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		<updated>2026-04-17T13:05:42Z</updated>
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	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=Template:In_den_news&amp;diff=904</id>
		<title>Template:In den news</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=Template:In_den_news&amp;diff=904"/>
				<updated>2015-05-31T09:50:37Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: /* News */ added  &amp;#039;&amp;#039;&amp;#039;2015-05-20:&amp;#039;&amp;#039;&amp;#039; new Test_build [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=44692#p44692 here]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;News&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Log-in-News for new users see&amp;#039;&amp;#039;&amp;#039; [[SPAM|here]] &amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
next Online-&amp;quot;Sunday Game&amp;quot; [http://doodle.com/itssissaig7rq4at click here]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2015-05-20:&amp;#039;&amp;#039;&amp;#039; new Test_build [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=44692#p44692 here] &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2015-03-05:&amp;#039;&amp;#039;&amp;#039; new Test_build [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=44318#p44318 here] &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2015-01-06:&amp;#039;&amp;#039;&amp;#039; new Test_build [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=43880#p43880 here]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-11-25:&amp;#039;&amp;#039;&amp;#039; new Test_build [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=43539#p43539 here] &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-09-26:&amp;#039;&amp;#039;&amp;#039; new Test_build [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=43130#p43130 here] &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-06-18:&amp;#039;&amp;#039;&amp;#039; new Test_build [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42553#p42553 here] (PS: &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;unfortunately the old forum broke down&amp;lt;/span&amp;gt; so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-05-13:&amp;#039;&amp;#039;&amp;#039; new Test_build [https://bitbucket.org/mstrobel/supremacy/downloads/ here] or see [[News|List]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-02-08:&amp;#039;&amp;#039;&amp;#039; Supremacy and [http://botf2.square7.ch/wiki BotF2] are quite similar but going two different ways now&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-01-31:&amp;#039;&amp;#039;&amp;#039; new Test_build [https://bitbucket.org/mstrobel/supremacy/downloads/ here]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2013-01-23:&amp;#039;&amp;#039;&amp;#039; this WIKI started&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2009-05-29:&amp;#039;&amp;#039;&amp;#039; old [[News]] (taken from [http://www.startreksupremacy.com/news.html Homepage]), new [[News|here]]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=News&amp;diff=903</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=News&amp;diff=903"/>
				<updated>2015-05-31T09:47:24Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: Forum-Link changed to http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=44692#p44692&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Intro =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;News are listed at Main Page at News Area&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
News from the project itself please see [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=44692#p44692 Forum]. Check also progress on [https://bitbucket.org/mstrobel/supremacy/commits/branch/default bitbucket.org], and be sure Supremacy Team is working on Supremacy even you don&amp;#039;t see something :-)&lt;br /&gt;
&lt;br /&gt;
= News =&lt;br /&gt;
&lt;br /&gt;
== 2015-05-20 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=44692#p44692 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lots of fixes, tweaks and enhancements to combat (combat XP for combat ships, stations and OBs always hit with their weapons, accuracy and damage control modifiers, refresh of orbitals stats in invasion arena, Commit button crash, SitReps and Morale events, charged planetary shield prevents landing troops, etc).&lt;br /&gt;
diplomacy (Regard levels, UI, envoys, SitReps, etc).&lt;br /&gt;
economy (morale modifiers, bonuses, trade routes, negative treasury effects, turn processing, etc).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other enhancements and fixes, like effects of anomalies, localization of SitReps, AI scouts, 1st contact, galactic map updates, various rare crashes, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2015-03-05 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=44318#p44318 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
*A bunch of fixes, including PF and OB upgrade costs, morale related issues, a few rare crashes, and other minor bugs.&lt;br /&gt;
*Upgrading the SY will no longer cancel current ship production.&lt;br /&gt;
*Energy shortages will now work correctly, and produce a SitRep entry to warn the player.&lt;br /&gt;
*WarDecs and system subjugation will produce SitRep entries for both players now.&lt;br /&gt;
*Included Martok&amp;#039;s WarDec texts - thanks Martok!&lt;br /&gt;
*A couple of AI improvements, they should only build as many colony ships as the systems in range that they can colonize; and scouts explore all the systems in their range and then return home. Feedback on if these are working correctly would be much appreciated - and suggestions on improvements.&lt;br /&gt;
&lt;br /&gt;
== 2015-01-06 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=43880#p43880 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
some highlights are:&lt;br /&gt;
* Train Crew order implemented&lt;br /&gt;
* Escort order disabled&lt;br /&gt;
* UI fixes and improvements&lt;br /&gt;
* a couple crashes fixed&lt;br /&gt;
* some combat fixes and improvements&lt;br /&gt;
* diplomacy improvements&lt;br /&gt;
&lt;br /&gt;
*Overlord&amp;#039;s diplomacy (rejection of proposals without the proper Regard level) was fixed and re-enabled, with a few tweaks&lt;br /&gt;
*Tracing&amp;#039;s AI improvement (empire AI scouts doing some exploring) was also included.&lt;br /&gt;
*some tweaks to galaxy generation were made, and the agent pool was randomized.&lt;br /&gt;
&lt;br /&gt;
== 2014-11-25 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=43539#p43539 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
*Lots of fixes and enhancements.&lt;br /&gt;
&lt;br /&gt;
*The economy has been improved to BotF style.&lt;br /&gt;
*Agents/Personnel are now unlocked for all empires (though some polish is still needed).&lt;br /&gt;
*New Game Options implemented: Random/Canon homequadrants (only for empires though, not minors yet), Research Rate.&lt;br /&gt;
*Ships and Stations of minors are transfered when minor is membered by an empire (there&amp;#039;s still an issue with those ships not engaging other fleets when on their own).&lt;br /&gt;
*Lots of UI fixes and improvements.&lt;br /&gt;
*A few crashes fixed.&lt;br /&gt;
*Fuel range extension deactivated.&lt;br /&gt;
*Combat fixes and improvements.&lt;br /&gt;
&lt;br /&gt;
*Also, it&amp;#039;s now possible to set the Founders as the colonizing race for the Dominion, instead of the Jem&amp;#039;Hadar. The release still has the J&amp;#039;H as the colonizing race, I would appreciate any feedback about playability with the Founders as colonizers - as it is, they can only colonize Rogue planets (in Nebulae), which are scarce, relying mostly on building stations for range extension and conquest, and membering minors. I can make the necessary changes to the data files and post them here if anyone is interested in testing this. Post here if so, please.&lt;br /&gt;
&lt;br /&gt;
== 2014-09-26 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=43130#p43130 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
* removed icons for TL zero in research matrix&lt;br /&gt;
* re-enabled Agent recruitment&lt;br /&gt;
* added OB display in star system panel&lt;br /&gt;
* added SY indicator in starmap&lt;br /&gt;
* fixed minors station indicator crash&lt;br /&gt;
* temp fix for unknown fleet icon&lt;br /&gt;
* AI fixes and tweaks&lt;br /&gt;
* customized duranium generation for homesystems&lt;br /&gt;
* fixed typo in system assault screen&lt;br /&gt;
&lt;br /&gt;
== 2014-08-14 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42925#p42925 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
* images of anomalies now displayed in the star system panel&lt;br /&gt;
* Scrapping before Research and Population Growth&lt;br /&gt;
* minimum value for damage to population added&lt;br /&gt;
* edge scroll distance reduced&lt;br /&gt;
* PercentTradeIncome fixed&lt;br /&gt;
* Wormholes added (no functionality yet)&lt;br /&gt;
* slightly less minors generated&lt;br /&gt;
* less anomalies generated&lt;br /&gt;
* multiple colonization for same player fixed&lt;br /&gt;
* Trade Route 1st turn income temporary fix&lt;br /&gt;
* OB, SY and SS icons displayed in research matrix&lt;br /&gt;
* sector fill for stations in contested sectors fixed&lt;br /&gt;
* population damage when no target available fixed&lt;br /&gt;
* Move order when assaulting a system fixed&lt;br /&gt;
* AI colonizing anomalies and zero pop systems fixed&lt;br /&gt;
* ships stats in encyclopedia minor tweaks&lt;br /&gt;
* some data tweaks&lt;br /&gt;
&lt;br /&gt;
== 2014-07-25 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42553#p42553 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
* info in the ship stats panel re-ordered, according to encyclopedia&lt;br /&gt;
* cloak strength collapsed when &amp;lt;=0 in the ship stats panel&lt;br /&gt;
* missing tooltip in the Options window added&lt;br /&gt;
* AttackOrbitalDefenses.wav included in the build&lt;br /&gt;
* ShieldingPerEnergyTech structures in the system assault screen fixed&lt;br /&gt;
* names of uncolonized systems displayed in gray in the starmap&lt;br /&gt;
* system bonuses not generated in uninhabitable systems&lt;br /&gt;
* shield/pop/combat bars in system assault screen locked&lt;br /&gt;
* generation of Duranium in random systems reduced&lt;br /&gt;
* some cloak related issues fixed&lt;br /&gt;
* no pop damage when no structures remaining bug fixed&lt;br /&gt;
* EDIT: not included, will be on the next release: images of anomalies now displayed in the star system panel&lt;br /&gt;
&lt;br /&gt;
== 2014-06-18 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42553#p42553 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
 New release, with Bloodwurm&amp;#039;s fixes and Overlord&amp;#039;s AI (except the diplomatic changes, which were only working for the Federation), plus &lt;br /&gt;
 a few other small changes, and data tweaks.&lt;br /&gt;
 code&lt;br /&gt;
 - removed IndustryToCredits conversion code&lt;br /&gt;
 - disabled negative treasury effects&lt;br /&gt;
 - reverted galaxy generation changes&lt;br /&gt;
 - Overlord&amp;#039;s AI minus diplo changes&lt;br /&gt;
 - increased energy bonus 15% -&amp;gt; 25%&lt;br /&gt;
 - rearranged encyclopedia, new category for PFs&lt;br /&gt;
 - swapped colors for shields and hull bars&lt;br /&gt;
 data&lt;br /&gt;
 - removed auto generation of deuterium by GGs&lt;br /&gt;
 - decreased auto generation of duranium in systems&lt;br /&gt;
 - lowered deuterium output of Buildings&lt;br /&gt;
 - lowered initial resources for all civs &lt;br /&gt;
 There might a problem in larger galaxies, with the AI empires colonizing.&lt;br /&gt;
&lt;br /&gt;
== 2014-05-13 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74435#p74435 here] &lt;br /&gt;
&lt;br /&gt;
 - basically a Resources update. Reverted back to Bloodwurm&amp;#039;s code, until Overlord&amp;#039;s expanding AI code is improved.&lt;br /&gt;
 - All minors homesystems implemented.&lt;br /&gt;
 - Hotfix for top ships not being available.&lt;br /&gt;
 - Data tweaks.&lt;br /&gt;
&lt;br /&gt;
== 2014-03-06 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74377#p74377 here] &lt;br /&gt;
&lt;br /&gt;
 - New release, with Overlord&amp;#039;s first version of an AI!&lt;br /&gt;
 - Empires and minors now build some ships and production facilities.&lt;br /&gt;
 - AI players no longer automatically accept agreements.&lt;br /&gt;
&lt;br /&gt;
== 2014-02-28 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74376#p74376 here]&lt;br /&gt;
&lt;br /&gt;
 No bug fixing, only a major data update:&lt;br /&gt;
 - Stat tweaks for ships and stations (more BotF-like)&lt;br /&gt;
 - All minor race ships implemented (except colony ships)&lt;br /&gt;
 - Starting conditions for empires include Orbital Batteries (deactivated, mostly)&lt;br /&gt;
 - Starting conditions for Primitive minor races implemented (Primitive Farms only)&lt;br /&gt;
 - Groundwork for the implementation of the Edo Guardian and the Ocampa Caretaker&amp;#039;s Array&lt;br /&gt;
 - A few more balance changes&lt;br /&gt;
&lt;br /&gt;
== 2014-02-06 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74340#p74340 here]&lt;br /&gt;
&lt;br /&gt;
 - bug fix #304: Ships owned by players weren&amp;#039;t displaying their icons on the galaxy map if they were situated in a sector with negative scan strength.&lt;br /&gt;
 - bug fix: Selecting an unexplored or unscanned sector will no longer show outpost in the task force list (on the left of the screen)&lt;br /&gt;
 - #254 Cloaking: Cloak status woud reset to un-cloacked. Saw this happening ONLY when a shipped was stranded.&lt;br /&gt;
 - #182 Scrapping stations: Build Station was still available on a construction ship that was already building one. Clicking it would restart the build project.&lt;br /&gt;
 - #256 Escort foreign ships: The escort order will now only appear when another ship of the same owner is in the sector.&lt;br /&gt;
 - Empire`s in MP games will no longer respect quadrant placement. Will help making sure that every player as a minimal space to expand and won`t get rushed.&lt;br /&gt;
 - Fix for crash when wiping out a colony through bombardment.&lt;br /&gt;
 - #286 HomeSystems.xml definitions - added Orbital Batteries (will try and spawn activated), example use: &amp;lt;OrbitalBattery Count=&amp;quot;3&amp;quot;&amp;gt;FED_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
 - Negative treasury sitrep on two lines&lt;br /&gt;
 - #297 Hull repair in hostile systems: will now repair only 1% of hull if not in claimed territory, 2.5% if in claimed territory, 5% in a sector with a owned starbase and  10% at an owned colony&lt;br /&gt;
 - #191 Escort and deuterium: Escorting ship will correctly consume fuel&lt;br /&gt;
&lt;br /&gt;
== 2014-01-31 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74308#p74308 here] and (internal) [http://botf2.star-trek-games.com/viewtopic.php?p=74307#p74307 here]&lt;br /&gt;
 Code changes:&lt;br /&gt;
 - Bug fix for shipyards not building&lt;br /&gt;
 - small performance change to colony generated credits&lt;br /&gt;
 - #26 Orbital Battery tech reqs&lt;br /&gt;
 - #296 Planetary shield recharge rate, now increases with energy level&lt;br /&gt;
 - #293 [Combat] planetary shield hits: invading units were not firing in the following rounds&lt;br /&gt;
 Data changes:&lt;br /&gt;
 - shipyard stats&lt;br /&gt;
 - base growth rates&lt;br /&gt;
 - ship ranges&lt;br /&gt;
 - a few more things&lt;br /&gt;
&lt;br /&gt;
== 2014-01-28 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74296#p74296 here] and (internal) [http://botf2.star-trek-games.com/viewtopic.php?p=74295#p74295 here]&lt;br /&gt;
&lt;br /&gt;
 - #291: noncombat ships wouldn`t retreat even if requested by user&lt;br /&gt;
 - #248: Hostile Outpost vs Noncombat Ship: Stations were not considered when determining if combat had to occur&lt;br /&gt;
 - #289: Orbital Batteries always active in combat&lt;br /&gt;
 - #283: [MP] Orbital Battery crash&lt;br /&gt;
 - OrbitalBatteries stopped being active after loading a save game (even if the proper count showed active in the Structure tab of the colony)(they wouldn`t appear in a  system assault).&lt;br /&gt;
 - Distress signal from stranded ships can now only be seen by owner&lt;br /&gt;
 - Disabled agent spawning until work on them can resume&lt;br /&gt;
 - #222 [MP] Cleared FoW reveals fleets. Also, now selecting an unexplored and unscanned sector will no longer show ships in the task force list (on the left of the screen)&lt;br /&gt;
 - from Iceman: fix for missing description for quasar/nebulae description as well as their missing interference data.&lt;br /&gt;
 - from Iceman: now colonies will start with a minimum of 2 food PF and 1 less industry PF.&lt;br /&gt;
 - Add a max built output to shipyards so that ratio related shipyards are viable and don&amp;#039;t get out of hand.&lt;br /&gt;
 - Empire Management: Negative Treasury (when idle a colony will now generate extra credits, if negative treasury: colonies and shipyards stop building, ships stop regenerating their hull damage and will even take some damage every turn)&lt;br /&gt;
&lt;br /&gt;
== 2014-01-15 ==&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74223#p74223 here] and (internal) [http://botf2.star-trek-games.com/viewtopic.php?p=74221#p74221 here]&lt;br /&gt;
 New test build available at BitBucket! A bunch of importante fixes:&lt;br /&gt;
 - No more F12 cheat in MP play&lt;br /&gt;
 - Make sure that minors are being spawned evenly in the 4 quadrants&lt;br /&gt;
 - Shipyard`s output can now be a ratio of Population or Industry&lt;br /&gt;
 - Agents not appearing in the asset screen (refresh issue)&lt;br /&gt;
 - #286: Starting Conditions: Can now specify &amp;lt;Ship Count=&amp;quot;3&amp;quot;&amp;gt; to indicate the number of ships to spawn (3 being an example obviously)&lt;br /&gt;
 - #292: [Combat] system assault : Only one torpedoe was ever fired&lt;br /&gt;
 - #294: [Combat] ship to ship : Only one torpedoe was ever fired&lt;br /&gt;
 - #293: [Combat] planetary shield hits: Even if shields would absorb the full blast, pop was still reduced by 1&lt;br /&gt;
 - #257: [SP] no damage in combat: There was only one round of combat where only engagine fleets would fire, round was thus completed only when one side was completely destroyed. This was an SP bug but could affect MP also.&lt;br /&gt;
&lt;br /&gt;
== 2013.12.23 ==&lt;br /&gt;
&lt;br /&gt;
*Fixes at Combats&lt;br /&gt;
&lt;br /&gt;
(Iceman wrote: taken from http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=40807#p40807)&lt;br /&gt;
&lt;br /&gt;
*define starting conditions in HomeSystems.xml&lt;br /&gt;
*crashes with stations seem to have been solved&lt;br /&gt;
*The output of Raw Materials and Deuterium has been made data-driven, in Tables\UniverseTables.txt&lt;br /&gt;
*the amount of minors was made to be a %, with a definable limit, in Tables\UniverseTables.txt&lt;br /&gt;
*[[Music|MusicPacks.xml]] now allows you to set a playlist of themes to be played continuously, either sequencially or randomly. You can also define different themes for different empires.&lt;br /&gt;
*added a new starmap background, to avoid confusion with stars. It&amp;#039;s much cleaner now.&lt;br /&gt;
*also added more Agents for the Federation, and there&amp;#039;s a few more in the works (mostly DS9 and VOY).&lt;br /&gt;
*lots of other fixes, stat tweaks, changes.&lt;br /&gt;
&lt;br /&gt;
(taken fom https://bitbucket.org/mstrobel/supremacy/pull-request/24/some-fixes/diff)&lt;br /&gt;
&lt;br /&gt;
*fix for PercentCredits being applied at the same time then morale adjustments&lt;br /&gt;
*changed background image of the Galaxy screen, made it use Starmap.png&lt;br /&gt;
*       Fix for incorrect parsing of FadeTime in music packs. Improper values led to crashing the game.&lt;br /&gt;
*       Recall agent crash game&lt;br /&gt;
*        fixed #228: From Iceman : Transports retreating after assault&lt;br /&gt;
*        From Iceman : Fixed small bug where buildings being hit by bombardment where also being affected by ground bonuses (like bunker).&lt;br /&gt;
*       fixed #172: From Iceman : Getting Defeat message when standing down from an assault.&lt;br /&gt;
*        Starting Conditions: Changed xml tag from Outpost to SpaceStation to stay in sync with tech objects&lt;br /&gt;
*        Starting Conditions: Have buildings and shipyards start activated (if enough energy provided)&lt;br /&gt;
*        SimpleMusicPack sequential vs random feature&lt;br /&gt;
*        When retiring from a game, Menu screen music will be restarted&lt;br /&gt;
*        Just so many other fixes...&lt;br /&gt;
&lt;br /&gt;
== 2013.10.13 (not released, see also 2013-12-23) ==&lt;br /&gt;
&lt;br /&gt;
* Changed GalaxyScreen to Starmap.png [SO NOW STARMAP.PNG IS MANDATORY ELSE THE GAME WILL CRASH]&lt;br /&gt;
* Starting Conditions: Changed xml tag from Outpost to SpaceStation to stay in sync with tech objects&lt;br /&gt;
* SimpleMusicPack sequential vs random (use like so: &amp;lt;SimpleMusicPack Selection=&amp;quot;Sequential&amp;quot;&amp;gt; )&lt;br /&gt;
&lt;br /&gt;
Some more release notes:&lt;br /&gt;
&lt;br /&gt;
* Fix for incorrect parsing of FadeTime in music packs. Improper values led to crashing the game. Now supports &amp;quot;2,0&amp;quot; and &amp;quot;2.0&amp;quot; for instance.&lt;br /&gt;
* fix for Recall agent crash game&lt;br /&gt;
* Transports retreating after assault&lt;br /&gt;
* Fixed small bug where buildings being hit by bombardment where also being affected by ground bonuses (like bunker).&lt;br /&gt;
* Getting Defeat message when standing down from an assault.&lt;br /&gt;
* Starting Conditions: Have buildings and shipyards start activated (if enough energy provided)&lt;br /&gt;
* When retiring from a game, Menu screen music will be restarted&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2013.07.07 ==&lt;br /&gt;
&lt;br /&gt;
(from http://botf2.star-trek-games.com/viewtopic.php?p=73950#p73950)&lt;br /&gt;
&lt;br /&gt;
New release available at BitBucket, with a bunch of fixes and improvements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most importante changes:&lt;br /&gt;
&lt;br /&gt;
Fixes:&lt;br /&gt;
* system and planetary bonuses creation&lt;br /&gt;
* industry output&lt;br /&gt;
* food output&lt;br /&gt;
* research output&lt;br /&gt;
* build time refresh&lt;br /&gt;
* growth rate bonuses&lt;br /&gt;
* shipbuilding bonuses&lt;br /&gt;
* ship construction completion display&lt;br /&gt;
* numerous UI issues&lt;br /&gt;
&lt;br /&gt;
Balance:&lt;br /&gt;
* dilithium cost of ships&lt;br /&gt;
* Orbital Battery stats&lt;br /&gt;
* Production Facility output and cost&lt;br /&gt;
* research field costs&lt;br /&gt;
* ship stats in general&lt;br /&gt;
&lt;br /&gt;
= Old news =&lt;br /&gt;
&lt;br /&gt;
== Backgrounds for UIs ==&lt;br /&gt;
&lt;br /&gt;
(taken from [http://www.botf2.com/Lists/Announcements/DispForm.aspx?ID=12&amp;amp;Source=http%3A%2F%2Fwww.botf2.com%2Fdefault.aspx botf2.com])&lt;br /&gt;
&lt;br /&gt;
The professional artist we know as Slim has created layouts and color comps for ten backgrounds to be used on Diplomatic and Espionage window backdrops for the game. That is each of the two for all five major races. Our model team is busy building these as renders of 3D models. When this work is done the team will begin the touchy issue of rebuilding the shiplist with a more appropriate and cannon look.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Taken from the Homepage http://www.startreksupremacy.com/news.html here are some old news listed (for backup issues, too):&lt;br /&gt;
&lt;br /&gt;
== 2009.05.17 - After Easter Release ==&lt;br /&gt;
&lt;br /&gt;
Mike Strobel, Project Lead of Star Trek Supremacy recently released a new pre release build of Star Trek Supremacy.  Alot of updates and changes have been applies to this new addition.  Listed below are the updates:&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Added&lt;br /&gt;
 &lt;br /&gt;
* You can choose your starting tech level (1, 3, 5, 7, or 9).&lt;br /&gt;
* You can now resume saved multiplayer games.&lt;br /&gt;
* Several new buildings to the game database.&lt;br /&gt;
* New images (Ships, buildings, etc)&lt;br /&gt;
* New music (Main menu...)&lt;br /&gt;
