it's not used heavily yet, but it has some effects for the invasion screen, a newer star renderer, a 3D spinning ship renderer, etc.
- Supremacy.Scripting is an expression language parser/compiler.
- SupremacyClient is the main graphical client and has most of the game screen implementations.
- old source code can be taken from here: http://supremacy.codeplex.com/ (last upload from MStrobel at 03.01.2011)
Changes
see here or https://bitbucket.org/mstrobel/supremacy/commits/branch/default
some code
where | Folder | File | Function | Date | Description | Custom1 | Custom2
|
---|---|---|---|---|---|---|---|
S-Core | Game | GameEngine.cs | DoProduction(GameContext game) |
Raw Materials, Deuterium, Dilithium is collected cross over all colonies and used by all colonies |
|||
S-Core | Game | GameEngine.cs | DoShipProduction(GameContext game) | ||||
S-Core | Orbital | Shipyard.cs | GetBuildOutput(int slot) | 2014-01-15 |
just selects output (active?) and bonus (BonusType.PercentShipBuilding), since 2014-01-15 also case PopulationRatio or IndustryRatio |
||
S-Core | Universe | Colony.cs | GetProductionOutput(ProductionCategory category) |
see last line, too !
float moraleMod = _morale.CurrentValue / (0.5f * MoraleHelper.MaxValue); baseOutput = (int)(moraleMod * baseOutput);
float moraleMod = _morale.CurrentValue / (0.5f * MoraleHelper.MaxValue); baseOutput = (int)(moraleMod * baseOutput);
|
|||
S-Core | Universe | Colony.cs | planet.HasFoodBonus (OutputModifier) |
if (planet.HasFoodBonus) modifier.Efficiency += 0.15f; |
|||
S-Core | Universe | Colony.cs | planet.HasEnergyBonus (OutputModifier) |
if (planet.HasEnergyBonus) modifier.Efficiency += 0.15f; |
|||
S-ClientComp | Views\GalaxyScreen | GalaxyScreenView.cs | GalaxyScreenView() | GalaxyView Hotkeys Definition (see Hotkeys) |
Visual Studio Express 2013
use latest version (Express version is free) http://www.visualstudio.com/downloads/download-visual-studio-vs#d-express-windows-desktop
Visual C# 2010
build in VS2010 with .NET 4.0. You may need the C# Async CTP.
.Net
you should use latest .Net-version (2014: version 4.5.1)