Difference between revisions of "AI"
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unfortunately there's still no AI built in Supremacy so at the moment Supremacy is primarily interesting for Multi Playing | unfortunately there's still no AI built in Supremacy so at the moment Supremacy is primarily interesting for Multi Playing | ||
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+ | Update 2014-12: http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=43609#p43609 | ||
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+ | Thread AI Improvement: http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?f=300&t=3279 | ||
Latest revision as of 12:12, 13 April 2015
unfortunately there's still no AI built in Supremacy so at the moment Supremacy is primarily interesting for Multi Playing
Update 2014-12: http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=43609#p43609
Thread AI Improvement: http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?f=300&t=3279
- unknown link and out of date http://supremacy.pbworks.com/w/page/8549515/AI%20in%20BOTFII
Threads:
- Any progress on AI? http://botf2.star-trek-games.com/viewtopic.php?f=32&t=4314 (search entry t=4314)
Answer of Matress to a question to AI:
We're hoping to get as much of the game done before we get an AI in the game, as soo many game components will eventually rely on the AI implementation. It's not just simply about combat or having someone to play against. The AI would need to make decisions on diplomacy, intel, research, ship movements/exploration/ship ranges, colonisation, system management (what to build, provide food, provide energy, defenses...), resource management (I need Dilithium to build...), reactions to random events, and so on.
That will take an incredible amount of coding, and since many of the game components that the AI will link into don't yet exist or are incomplete, there just isn't any point in building an AI yet. So i'm sorry to say, but it's going to be a while. But it will be done.