* 30+ new minor race ships to the game database. These won&amp;#039;t be viewable until the AI and the combat system are implemented however. Check out This Thread if you want to see images of all of the minor race and Empire ships. 170+ more minor race ships will be added to the database in future updates.&lt;br /&gt;
* Added a rudimentary random events system (Only one random event is currently implemented, more will be coming in future and hopefully so will a random events editor)&lt;br /&gt;
* New menu options.&lt;br /&gt;
* Menus can now be animated. The option is turned off by default as this is still a new function and we don&amp;#039;t know what sort of hardware demands it requires. Enable the &amp;quot;Enable dialog animations&amp;quot; and the &amp;quot;Enable screen transitions&amp;quot; options to turn these on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Updated&lt;br /&gt;
&lt;br /&gt;
* The Cardassian shiplist, their ship stats, and their ship upgrade/obsoletion paths are now fully complete.&lt;br /&gt;
* The Federation shiplist, their ship stats, and their ship upgrade/obsoletion paths are now about 50% complete.&lt;br /&gt;
* Many of the buildings have updated stats, naming conventions and upgrade/obsoletion paths. These changes should also make it easier for people to make mods in future.&lt;br /&gt;
* The credits list now credits several more people for their generous help with the game, including AndrewJT, .Iceman, Jamie11, SJ2290, Valcoren, and Zulnak.&lt;br /&gt;
* Major behind-the scenes programming updates. These updates make the game more stable, and will make it easier for Mike to make future updates and additions for the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Removed&lt;br /&gt;
&lt;br /&gt;
* The glitchy Cardassian UI (UI ill be replaced in a future update, for the time being they will use the Federation one like the other Empires currently do)&lt;br /&gt;
* The annoying turn processing beep.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bug Fixes&lt;br /&gt;
&lt;br /&gt;
* Map objects should no longer glitch. Instead of using animated gif images, the game now generates animated images itself. This unfortunately means that stars look dull and bland in the system screen, but the system will be tweaked to improve it in future.&lt;br /&gt;
* The random freeze bug has been fixed&lt;br /&gt;
* The crash when attempting to create a new map after retiring from a game has been fixed.&lt;br /&gt;
* Population blocks in the system build screen should now work and display correctly.&lt;br /&gt;
* Sliders should now work correctly in the Intel screen.&lt;br /&gt;
* The random sound glitch during turn processing should no longer occur.&lt;br /&gt;
* Menu selections should no longer appear behind the menu screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Known Problems&lt;br /&gt;
&lt;br /&gt;
* The editor no longer works.&lt;br /&gt;
* Preparing to downloading the update takes an unusually long time.&lt;br /&gt;
* Morale-improving orders (Martial Law, State Tribunal etc) can only be used once per system.&lt;br /&gt;
* You can only build two Orbital Batteries per system - one of your own, and one of the default, minor-race design.&lt;br /&gt;
* The redeploy screen does not update or close during turn processing. You must manually close and reopen it to update it.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.12.25==&lt;br /&gt;
&lt;br /&gt;
Merry Christmas&lt;br /&gt;
&lt;br /&gt;
The Staff at Star Trek Supremacy has prepared a - A Christmas Gift -  for all Trek fans.  The update contains the following upgrades:&lt;br /&gt;
&lt;br /&gt;
- New minor races. Some existing minor races have been removed or replaced by the new minor races. (We needed more info before we could implement the new minor races. The ones that have been removed were originally put in as &amp;quot;filler&amp;quot; races)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All minor races now have home systems correctly set. An old bug that Mike has now fixed prevented some minor races having predefined planets in their homesystem. Gas Giant and Crystalline type planets are now slightly more common in minor race systems.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All minor races systems are now inhabited by the correct race. An old bug meant many of the minor races had human populations set.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New buildings added to the game. Some existing buildings have been removed, renamed, or have new build costs or bonuses.&lt;br /&gt;
All empires now have their own unique facilities. All minor races now default to building Federation facilities to reduce game loading times and memory requirements.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All buildings now have correct build costs and energy requirements set. Previously many of the buildings had no costs set.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All buildings now have correct upgrade and obsoletion paths set. Previously some of the facilities had weird path set that resulted in problems such as food facilities upgrading into factories, that then obsoleted all your energy structures so you would have to build and upgrade them from scratch.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New building, minor race, minor race emblems, and ship images. Some of the existing images have also been manually cleaned up to remove issues with transparencies.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New unique planet textures added or existing textures replaced. These include Andoria, Ferenginar, Mars, T&amp;#039;Khul, and Uranus.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New or updated game text added. This includes building descriptions, first contact messages, etc.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.11.28==&lt;br /&gt;
&lt;br /&gt;
A New Update has been released.  The update allows the player to play one of the following races:&lt;br /&gt;
&lt;br /&gt;
- United Federation of Planets&lt;br /&gt;
&lt;br /&gt;
- Klingon Empire&lt;br /&gt;
&lt;br /&gt;
- Romulan Empire&lt;br /&gt;
&lt;br /&gt;
- Cardassian Union&lt;br /&gt;
&lt;br /&gt;
- The Dominion&lt;br /&gt;
&lt;br /&gt;
The update can be obtained by downloading Star Trek Supremacy through our downloads section or if you already have Star Trek Supremacy installed on your PC... click update in the ingame menu.  The update will download directly into the game.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.05.30==&lt;br /&gt;
&lt;br /&gt;
A First Look At The Combat Engine for Star Trek: Supremacy.  Four Videos are available for you to see what the future will hold.&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.02.04==&lt;br /&gt;
&lt;br /&gt;
Mike Strobel, Lead Designer &amp;amp; Project Lead of Star Trek: Supremacy has released a number of screenshots for you.  So take a few minutes and get some eye candy!&lt;br /&gt;
&lt;br /&gt;
Click Here to See the latest Screenshots&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.01.14==&lt;br /&gt;
&lt;br /&gt;
Thats right ... Mike Strobel has given us another great update to Supremacy.  This version has corrected more of the bugs, as well as provided a editor. &lt;br /&gt;
&lt;br /&gt;
So go ahead and download it today! - Click here to download&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.01.14==&lt;br /&gt;
&lt;br /&gt;
Take a look at the work were doing with Supremacy. &lt;br /&gt;
&lt;br /&gt;
Matress of Evil, a contributor to Star Trek Supremacy has provided us with a update. &lt;br /&gt;
&lt;br /&gt;
- The amount of content in the game has been increased dramatically since my last news item. I have personally added around 120 minor races and their special structures. (These can only be built in their system if you get them to be a member of your Empire, eg. if the Bajorans join you you can build the Bajoran Jalanda forum on Bajor which gives a +1 morale Empire-wide bonus)&lt;br /&gt;
&lt;br /&gt;
- I have added all of the Empire-specific special structures, although I have not yet completed their industrial costs etc. We have recycled many of the images from BOTF for the time being, but Zeleni has made a load of images that will be able to use instead. Unfortunately he is on the road and unable to send them to us until after Christmas.&lt;br /&gt;
&lt;br /&gt;
- I am going to start adding in 125 minor race ships to the game once my building updates are complete. (Yes, there really are going to be that many)&lt;br /&gt;
&lt;br /&gt;
- Cdrwolfe has added in all the Empire&amp;#039;s ship designs to the game.&lt;br /&gt;
&lt;br /&gt;
- Cdrwolfe has added in all of the production facilities to the game. (Food, Industry, Energy, Intel, Research, Personnel)&lt;br /&gt;
&lt;br /&gt;
- Kenneth_of_Borg is continuing to compile all of the models that we need for the designs that are in the game. Kenneth_of_Borg, Jigalypuff, Skeeter, Zeleni, Fireball, Trashman, and Strings have all made model contributions, and the list of models is growing exponentially. We&amp;#039;re hoping to get the entire model list complete by December 2008, which seems like a long time, but we really are dealing with hundreds of models - many times more than was in BOTF. The current focus is simply making the models, whilst texturing them will come later. Strings is making tutorials and coming up with a unified system of texturing to streamline the texturing efforts in the future. The textures will eventually include Diffuse maps, Bump maps, Specular maps, and Glow maps for EVERY model, so they&amp;#039;re going to look fantastic. An example of Strings&amp;#039; work can be found Here.&lt;br /&gt;
&lt;br /&gt;
- Strings is looking into possibly developing the 3D combat system himself for Supremacy. This will free up a LOT of time for Mstrobel to continue working on all the other programming aspects of the game, and if things go to plan, the combat system will also be compatible with BotE! The two games are being written in different languages though, so there is a strong possibility that this will not be possible.&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel has made minor updates to diplomacy. No further diplomacy updates are yet possible as other changes need to be implemented first.&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel has replaced the editor with a fancier one that has more options. Due to this update, the game and the fancy editor require now .Net 3.5 installed, as opposed to .Net 2.5 when I last sent you an update. The game also requires some updated server files, but thanks to some testing on my part the necessary files are now included in the Supremacy download so the server program itself does not need to be installed.&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel is currently working on optimizing the game. We have unfortunately found performance is varying wildly - with some people&amp;#039;s computers - such as mine - taking 5 seconds to process a turn, and other computers - that are actually more powerful - taking over 2 minutes to process a single turn. He has found a number of programming bottlenecks and is working to fix those. This bottleneck update will be part of the next update, which should be coming in the next few weeks or even days. With a bit of luck it will mean maps that are larger than tiny will be playable! (The game runs so slowly at larger map sizes that even though they are implemented and playable you won&amp;#039;t be able to play them at any decent speed )&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel is starting to work on implementing an AI system so you can actually play a game against the other races. This will be one of the biggest updates he has made so far to the game, and won&amp;#039;t be complete for several months.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== 2008.01.10 ==&lt;br /&gt;
&lt;br /&gt;
In December, Star Trek Supremacy creator, project lead, &amp;amp; genius Mike Strobel was interviewed on Hailing Frequency - Star Trek&amp;#039;s Gaming own Podcast.  Its a excellent interview and insight of what&amp;#039;s to come.  Download it now and discover the future.&lt;br /&gt;
&lt;br /&gt;
Hailing Frequency Interview Episode 41&lt;br /&gt;
&lt;br /&gt;
ALSO check out the first interview Mike had with Hailing Frequency.&lt;br /&gt;
&lt;br /&gt;
Hailing Frequency Interview Episode 35&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== 2008.01.08 ==&lt;br /&gt;
&lt;br /&gt;
Mike Strobel, Creator &amp;amp; Project Lead of Star Trek Supremacy, has published the latest updated Pre-Alpha version.  The updated version contains bug fixes, and it also greatly stabilizes the game.  You can find the latest version in our downloads section.&lt;br /&gt;
&lt;br /&gt;
Were very appreciative of Mike&amp;#039;s hard work - Be sure to stop by the BOTF 2 forums and give him a thanks.&lt;br /&gt;
&lt;br /&gt;
Birth of the Federation 2 Forums&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== 2008.01.03 ==&lt;br /&gt;
&lt;br /&gt;
Think you got what it takes to make the sequel to the best Star Trek game...Birth of the Federation.  Then you can contribute to the project.  Any and all assistance is appreciated and credited. &lt;br /&gt;
&lt;br /&gt;
To find out information and how to participate - Click Here&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
taken from [http://www.botf2.com/supremacy/devblog/default.aspx botf2.com/supremacy/devblog]&lt;br /&gt;
&lt;br /&gt;
== 2007.05.10 ==&lt;br /&gt;
&lt;br /&gt;
see [http://www.botf2.com/supremacy/devblog/default.aspx here]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=News&amp;diff=902</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=News&amp;diff=902"/>
				<updated>2015-05-31T09:46:13Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: /* 2015-05-20 added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Intro =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;News are listed at Main Page at News Area&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
News from the project itself please see [http://www.botf2.star-trek-games.com/ Forum]. Check also progress on [https://bitbucket.org/mstrobel/supremacy/commits/branch/default bitbucket.org], and be sure Supremacy Team is working on Supremacy even you don&amp;#039;t see something :-)&lt;br /&gt;
&lt;br /&gt;
= News =&lt;br /&gt;
&lt;br /&gt;
== 2015-05-20 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=44692#p44692 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lots of fixes, tweaks and enhancements to combat (combat XP for combat ships, stations and OBs always hit with their weapons, accuracy and damage control modifiers, refresh of orbitals stats in invasion arena, Commit button crash, SitReps and Morale events, charged planetary shield prevents landing troops, etc).&lt;br /&gt;
diplomacy (Regard levels, UI, envoys, SitReps, etc).&lt;br /&gt;
economy (morale modifiers, bonuses, trade routes, negative treasury effects, turn processing, etc).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other enhancements and fixes, like effects of anomalies, localization of SitReps, AI scouts, 1st contact, galactic map updates, various rare crashes, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2015-03-05 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=44318#p44318 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
*A bunch of fixes, including PF and OB upgrade costs, morale related issues, a few rare crashes, and other minor bugs.&lt;br /&gt;
*Upgrading the SY will no longer cancel current ship production.&lt;br /&gt;
*Energy shortages will now work correctly, and produce a SitRep entry to warn the player.&lt;br /&gt;
*WarDecs and system subjugation will produce SitRep entries for both players now.&lt;br /&gt;
*Included Martok&amp;#039;s WarDec texts - thanks Martok!&lt;br /&gt;
*A couple of AI improvements, they should only build as many colony ships as the systems in range that they can colonize; and scouts explore all the systems in their range and then return home. Feedback on if these are working correctly would be much appreciated - and suggestions on improvements.&lt;br /&gt;
&lt;br /&gt;
== 2015-01-06 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=43880#p43880 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
some highlights are:&lt;br /&gt;
* Train Crew order implemented&lt;br /&gt;
* Escort order disabled&lt;br /&gt;
* UI fixes and improvements&lt;br /&gt;
* a couple crashes fixed&lt;br /&gt;
* some combat fixes and improvements&lt;br /&gt;
* diplomacy improvements&lt;br /&gt;
&lt;br /&gt;
*Overlord&amp;#039;s diplomacy (rejection of proposals without the proper Regard level) was fixed and re-enabled, with a few tweaks&lt;br /&gt;
*Tracing&amp;#039;s AI improvement (empire AI scouts doing some exploring) was also included.&lt;br /&gt;
*some tweaks to galaxy generation were made, and the agent pool was randomized.&lt;br /&gt;
&lt;br /&gt;
== 2014-11-25 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=43539#p43539 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
*Lots of fixes and enhancements.&lt;br /&gt;
&lt;br /&gt;
*The economy has been improved to BotF style.&lt;br /&gt;
*Agents/Personnel are now unlocked for all empires (though some polish is still needed).&lt;br /&gt;
*New Game Options implemented: Random/Canon homequadrants (only for empires though, not minors yet), Research Rate.&lt;br /&gt;
*Ships and Stations of minors are transfered when minor is membered by an empire (there&amp;#039;s still an issue with those ships not engaging other fleets when on their own).&lt;br /&gt;
*Lots of UI fixes and improvements.&lt;br /&gt;
*A few crashes fixed.&lt;br /&gt;
*Fuel range extension deactivated.&lt;br /&gt;
*Combat fixes and improvements.&lt;br /&gt;
&lt;br /&gt;
*Also, it&amp;#039;s now possible to set the Founders as the colonizing race for the Dominion, instead of the Jem&amp;#039;Hadar. The release still has the J&amp;#039;H as the colonizing race, I would appreciate any feedback about playability with the Founders as colonizers - as it is, they can only colonize Rogue planets (in Nebulae), which are scarce, relying mostly on building stations for range extension and conquest, and membering minors. I can make the necessary changes to the data files and post them here if anyone is interested in testing this. Post here if so, please.&lt;br /&gt;
&lt;br /&gt;
== 2014-09-26 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=43130#p43130 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
* removed icons for TL zero in research matrix&lt;br /&gt;
* re-enabled Agent recruitment&lt;br /&gt;
* added OB display in star system panel&lt;br /&gt;
* added SY indicator in starmap&lt;br /&gt;
* fixed minors station indicator crash&lt;br /&gt;
* temp fix for unknown fleet icon&lt;br /&gt;
* AI fixes and tweaks&lt;br /&gt;
* customized duranium generation for homesystems&lt;br /&gt;
* fixed typo in system assault screen&lt;br /&gt;
&lt;br /&gt;
== 2014-08-14 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42925#p42925 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
* images of anomalies now displayed in the star system panel&lt;br /&gt;
* Scrapping before Research and Population Growth&lt;br /&gt;
* minimum value for damage to population added&lt;br /&gt;
* edge scroll distance reduced&lt;br /&gt;
* PercentTradeIncome fixed&lt;br /&gt;
* Wormholes added (no functionality yet)&lt;br /&gt;
* slightly less minors generated&lt;br /&gt;
* less anomalies generated&lt;br /&gt;
* multiple colonization for same player fixed&lt;br /&gt;
* Trade Route 1st turn income temporary fix&lt;br /&gt;
* OB, SY and SS icons displayed in research matrix&lt;br /&gt;
* sector fill for stations in contested sectors fixed&lt;br /&gt;
* population damage when no target available fixed&lt;br /&gt;
* Move order when assaulting a system fixed&lt;br /&gt;
* AI colonizing anomalies and zero pop systems fixed&lt;br /&gt;
* ships stats in encyclopedia minor tweaks&lt;br /&gt;
* some data tweaks&lt;br /&gt;
&lt;br /&gt;
== 2014-07-25 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42553#p42553 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
* info in the ship stats panel re-ordered, according to encyclopedia&lt;br /&gt;
* cloak strength collapsed when &amp;lt;=0 in the ship stats panel&lt;br /&gt;
* missing tooltip in the Options window added&lt;br /&gt;
* AttackOrbitalDefenses.wav included in the build&lt;br /&gt;
* ShieldingPerEnergyTech structures in the system assault screen fixed&lt;br /&gt;
* names of uncolonized systems displayed in gray in the starmap&lt;br /&gt;
* system bonuses not generated in uninhabitable systems&lt;br /&gt;
* shield/pop/combat bars in system assault screen locked&lt;br /&gt;
* generation of Duranium in random systems reduced&lt;br /&gt;
* some cloak related issues fixed&lt;br /&gt;
* no pop damage when no structures remaining bug fixed&lt;br /&gt;
* EDIT: not included, will be on the next release: images of anomalies now displayed in the star system panel&lt;br /&gt;
&lt;br /&gt;
== 2014-06-18 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42553#p42553 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
 New release, with Bloodwurm&amp;#039;s fixes and Overlord&amp;#039;s AI (except the diplomatic changes, which were only working for the Federation), plus &lt;br /&gt;
 a few other small changes, and data tweaks.&lt;br /&gt;
 code&lt;br /&gt;
 - removed IndustryToCredits conversion code&lt;br /&gt;
 - disabled negative treasury effects&lt;br /&gt;
 - reverted galaxy generation changes&lt;br /&gt;
 - Overlord&amp;#039;s AI minus diplo changes&lt;br /&gt;
 - increased energy bonus 15% -&amp;gt; 25%&lt;br /&gt;
 - rearranged encyclopedia, new category for PFs&lt;br /&gt;
 - swapped colors for shields and hull bars&lt;br /&gt;
 data&lt;br /&gt;
 - removed auto generation of deuterium by GGs&lt;br /&gt;
 - decreased auto generation of duranium in systems&lt;br /&gt;
 - lowered deuterium output of Buildings&lt;br /&gt;
 - lowered initial resources for all civs &lt;br /&gt;
 There might a problem in larger galaxies, with the AI empires colonizing.&lt;br /&gt;
&lt;br /&gt;
== 2014-05-13 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74435#p74435 here] &lt;br /&gt;
&lt;br /&gt;
 - basically a Resources update. Reverted back to Bloodwurm&amp;#039;s code, until Overlord&amp;#039;s expanding AI code is improved.&lt;br /&gt;
 - All minors homesystems implemented.&lt;br /&gt;
 - Hotfix for top ships not being available.&lt;br /&gt;
 - Data tweaks.&lt;br /&gt;
&lt;br /&gt;
== 2014-03-06 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74377#p74377 here] &lt;br /&gt;
&lt;br /&gt;
 - New release, with Overlord&amp;#039;s first version of an AI!&lt;br /&gt;
 - Empires and minors now build some ships and production facilities.&lt;br /&gt;
 - AI players no longer automatically accept agreements.&lt;br /&gt;
&lt;br /&gt;
== 2014-02-28 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74376#p74376 here]&lt;br /&gt;
&lt;br /&gt;
 No bug fixing, only a major data update:&lt;br /&gt;
 - Stat tweaks for ships and stations (more BotF-like)&lt;br /&gt;
 - All minor race ships implemented (except colony ships)&lt;br /&gt;
 - Starting conditions for empires include Orbital Batteries (deactivated, mostly)&lt;br /&gt;
 - Starting conditions for Primitive minor races implemented (Primitive Farms only)&lt;br /&gt;
 - Groundwork for the implementation of the Edo Guardian and the Ocampa Caretaker&amp;#039;s Array&lt;br /&gt;
 - A few more balance changes&lt;br /&gt;
&lt;br /&gt;
== 2014-02-06 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74340#p74340 here]&lt;br /&gt;
&lt;br /&gt;
 - bug fix #304: Ships owned by players weren&amp;#039;t displaying their icons on the galaxy map if they were situated in a sector with negative scan strength.&lt;br /&gt;
 - bug fix: Selecting an unexplored or unscanned sector will no longer show outpost in the task force list (on the left of the screen)&lt;br /&gt;
 - #254 Cloaking: Cloak status woud reset to un-cloacked. Saw this happening ONLY when a shipped was stranded.&lt;br /&gt;
 - #182 Scrapping stations: Build Station was still available on a construction ship that was already building one. Clicking it would restart the build project.&lt;br /&gt;
 - #256 Escort foreign ships: The escort order will now only appear when another ship of the same owner is in the sector.&lt;br /&gt;
 - Empire`s in MP games will no longer respect quadrant placement. Will help making sure that every player as a minimal space to expand and won`t get rushed.&lt;br /&gt;
 - Fix for crash when wiping out a colony through bombardment.&lt;br /&gt;
 - #286 HomeSystems.xml definitions - added Orbital Batteries (will try and spawn activated), example use: &amp;lt;OrbitalBattery Count=&amp;quot;3&amp;quot;&amp;gt;FED_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
 - Negative treasury sitrep on two lines&lt;br /&gt;
 - #297 Hull repair in hostile systems: will now repair only 1% of hull if not in claimed territory, 2.5% if in claimed territory, 5% in a sector with a owned starbase and  10% at an owned colony&lt;br /&gt;
 - #191 Escort and deuterium: Escorting ship will correctly consume fuel&lt;br /&gt;
&lt;br /&gt;
== 2014-01-31 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74308#p74308 here] and (internal) [http://botf2.star-trek-games.com/viewtopic.php?p=74307#p74307 here]&lt;br /&gt;
 Code changes:&lt;br /&gt;
 - Bug fix for shipyards not building&lt;br /&gt;
 - small performance change to colony generated credits&lt;br /&gt;
 - #26 Orbital Battery tech reqs&lt;br /&gt;
 - #296 Planetary shield recharge rate, now increases with energy level&lt;br /&gt;
 - #293 [Combat] planetary shield hits: invading units were not firing in the following rounds&lt;br /&gt;
 Data changes:&lt;br /&gt;
 - shipyard stats&lt;br /&gt;
 - base growth rates&lt;br /&gt;
 - ship ranges&lt;br /&gt;
 - a few more things&lt;br /&gt;
&lt;br /&gt;
== 2014-01-28 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74296#p74296 here] and (internal) [http://botf2.star-trek-games.com/viewtopic.php?p=74295#p74295 here]&lt;br /&gt;
&lt;br /&gt;
 - #291: noncombat ships wouldn`t retreat even if requested by user&lt;br /&gt;
 - #248: Hostile Outpost vs Noncombat Ship: Stations were not considered when determining if combat had to occur&lt;br /&gt;
 - #289: Orbital Batteries always active in combat&lt;br /&gt;
 - #283: [MP] Orbital Battery crash&lt;br /&gt;
 - OrbitalBatteries stopped being active after loading a save game (even if the proper count showed active in the Structure tab of the colony)(they wouldn`t appear in a  system assault).&lt;br /&gt;
 - Distress signal from stranded ships can now only be seen by owner&lt;br /&gt;
 - Disabled agent spawning until work on them can resume&lt;br /&gt;
 - #222 [MP] Cleared FoW reveals fleets. Also, now selecting an unexplored and unscanned sector will no longer show ships in the task force list (on the left of the screen)&lt;br /&gt;
 - from Iceman: fix for missing description for quasar/nebulae description as well as their missing interference data.&lt;br /&gt;
 - from Iceman: now colonies will start with a minimum of 2 food PF and 1 less industry PF.&lt;br /&gt;
 - Add a max built output to shipyards so that ratio related shipyards are viable and don&amp;#039;t get out of hand.&lt;br /&gt;
 - Empire Management: Negative Treasury (when idle a colony will now generate extra credits, if negative treasury: colonies and shipyards stop building, ships stop regenerating their hull damage and will even take some damage every turn)&lt;br /&gt;
&lt;br /&gt;
== 2014-01-15 ==&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74223#p74223 here] and (internal) [http://botf2.star-trek-games.com/viewtopic.php?p=74221#p74221 here]&lt;br /&gt;
 New test build available at BitBucket! A bunch of importante fixes:&lt;br /&gt;
 - No more F12 cheat in MP play&lt;br /&gt;
 - Make sure that minors are being spawned evenly in the 4 quadrants&lt;br /&gt;
 - Shipyard`s output can now be a ratio of Population or Industry&lt;br /&gt;
 - Agents not appearing in the asset screen (refresh issue)&lt;br /&gt;
 - #286: Starting Conditions: Can now specify &amp;lt;Ship Count=&amp;quot;3&amp;quot;&amp;gt; to indicate the number of ships to spawn (3 being an example obviously)&lt;br /&gt;
 - #292: [Combat] system assault : Only one torpedoe was ever fired&lt;br /&gt;
 - #294: [Combat] ship to ship : Only one torpedoe was ever fired&lt;br /&gt;
 - #293: [Combat] planetary shield hits: Even if shields would absorb the full blast, pop was still reduced by 1&lt;br /&gt;
 - #257: [SP] no damage in combat: There was only one round of combat where only engagine fleets would fire, round was thus completed only when one side was completely destroyed. This was an SP bug but could affect MP also.&lt;br /&gt;
&lt;br /&gt;
== 2013.12.23 ==&lt;br /&gt;
&lt;br /&gt;
*Fixes at Combats&lt;br /&gt;
&lt;br /&gt;
(Iceman wrote: taken from http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=40807#p40807)&lt;br /&gt;
&lt;br /&gt;
*define starting conditions in HomeSystems.xml&lt;br /&gt;
*crashes with stations seem to have been solved&lt;br /&gt;
*The output of Raw Materials and Deuterium has been made data-driven, in Tables\UniverseTables.txt&lt;br /&gt;
*the amount of minors was made to be a %, with a definable limit, in Tables\UniverseTables.txt&lt;br /&gt;
*[[Music|MusicPacks.xml]] now allows you to set a playlist of themes to be played continuously, either sequencially or randomly. You can also define different themes for different empires.&lt;br /&gt;
*added a new starmap background, to avoid confusion with stars. It&amp;#039;s much cleaner now.&lt;br /&gt;
*also added more Agents for the Federation, and there&amp;#039;s a few more in the works (mostly DS9 and VOY).&lt;br /&gt;
*lots of other fixes, stat tweaks, changes.&lt;br /&gt;
&lt;br /&gt;
(taken fom https://bitbucket.org/mstrobel/supremacy/pull-request/24/some-fixes/diff)&lt;br /&gt;
&lt;br /&gt;
*fix for PercentCredits being applied at the same time then morale adjustments&lt;br /&gt;
*changed background image of the Galaxy screen, made it use Starmap.png&lt;br /&gt;
*       Fix for incorrect parsing of FadeTime in music packs. Improper values led to crashing the game.&lt;br /&gt;
*       Recall agent crash game&lt;br /&gt;
*        fixed #228: From Iceman : Transports retreating after assault&lt;br /&gt;
*        From Iceman : Fixed small bug where buildings being hit by bombardment where also being affected by ground bonuses (like bunker).&lt;br /&gt;
*       fixed #172: From Iceman : Getting Defeat message when standing down from an assault.&lt;br /&gt;
*        Starting Conditions: Changed xml tag from Outpost to SpaceStation to stay in sync with tech objects&lt;br /&gt;
*        Starting Conditions: Have buildings and shipyards start activated (if enough energy provided)&lt;br /&gt;
*        SimpleMusicPack sequential vs random feature&lt;br /&gt;
*        When retiring from a game, Menu screen music will be restarted&lt;br /&gt;
*        Just so many other fixes...&lt;br /&gt;
&lt;br /&gt;
== 2013.10.13 (not released, see also 2013-12-23) ==&lt;br /&gt;
&lt;br /&gt;
* Changed GalaxyScreen to Starmap.png [SO NOW STARMAP.PNG IS MANDATORY ELSE THE GAME WILL CRASH]&lt;br /&gt;
* Starting Conditions: Changed xml tag from Outpost to SpaceStation to stay in sync with tech objects&lt;br /&gt;
* SimpleMusicPack sequential vs random (use like so: &amp;lt;SimpleMusicPack Selection=&amp;quot;Sequential&amp;quot;&amp;gt; )&lt;br /&gt;
&lt;br /&gt;
Some more release notes:&lt;br /&gt;
&lt;br /&gt;
* Fix for incorrect parsing of FadeTime in music packs. Improper values led to crashing the game. Now supports &amp;quot;2,0&amp;quot; and &amp;quot;2.0&amp;quot; for instance.&lt;br /&gt;
* fix for Recall agent crash game&lt;br /&gt;
* Transports retreating after assault&lt;br /&gt;
* Fixed small bug where buildings being hit by bombardment where also being affected by ground bonuses (like bunker).&lt;br /&gt;
* Getting Defeat message when standing down from an assault.&lt;br /&gt;
* Starting Conditions: Have buildings and shipyards start activated (if enough energy provided)&lt;br /&gt;
* When retiring from a game, Menu screen music will be restarted&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2013.07.07 ==&lt;br /&gt;
&lt;br /&gt;
(from http://botf2.star-trek-games.com/viewtopic.php?p=73950#p73950)&lt;br /&gt;
&lt;br /&gt;
New release available at BitBucket, with a bunch of fixes and improvements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most importante changes:&lt;br /&gt;
&lt;br /&gt;
Fixes:&lt;br /&gt;
* system and planetary bonuses creation&lt;br /&gt;
* industry output&lt;br /&gt;
* food output&lt;br /&gt;
* research output&lt;br /&gt;
* build time refresh&lt;br /&gt;
* growth rate bonuses&lt;br /&gt;
* shipbuilding bonuses&lt;br /&gt;
* ship construction completion display&lt;br /&gt;
* numerous UI issues&lt;br /&gt;
&lt;br /&gt;
Balance:&lt;br /&gt;
* dilithium cost of ships&lt;br /&gt;
* Orbital Battery stats&lt;br /&gt;
* Production Facility output and cost&lt;br /&gt;
* research field costs&lt;br /&gt;
* ship stats in general&lt;br /&gt;
&lt;br /&gt;
= Old news =&lt;br /&gt;
&lt;br /&gt;
== Backgrounds for UIs ==&lt;br /&gt;
&lt;br /&gt;
(taken from [http://www.botf2.com/Lists/Announcements/DispForm.aspx?ID=12&amp;amp;Source=http%3A%2F%2Fwww.botf2.com%2Fdefault.aspx botf2.com])&lt;br /&gt;
&lt;br /&gt;
The professional artist we know as Slim has created layouts and color comps for ten backgrounds to be used on Diplomatic and Espionage window backdrops for the game. That is each of the two for all five major races. Our model team is busy building these as renders of 3D models. When this work is done the team will begin the touchy issue of rebuilding the shiplist with a more appropriate and cannon look.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Taken from the Homepage http://www.startreksupremacy.com/news.html here are some old news listed (for backup issues, too):&lt;br /&gt;
&lt;br /&gt;
== 2009.05.17 - After Easter Release ==&lt;br /&gt;
&lt;br /&gt;
Mike Strobel, Project Lead of Star Trek Supremacy recently released a new pre release build of Star Trek Supremacy.  Alot of updates and changes have been applies to this new addition.  Listed below are the updates:&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Added&lt;br /&gt;
 &lt;br /&gt;
* You can choose your starting tech level (1, 3, 5, 7, or 9).&lt;br /&gt;
* You can now resume saved multiplayer games.&lt;br /&gt;
* Several new buildings to the game database.&lt;br /&gt;
* New images (Ships, buildings, etc)&lt;br /&gt;
* New music (Main menu...)&lt;br /&gt;
* 30+ new minor race ships to the game database. These won&amp;#039;t be viewable until the AI and the combat system are implemented however. Check out This Thread if you want to see images of all of the minor race and Empire ships. 170+ more minor race ships will be added to the database in future updates.&lt;br /&gt;
* Added a rudimentary random events system (Only one random event is currently implemented, more will be coming in future and hopefully so will a random events editor)&lt;br /&gt;
* New menu options.&lt;br /&gt;
* Menus can now be animated. The option is turned off by default as this is still a new function and we don&amp;#039;t know what sort of hardware demands it requires. Enable the &amp;quot;Enable dialog animations&amp;quot; and the &amp;quot;Enable screen transitions&amp;quot; options to turn these on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Updated&lt;br /&gt;
&lt;br /&gt;
* The Cardassian shiplist, their ship stats, and their ship upgrade/obsoletion paths are now fully complete.&lt;br /&gt;
* The Federation shiplist, their ship stats, and their ship upgrade/obsoletion paths are now about 50% complete.&lt;br /&gt;
* Many of the buildings have updated stats, naming conventions and upgrade/obsoletion paths. These changes should also make it easier for people to make mods in future.&lt;br /&gt;
* The credits list now credits several more people for their generous help with the game, including AndrewJT, .Iceman, Jamie11, SJ2290, Valcoren, and Zulnak.&lt;br /&gt;
* Major behind-the scenes programming updates. These updates make the game more stable, and will make it easier for Mike to make future updates and additions for the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Removed&lt;br /&gt;
&lt;br /&gt;
* The glitchy Cardassian UI (UI ill be replaced in a future update, for the time being they will use the Federation one like the other Empires currently do)&lt;br /&gt;
* The annoying turn processing beep.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bug Fixes&lt;br /&gt;
&lt;br /&gt;
* Map objects should no longer glitch. Instead of using animated gif images, the game now generates animated images itself. This unfortunately means that stars look dull and bland in the system screen, but the system will be tweaked to improve it in future.&lt;br /&gt;
* The random freeze bug has been fixed&lt;br /&gt;
* The crash when attempting to create a new map after retiring from a game has been fixed.&lt;br /&gt;
* Population blocks in the system build screen should now work and display correctly.&lt;br /&gt;
* Sliders should now work correctly in the Intel screen.&lt;br /&gt;
* The random sound glitch during turn processing should no longer occur.&lt;br /&gt;
* Menu selections should no longer appear behind the menu screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Known Problems&lt;br /&gt;
&lt;br /&gt;
* The editor no longer works.&lt;br /&gt;
* Preparing to downloading the update takes an unusually long time.&lt;br /&gt;
* Morale-improving orders (Martial Law, State Tribunal etc) can only be used once per system.&lt;br /&gt;
* You can only build two Orbital Batteries per system - one of your own, and one of the default, minor-race design.&lt;br /&gt;
* The redeploy screen does not update or close during turn processing. You must manually close and reopen it to update it.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.12.25==&lt;br /&gt;
&lt;br /&gt;
Merry Christmas&lt;br /&gt;
&lt;br /&gt;
The Staff at Star Trek Supremacy has prepared a - A Christmas Gift -  for all Trek fans.  The update contains the following upgrades:&lt;br /&gt;
&lt;br /&gt;
- New minor races. Some existing minor races have been removed or replaced by the new minor races. (We needed more info before we could implement the new minor races. The ones that have been removed were originally put in as &amp;quot;filler&amp;quot; races)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All minor races now have home systems correctly set. An old bug that Mike has now fixed prevented some minor races having predefined planets in their homesystem. Gas Giant and Crystalline type planets are now slightly more common in minor race systems.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All minor races systems are now inhabited by the correct race. An old bug meant many of the minor races had human populations set.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New buildings added to the game. Some existing buildings have been removed, renamed, or have new build costs or bonuses.&lt;br /&gt;
All empires now have their own unique facilities. All minor races now default to building Federation facilities to reduce game loading times and memory requirements.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All buildings now have correct build costs and energy requirements set. Previously many of the buildings had no costs set.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All buildings now have correct upgrade and obsoletion paths set. Previously some of the facilities had weird path set that resulted in problems such as food facilities upgrading into factories, that then obsoleted all your energy structures so you would have to build and upgrade them from scratch.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New building, minor race, minor race emblems, and ship images. Some of the existing images have also been manually cleaned up to remove issues with transparencies.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New unique planet textures added or existing textures replaced. These include Andoria, Ferenginar, Mars, T&amp;#039;Khul, and Uranus.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New or updated game text added. This includes building descriptions, first contact messages, etc.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.11.28==&lt;br /&gt;
&lt;br /&gt;
A New Update has been released.  The update allows the player to play one of the following races:&lt;br /&gt;
&lt;br /&gt;
- United Federation of Planets&lt;br /&gt;
&lt;br /&gt;
- Klingon Empire&lt;br /&gt;
&lt;br /&gt;
- Romulan Empire&lt;br /&gt;
&lt;br /&gt;
- Cardassian Union&lt;br /&gt;
&lt;br /&gt;
- The Dominion&lt;br /&gt;
&lt;br /&gt;
The update can be obtained by downloading Star Trek Supremacy through our downloads section or if you already have Star Trek Supremacy installed on your PC... click update in the ingame menu.  The update will download directly into the game.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.05.30==&lt;br /&gt;
&lt;br /&gt;
A First Look At The Combat Engine for Star Trek: Supremacy.  Four Videos are available for you to see what the future will hold.&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.02.04==&lt;br /&gt;
&lt;br /&gt;
Mike Strobel, Lead Designer &amp;amp; Project Lead of Star Trek: Supremacy has released a number of screenshots for you.  So take a few minutes and get some eye candy!&lt;br /&gt;
&lt;br /&gt;
Click Here to See the latest Screenshots&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.01.14==&lt;br /&gt;
&lt;br /&gt;
Thats right ... Mike Strobel has given us another great update to Supremacy.  This version has corrected more of the bugs, as well as provided a editor. &lt;br /&gt;
&lt;br /&gt;
So go ahead and download it today! - Click here to download&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.01.14==&lt;br /&gt;
&lt;br /&gt;
Take a look at the work were doing with Supremacy. &lt;br /&gt;
&lt;br /&gt;
Matress of Evil, a contributor to Star Trek Supremacy has provided us with a update. &lt;br /&gt;
&lt;br /&gt;
- The amount of content in the game has been increased dramatically since my last news item. I have personally added around 120 minor races and their special structures. (These can only be built in their system if you get them to be a member of your Empire, eg. if the Bajorans join you you can build the Bajoran Jalanda forum on Bajor which gives a +1 morale Empire-wide bonus)&lt;br /&gt;
&lt;br /&gt;
- I have added all of the Empire-specific special structures, although I have not yet completed their industrial costs etc. We have recycled many of the images from BOTF for the time being, but Zeleni has made a load of images that will be able to use instead. Unfortunately he is on the road and unable to send them to us until after Christmas.&lt;br /&gt;
&lt;br /&gt;
- I am going to start adding in 125 minor race ships to the game once my building updates are complete. (Yes, there really are going to be that many)&lt;br /&gt;
&lt;br /&gt;
- Cdrwolfe has added in all the Empire&amp;#039;s ship designs to the game.&lt;br /&gt;
&lt;br /&gt;
- Cdrwolfe has added in all of the production facilities to the game. (Food, Industry, Energy, Intel, Research, Personnel)&lt;br /&gt;
&lt;br /&gt;
- Kenneth_of_Borg is continuing to compile all of the models that we need for the designs that are in the game. Kenneth_of_Borg, Jigalypuff, Skeeter, Zeleni, Fireball, Trashman, and Strings have all made model contributions, and the list of models is growing exponentially. We&amp;#039;re hoping to get the entire model list complete by December 2008, which seems like a long time, but we really are dealing with hundreds of models - many times more than was in BOTF. The current focus is simply making the models, whilst texturing them will come later. Strings is making tutorials and coming up with a unified system of texturing to streamline the texturing efforts in the future. The textures will eventually include Diffuse maps, Bump maps, Specular maps, and Glow maps for EVERY model, so they&amp;#039;re going to look fantastic. An example of Strings&amp;#039; work can be found Here.&lt;br /&gt;
&lt;br /&gt;
- Strings is looking into possibly developing the 3D combat system himself for Supremacy. This will free up a LOT of time for Mstrobel to continue working on all the other programming aspects of the game, and if things go to plan, the combat system will also be compatible with BotE! The two games are being written in different languages though, so there is a strong possibility that this will not be possible.&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel has made minor updates to diplomacy. No further diplomacy updates are yet possible as other changes need to be implemented first.&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel has replaced the editor with a fancier one that has more options. Due to this update, the game and the fancy editor require now .Net 3.5 installed, as opposed to .Net 2.5 when I last sent you an update. The game also requires some updated server files, but thanks to some testing on my part the necessary files are now included in the Supremacy download so the server program itself does not need to be installed.&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel is currently working on optimizing the game. We have unfortunately found performance is varying wildly - with some people&amp;#039;s computers - such as mine - taking 5 seconds to process a turn, and other computers - that are actually more powerful - taking over 2 minutes to process a single turn. He has found a number of programming bottlenecks and is working to fix those. This bottleneck update will be part of the next update, which should be coming in the next few weeks or even days. With a bit of luck it will mean maps that are larger than tiny will be playable! (The game runs so slowly at larger map sizes that even though they are implemented and playable you won&amp;#039;t be able to play them at any decent speed )&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel is starting to work on implementing an AI system so you can actually play a game against the other races. This will be one of the biggest updates he has made so far to the game, and won&amp;#039;t be complete for several months.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== 2008.01.10 ==&lt;br /&gt;
&lt;br /&gt;
In December, Star Trek Supremacy creator, project lead, &amp;amp; genius Mike Strobel was interviewed on Hailing Frequency - Star Trek&amp;#039;s Gaming own Podcast.  Its a excellent interview and insight of what&amp;#039;s to come.  Download it now and discover the future.&lt;br /&gt;
&lt;br /&gt;
Hailing Frequency Interview Episode 41&lt;br /&gt;
&lt;br /&gt;
ALSO check out the first interview Mike had with Hailing Frequency.&lt;br /&gt;
&lt;br /&gt;
Hailing Frequency Interview Episode 35&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== 2008.01.08 ==&lt;br /&gt;
&lt;br /&gt;
Mike Strobel, Creator &amp;amp; Project Lead of Star Trek Supremacy, has published the latest updated Pre-Alpha version.  The updated version contains bug fixes, and it also greatly stabilizes the game.  You can find the latest version in our downloads section.&lt;br /&gt;
&lt;br /&gt;
Were very appreciative of Mike&amp;#039;s hard work - Be sure to stop by the BOTF 2 forums and give him a thanks.&lt;br /&gt;
&lt;br /&gt;
Birth of the Federation 2 Forums&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== 2008.01.03 ==&lt;br /&gt;
&lt;br /&gt;
Think you got what it takes to make the sequel to the best Star Trek game...Birth of the Federation.  Then you can contribute to the project.  Any and all assistance is appreciated and credited. &lt;br /&gt;
&lt;br /&gt;
To find out information and how to participate - Click Here&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
taken from [http://www.botf2.com/supremacy/devblog/default.aspx botf2.com/supremacy/devblog]&lt;br /&gt;
&lt;br /&gt;
== 2007.05.10 ==&lt;br /&gt;
&lt;br /&gt;
see [http://www.botf2.com/supremacy/devblog/default.aspx here]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=AI&amp;diff=901</id>
		<title>AI</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=AI&amp;diff=901"/>
				<updated>2015-04-13T11:12:52Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;unfortunately there&amp;#039;s still no AI built in Supremacy so at the moment Supremacy is primarily interesting for Multi Playing&lt;br /&gt;
&lt;br /&gt;
Update 2014-12: http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=43609#p43609&lt;br /&gt;
&lt;br /&gt;
Thread AI Improvement: http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?f=300&amp;amp;t=3279&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*unknown link and out of date http://supremacy.pbworks.com/w/page/8549515/AI%20in%20BOTFII&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Threads:&lt;br /&gt;
*Any progress on AI? http://botf2.star-trek-games.com/viewtopic.php?f=32&amp;amp;t=4314 (search entry t=4314)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Answer of Matress to a question to AI: &lt;br /&gt;
&lt;br /&gt;
We&amp;#039;re hoping to get as much of the game done before we get an AI in the game, as soo many game components will eventually rely on the AI implementation. It&amp;#039;s not just simply about combat or having someone to play against. The AI would need to make decisions on diplomacy, intel, research, ship movements/exploration/ship ranges, colonisation, system management (what to build, provide food, provide energy, defenses...), resource management (I need Dilithium to build...), reactions to random events, and so on.&lt;br /&gt;
&lt;br /&gt;
That will take an incredible amount of coding, and since many of the game components that the AI will link into don&amp;#039;t yet exist or are incomplete, there just isn&amp;#039;t any point in building an AI yet. So i&amp;#039;m sorry to say, but it&amp;#039;s going to be a while. But it will be done.&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=AI&amp;diff=900</id>
		<title>AI</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=AI&amp;diff=900"/>
				<updated>2015-04-13T11:11:12Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: Update 2014-12: http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=43609#p43609&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;unfortunately there&amp;#039;s still no AI built in Supremacy so at the moment Supremacy is primarily interesting for Multi Playing&lt;br /&gt;
&lt;br /&gt;
Update 2014-12: http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=43609#p43609&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*unknown link and out of date http://supremacy.pbworks.com/w/page/8549515/AI%20in%20BOTFII&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Threads:&lt;br /&gt;
*Any progress on AI? http://botf2.star-trek-games.com/viewtopic.php?f=32&amp;amp;t=4314 (search entry t=4314)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Answer of Matress to a question to AI: &lt;br /&gt;
&lt;br /&gt;
We&amp;#039;re hoping to get as much of the game done before we get an AI in the game, as soo many game components will eventually rely on the AI implementation. It&amp;#039;s not just simply about combat or having someone to play against. The AI would need to make decisions on diplomacy, intel, research, ship movements/exploration/ship ranges, colonisation, system management (what to build, provide food, provide energy, defenses...), resource management (I need Dilithium to build...), reactions to random events, and so on.&lt;br /&gt;
&lt;br /&gt;
That will take an incredible amount of coding, and since many of the game components that the AI will link into don&amp;#039;t yet exist or are incomplete, there just isn&amp;#039;t any point in building an AI yet. So i&amp;#039;m sorry to say, but it&amp;#039;s going to be a while. But it will be done.&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=Template:In_den_news&amp;diff=899</id>
		<title>Template:In den news</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=Template:In_den_news&amp;diff=899"/>
				<updated>2015-04-13T10:24:54Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: /* News */ updated &amp;quot;New test builds&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;News&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Log-in-News for new users see&amp;#039;&amp;#039;&amp;#039; [[SPAM|here]] &amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
next Online-&amp;quot;Sunday Game&amp;quot; [http://doodle.com/itssissaig7rq4at click here]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2015-03-05:&amp;#039;&amp;#039;&amp;#039; new Test_build [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=44318#p44318 here] &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2015-01-06:&amp;#039;&amp;#039;&amp;#039; new Test_build [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=43880#p43880 here]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-11-25:&amp;#039;&amp;#039;&amp;#039; new Test_build [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=43539#p43539 here] &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-09-26:&amp;#039;&amp;#039;&amp;#039; new Test_build [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=43130#p43130 here] &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-06-18:&amp;#039;&amp;#039;&amp;#039; new Test_build [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42553#p42553 here] (PS: &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;unfortunately the old forum broke down&amp;lt;/span&amp;gt; so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-05-13:&amp;#039;&amp;#039;&amp;#039; new Test_build [https://bitbucket.org/mstrobel/supremacy/downloads/ here] or see [[News|List]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-02-08:&amp;#039;&amp;#039;&amp;#039; Supremacy and [http://botf2.square7.ch/wiki BotF2] are quite similar but going two different ways now&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-01-31:&amp;#039;&amp;#039;&amp;#039; new Test_build [https://bitbucket.org/mstrobel/supremacy/downloads/ here]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2013-01-23:&amp;#039;&amp;#039;&amp;#039; this WIKI started&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2009-05-29:&amp;#039;&amp;#039;&amp;#039; old [[News]] (taken from [http://www.startreksupremacy.com/news.html Homepage]), new [[News|here]]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=News&amp;diff=898</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=News&amp;diff=898"/>
				<updated>2015-04-13T10:19:22Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: == 2015-03-05 == http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=44318#p44318&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Intro =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;News are listed at Main Page at News Area&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
News from the project itself please see [http://www.botf2.star-trek-games.com/ Forum]. Check also progress on [https://bitbucket.org/mstrobel/supremacy/commits/branch/default bitbucket.org], and be sure Supremacy Team is working on Supremacy even you don&amp;#039;t see something :-)&lt;br /&gt;
&lt;br /&gt;
= News =&lt;br /&gt;
&lt;br /&gt;
== 2015-03-05 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=44318#p44318 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
*A bunch of fixes, including PF and OB upgrade costs, morale related issues, a few rare crashes, and other minor bugs.&lt;br /&gt;
*Upgrading the SY will no longer cancel current ship production.&lt;br /&gt;
*Energy shortages will now work correctly, and produce a SitRep entry to warn the player.&lt;br /&gt;
*WarDecs and system subjugation will produce SitRep entries for both players now.&lt;br /&gt;
*Included Martok&amp;#039;s WarDec texts - thanks Martok!&lt;br /&gt;
*A couple of AI improvements, they should only build as many colony ships as the systems in range that they can colonize; and scouts explore all the systems in their range and then return home. Feedback on if these are working correctly would be much appreciated - and suggestions on improvements.&lt;br /&gt;
&lt;br /&gt;
== 2015-01-06 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=43880#p43880 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
some highlights are:&lt;br /&gt;
* Train Crew order implemented&lt;br /&gt;
* Escort order disabled&lt;br /&gt;
* UI fixes and improvements&lt;br /&gt;
* a couple crashes fixed&lt;br /&gt;
* some combat fixes and improvements&lt;br /&gt;
* diplomacy improvements&lt;br /&gt;
&lt;br /&gt;
*Overlord&amp;#039;s diplomacy (rejection of proposals without the proper Regard level) was fixed and re-enabled, with a few tweaks&lt;br /&gt;
*Tracing&amp;#039;s AI improvement (empire AI scouts doing some exploring) was also included.&lt;br /&gt;
*some tweaks to galaxy generation were made, and the agent pool was randomized.&lt;br /&gt;
&lt;br /&gt;
== 2014-11-25 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=43539#p43539 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
*Lots of fixes and enhancements.&lt;br /&gt;
&lt;br /&gt;
*The economy has been improved to BotF style.&lt;br /&gt;
*Agents/Personnel are now unlocked for all empires (though some polish is still needed).&lt;br /&gt;
*New Game Options implemented: Random/Canon homequadrants (only for empires though, not minors yet), Research Rate.&lt;br /&gt;
*Ships and Stations of minors are transfered when minor is membered by an empire (there&amp;#039;s still an issue with those ships not engaging other fleets when on their own).&lt;br /&gt;
*Lots of UI fixes and improvements.&lt;br /&gt;
*A few crashes fixed.&lt;br /&gt;
*Fuel range extension deactivated.&lt;br /&gt;
*Combat fixes and improvements.&lt;br /&gt;
&lt;br /&gt;
*Also, it&amp;#039;s now possible to set the Founders as the colonizing race for the Dominion, instead of the Jem&amp;#039;Hadar. The release still has the J&amp;#039;H as the colonizing race, I would appreciate any feedback about playability with the Founders as colonizers - as it is, they can only colonize Rogue planets (in Nebulae), which are scarce, relying mostly on building stations for range extension and conquest, and membering minors. I can make the necessary changes to the data files and post them here if anyone is interested in testing this. Post here if so, please.&lt;br /&gt;
&lt;br /&gt;
== 2014-09-26 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=43130#p43130 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
* removed icons for TL zero in research matrix&lt;br /&gt;
* re-enabled Agent recruitment&lt;br /&gt;
* added OB display in star system panel&lt;br /&gt;
* added SY indicator in starmap&lt;br /&gt;
* fixed minors station indicator crash&lt;br /&gt;
* temp fix for unknown fleet icon&lt;br /&gt;
* AI fixes and tweaks&lt;br /&gt;
* customized duranium generation for homesystems&lt;br /&gt;
* fixed typo in system assault screen&lt;br /&gt;
&lt;br /&gt;
== 2014-08-14 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42925#p42925 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
* images of anomalies now displayed in the star system panel&lt;br /&gt;
* Scrapping before Research and Population Growth&lt;br /&gt;
* minimum value for damage to population added&lt;br /&gt;
* edge scroll distance reduced&lt;br /&gt;
* PercentTradeIncome fixed&lt;br /&gt;
* Wormholes added (no functionality yet)&lt;br /&gt;
* slightly less minors generated&lt;br /&gt;
* less anomalies generated&lt;br /&gt;
* multiple colonization for same player fixed&lt;br /&gt;
* Trade Route 1st turn income temporary fix&lt;br /&gt;
* OB, SY and SS icons displayed in research matrix&lt;br /&gt;
* sector fill for stations in contested sectors fixed&lt;br /&gt;
* population damage when no target available fixed&lt;br /&gt;
* Move order when assaulting a system fixed&lt;br /&gt;
* AI colonizing anomalies and zero pop systems fixed&lt;br /&gt;
* ships stats in encyclopedia minor tweaks&lt;br /&gt;
* some data tweaks&lt;br /&gt;
&lt;br /&gt;
== 2014-07-25 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42553#p42553 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
* info in the ship stats panel re-ordered, according to encyclopedia&lt;br /&gt;
* cloak strength collapsed when &amp;lt;=0 in the ship stats panel&lt;br /&gt;
* missing tooltip in the Options window added&lt;br /&gt;
* AttackOrbitalDefenses.wav included in the build&lt;br /&gt;
* ShieldingPerEnergyTech structures in the system assault screen fixed&lt;br /&gt;
* names of uncolonized systems displayed in gray in the starmap&lt;br /&gt;
* system bonuses not generated in uninhabitable systems&lt;br /&gt;
* shield/pop/combat bars in system assault screen locked&lt;br /&gt;
* generation of Duranium in random systems reduced&lt;br /&gt;
* some cloak related issues fixed&lt;br /&gt;
* no pop damage when no structures remaining bug fixed&lt;br /&gt;
* EDIT: not included, will be on the next release: images of anomalies now displayed in the star system panel&lt;br /&gt;
&lt;br /&gt;
== 2014-06-18 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42553#p42553 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
 New release, with Bloodwurm&amp;#039;s fixes and Overlord&amp;#039;s AI (except the diplomatic changes, which were only working for the Federation), plus &lt;br /&gt;
 a few other small changes, and data tweaks.&lt;br /&gt;
 code&lt;br /&gt;
 - removed IndustryToCredits conversion code&lt;br /&gt;
 - disabled negative treasury effects&lt;br /&gt;
 - reverted galaxy generation changes&lt;br /&gt;
 - Overlord&amp;#039;s AI minus diplo changes&lt;br /&gt;
 - increased energy bonus 15% -&amp;gt; 25%&lt;br /&gt;
 - rearranged encyclopedia, new category for PFs&lt;br /&gt;
 - swapped colors for shields and hull bars&lt;br /&gt;
 data&lt;br /&gt;
 - removed auto generation of deuterium by GGs&lt;br /&gt;
 - decreased auto generation of duranium in systems&lt;br /&gt;
 - lowered deuterium output of Buildings&lt;br /&gt;
 - lowered initial resources for all civs &lt;br /&gt;
 There might a problem in larger galaxies, with the AI empires colonizing.&lt;br /&gt;
&lt;br /&gt;
== 2014-05-13 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74435#p74435 here] &lt;br /&gt;
&lt;br /&gt;
 - basically a Resources update. Reverted back to Bloodwurm&amp;#039;s code, until Overlord&amp;#039;s expanding AI code is improved.&lt;br /&gt;
 - All minors homesystems implemented.&lt;br /&gt;
 - Hotfix for top ships not being available.&lt;br /&gt;
 - Data tweaks.&lt;br /&gt;
&lt;br /&gt;
== 2014-03-06 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74377#p74377 here] &lt;br /&gt;
&lt;br /&gt;
 - New release, with Overlord&amp;#039;s first version of an AI!&lt;br /&gt;
 - Empires and minors now build some ships and production facilities.&lt;br /&gt;
 - AI players no longer automatically accept agreements.&lt;br /&gt;
&lt;br /&gt;
== 2014-02-28 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74376#p74376 here]&lt;br /&gt;
&lt;br /&gt;
 No bug fixing, only a major data update:&lt;br /&gt;
 - Stat tweaks for ships and stations (more BotF-like)&lt;br /&gt;
 - All minor race ships implemented (except colony ships)&lt;br /&gt;
 - Starting conditions for empires include Orbital Batteries (deactivated, mostly)&lt;br /&gt;
 - Starting conditions for Primitive minor races implemented (Primitive Farms only)&lt;br /&gt;
 - Groundwork for the implementation of the Edo Guardian and the Ocampa Caretaker&amp;#039;s Array&lt;br /&gt;
 - A few more balance changes&lt;br /&gt;
&lt;br /&gt;
== 2014-02-06 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74340#p74340 here]&lt;br /&gt;
&lt;br /&gt;
 - bug fix #304: Ships owned by players weren&amp;#039;t displaying their icons on the galaxy map if they were situated in a sector with negative scan strength.&lt;br /&gt;
 - bug fix: Selecting an unexplored or unscanned sector will no longer show outpost in the task force list (on the left of the screen)&lt;br /&gt;
 - #254 Cloaking: Cloak status woud reset to un-cloacked. Saw this happening ONLY when a shipped was stranded.&lt;br /&gt;
 - #182 Scrapping stations: Build Station was still available on a construction ship that was already building one. Clicking it would restart the build project.&lt;br /&gt;
 - #256 Escort foreign ships: The escort order will now only appear when another ship of the same owner is in the sector.&lt;br /&gt;
 - Empire`s in MP games will no longer respect quadrant placement. Will help making sure that every player as a minimal space to expand and won`t get rushed.&lt;br /&gt;
 - Fix for crash when wiping out a colony through bombardment.&lt;br /&gt;
 - #286 HomeSystems.xml definitions - added Orbital Batteries (will try and spawn activated), example use: &amp;lt;OrbitalBattery Count=&amp;quot;3&amp;quot;&amp;gt;FED_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
 - Negative treasury sitrep on two lines&lt;br /&gt;
 - #297 Hull repair in hostile systems: will now repair only 1% of hull if not in claimed territory, 2.5% if in claimed territory, 5% in a sector with a owned starbase and  10% at an owned colony&lt;br /&gt;
 - #191 Escort and deuterium: Escorting ship will correctly consume fuel&lt;br /&gt;
&lt;br /&gt;
== 2014-01-31 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74308#p74308 here] and (internal) [http://botf2.star-trek-games.com/viewtopic.php?p=74307#p74307 here]&lt;br /&gt;
 Code changes:&lt;br /&gt;
 - Bug fix for shipyards not building&lt;br /&gt;
 - small performance change to colony generated credits&lt;br /&gt;
 - #26 Orbital Battery tech reqs&lt;br /&gt;
 - #296 Planetary shield recharge rate, now increases with energy level&lt;br /&gt;
 - #293 [Combat] planetary shield hits: invading units were not firing in the following rounds&lt;br /&gt;
 Data changes:&lt;br /&gt;
 - shipyard stats&lt;br /&gt;
 - base growth rates&lt;br /&gt;
 - ship ranges&lt;br /&gt;
 - a few more things&lt;br /&gt;
&lt;br /&gt;
== 2014-01-28 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74296#p74296 here] and (internal) [http://botf2.star-trek-games.com/viewtopic.php?p=74295#p74295 here]&lt;br /&gt;
&lt;br /&gt;
 - #291: noncombat ships wouldn`t retreat even if requested by user&lt;br /&gt;
 - #248: Hostile Outpost vs Noncombat Ship: Stations were not considered when determining if combat had to occur&lt;br /&gt;
 - #289: Orbital Batteries always active in combat&lt;br /&gt;
 - #283: [MP] Orbital Battery crash&lt;br /&gt;
 - OrbitalBatteries stopped being active after loading a save game (even if the proper count showed active in the Structure tab of the colony)(they wouldn`t appear in a  system assault).&lt;br /&gt;
 - Distress signal from stranded ships can now only be seen by owner&lt;br /&gt;
 - Disabled agent spawning until work on them can resume&lt;br /&gt;
 - #222 [MP] Cleared FoW reveals fleets. Also, now selecting an unexplored and unscanned sector will no longer show ships in the task force list (on the left of the screen)&lt;br /&gt;
 - from Iceman: fix for missing description for quasar/nebulae description as well as their missing interference data.&lt;br /&gt;
 - from Iceman: now colonies will start with a minimum of 2 food PF and 1 less industry PF.&lt;br /&gt;
 - Add a max built output to shipyards so that ratio related shipyards are viable and don&amp;#039;t get out of hand.&lt;br /&gt;
 - Empire Management: Negative Treasury (when idle a colony will now generate extra credits, if negative treasury: colonies and shipyards stop building, ships stop regenerating their hull damage and will even take some damage every turn)&lt;br /&gt;
&lt;br /&gt;
== 2014-01-15 ==&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74223#p74223 here] and (internal) [http://botf2.star-trek-games.com/viewtopic.php?p=74221#p74221 here]&lt;br /&gt;
 New test build available at BitBucket! A bunch of importante fixes:&lt;br /&gt;
 - No more F12 cheat in MP play&lt;br /&gt;
 - Make sure that minors are being spawned evenly in the 4 quadrants&lt;br /&gt;
 - Shipyard`s output can now be a ratio of Population or Industry&lt;br /&gt;
 - Agents not appearing in the asset screen (refresh issue)&lt;br /&gt;
 - #286: Starting Conditions: Can now specify &amp;lt;Ship Count=&amp;quot;3&amp;quot;&amp;gt; to indicate the number of ships to spawn (3 being an example obviously)&lt;br /&gt;
 - #292: [Combat] system assault : Only one torpedoe was ever fired&lt;br /&gt;
 - #294: [Combat] ship to ship : Only one torpedoe was ever fired&lt;br /&gt;
 - #293: [Combat] planetary shield hits: Even if shields would absorb the full blast, pop was still reduced by 1&lt;br /&gt;
 - #257: [SP] no damage in combat: There was only one round of combat where only engagine fleets would fire, round was thus completed only when one side was completely destroyed. This was an SP bug but could affect MP also.&lt;br /&gt;
&lt;br /&gt;
== 2013.12.23 ==&lt;br /&gt;
&lt;br /&gt;
*Fixes at Combats&lt;br /&gt;
&lt;br /&gt;
(Iceman wrote: taken from http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=40807#p40807)&lt;br /&gt;
&lt;br /&gt;
*define starting conditions in HomeSystems.xml&lt;br /&gt;
*crashes with stations seem to have been solved&lt;br /&gt;
*The output of Raw Materials and Deuterium has been made data-driven, in Tables\UniverseTables.txt&lt;br /&gt;
*the amount of minors was made to be a %, with a definable limit, in Tables\UniverseTables.txt&lt;br /&gt;
*[[Music|MusicPacks.xml]] now allows you to set a playlist of themes to be played continuously, either sequencially or randomly. You can also define different themes for different empires.&lt;br /&gt;
*added a new starmap background, to avoid confusion with stars. It&amp;#039;s much cleaner now.&lt;br /&gt;
*also added more Agents for the Federation, and there&amp;#039;s a few more in the works (mostly DS9 and VOY).&lt;br /&gt;
*lots of other fixes, stat tweaks, changes.&lt;br /&gt;
&lt;br /&gt;
(taken fom https://bitbucket.org/mstrobel/supremacy/pull-request/24/some-fixes/diff)&lt;br /&gt;
&lt;br /&gt;
*fix for PercentCredits being applied at the same time then morale adjustments&lt;br /&gt;
*changed background image of the Galaxy screen, made it use Starmap.png&lt;br /&gt;
*       Fix for incorrect parsing of FadeTime in music packs. Improper values led to crashing the game.&lt;br /&gt;
*       Recall agent crash game&lt;br /&gt;
*        fixed #228: From Iceman : Transports retreating after assault&lt;br /&gt;
*        From Iceman : Fixed small bug where buildings being hit by bombardment where also being affected by ground bonuses (like bunker).&lt;br /&gt;
*       fixed #172: From Iceman : Getting Defeat message when standing down from an assault.&lt;br /&gt;
*        Starting Conditions: Changed xml tag from Outpost to SpaceStation to stay in sync with tech objects&lt;br /&gt;
*        Starting Conditions: Have buildings and shipyards start activated (if enough energy provided)&lt;br /&gt;
*        SimpleMusicPack sequential vs random feature&lt;br /&gt;
*        When retiring from a game, Menu screen music will be restarted&lt;br /&gt;
*        Just so many other fixes...&lt;br /&gt;
&lt;br /&gt;
== 2013.10.13 (not released, see also 2013-12-23) ==&lt;br /&gt;
&lt;br /&gt;
* Changed GalaxyScreen to Starmap.png [SO NOW STARMAP.PNG IS MANDATORY ELSE THE GAME WILL CRASH]&lt;br /&gt;
* Starting Conditions: Changed xml tag from Outpost to SpaceStation to stay in sync with tech objects&lt;br /&gt;
* SimpleMusicPack sequential vs random (use like so: &amp;lt;SimpleMusicPack Selection=&amp;quot;Sequential&amp;quot;&amp;gt; )&lt;br /&gt;
&lt;br /&gt;
Some more release notes:&lt;br /&gt;
&lt;br /&gt;
* Fix for incorrect parsing of FadeTime in music packs. Improper values led to crashing the game. Now supports &amp;quot;2,0&amp;quot; and &amp;quot;2.0&amp;quot; for instance.&lt;br /&gt;
* fix for Recall agent crash game&lt;br /&gt;
* Transports retreating after assault&lt;br /&gt;
* Fixed small bug where buildings being hit by bombardment where also being affected by ground bonuses (like bunker).&lt;br /&gt;
* Getting Defeat message when standing down from an assault.&lt;br /&gt;
* Starting Conditions: Have buildings and shipyards start activated (if enough energy provided)&lt;br /&gt;
* When retiring from a game, Menu screen music will be restarted&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2013.07.07 ==&lt;br /&gt;
&lt;br /&gt;
(from http://botf2.star-trek-games.com/viewtopic.php?p=73950#p73950)&lt;br /&gt;
&lt;br /&gt;
New release available at BitBucket, with a bunch of fixes and improvements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most importante changes:&lt;br /&gt;
&lt;br /&gt;
Fixes:&lt;br /&gt;
* system and planetary bonuses creation&lt;br /&gt;
* industry output&lt;br /&gt;
* food output&lt;br /&gt;
* research output&lt;br /&gt;
* build time refresh&lt;br /&gt;
* growth rate bonuses&lt;br /&gt;
* shipbuilding bonuses&lt;br /&gt;
* ship construction completion display&lt;br /&gt;
* numerous UI issues&lt;br /&gt;
&lt;br /&gt;
Balance:&lt;br /&gt;
* dilithium cost of ships&lt;br /&gt;
* Orbital Battery stats&lt;br /&gt;
* Production Facility output and cost&lt;br /&gt;
* research field costs&lt;br /&gt;
* ship stats in general&lt;br /&gt;
&lt;br /&gt;
= Old news =&lt;br /&gt;
&lt;br /&gt;
== Backgrounds for UIs ==&lt;br /&gt;
&lt;br /&gt;
(taken from [http://www.botf2.com/Lists/Announcements/DispForm.aspx?ID=12&amp;amp;Source=http%3A%2F%2Fwww.botf2.com%2Fdefault.aspx botf2.com])&lt;br /&gt;
&lt;br /&gt;
The professional artist we know as Slim has created layouts and color comps for ten backgrounds to be used on Diplomatic and Espionage window backdrops for the game. That is each of the two for all five major races. Our model team is busy building these as renders of 3D models. When this work is done the team will begin the touchy issue of rebuilding the shiplist with a more appropriate and cannon look.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Taken from the Homepage http://www.startreksupremacy.com/news.html here are some old news listed (for backup issues, too):&lt;br /&gt;
&lt;br /&gt;
== 2009.05.17 - After Easter Release ==&lt;br /&gt;
&lt;br /&gt;
Mike Strobel, Project Lead of Star Trek Supremacy recently released a new pre release build of Star Trek Supremacy.  Alot of updates and changes have been applies to this new addition.  Listed below are the updates:&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Added&lt;br /&gt;
 &lt;br /&gt;
* You can choose your starting tech level (1, 3, 5, 7, or 9).&lt;br /&gt;
* You can now resume saved multiplayer games.&lt;br /&gt;
* Several new buildings to the game database.&lt;br /&gt;
* New images (Ships, buildings, etc)&lt;br /&gt;
* New music (Main menu...)&lt;br /&gt;
* 30+ new minor race ships to the game database. These won&amp;#039;t be viewable until the AI and the combat system are implemented however. Check out This Thread if you want to see images of all of the minor race and Empire ships. 170+ more minor race ships will be added to the database in future updates.&lt;br /&gt;
* Added a rudimentary random events system (Only one random event is currently implemented, more will be coming in future and hopefully so will a random events editor)&lt;br /&gt;
* New menu options.&lt;br /&gt;
* Menus can now be animated. The option is turned off by default as this is still a new function and we don&amp;#039;t know what sort of hardware demands it requires. Enable the &amp;quot;Enable dialog animations&amp;quot; and the &amp;quot;Enable screen transitions&amp;quot; options to turn these on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Updated&lt;br /&gt;
&lt;br /&gt;
* The Cardassian shiplist, their ship stats, and their ship upgrade/obsoletion paths are now fully complete.&lt;br /&gt;
* The Federation shiplist, their ship stats, and their ship upgrade/obsoletion paths are now about 50% complete.&lt;br /&gt;
* Many of the buildings have updated stats, naming conventions and upgrade/obsoletion paths. These changes should also make it easier for people to make mods in future.&lt;br /&gt;
* The credits list now credits several more people for their generous help with the game, including AndrewJT, .Iceman, Jamie11, SJ2290, Valcoren, and Zulnak.&lt;br /&gt;
* Major behind-the scenes programming updates. These updates make the game more stable, and will make it easier for Mike to make future updates and additions for the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Removed&lt;br /&gt;
&lt;br /&gt;
* The glitchy Cardassian UI (UI ill be replaced in a future update, for the time being they will use the Federation one like the other Empires currently do)&lt;br /&gt;
* The annoying turn processing beep.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bug Fixes&lt;br /&gt;
&lt;br /&gt;
* Map objects should no longer glitch. Instead of using animated gif images, the game now generates animated images itself. This unfortunately means that stars look dull and bland in the system screen, but the system will be tweaked to improve it in future.&lt;br /&gt;
* The random freeze bug has been fixed&lt;br /&gt;
* The crash when attempting to create a new map after retiring from a game has been fixed.&lt;br /&gt;
* Population blocks in the system build screen should now work and display correctly.&lt;br /&gt;
* Sliders should now work correctly in the Intel screen.&lt;br /&gt;
* The random sound glitch during turn processing should no longer occur.&lt;br /&gt;
* Menu selections should no longer appear behind the menu screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Known Problems&lt;br /&gt;
&lt;br /&gt;
* The editor no longer works.&lt;br /&gt;
* Preparing to downloading the update takes an unusually long time.&lt;br /&gt;
* Morale-improving orders (Martial Law, State Tribunal etc) can only be used once per system.&lt;br /&gt;
* You can only build two Orbital Batteries per system - one of your own, and one of the default, minor-race design.&lt;br /&gt;
* The redeploy screen does not update or close during turn processing. You must manually close and reopen it to update it.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.12.25==&lt;br /&gt;
&lt;br /&gt;
Merry Christmas&lt;br /&gt;
&lt;br /&gt;
The Staff at Star Trek Supremacy has prepared a - A Christmas Gift -  for all Trek fans.  The update contains the following upgrades:&lt;br /&gt;
&lt;br /&gt;
- New minor races. Some existing minor races have been removed or replaced by the new minor races. (We needed more info before we could implement the new minor races. The ones that have been removed were originally put in as &amp;quot;filler&amp;quot; races)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All minor races now have home systems correctly set. An old bug that Mike has now fixed prevented some minor races having predefined planets in their homesystem. Gas Giant and Crystalline type planets are now slightly more common in minor race systems.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All minor races systems are now inhabited by the correct race. An old bug meant many of the minor races had human populations set.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New buildings added to the game. Some existing buildings have been removed, renamed, or have new build costs or bonuses.&lt;br /&gt;
All empires now have their own unique facilities. All minor races now default to building Federation facilities to reduce game loading times and memory requirements.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All buildings now have correct build costs and energy requirements set. Previously many of the buildings had no costs set.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All buildings now have correct upgrade and obsoletion paths set. Previously some of the facilities had weird path set that resulted in problems such as food facilities upgrading into factories, that then obsoleted all your energy structures so you would have to build and upgrade them from scratch.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New building, minor race, minor race emblems, and ship images. Some of the existing images have also been manually cleaned up to remove issues with transparencies.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New unique planet textures added or existing textures replaced. These include Andoria, Ferenginar, Mars, T&amp;#039;Khul, and Uranus.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New or updated game text added. This includes building descriptions, first contact messages, etc.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.11.28==&lt;br /&gt;
&lt;br /&gt;
A New Update has been released.  The update allows the player to play one of the following races:&lt;br /&gt;
&lt;br /&gt;
- United Federation of Planets&lt;br /&gt;
&lt;br /&gt;
- Klingon Empire&lt;br /&gt;
&lt;br /&gt;
- Romulan Empire&lt;br /&gt;
&lt;br /&gt;
- Cardassian Union&lt;br /&gt;
&lt;br /&gt;
- The Dominion&lt;br /&gt;
&lt;br /&gt;
The update can be obtained by downloading Star Trek Supremacy through our downloads section or if you already have Star Trek Supremacy installed on your PC... click update in the ingame menu.  The update will download directly into the game.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.05.30==&lt;br /&gt;
&lt;br /&gt;
A First Look At The Combat Engine for Star Trek: Supremacy.  Four Videos are available for you to see what the future will hold.&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.02.04==&lt;br /&gt;
&lt;br /&gt;
Mike Strobel, Lead Designer &amp;amp; Project Lead of Star Trek: Supremacy has released a number of screenshots for you.  So take a few minutes and get some eye candy!&lt;br /&gt;
&lt;br /&gt;
Click Here to See the latest Screenshots&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.01.14==&lt;br /&gt;
&lt;br /&gt;
Thats right ... Mike Strobel has given us another great update to Supremacy.  This version has corrected more of the bugs, as well as provided a editor. &lt;br /&gt;
&lt;br /&gt;
So go ahead and download it today! - Click here to download&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.01.14==&lt;br /&gt;
&lt;br /&gt;
Take a look at the work were doing with Supremacy. &lt;br /&gt;
&lt;br /&gt;
Matress of Evil, a contributor to Star Trek Supremacy has provided us with a update. &lt;br /&gt;
&lt;br /&gt;
- The amount of content in the game has been increased dramatically since my last news item. I have personally added around 120 minor races and their special structures. (These can only be built in their system if you get them to be a member of your Empire, eg. if the Bajorans join you you can build the Bajoran Jalanda forum on Bajor which gives a +1 morale Empire-wide bonus)&lt;br /&gt;
&lt;br /&gt;
- I have added all of the Empire-specific special structures, although I have not yet completed their industrial costs etc. We have recycled many of the images from BOTF for the time being, but Zeleni has made a load of images that will be able to use instead. Unfortunately he is on the road and unable to send them to us until after Christmas.&lt;br /&gt;
&lt;br /&gt;
- I am going to start adding in 125 minor race ships to the game once my building updates are complete. (Yes, there really are going to be that many)&lt;br /&gt;
&lt;br /&gt;
- Cdrwolfe has added in all the Empire&amp;#039;s ship designs to the game.&lt;br /&gt;
&lt;br /&gt;
- Cdrwolfe has added in all of the production facilities to the game. (Food, Industry, Energy, Intel, Research, Personnel)&lt;br /&gt;
&lt;br /&gt;
- Kenneth_of_Borg is continuing to compile all of the models that we need for the designs that are in the game. Kenneth_of_Borg, Jigalypuff, Skeeter, Zeleni, Fireball, Trashman, and Strings have all made model contributions, and the list of models is growing exponentially. We&amp;#039;re hoping to get the entire model list complete by December 2008, which seems like a long time, but we really are dealing with hundreds of models - many times more than was in BOTF. The current focus is simply making the models, whilst texturing them will come later. Strings is making tutorials and coming up with a unified system of texturing to streamline the texturing efforts in the future. The textures will eventually include Diffuse maps, Bump maps, Specular maps, and Glow maps for EVERY model, so they&amp;#039;re going to look fantastic. An example of Strings&amp;#039; work can be found Here.&lt;br /&gt;
&lt;br /&gt;
- Strings is looking into possibly developing the 3D combat system himself for Supremacy. This will free up a LOT of time for Mstrobel to continue working on all the other programming aspects of the game, and if things go to plan, the combat system will also be compatible with BotE! The two games are being written in different languages though, so there is a strong possibility that this will not be possible.&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel has made minor updates to diplomacy. No further diplomacy updates are yet possible as other changes need to be implemented first.&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel has replaced the editor with a fancier one that has more options. Due to this update, the game and the fancy editor require now .Net 3.5 installed, as opposed to .Net 2.5 when I last sent you an update. The game also requires some updated server files, but thanks to some testing on my part the necessary files are now included in the Supremacy download so the server program itself does not need to be installed.&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel is currently working on optimizing the game. We have unfortunately found performance is varying wildly - with some people&amp;#039;s computers - such as mine - taking 5 seconds to process a turn, and other computers - that are actually more powerful - taking over 2 minutes to process a single turn. He has found a number of programming bottlenecks and is working to fix those. This bottleneck update will be part of the next update, which should be coming in the next few weeks or even days. With a bit of luck it will mean maps that are larger than tiny will be playable! (The game runs so slowly at larger map sizes that even though they are implemented and playable you won&amp;#039;t be able to play them at any decent speed )&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel is starting to work on implementing an AI system so you can actually play a game against the other races. This will be one of the biggest updates he has made so far to the game, and won&amp;#039;t be complete for several months.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== 2008.01.10 ==&lt;br /&gt;
&lt;br /&gt;
In December, Star Trek Supremacy creator, project lead, &amp;amp; genius Mike Strobel was interviewed on Hailing Frequency - Star Trek&amp;#039;s Gaming own Podcast.  Its a excellent interview and insight of what&amp;#039;s to come.  Download it now and discover the future.&lt;br /&gt;
&lt;br /&gt;
Hailing Frequency Interview Episode 41&lt;br /&gt;
&lt;br /&gt;
ALSO check out the first interview Mike had with Hailing Frequency.&lt;br /&gt;
&lt;br /&gt;
Hailing Frequency Interview Episode 35&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== 2008.01.08 ==&lt;br /&gt;
&lt;br /&gt;
Mike Strobel, Creator &amp;amp; Project Lead of Star Trek Supremacy, has published the latest updated Pre-Alpha version.  The updated version contains bug fixes, and it also greatly stabilizes the game.  You can find the latest version in our downloads section.&lt;br /&gt;
&lt;br /&gt;
Were very appreciative of Mike&amp;#039;s hard work - Be sure to stop by the BOTF 2 forums and give him a thanks.&lt;br /&gt;
&lt;br /&gt;
Birth of the Federation 2 Forums&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== 2008.01.03 ==&lt;br /&gt;
&lt;br /&gt;
Think you got what it takes to make the sequel to the best Star Trek game...Birth of the Federation.  Then you can contribute to the project.  Any and all assistance is appreciated and credited. &lt;br /&gt;
&lt;br /&gt;
To find out information and how to participate - Click Here&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
taken from [http://www.botf2.com/supremacy/devblog/default.aspx botf2.com/supremacy/devblog]&lt;br /&gt;
&lt;br /&gt;
== 2007.05.10 ==&lt;br /&gt;
&lt;br /&gt;
see [http://www.botf2.com/supremacy/devblog/default.aspx here]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=News&amp;diff=897</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=News&amp;diff=897"/>
				<updated>2015-04-13T10:13:27Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: /* 2015-01-06 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Intro =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;News are listed at Main Page at News Area&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
News from the project itself please see [http://www.botf2.star-trek-games.com/ Forum]. Check also progress on [https://bitbucket.org/mstrobel/supremacy/commits/branch/default bitbucket.org], and be sure Supremacy Team is working on Supremacy even you don&amp;#039;t see something :-)&lt;br /&gt;
&lt;br /&gt;
= News =&lt;br /&gt;
&lt;br /&gt;
== 2015-01-06 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=43880#p43880 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
some highlights are:&lt;br /&gt;
* Train Crew order implemented&lt;br /&gt;
* Escort order disabled&lt;br /&gt;
* UI fixes and improvements&lt;br /&gt;
* a couple crashes fixed&lt;br /&gt;
* some combat fixes and improvements&lt;br /&gt;
* diplomacy improvements&lt;br /&gt;
&lt;br /&gt;
*Overlord&amp;#039;s diplomacy (rejection of proposals without the proper Regard level) was fixed and re-enabled, with a few tweaks&lt;br /&gt;
*Tracing&amp;#039;s AI improvement (empire AI scouts doing some exploring) was also included.&lt;br /&gt;
*some tweaks to galaxy generation were made, and the agent pool was randomized.&lt;br /&gt;
&lt;br /&gt;
== 2014-11-25 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=43539#p43539 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
*Lots of fixes and enhancements.&lt;br /&gt;
&lt;br /&gt;
*The economy has been improved to BotF style.&lt;br /&gt;
*Agents/Personnel are now unlocked for all empires (though some polish is still needed).&lt;br /&gt;
*New Game Options implemented: Random/Canon homequadrants (only for empires though, not minors yet), Research Rate.&lt;br /&gt;
*Ships and Stations of minors are transfered when minor is membered by an empire (there&amp;#039;s still an issue with those ships not engaging other fleets when on their own).&lt;br /&gt;
*Lots of UI fixes and improvements.&lt;br /&gt;
*A few crashes fixed.&lt;br /&gt;
*Fuel range extension deactivated.&lt;br /&gt;
*Combat fixes and improvements.&lt;br /&gt;
&lt;br /&gt;
*Also, it&amp;#039;s now possible to set the Founders as the colonizing race for the Dominion, instead of the Jem&amp;#039;Hadar. The release still has the J&amp;#039;H as the colonizing race, I would appreciate any feedback about playability with the Founders as colonizers - as it is, they can only colonize Rogue planets (in Nebulae), which are scarce, relying mostly on building stations for range extension and conquest, and membering minors. I can make the necessary changes to the data files and post them here if anyone is interested in testing this. Post here if so, please.&lt;br /&gt;
&lt;br /&gt;
== 2014-09-26 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=43130#p43130 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
* removed icons for TL zero in research matrix&lt;br /&gt;
* re-enabled Agent recruitment&lt;br /&gt;
* added OB display in star system panel&lt;br /&gt;
* added SY indicator in starmap&lt;br /&gt;
* fixed minors station indicator crash&lt;br /&gt;
* temp fix for unknown fleet icon&lt;br /&gt;
* AI fixes and tweaks&lt;br /&gt;
* customized duranium generation for homesystems&lt;br /&gt;
* fixed typo in system assault screen&lt;br /&gt;
&lt;br /&gt;
== 2014-08-14 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42925#p42925 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
* images of anomalies now displayed in the star system panel&lt;br /&gt;
* Scrapping before Research and Population Growth&lt;br /&gt;
* minimum value for damage to population added&lt;br /&gt;
* edge scroll distance reduced&lt;br /&gt;
* PercentTradeIncome fixed&lt;br /&gt;
* Wormholes added (no functionality yet)&lt;br /&gt;
* slightly less minors generated&lt;br /&gt;
* less anomalies generated&lt;br /&gt;
* multiple colonization for same player fixed&lt;br /&gt;
* Trade Route 1st turn income temporary fix&lt;br /&gt;
* OB, SY and SS icons displayed in research matrix&lt;br /&gt;
* sector fill for stations in contested sectors fixed&lt;br /&gt;
* population damage when no target available fixed&lt;br /&gt;
* Move order when assaulting a system fixed&lt;br /&gt;
* AI colonizing anomalies and zero pop systems fixed&lt;br /&gt;
* ships stats in encyclopedia minor tweaks&lt;br /&gt;
* some data tweaks&lt;br /&gt;
&lt;br /&gt;
== 2014-07-25 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42553#p42553 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
* info in the ship stats panel re-ordered, according to encyclopedia&lt;br /&gt;
* cloak strength collapsed when &amp;lt;=0 in the ship stats panel&lt;br /&gt;
* missing tooltip in the Options window added&lt;br /&gt;
* AttackOrbitalDefenses.wav included in the build&lt;br /&gt;
* ShieldingPerEnergyTech structures in the system assault screen fixed&lt;br /&gt;
* names of uncolonized systems displayed in gray in the starmap&lt;br /&gt;
* system bonuses not generated in uninhabitable systems&lt;br /&gt;
* shield/pop/combat bars in system assault screen locked&lt;br /&gt;
* generation of Duranium in random systems reduced&lt;br /&gt;
* some cloak related issues fixed&lt;br /&gt;
* no pop damage when no structures remaining bug fixed&lt;br /&gt;
* EDIT: not included, will be on the next release: images of anomalies now displayed in the star system panel&lt;br /&gt;
&lt;br /&gt;
== 2014-06-18 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42553#p42553 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
 New release, with Bloodwurm&amp;#039;s fixes and Overlord&amp;#039;s AI (except the diplomatic changes, which were only working for the Federation), plus &lt;br /&gt;
 a few other small changes, and data tweaks.&lt;br /&gt;
 code&lt;br /&gt;
 - removed IndustryToCredits conversion code&lt;br /&gt;
 - disabled negative treasury effects&lt;br /&gt;
 - reverted galaxy generation changes&lt;br /&gt;
 - Overlord&amp;#039;s AI minus diplo changes&lt;br /&gt;
 - increased energy bonus 15% -&amp;gt; 25%&lt;br /&gt;
 - rearranged encyclopedia, new category for PFs&lt;br /&gt;
 - swapped colors for shields and hull bars&lt;br /&gt;
 data&lt;br /&gt;
 - removed auto generation of deuterium by GGs&lt;br /&gt;
 - decreased auto generation of duranium in systems&lt;br /&gt;
 - lowered deuterium output of Buildings&lt;br /&gt;
 - lowered initial resources for all civs &lt;br /&gt;
 There might a problem in larger galaxies, with the AI empires colonizing.&lt;br /&gt;
&lt;br /&gt;
== 2014-05-13 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74435#p74435 here] &lt;br /&gt;
&lt;br /&gt;
 - basically a Resources update. Reverted back to Bloodwurm&amp;#039;s code, until Overlord&amp;#039;s expanding AI code is improved.&lt;br /&gt;
 - All minors homesystems implemented.&lt;br /&gt;
 - Hotfix for top ships not being available.&lt;br /&gt;
 - Data tweaks.&lt;br /&gt;
&lt;br /&gt;
== 2014-03-06 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74377#p74377 here] &lt;br /&gt;
&lt;br /&gt;
 - New release, with Overlord&amp;#039;s first version of an AI!&lt;br /&gt;
 - Empires and minors now build some ships and production facilities.&lt;br /&gt;
 - AI players no longer automatically accept agreements.&lt;br /&gt;
&lt;br /&gt;
== 2014-02-28 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74376#p74376 here]&lt;br /&gt;
&lt;br /&gt;
 No bug fixing, only a major data update:&lt;br /&gt;
 - Stat tweaks for ships and stations (more BotF-like)&lt;br /&gt;
 - All minor race ships implemented (except colony ships)&lt;br /&gt;
 - Starting conditions for empires include Orbital Batteries (deactivated, mostly)&lt;br /&gt;
 - Starting conditions for Primitive minor races implemented (Primitive Farms only)&lt;br /&gt;
 - Groundwork for the implementation of the Edo Guardian and the Ocampa Caretaker&amp;#039;s Array&lt;br /&gt;
 - A few more balance changes&lt;br /&gt;
&lt;br /&gt;
== 2014-02-06 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74340#p74340 here]&lt;br /&gt;
&lt;br /&gt;
 - bug fix #304: Ships owned by players weren&amp;#039;t displaying their icons on the galaxy map if they were situated in a sector with negative scan strength.&lt;br /&gt;
 - bug fix: Selecting an unexplored or unscanned sector will no longer show outpost in the task force list (on the left of the screen)&lt;br /&gt;
 - #254 Cloaking: Cloak status woud reset to un-cloacked. Saw this happening ONLY when a shipped was stranded.&lt;br /&gt;
 - #182 Scrapping stations: Build Station was still available on a construction ship that was already building one. Clicking it would restart the build project.&lt;br /&gt;
 - #256 Escort foreign ships: The escort order will now only appear when another ship of the same owner is in the sector.&lt;br /&gt;
 - Empire`s in MP games will no longer respect quadrant placement. Will help making sure that every player as a minimal space to expand and won`t get rushed.&lt;br /&gt;
 - Fix for crash when wiping out a colony through bombardment.&lt;br /&gt;
 - #286 HomeSystems.xml definitions - added Orbital Batteries (will try and spawn activated), example use: &amp;lt;OrbitalBattery Count=&amp;quot;3&amp;quot;&amp;gt;FED_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
 - Negative treasury sitrep on two lines&lt;br /&gt;
 - #297 Hull repair in hostile systems: will now repair only 1% of hull if not in claimed territory, 2.5% if in claimed territory, 5% in a sector with a owned starbase and  10% at an owned colony&lt;br /&gt;
 - #191 Escort and deuterium: Escorting ship will correctly consume fuel&lt;br /&gt;
&lt;br /&gt;
== 2014-01-31 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74308#p74308 here] and (internal) [http://botf2.star-trek-games.com/viewtopic.php?p=74307#p74307 here]&lt;br /&gt;
 Code changes:&lt;br /&gt;
 - Bug fix for shipyards not building&lt;br /&gt;
 - small performance change to colony generated credits&lt;br /&gt;
 - #26 Orbital Battery tech reqs&lt;br /&gt;
 - #296 Planetary shield recharge rate, now increases with energy level&lt;br /&gt;
 - #293 [Combat] planetary shield hits: invading units were not firing in the following rounds&lt;br /&gt;
 Data changes:&lt;br /&gt;
 - shipyard stats&lt;br /&gt;
 - base growth rates&lt;br /&gt;
 - ship ranges&lt;br /&gt;
 - a few more things&lt;br /&gt;
&lt;br /&gt;
== 2014-01-28 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74296#p74296 here] and (internal) [http://botf2.star-trek-games.com/viewtopic.php?p=74295#p74295 here]&lt;br /&gt;
&lt;br /&gt;
 - #291: noncombat ships wouldn`t retreat even if requested by user&lt;br /&gt;
 - #248: Hostile Outpost vs Noncombat Ship: Stations were not considered when determining if combat had to occur&lt;br /&gt;
 - #289: Orbital Batteries always active in combat&lt;br /&gt;
 - #283: [MP] Orbital Battery crash&lt;br /&gt;
 - OrbitalBatteries stopped being active after loading a save game (even if the proper count showed active in the Structure tab of the colony)(they wouldn`t appear in a  system assault).&lt;br /&gt;
 - Distress signal from stranded ships can now only be seen by owner&lt;br /&gt;
 - Disabled agent spawning until work on them can resume&lt;br /&gt;
 - #222 [MP] Cleared FoW reveals fleets. Also, now selecting an unexplored and unscanned sector will no longer show ships in the task force list (on the left of the screen)&lt;br /&gt;
 - from Iceman: fix for missing description for quasar/nebulae description as well as their missing interference data.&lt;br /&gt;
 - from Iceman: now colonies will start with a minimum of 2 food PF and 1 less industry PF.&lt;br /&gt;
 - Add a max built output to shipyards so that ratio related shipyards are viable and don&amp;#039;t get out of hand.&lt;br /&gt;
 - Empire Management: Negative Treasury (when idle a colony will now generate extra credits, if negative treasury: colonies and shipyards stop building, ships stop regenerating their hull damage and will even take some damage every turn)&lt;br /&gt;
&lt;br /&gt;
== 2014-01-15 ==&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74223#p74223 here] and (internal) [http://botf2.star-trek-games.com/viewtopic.php?p=74221#p74221 here]&lt;br /&gt;
 New test build available at BitBucket! A bunch of importante fixes:&lt;br /&gt;
 - No more F12 cheat in MP play&lt;br /&gt;
 - Make sure that minors are being spawned evenly in the 4 quadrants&lt;br /&gt;
 - Shipyard`s output can now be a ratio of Population or Industry&lt;br /&gt;
 - Agents not appearing in the asset screen (refresh issue)&lt;br /&gt;
 - #286: Starting Conditions: Can now specify &amp;lt;Ship Count=&amp;quot;3&amp;quot;&amp;gt; to indicate the number of ships to spawn (3 being an example obviously)&lt;br /&gt;
 - #292: [Combat] system assault : Only one torpedoe was ever fired&lt;br /&gt;
 - #294: [Combat] ship to ship : Only one torpedoe was ever fired&lt;br /&gt;
 - #293: [Combat] planetary shield hits: Even if shields would absorb the full blast, pop was still reduced by 1&lt;br /&gt;
 - #257: [SP] no damage in combat: There was only one round of combat where only engagine fleets would fire, round was thus completed only when one side was completely destroyed. This was an SP bug but could affect MP also.&lt;br /&gt;
&lt;br /&gt;
== 2013.12.23 ==&lt;br /&gt;
&lt;br /&gt;
*Fixes at Combats&lt;br /&gt;
&lt;br /&gt;
(Iceman wrote: taken from http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=40807#p40807)&lt;br /&gt;
&lt;br /&gt;
*define starting conditions in HomeSystems.xml&lt;br /&gt;
*crashes with stations seem to have been solved&lt;br /&gt;
*The output of Raw Materials and Deuterium has been made data-driven, in Tables\UniverseTables.txt&lt;br /&gt;
*the amount of minors was made to be a %, with a definable limit, in Tables\UniverseTables.txt&lt;br /&gt;
*[[Music|MusicPacks.xml]] now allows you to set a playlist of themes to be played continuously, either sequencially or randomly. You can also define different themes for different empires.&lt;br /&gt;
*added a new starmap background, to avoid confusion with stars. It&amp;#039;s much cleaner now.&lt;br /&gt;
*also added more Agents for the Federation, and there&amp;#039;s a few more in the works (mostly DS9 and VOY).&lt;br /&gt;
*lots of other fixes, stat tweaks, changes.&lt;br /&gt;
&lt;br /&gt;
(taken fom https://bitbucket.org/mstrobel/supremacy/pull-request/24/some-fixes/diff)&lt;br /&gt;
&lt;br /&gt;
*fix for PercentCredits being applied at the same time then morale adjustments&lt;br /&gt;
*changed background image of the Galaxy screen, made it use Starmap.png&lt;br /&gt;
*       Fix for incorrect parsing of FadeTime in music packs. Improper values led to crashing the game.&lt;br /&gt;
*       Recall agent crash game&lt;br /&gt;
*        fixed #228: From Iceman : Transports retreating after assault&lt;br /&gt;
*        From Iceman : Fixed small bug where buildings being hit by bombardment where also being affected by ground bonuses (like bunker).&lt;br /&gt;
*       fixed #172: From Iceman : Getting Defeat message when standing down from an assault.&lt;br /&gt;
*        Starting Conditions: Changed xml tag from Outpost to SpaceStation to stay in sync with tech objects&lt;br /&gt;
*        Starting Conditions: Have buildings and shipyards start activated (if enough energy provided)&lt;br /&gt;
*        SimpleMusicPack sequential vs random feature&lt;br /&gt;
*        When retiring from a game, Menu screen music will be restarted&lt;br /&gt;
*        Just so many other fixes...&lt;br /&gt;
&lt;br /&gt;
== 2013.10.13 (not released, see also 2013-12-23) ==&lt;br /&gt;
&lt;br /&gt;
* Changed GalaxyScreen to Starmap.png [SO NOW STARMAP.PNG IS MANDATORY ELSE THE GAME WILL CRASH]&lt;br /&gt;
* Starting Conditions: Changed xml tag from Outpost to SpaceStation to stay in sync with tech objects&lt;br /&gt;
* SimpleMusicPack sequential vs random (use like so: &amp;lt;SimpleMusicPack Selection=&amp;quot;Sequential&amp;quot;&amp;gt; )&lt;br /&gt;
&lt;br /&gt;
Some more release notes:&lt;br /&gt;
&lt;br /&gt;
* Fix for incorrect parsing of FadeTime in music packs. Improper values led to crashing the game. Now supports &amp;quot;2,0&amp;quot; and &amp;quot;2.0&amp;quot; for instance.&lt;br /&gt;
* fix for Recall agent crash game&lt;br /&gt;
* Transports retreating after assault&lt;br /&gt;
* Fixed small bug where buildings being hit by bombardment where also being affected by ground bonuses (like bunker).&lt;br /&gt;
* Getting Defeat message when standing down from an assault.&lt;br /&gt;
* Starting Conditions: Have buildings and shipyards start activated (if enough energy provided)&lt;br /&gt;
* When retiring from a game, Menu screen music will be restarted&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2013.07.07 ==&lt;br /&gt;
&lt;br /&gt;
(from http://botf2.star-trek-games.com/viewtopic.php?p=73950#p73950)&lt;br /&gt;
&lt;br /&gt;
New release available at BitBucket, with a bunch of fixes and improvements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most importante changes:&lt;br /&gt;
&lt;br /&gt;
Fixes:&lt;br /&gt;
* system and planetary bonuses creation&lt;br /&gt;
* industry output&lt;br /&gt;
* food output&lt;br /&gt;
* research output&lt;br /&gt;
* build time refresh&lt;br /&gt;
* growth rate bonuses&lt;br /&gt;
* shipbuilding bonuses&lt;br /&gt;
* ship construction completion display&lt;br /&gt;
* numerous UI issues&lt;br /&gt;
&lt;br /&gt;
Balance:&lt;br /&gt;
* dilithium cost of ships&lt;br /&gt;
* Orbital Battery stats&lt;br /&gt;
* Production Facility output and cost&lt;br /&gt;
* research field costs&lt;br /&gt;
* ship stats in general&lt;br /&gt;
&lt;br /&gt;
= Old news =&lt;br /&gt;
&lt;br /&gt;
== Backgrounds for UIs ==&lt;br /&gt;
&lt;br /&gt;
(taken from [http://www.botf2.com/Lists/Announcements/DispForm.aspx?ID=12&amp;amp;Source=http%3A%2F%2Fwww.botf2.com%2Fdefault.aspx botf2.com])&lt;br /&gt;
&lt;br /&gt;
The professional artist we know as Slim has created layouts and color comps for ten backgrounds to be used on Diplomatic and Espionage window backdrops for the game. That is each of the two for all five major races. Our model team is busy building these as renders of 3D models. When this work is done the team will begin the touchy issue of rebuilding the shiplist with a more appropriate and cannon look.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Taken from the Homepage http://www.startreksupremacy.com/news.html here are some old news listed (for backup issues, too):&lt;br /&gt;
&lt;br /&gt;
== 2009.05.17 - After Easter Release ==&lt;br /&gt;
&lt;br /&gt;
Mike Strobel, Project Lead of Star Trek Supremacy recently released a new pre release build of Star Trek Supremacy.  Alot of updates and changes have been applies to this new addition.  Listed below are the updates:&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Added&lt;br /&gt;
 &lt;br /&gt;
* You can choose your starting tech level (1, 3, 5, 7, or 9).&lt;br /&gt;
* You can now resume saved multiplayer games.&lt;br /&gt;
* Several new buildings to the game database.&lt;br /&gt;
* New images (Ships, buildings, etc)&lt;br /&gt;
* New music (Main menu...)&lt;br /&gt;
* 30+ new minor race ships to the game database. These won&amp;#039;t be viewable until the AI and the combat system are implemented however. Check out This Thread if you want to see images of all of the minor race and Empire ships. 170+ more minor race ships will be added to the database in future updates.&lt;br /&gt;
* Added a rudimentary random events system (Only one random event is currently implemented, more will be coming in future and hopefully so will a random events editor)&lt;br /&gt;
* New menu options.&lt;br /&gt;
* Menus can now be animated. The option is turned off by default as this is still a new function and we don&amp;#039;t know what sort of hardware demands it requires. Enable the &amp;quot;Enable dialog animations&amp;quot; and the &amp;quot;Enable screen transitions&amp;quot; options to turn these on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Updated&lt;br /&gt;
&lt;br /&gt;
* The Cardassian shiplist, their ship stats, and their ship upgrade/obsoletion paths are now fully complete.&lt;br /&gt;
* The Federation shiplist, their ship stats, and their ship upgrade/obsoletion paths are now about 50% complete.&lt;br /&gt;
* Many of the buildings have updated stats, naming conventions and upgrade/obsoletion paths. These changes should also make it easier for people to make mods in future.&lt;br /&gt;
* The credits list now credits several more people for their generous help with the game, including AndrewJT, .Iceman, Jamie11, SJ2290, Valcoren, and Zulnak.&lt;br /&gt;
* Major behind-the scenes programming updates. These updates make the game more stable, and will make it easier for Mike to make future updates and additions for the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Removed&lt;br /&gt;
&lt;br /&gt;
* The glitchy Cardassian UI (UI ill be replaced in a future update, for the time being they will use the Federation one like the other Empires currently do)&lt;br /&gt;
* The annoying turn processing beep.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bug Fixes&lt;br /&gt;
&lt;br /&gt;
* Map objects should no longer glitch. Instead of using animated gif images, the game now generates animated images itself. This unfortunately means that stars look dull and bland in the system screen, but the system will be tweaked to improve it in future.&lt;br /&gt;
* The random freeze bug has been fixed&lt;br /&gt;
* The crash when attempting to create a new map after retiring from a game has been fixed.&lt;br /&gt;
* Population blocks in the system build screen should now work and display correctly.&lt;br /&gt;
* Sliders should now work correctly in the Intel screen.&lt;br /&gt;
* The random sound glitch during turn processing should no longer occur.&lt;br /&gt;
* Menu selections should no longer appear behind the menu screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Known Problems&lt;br /&gt;
&lt;br /&gt;
* The editor no longer works.&lt;br /&gt;
* Preparing to downloading the update takes an unusually long time.&lt;br /&gt;
* Morale-improving orders (Martial Law, State Tribunal etc) can only be used once per system.&lt;br /&gt;
* You can only build two Orbital Batteries per system - one of your own, and one of the default, minor-race design.&lt;br /&gt;
* The redeploy screen does not update or close during turn processing. You must manually close and reopen it to update it.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.12.25==&lt;br /&gt;
&lt;br /&gt;
Merry Christmas&lt;br /&gt;
&lt;br /&gt;
The Staff at Star Trek Supremacy has prepared a - A Christmas Gift -  for all Trek fans.  The update contains the following upgrades:&lt;br /&gt;
&lt;br /&gt;
- New minor races. Some existing minor races have been removed or replaced by the new minor races. (We needed more info before we could implement the new minor races. The ones that have been removed were originally put in as &amp;quot;filler&amp;quot; races)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All minor races now have home systems correctly set. An old bug that Mike has now fixed prevented some minor races having predefined planets in their homesystem. Gas Giant and Crystalline type planets are now slightly more common in minor race systems.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All minor races systems are now inhabited by the correct race. An old bug meant many of the minor races had human populations set.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New buildings added to the game. Some existing buildings have been removed, renamed, or have new build costs or bonuses.&lt;br /&gt;
All empires now have their own unique facilities. All minor races now default to building Federation facilities to reduce game loading times and memory requirements.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All buildings now have correct build costs and energy requirements set. Previously many of the buildings had no costs set.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All buildings now have correct upgrade and obsoletion paths set. Previously some of the facilities had weird path set that resulted in problems such as food facilities upgrading into factories, that then obsoleted all your energy structures so you would have to build and upgrade them from scratch.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New building, minor race, minor race emblems, and ship images. Some of the existing images have also been manually cleaned up to remove issues with transparencies.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New unique planet textures added or existing textures replaced. These include Andoria, Ferenginar, Mars, T&amp;#039;Khul, and Uranus.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New or updated game text added. This includes building descriptions, first contact messages, etc.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.11.28==&lt;br /&gt;
&lt;br /&gt;
A New Update has been released.  The update allows the player to play one of the following races:&lt;br /&gt;
&lt;br /&gt;
- United Federation of Planets&lt;br /&gt;
&lt;br /&gt;
- Klingon Empire&lt;br /&gt;
&lt;br /&gt;
- Romulan Empire&lt;br /&gt;
&lt;br /&gt;
- Cardassian Union&lt;br /&gt;
&lt;br /&gt;
- The Dominion&lt;br /&gt;
&lt;br /&gt;
The update can be obtained by downloading Star Trek Supremacy through our downloads section or if you already have Star Trek Supremacy installed on your PC... click update in the ingame menu.  The update will download directly into the game.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.05.30==&lt;br /&gt;
&lt;br /&gt;
A First Look At The Combat Engine for Star Trek: Supremacy.  Four Videos are available for you to see what the future will hold.&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.02.04==&lt;br /&gt;
&lt;br /&gt;
Mike Strobel, Lead Designer &amp;amp; Project Lead of Star Trek: Supremacy has released a number of screenshots for you.  So take a few minutes and get some eye candy!&lt;br /&gt;
&lt;br /&gt;
Click Here to See the latest Screenshots&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.01.14==&lt;br /&gt;
&lt;br /&gt;
Thats right ... Mike Strobel has given us another great update to Supremacy.  This version has corrected more of the bugs, as well as provided a editor. &lt;br /&gt;
&lt;br /&gt;
So go ahead and download it today! - Click here to download&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.01.14==&lt;br /&gt;
&lt;br /&gt;
Take a look at the work were doing with Supremacy. &lt;br /&gt;
&lt;br /&gt;
Matress of Evil, a contributor to Star Trek Supremacy has provided us with a update. &lt;br /&gt;
&lt;br /&gt;
- The amount of content in the game has been increased dramatically since my last news item. I have personally added around 120 minor races and their special structures. (These can only be built in their system if you get them to be a member of your Empire, eg. if the Bajorans join you you can build the Bajoran Jalanda forum on Bajor which gives a +1 morale Empire-wide bonus)&lt;br /&gt;
&lt;br /&gt;
- I have added all of the Empire-specific special structures, although I have not yet completed their industrial costs etc. We have recycled many of the images from BOTF for the time being, but Zeleni has made a load of images that will be able to use instead. Unfortunately he is on the road and unable to send them to us until after Christmas.&lt;br /&gt;
&lt;br /&gt;
- I am going to start adding in 125 minor race ships to the game once my building updates are complete. (Yes, there really are going to be that many)&lt;br /&gt;
&lt;br /&gt;
- Cdrwolfe has added in all the Empire&amp;#039;s ship designs to the game.&lt;br /&gt;
&lt;br /&gt;
- Cdrwolfe has added in all of the production facilities to the game. (Food, Industry, Energy, Intel, Research, Personnel)&lt;br /&gt;
&lt;br /&gt;
- Kenneth_of_Borg is continuing to compile all of the models that we need for the designs that are in the game. Kenneth_of_Borg, Jigalypuff, Skeeter, Zeleni, Fireball, Trashman, and Strings have all made model contributions, and the list of models is growing exponentially. We&amp;#039;re hoping to get the entire model list complete by December 2008, which seems like a long time, but we really are dealing with hundreds of models - many times more than was in BOTF. The current focus is simply making the models, whilst texturing them will come later. Strings is making tutorials and coming up with a unified system of texturing to streamline the texturing efforts in the future. The textures will eventually include Diffuse maps, Bump maps, Specular maps, and Glow maps for EVERY model, so they&amp;#039;re going to look fantastic. An example of Strings&amp;#039; work can be found Here.&lt;br /&gt;
&lt;br /&gt;
- Strings is looking into possibly developing the 3D combat system himself for Supremacy. This will free up a LOT of time for Mstrobel to continue working on all the other programming aspects of the game, and if things go to plan, the combat system will also be compatible with BotE! The two games are being written in different languages though, so there is a strong possibility that this will not be possible.&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel has made minor updates to diplomacy. No further diplomacy updates are yet possible as other changes need to be implemented first.&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel has replaced the editor with a fancier one that has more options. Due to this update, the game and the fancy editor require now .Net 3.5 installed, as opposed to .Net 2.5 when I last sent you an update. The game also requires some updated server files, but thanks to some testing on my part the necessary files are now included in the Supremacy download so the server program itself does not need to be installed.&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel is currently working on optimizing the game. We have unfortunately found performance is varying wildly - with some people&amp;#039;s computers - such as mine - taking 5 seconds to process a turn, and other computers - that are actually more powerful - taking over 2 minutes to process a single turn. He has found a number of programming bottlenecks and is working to fix those. This bottleneck update will be part of the next update, which should be coming in the next few weeks or even days. With a bit of luck it will mean maps that are larger than tiny will be playable! (The game runs so slowly at larger map sizes that even though they are implemented and playable you won&amp;#039;t be able to play them at any decent speed )&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel is starting to work on implementing an AI system so you can actually play a game against the other races. This will be one of the biggest updates he has made so far to the game, and won&amp;#039;t be complete for several months.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== 2008.01.10 ==&lt;br /&gt;
&lt;br /&gt;
In December, Star Trek Supremacy creator, project lead, &amp;amp; genius Mike Strobel was interviewed on Hailing Frequency - Star Trek&amp;#039;s Gaming own Podcast.  Its a excellent interview and insight of what&amp;#039;s to come.  Download it now and discover the future.&lt;br /&gt;
&lt;br /&gt;
Hailing Frequency Interview Episode 41&lt;br /&gt;
&lt;br /&gt;
ALSO check out the first interview Mike had with Hailing Frequency.&lt;br /&gt;
&lt;br /&gt;
Hailing Frequency Interview Episode 35&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== 2008.01.08 ==&lt;br /&gt;
&lt;br /&gt;
Mike Strobel, Creator &amp;amp; Project Lead of Star Trek Supremacy, has published the latest updated Pre-Alpha version.  The updated version contains bug fixes, and it also greatly stabilizes the game.  You can find the latest version in our downloads section.&lt;br /&gt;
&lt;br /&gt;
Were very appreciative of Mike&amp;#039;s hard work - Be sure to stop by the BOTF 2 forums and give him a thanks.&lt;br /&gt;
&lt;br /&gt;
Birth of the Federation 2 Forums&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== 2008.01.03 ==&lt;br /&gt;
&lt;br /&gt;
Think you got what it takes to make the sequel to the best Star Trek game...Birth of the Federation.  Then you can contribute to the project.  Any and all assistance is appreciated and credited. &lt;br /&gt;
&lt;br /&gt;
To find out information and how to participate - Click Here&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
taken from [http://www.botf2.com/supremacy/devblog/default.aspx botf2.com/supremacy/devblog]&lt;br /&gt;
&lt;br /&gt;
== 2007.05.10 ==&lt;br /&gt;
&lt;br /&gt;
see [http://www.botf2.com/supremacy/devblog/default.aspx here]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=News&amp;diff=896</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=News&amp;diff=896"/>
				<updated>2015-04-13T10:10:58Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: == 2015-01-06 == http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=43880#p43880&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Intro =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;News are listed at Main Page at News Area&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
News from the project itself please see [http://www.botf2.star-trek-games.com/ Forum]. Check also progress on [https://bitbucket.org/mstrobel/supremacy/commits/branch/default bitbucket.org], and be sure Supremacy Team is working on Supremacy even you don&amp;#039;t see something :-)&lt;br /&gt;
&lt;br /&gt;
= News =&lt;br /&gt;
&lt;br /&gt;
== 2015-01-06 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=43880#p43880 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
some highlights are:&lt;br /&gt;
+ Train Crew order implemented&lt;br /&gt;
+ Escort order disabled&lt;br /&gt;
+ UI fixes and improvements&lt;br /&gt;
+ a couple crashes fixed&lt;br /&gt;
+ some combat fixes and improvements&lt;br /&gt;
+ diplomacy improvements&lt;br /&gt;
&lt;br /&gt;
== 2014-11-25 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=43539#p43539 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
*Lots of fixes and enhancements.&lt;br /&gt;
&lt;br /&gt;
*The economy has been improved to BotF style.&lt;br /&gt;
*Agents/Personnel are now unlocked for all empires (though some polish is still needed).&lt;br /&gt;
*New Game Options implemented: Random/Canon homequadrants (only for empires though, not minors yet), Research Rate.&lt;br /&gt;
*Ships and Stations of minors are transfered when minor is membered by an empire (there&amp;#039;s still an issue with those ships not engaging other fleets when on their own).&lt;br /&gt;
*Lots of UI fixes and improvements.&lt;br /&gt;
*A few crashes fixed.&lt;br /&gt;
*Fuel range extension deactivated.&lt;br /&gt;
*Combat fixes and improvements.&lt;br /&gt;
&lt;br /&gt;
*Also, it&amp;#039;s now possible to set the Founders as the colonizing race for the Dominion, instead of the Jem&amp;#039;Hadar. The release still has the J&amp;#039;H as the colonizing race, I would appreciate any feedback about playability with the Founders as colonizers - as it is, they can only colonize Rogue planets (in Nebulae), which are scarce, relying mostly on building stations for range extension and conquest, and membering minors. I can make the necessary changes to the data files and post them here if anyone is interested in testing this. Post here if so, please.&lt;br /&gt;
&lt;br /&gt;
== 2014-09-26 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=43130#p43130 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
* removed icons for TL zero in research matrix&lt;br /&gt;
* re-enabled Agent recruitment&lt;br /&gt;
* added OB display in star system panel&lt;br /&gt;
* added SY indicator in starmap&lt;br /&gt;
* fixed minors station indicator crash&lt;br /&gt;
* temp fix for unknown fleet icon&lt;br /&gt;
* AI fixes and tweaks&lt;br /&gt;
* customized duranium generation for homesystems&lt;br /&gt;
* fixed typo in system assault screen&lt;br /&gt;
&lt;br /&gt;
== 2014-08-14 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42925#p42925 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
* images of anomalies now displayed in the star system panel&lt;br /&gt;
* Scrapping before Research and Population Growth&lt;br /&gt;
* minimum value for damage to population added&lt;br /&gt;
* edge scroll distance reduced&lt;br /&gt;
* PercentTradeIncome fixed&lt;br /&gt;
* Wormholes added (no functionality yet)&lt;br /&gt;
* slightly less minors generated&lt;br /&gt;
* less anomalies generated&lt;br /&gt;
* multiple colonization for same player fixed&lt;br /&gt;
* Trade Route 1st turn income temporary fix&lt;br /&gt;
* OB, SY and SS icons displayed in research matrix&lt;br /&gt;
* sector fill for stations in contested sectors fixed&lt;br /&gt;
* population damage when no target available fixed&lt;br /&gt;
* Move order when assaulting a system fixed&lt;br /&gt;
* AI colonizing anomalies and zero pop systems fixed&lt;br /&gt;
* ships stats in encyclopedia minor tweaks&lt;br /&gt;
* some data tweaks&lt;br /&gt;
&lt;br /&gt;
== 2014-07-25 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42553#p42553 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
* info in the ship stats panel re-ordered, according to encyclopedia&lt;br /&gt;
* cloak strength collapsed when &amp;lt;=0 in the ship stats panel&lt;br /&gt;
* missing tooltip in the Options window added&lt;br /&gt;
* AttackOrbitalDefenses.wav included in the build&lt;br /&gt;
* ShieldingPerEnergyTech structures in the system assault screen fixed&lt;br /&gt;
* names of uncolonized systems displayed in gray in the starmap&lt;br /&gt;
* system bonuses not generated in uninhabitable systems&lt;br /&gt;
* shield/pop/combat bars in system assault screen locked&lt;br /&gt;
* generation of Duranium in random systems reduced&lt;br /&gt;
* some cloak related issues fixed&lt;br /&gt;
* no pop damage when no structures remaining bug fixed&lt;br /&gt;
* EDIT: not included, will be on the next release: images of anomalies now displayed in the star system panel&lt;br /&gt;
&lt;br /&gt;
== 2014-06-18 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42553#p42553 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
 New release, with Bloodwurm&amp;#039;s fixes and Overlord&amp;#039;s AI (except the diplomatic changes, which were only working for the Federation), plus &lt;br /&gt;
 a few other small changes, and data tweaks.&lt;br /&gt;
 code&lt;br /&gt;
 - removed IndustryToCredits conversion code&lt;br /&gt;
 - disabled negative treasury effects&lt;br /&gt;
 - reverted galaxy generation changes&lt;br /&gt;
 - Overlord&amp;#039;s AI minus diplo changes&lt;br /&gt;
 - increased energy bonus 15% -&amp;gt; 25%&lt;br /&gt;
 - rearranged encyclopedia, new category for PFs&lt;br /&gt;
 - swapped colors for shields and hull bars&lt;br /&gt;
 data&lt;br /&gt;
 - removed auto generation of deuterium by GGs&lt;br /&gt;
 - decreased auto generation of duranium in systems&lt;br /&gt;
 - lowered deuterium output of Buildings&lt;br /&gt;
 - lowered initial resources for all civs &lt;br /&gt;
 There might a problem in larger galaxies, with the AI empires colonizing.&lt;br /&gt;
&lt;br /&gt;
== 2014-05-13 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74435#p74435 here] &lt;br /&gt;
&lt;br /&gt;
 - basically a Resources update. Reverted back to Bloodwurm&amp;#039;s code, until Overlord&amp;#039;s expanding AI code is improved.&lt;br /&gt;
 - All minors homesystems implemented.&lt;br /&gt;
 - Hotfix for top ships not being available.&lt;br /&gt;
 - Data tweaks.&lt;br /&gt;
&lt;br /&gt;
== 2014-03-06 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74377#p74377 here] &lt;br /&gt;
&lt;br /&gt;
 - New release, with Overlord&amp;#039;s first version of an AI!&lt;br /&gt;
 - Empires and minors now build some ships and production facilities.&lt;br /&gt;
 - AI players no longer automatically accept agreements.&lt;br /&gt;
&lt;br /&gt;
== 2014-02-28 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74376#p74376 here]&lt;br /&gt;
&lt;br /&gt;
 No bug fixing, only a major data update:&lt;br /&gt;
 - Stat tweaks for ships and stations (more BotF-like)&lt;br /&gt;
 - All minor race ships implemented (except colony ships)&lt;br /&gt;
 - Starting conditions for empires include Orbital Batteries (deactivated, mostly)&lt;br /&gt;
 - Starting conditions for Primitive minor races implemented (Primitive Farms only)&lt;br /&gt;
 - Groundwork for the implementation of the Edo Guardian and the Ocampa Caretaker&amp;#039;s Array&lt;br /&gt;
 - A few more balance changes&lt;br /&gt;
&lt;br /&gt;
== 2014-02-06 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74340#p74340 here]&lt;br /&gt;
&lt;br /&gt;
 - bug fix #304: Ships owned by players weren&amp;#039;t displaying their icons on the galaxy map if they were situated in a sector with negative scan strength.&lt;br /&gt;
 - bug fix: Selecting an unexplored or unscanned sector will no longer show outpost in the task force list (on the left of the screen)&lt;br /&gt;
 - #254 Cloaking: Cloak status woud reset to un-cloacked. Saw this happening ONLY when a shipped was stranded.&lt;br /&gt;
 - #182 Scrapping stations: Build Station was still available on a construction ship that was already building one. Clicking it would restart the build project.&lt;br /&gt;
 - #256 Escort foreign ships: The escort order will now only appear when another ship of the same owner is in the sector.&lt;br /&gt;
 - Empire`s in MP games will no longer respect quadrant placement. Will help making sure that every player as a minimal space to expand and won`t get rushed.&lt;br /&gt;
 - Fix for crash when wiping out a colony through bombardment.&lt;br /&gt;
 - #286 HomeSystems.xml definitions - added Orbital Batteries (will try and spawn activated), example use: &amp;lt;OrbitalBattery Count=&amp;quot;3&amp;quot;&amp;gt;FED_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
 - Negative treasury sitrep on two lines&lt;br /&gt;
 - #297 Hull repair in hostile systems: will now repair only 1% of hull if not in claimed territory, 2.5% if in claimed territory, 5% in a sector with a owned starbase and  10% at an owned colony&lt;br /&gt;
 - #191 Escort and deuterium: Escorting ship will correctly consume fuel&lt;br /&gt;
&lt;br /&gt;
== 2014-01-31 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74308#p74308 here] and (internal) [http://botf2.star-trek-games.com/viewtopic.php?p=74307#p74307 here]&lt;br /&gt;
 Code changes:&lt;br /&gt;
 - Bug fix for shipyards not building&lt;br /&gt;
 - small performance change to colony generated credits&lt;br /&gt;
 - #26 Orbital Battery tech reqs&lt;br /&gt;
 - #296 Planetary shield recharge rate, now increases with energy level&lt;br /&gt;
 - #293 [Combat] planetary shield hits: invading units were not firing in the following rounds&lt;br /&gt;
 Data changes:&lt;br /&gt;
 - shipyard stats&lt;br /&gt;
 - base growth rates&lt;br /&gt;
 - ship ranges&lt;br /&gt;
 - a few more things&lt;br /&gt;
&lt;br /&gt;
== 2014-01-28 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74296#p74296 here] and (internal) [http://botf2.star-trek-games.com/viewtopic.php?p=74295#p74295 here]&lt;br /&gt;
&lt;br /&gt;
 - #291: noncombat ships wouldn`t retreat even if requested by user&lt;br /&gt;
 - #248: Hostile Outpost vs Noncombat Ship: Stations were not considered when determining if combat had to occur&lt;br /&gt;
 - #289: Orbital Batteries always active in combat&lt;br /&gt;
 - #283: [MP] Orbital Battery crash&lt;br /&gt;
 - OrbitalBatteries stopped being active after loading a save game (even if the proper count showed active in the Structure tab of the colony)(they wouldn`t appear in a  system assault).&lt;br /&gt;
 - Distress signal from stranded ships can now only be seen by owner&lt;br /&gt;
 - Disabled agent spawning until work on them can resume&lt;br /&gt;
 - #222 [MP] Cleared FoW reveals fleets. Also, now selecting an unexplored and unscanned sector will no longer show ships in the task force list (on the left of the screen)&lt;br /&gt;
 - from Iceman: fix for missing description for quasar/nebulae description as well as their missing interference data.&lt;br /&gt;
 - from Iceman: now colonies will start with a minimum of 2 food PF and 1 less industry PF.&lt;br /&gt;
 - Add a max built output to shipyards so that ratio related shipyards are viable and don&amp;#039;t get out of hand.&lt;br /&gt;
 - Empire Management: Negative Treasury (when idle a colony will now generate extra credits, if negative treasury: colonies and shipyards stop building, ships stop regenerating their hull damage and will even take some damage every turn)&lt;br /&gt;
&lt;br /&gt;
== 2014-01-15 ==&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74223#p74223 here] and (internal) [http://botf2.star-trek-games.com/viewtopic.php?p=74221#p74221 here]&lt;br /&gt;
 New test build available at BitBucket! A bunch of importante fixes:&lt;br /&gt;
 - No more F12 cheat in MP play&lt;br /&gt;
 - Make sure that minors are being spawned evenly in the 4 quadrants&lt;br /&gt;
 - Shipyard`s output can now be a ratio of Population or Industry&lt;br /&gt;
 - Agents not appearing in the asset screen (refresh issue)&lt;br /&gt;
 - #286: Starting Conditions: Can now specify &amp;lt;Ship Count=&amp;quot;3&amp;quot;&amp;gt; to indicate the number of ships to spawn (3 being an example obviously)&lt;br /&gt;
 - #292: [Combat] system assault : Only one torpedoe was ever fired&lt;br /&gt;
 - #294: [Combat] ship to ship : Only one torpedoe was ever fired&lt;br /&gt;
 - #293: [Combat] planetary shield hits: Even if shields would absorb the full blast, pop was still reduced by 1&lt;br /&gt;
 - #257: [SP] no damage in combat: There was only one round of combat where only engagine fleets would fire, round was thus completed only when one side was completely destroyed. This was an SP bug but could affect MP also.&lt;br /&gt;
&lt;br /&gt;
== 2013.12.23 ==&lt;br /&gt;
&lt;br /&gt;
*Fixes at Combats&lt;br /&gt;
&lt;br /&gt;
(Iceman wrote: taken from http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=40807#p40807)&lt;br /&gt;
&lt;br /&gt;
*define starting conditions in HomeSystems.xml&lt;br /&gt;
*crashes with stations seem to have been solved&lt;br /&gt;
*The output of Raw Materials and Deuterium has been made data-driven, in Tables\UniverseTables.txt&lt;br /&gt;
*the amount of minors was made to be a %, with a definable limit, in Tables\UniverseTables.txt&lt;br /&gt;
*[[Music|MusicPacks.xml]] now allows you to set a playlist of themes to be played continuously, either sequencially or randomly. You can also define different themes for different empires.&lt;br /&gt;
*added a new starmap background, to avoid confusion with stars. It&amp;#039;s much cleaner now.&lt;br /&gt;
*also added more Agents for the Federation, and there&amp;#039;s a few more in the works (mostly DS9 and VOY).&lt;br /&gt;
*lots of other fixes, stat tweaks, changes.&lt;br /&gt;
&lt;br /&gt;
(taken fom https://bitbucket.org/mstrobel/supremacy/pull-request/24/some-fixes/diff)&lt;br /&gt;
&lt;br /&gt;
*fix for PercentCredits being applied at the same time then morale adjustments&lt;br /&gt;
*changed background image of the Galaxy screen, made it use Starmap.png&lt;br /&gt;
*       Fix for incorrect parsing of FadeTime in music packs. Improper values led to crashing the game.&lt;br /&gt;
*       Recall agent crash game&lt;br /&gt;
*        fixed #228: From Iceman : Transports retreating after assault&lt;br /&gt;
*        From Iceman : Fixed small bug where buildings being hit by bombardment where also being affected by ground bonuses (like bunker).&lt;br /&gt;
*       fixed #172: From Iceman : Getting Defeat message when standing down from an assault.&lt;br /&gt;
*        Starting Conditions: Changed xml tag from Outpost to SpaceStation to stay in sync with tech objects&lt;br /&gt;
*        Starting Conditions: Have buildings and shipyards start activated (if enough energy provided)&lt;br /&gt;
*        SimpleMusicPack sequential vs random feature&lt;br /&gt;
*        When retiring from a game, Menu screen music will be restarted&lt;br /&gt;
*        Just so many other fixes...&lt;br /&gt;
&lt;br /&gt;
== 2013.10.13 (not released, see also 2013-12-23) ==&lt;br /&gt;
&lt;br /&gt;
* Changed GalaxyScreen to Starmap.png [SO NOW STARMAP.PNG IS MANDATORY ELSE THE GAME WILL CRASH]&lt;br /&gt;
* Starting Conditions: Changed xml tag from Outpost to SpaceStation to stay in sync with tech objects&lt;br /&gt;
* SimpleMusicPack sequential vs random (use like so: &amp;lt;SimpleMusicPack Selection=&amp;quot;Sequential&amp;quot;&amp;gt; )&lt;br /&gt;
&lt;br /&gt;
Some more release notes:&lt;br /&gt;
&lt;br /&gt;
* Fix for incorrect parsing of FadeTime in music packs. Improper values led to crashing the game. Now supports &amp;quot;2,0&amp;quot; and &amp;quot;2.0&amp;quot; for instance.&lt;br /&gt;
* fix for Recall agent crash game&lt;br /&gt;
* Transports retreating after assault&lt;br /&gt;
* Fixed small bug where buildings being hit by bombardment where also being affected by ground bonuses (like bunker).&lt;br /&gt;
* Getting Defeat message when standing down from an assault.&lt;br /&gt;
* Starting Conditions: Have buildings and shipyards start activated (if enough energy provided)&lt;br /&gt;
* When retiring from a game, Menu screen music will be restarted&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2013.07.07 ==&lt;br /&gt;
&lt;br /&gt;
(from http://botf2.star-trek-games.com/viewtopic.php?p=73950#p73950)&lt;br /&gt;
&lt;br /&gt;
New release available at BitBucket, with a bunch of fixes and improvements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most importante changes:&lt;br /&gt;
&lt;br /&gt;
Fixes:&lt;br /&gt;
* system and planetary bonuses creation&lt;br /&gt;
* industry output&lt;br /&gt;
* food output&lt;br /&gt;
* research output&lt;br /&gt;
* build time refresh&lt;br /&gt;
* growth rate bonuses&lt;br /&gt;
* shipbuilding bonuses&lt;br /&gt;
* ship construction completion display&lt;br /&gt;
* numerous UI issues&lt;br /&gt;
&lt;br /&gt;
Balance:&lt;br /&gt;
* dilithium cost of ships&lt;br /&gt;
* Orbital Battery stats&lt;br /&gt;
* Production Facility output and cost&lt;br /&gt;
* research field costs&lt;br /&gt;
* ship stats in general&lt;br /&gt;
&lt;br /&gt;
= Old news =&lt;br /&gt;
&lt;br /&gt;
== Backgrounds for UIs ==&lt;br /&gt;
&lt;br /&gt;
(taken from [http://www.botf2.com/Lists/Announcements/DispForm.aspx?ID=12&amp;amp;Source=http%3A%2F%2Fwww.botf2.com%2Fdefault.aspx botf2.com])&lt;br /&gt;
&lt;br /&gt;
The professional artist we know as Slim has created layouts and color comps for ten backgrounds to be used on Diplomatic and Espionage window backdrops for the game. That is each of the two for all five major races. Our model team is busy building these as renders of 3D models. When this work is done the team will begin the touchy issue of rebuilding the shiplist with a more appropriate and cannon look.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Taken from the Homepage http://www.startreksupremacy.com/news.html here are some old news listed (for backup issues, too):&lt;br /&gt;
&lt;br /&gt;
== 2009.05.17 - After Easter Release ==&lt;br /&gt;
&lt;br /&gt;
Mike Strobel, Project Lead of Star Trek Supremacy recently released a new pre release build of Star Trek Supremacy.  Alot of updates and changes have been applies to this new addition.  Listed below are the updates:&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Added&lt;br /&gt;
 &lt;br /&gt;
* You can choose your starting tech level (1, 3, 5, 7, or 9).&lt;br /&gt;
* You can now resume saved multiplayer games.&lt;br /&gt;
* Several new buildings to the game database.&lt;br /&gt;
* New images (Ships, buildings, etc)&lt;br /&gt;
* New music (Main menu...)&lt;br /&gt;
* 30+ new minor race ships to the game database. These won&amp;#039;t be viewable until the AI and the combat system are implemented however. Check out This Thread if you want to see images of all of the minor race and Empire ships. 170+ more minor race ships will be added to the database in future updates.&lt;br /&gt;
* Added a rudimentary random events system (Only one random event is currently implemented, more will be coming in future and hopefully so will a random events editor)&lt;br /&gt;
* New menu options.&lt;br /&gt;
* Menus can now be animated. The option is turned off by default as this is still a new function and we don&amp;#039;t know what sort of hardware demands it requires. Enable the &amp;quot;Enable dialog animations&amp;quot; and the &amp;quot;Enable screen transitions&amp;quot; options to turn these on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Updated&lt;br /&gt;
&lt;br /&gt;
* The Cardassian shiplist, their ship stats, and their ship upgrade/obsoletion paths are now fully complete.&lt;br /&gt;
* The Federation shiplist, their ship stats, and their ship upgrade/obsoletion paths are now about 50% complete.&lt;br /&gt;
* Many of the buildings have updated stats, naming conventions and upgrade/obsoletion paths. These changes should also make it easier for people to make mods in future.&lt;br /&gt;
* The credits list now credits several more people for their generous help with the game, including AndrewJT, .Iceman, Jamie11, SJ2290, Valcoren, and Zulnak.&lt;br /&gt;
* Major behind-the scenes programming updates. These updates make the game more stable, and will make it easier for Mike to make future updates and additions for the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Removed&lt;br /&gt;
&lt;br /&gt;
* The glitchy Cardassian UI (UI ill be replaced in a future update, for the time being they will use the Federation one like the other Empires currently do)&lt;br /&gt;
* The annoying turn processing beep.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bug Fixes&lt;br /&gt;
&lt;br /&gt;
* Map objects should no longer glitch. Instead of using animated gif images, the game now generates animated images itself. This unfortunately means that stars look dull and bland in the system screen, but the system will be tweaked to improve it in future.&lt;br /&gt;
* The random freeze bug has been fixed&lt;br /&gt;
* The crash when attempting to create a new map after retiring from a game has been fixed.&lt;br /&gt;
* Population blocks in the system build screen should now work and display correctly.&lt;br /&gt;
* Sliders should now work correctly in the Intel screen.&lt;br /&gt;
* The random sound glitch during turn processing should no longer occur.&lt;br /&gt;
* Menu selections should no longer appear behind the menu screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Known Problems&lt;br /&gt;
&lt;br /&gt;
* The editor no longer works.&lt;br /&gt;
* Preparing to downloading the update takes an unusually long time.&lt;br /&gt;
* Morale-improving orders (Martial Law, State Tribunal etc) can only be used once per system.&lt;br /&gt;
* You can only build two Orbital Batteries per system - one of your own, and one of the default, minor-race design.&lt;br /&gt;
* The redeploy screen does not update or close during turn processing. You must manually close and reopen it to update it.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.12.25==&lt;br /&gt;
&lt;br /&gt;
Merry Christmas&lt;br /&gt;
&lt;br /&gt;
The Staff at Star Trek Supremacy has prepared a - A Christmas Gift -  for all Trek fans.  The update contains the following upgrades:&lt;br /&gt;
&lt;br /&gt;
- New minor races. Some existing minor races have been removed or replaced by the new minor races. (We needed more info before we could implement the new minor races. The ones that have been removed were originally put in as &amp;quot;filler&amp;quot; races)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All minor races now have home systems correctly set. An old bug that Mike has now fixed prevented some minor races having predefined planets in their homesystem. Gas Giant and Crystalline type planets are now slightly more common in minor race systems.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All minor races systems are now inhabited by the correct race. An old bug meant many of the minor races had human populations set.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New buildings added to the game. Some existing buildings have been removed, renamed, or have new build costs or bonuses.&lt;br /&gt;
All empires now have their own unique facilities. All minor races now default to building Federation facilities to reduce game loading times and memory requirements.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All buildings now have correct build costs and energy requirements set. Previously many of the buildings had no costs set.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All buildings now have correct upgrade and obsoletion paths set. Previously some of the facilities had weird path set that resulted in problems such as food facilities upgrading into factories, that then obsoleted all your energy structures so you would have to build and upgrade them from scratch.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New building, minor race, minor race emblems, and ship images. Some of the existing images have also been manually cleaned up to remove issues with transparencies.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New unique planet textures added or existing textures replaced. These include Andoria, Ferenginar, Mars, T&amp;#039;Khul, and Uranus.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New or updated game text added. This includes building descriptions, first contact messages, etc.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.11.28==&lt;br /&gt;
&lt;br /&gt;
A New Update has been released.  The update allows the player to play one of the following races:&lt;br /&gt;
&lt;br /&gt;
- United Federation of Planets&lt;br /&gt;
&lt;br /&gt;
- Klingon Empire&lt;br /&gt;
&lt;br /&gt;
- Romulan Empire&lt;br /&gt;
&lt;br /&gt;
- Cardassian Union&lt;br /&gt;
&lt;br /&gt;
- The Dominion&lt;br /&gt;
&lt;br /&gt;
The update can be obtained by downloading Star Trek Supremacy through our downloads section or if you already have Star Trek Supremacy installed on your PC... click update in the ingame menu.  The update will download directly into the game.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.05.30==&lt;br /&gt;
&lt;br /&gt;
A First Look At The Combat Engine for Star Trek: Supremacy.  Four Videos are available for you to see what the future will hold.&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.02.04==&lt;br /&gt;
&lt;br /&gt;
Mike Strobel, Lead Designer &amp;amp; Project Lead of Star Trek: Supremacy has released a number of screenshots for you.  So take a few minutes and get some eye candy!&lt;br /&gt;
&lt;br /&gt;
Click Here to See the latest Screenshots&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.01.14==&lt;br /&gt;
&lt;br /&gt;
Thats right ... Mike Strobel has given us another great update to Supremacy.  This version has corrected more of the bugs, as well as provided a editor. &lt;br /&gt;
&lt;br /&gt;
So go ahead and download it today! - Click here to download&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.01.14==&lt;br /&gt;
&lt;br /&gt;
Take a look at the work were doing with Supremacy. &lt;br /&gt;
&lt;br /&gt;
Matress of Evil, a contributor to Star Trek Supremacy has provided us with a update. &lt;br /&gt;
&lt;br /&gt;
- The amount of content in the game has been increased dramatically since my last news item. I have personally added around 120 minor races and their special structures. (These can only be built in their system if you get them to be a member of your Empire, eg. if the Bajorans join you you can build the Bajoran Jalanda forum on Bajor which gives a +1 morale Empire-wide bonus)&lt;br /&gt;
&lt;br /&gt;
- I have added all of the Empire-specific special structures, although I have not yet completed their industrial costs etc. We have recycled many of the images from BOTF for the time being, but Zeleni has made a load of images that will be able to use instead. Unfortunately he is on the road and unable to send them to us until after Christmas.&lt;br /&gt;
&lt;br /&gt;
- I am going to start adding in 125 minor race ships to the game once my building updates are complete. (Yes, there really are going to be that many)&lt;br /&gt;
&lt;br /&gt;
- Cdrwolfe has added in all the Empire&amp;#039;s ship designs to the game.&lt;br /&gt;
&lt;br /&gt;
- Cdrwolfe has added in all of the production facilities to the game. (Food, Industry, Energy, Intel, Research, Personnel)&lt;br /&gt;
&lt;br /&gt;
- Kenneth_of_Borg is continuing to compile all of the models that we need for the designs that are in the game. Kenneth_of_Borg, Jigalypuff, Skeeter, Zeleni, Fireball, Trashman, and Strings have all made model contributions, and the list of models is growing exponentially. We&amp;#039;re hoping to get the entire model list complete by December 2008, which seems like a long time, but we really are dealing with hundreds of models - many times more than was in BOTF. The current focus is simply making the models, whilst texturing them will come later. Strings is making tutorials and coming up with a unified system of texturing to streamline the texturing efforts in the future. The textures will eventually include Diffuse maps, Bump maps, Specular maps, and Glow maps for EVERY model, so they&amp;#039;re going to look fantastic. An example of Strings&amp;#039; work can be found Here.&lt;br /&gt;
&lt;br /&gt;
- Strings is looking into possibly developing the 3D combat system himself for Supremacy. This will free up a LOT of time for Mstrobel to continue working on all the other programming aspects of the game, and if things go to plan, the combat system will also be compatible with BotE! The two games are being written in different languages though, so there is a strong possibility that this will not be possible.&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel has made minor updates to diplomacy. No further diplomacy updates are yet possible as other changes need to be implemented first.&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel has replaced the editor with a fancier one that has more options. Due to this update, the game and the fancy editor require now .Net 3.5 installed, as opposed to .Net 2.5 when I last sent you an update. The game also requires some updated server files, but thanks to some testing on my part the necessary files are now included in the Supremacy download so the server program itself does not need to be installed.&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel is currently working on optimizing the game. We have unfortunately found performance is varying wildly - with some people&amp;#039;s computers - such as mine - taking 5 seconds to process a turn, and other computers - that are actually more powerful - taking over 2 minutes to process a single turn. He has found a number of programming bottlenecks and is working to fix those. This bottleneck update will be part of the next update, which should be coming in the next few weeks or even days. With a bit of luck it will mean maps that are larger than tiny will be playable! (The game runs so slowly at larger map sizes that even though they are implemented and playable you won&amp;#039;t be able to play them at any decent speed )&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel is starting to work on implementing an AI system so you can actually play a game against the other races. This will be one of the biggest updates he has made so far to the game, and won&amp;#039;t be complete for several months.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== 2008.01.10 ==&lt;br /&gt;
&lt;br /&gt;
In December, Star Trek Supremacy creator, project lead, &amp;amp; genius Mike Strobel was interviewed on Hailing Frequency - Star Trek&amp;#039;s Gaming own Podcast.  Its a excellent interview and insight of what&amp;#039;s to come.  Download it now and discover the future.&lt;br /&gt;
&lt;br /&gt;
Hailing Frequency Interview Episode 41&lt;br /&gt;
&lt;br /&gt;
ALSO check out the first interview Mike had with Hailing Frequency.&lt;br /&gt;
&lt;br /&gt;
Hailing Frequency Interview Episode 35&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== 2008.01.08 ==&lt;br /&gt;
&lt;br /&gt;
Mike Strobel, Creator &amp;amp; Project Lead of Star Trek Supremacy, has published the latest updated Pre-Alpha version.  The updated version contains bug fixes, and it also greatly stabilizes the game.  You can find the latest version in our downloads section.&lt;br /&gt;
&lt;br /&gt;
Were very appreciative of Mike&amp;#039;s hard work - Be sure to stop by the BOTF 2 forums and give him a thanks.&lt;br /&gt;
&lt;br /&gt;
Birth of the Federation 2 Forums&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== 2008.01.03 ==&lt;br /&gt;
&lt;br /&gt;
Think you got what it takes to make the sequel to the best Star Trek game...Birth of the Federation.  Then you can contribute to the project.  Any and all assistance is appreciated and credited. &lt;br /&gt;
&lt;br /&gt;
To find out information and how to participate - Click Here&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
taken from [http://www.botf2.com/supremacy/devblog/default.aspx botf2.com/supremacy/devblog]&lt;br /&gt;
&lt;br /&gt;
== 2007.05.10 ==&lt;br /&gt;
&lt;br /&gt;
see [http://www.botf2.com/supremacy/devblog/default.aspx here]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=Agents&amp;diff=895</id>
		<title>Agents</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=Agents&amp;diff=895"/>
				<updated>2015-04-13T09:52:25Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: see also: http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=43716#p43716&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Agents have no function at the moment though they appear (see [[to do list#Feature Overview]])&lt;br /&gt;
&lt;br /&gt;
see also: http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=43716#p43716&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
= TOC =&lt;br /&gt;
&lt;br /&gt;
Thread: Artwork for Agents needed http://botf2.star-trek-games.com/viewtopic.php?f=13&amp;amp;t=4794 (search entry t=4794)&lt;br /&gt;
&lt;br /&gt;
[quote=&amp;quot;vjeko1701&amp;quot;]Should the Federation have only human agents then? I mean it&amp;#039;s a bit funny having other races as agents before you even discover them and specially of they aren&amp;#039;t on the map.[/quote]&lt;br /&gt;
&lt;br /&gt;
[quote=&amp;quot;mstrobel&amp;quot;]eh, it&amp;#039;s like that in most 4X games that have &amp;#039;heros&amp;#039; or &amp;#039;leaders&amp;#039; (MoO2, Endless Space, etc.).  It&amp;#039;s actually not [i]that[/i] strange if you think about it.  People will presumably migrate around the galaxy much like they move between countries and continents here on Earth.  It&amp;#039;s entirely possible for one member of a species to end up living and working among foreigners before contact has been made between the two respective governments.  Odo worked for the Cardassians, Bajorans, and Federation before any of them came to know about the Dominion.[/quote]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Agents of Federation ==&lt;br /&gt;
Federation: [[#Archer|Archer]] - [[#Data|Data]] - [[#Hoshi|Hoshi]] - [[#Janeway|Janeway]] - [[#Kuvak|Kuvak]] - [[#Mayweather|Mayweather]] - [[#O&amp;#039;Brien|O&amp;#039;Brien]] - [[#Picard|Picard]] - [[#Phlox|Phlox]] - [[#Reed|Reed]] - [[#Sarek|Sarek]] - [[#Shran|Shran]] - [[#Sisko|Sisko]] - [[#Soval|Soval]] - [[#Spock|Spock]] - [[#T&amp;#039;Pol|T&amp;#039;Pol]] - [[#Tucker|Tucker]] - [[#Worf|Worf]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid black;overflow-y:hidden;overflow-x:scroll;background-color:#dadada; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! Agents of Federation&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border:5px solid #0000FF;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Archer====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/1_federation/Archer.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid #0000FF;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Data====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/1_federation/Data.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid #0000FF;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Hoshi====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/1_federation/Hoshi.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid #0000FF;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Janeway====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/1_federation/Janeway.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid #0000FF;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Kuvak====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/1_federation/Kuvak.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid #0000FF;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Mayweather====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/1_federation/Mayweather.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid #0000FF;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====O&amp;#039;Brien====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/1_federation/OBrien.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border:5px solid #0000FF;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Phlox====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/1_federation/Phlox.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid #0000FF;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Picard====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/1_federation/Picard.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid #0000FF;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Reed====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/1_federation/Reed.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid #0000FF;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Sarek====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/1_federation/Sarek.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid #0000FF;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Shran====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/1_federation/Shran.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid #0000FF;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Sisko====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/1_federation/Sisko.png&amp;lt;/img&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border:5px solid #0000FF;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Soval====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/1_federation/Soval.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid #0000FF;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Spock====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/1_federation/Spock.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid #0000FF;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====T&amp;#039;Pol====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/1_federation/TPol.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid #0000FF;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Tucker====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/1_federation/Tucker.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid #0000FF;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Worf====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/1_federation/Worf.png&amp;lt;/img&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Agents of Klingons ==&lt;br /&gt;
Klingons: [[#Antaak| Antaak]] - [[#Atul| Atul]] - [[#Azetbur| Azetbur]] - [[#Bi’Jik| Bi’Jik]] [[#B&amp;#039;Etor|B&amp;#039;Etor]] - [[#Borak | Borak]] - [[#Brok’Tan | Brok’Tan]] -[[#Buka’H | Buka’H]] - [[#Chang | Chang]] - [[#Chpok| Chpok]] -[[#Chrega| Chrega]] - [[#Chtargh| Chtargh]] - [[#Dghor| Dghor]] -[[#Drex| Drex]] - [[#Duras1| Duras1]] - [[#Duras2| Duras2]] - [[#Gorkon| Gorkon]] - [[#Goroth| Goroth]] - [[#Gowron| Gowron]] - [[#Grilka| Grilka]] [[#Hij’Qa| Hij’Qa]] - [[#Huraga | Huraga]] - [[#Kahless | Kahless]] -[[# Kang | Kang]] - [[#Kargan | Kargan]] - [[#K’Ehleyr| K’Ehleyr]] -[[#Kell| Kell]] - [[#Kerla| Kerla]] - [[#Klaa| Klaa]] -[[#Klaang| Klaang]] - [[#Klag| Klag]] - [[#K’mpec| K’mpec]] - [[#K’Nera | K’Nera]] -[[# Kohlar | Kohlar]] - [[#Kolos | Kolos]] - [[#Koloth| Koloth]] -[[#Konmel| Konmel]] - [[#Kor| Kor]] - [[#Korath| Korath]] -[[#Korax| Korax]] - [[#Kornan| Kornan]] - [[#Korok1| Korok1]] - [[#Korok2| Korok2]] -[[# Korrd | Korrd]] - [[#Korris | Korris]] - [[#Kortar | Kortar]] -[[#Kozak| Kozak]] - [[#Kras| Kras]] - [[#Krell1 | Krell1]] -[[#Krell2| Krell2]] - [[#Kruge | Kruge]] - [[#K’Tal| K’Tal]] - [[#K’Temang | K’Temang]] -[[#K’Temoc| K’Temoc]] - [[#Kurak | Kurak]] - [[#Kurn| Kurn]] -[[# K’Vada | K’Vada]] - [[#K’Vagh| K’Vagh]] - [[#Laneth| Laneth]] -[[#Larg| Larg]] - [[#Leskit| Leskit]] - [[#L’Kor| L’Kor]] - [[#Lursa | Lursa]] -[[# Magh | Magh]] - [[#Maltz | Maltz]] - [[#Mara| Mara]] -[[# Marab | Marab]] - [[#Martok| Martok]] - [[#Morak | Morak]] -[[#Morka| Morka]] - [[#Ngaren | Ngaren]] - [[#Noggra| Noggra]] - [[#Orak | Orak]] -[[# Ortikan | Ortikan]] - [[#Rodek | Rodek]] - [[#Sirella | Sirella]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid black;overflow-y:hidden;overflow-x:scroll;background-color:#dadada; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! Agents of Klingons&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Antaak ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Antaak.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Atul ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Atul.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Azetbur ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Azetbur.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====B&amp;#039;Etor====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/BEtor.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Bi’Jik ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/BiJik.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Borak====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Borak.png&amp;lt;/img&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Brok’Tan====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/BrokTan.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Buka’H====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/BukaH.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Chang====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Chang.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Chpok ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Chpok.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Chrega ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Chrega.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Chtargh ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Chtargh.png&amp;lt;/img&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Dghor ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Dghor.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Drex ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Drex.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Duras1====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Duras1.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Duras2====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Duras2.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Gorkon ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Gorkon.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Goroth ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Goroth.png&amp;lt;/img&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Gowron ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Gowron.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Grilka ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Grilka.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Hij’Qa ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/HijQa.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Huraga ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Huraga.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Kahless ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Kahless.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Kang ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Kang.png&amp;lt;/img&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Kargan ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Kargan.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== K’Ehleyr ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/KEhleyr.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Kell ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Kell.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Kerla ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Kerla.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Klaa ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Klaa.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Klaang ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Klaang.png&amp;lt;/img&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Klag ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Klag.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== K’mpec ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Kmpec.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====K’Nera====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/KNera.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Kohlar ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Kohlar.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Kolos ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Kolos.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Koloth ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Koloth.png&amp;lt;/img&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Konmel ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Konmel.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Kor ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Kor.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Korath ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Korath.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Korax ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Korax.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Kornan ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Kornan.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Korok1====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Korok1.png&amp;lt;/img&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Korok2====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Korok2.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Korrd ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Korrd.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
&lt;br /&gt;
==== Korris ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Korris.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Kortar ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Kortar.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Kozak ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Kozak.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Kras ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Kras.png&amp;lt;/img&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Krell1 ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Krell1.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Krell2====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Krell2.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Kruge ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Kruge.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== K’Tal ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/KTal.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== K’Temang====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/KTemang.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== K’Temoc ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/KTemoc.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Kurak ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Kurak.png&amp;lt;/img&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Kurn ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Kurn.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== K’Vada ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/KVada.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== K’Vagh ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/KVagh.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Laneth ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Laneth.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Larg ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Larg.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Leskit ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Leskit.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== L’Kor ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/LKor.png&amp;lt;/img&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Lursa====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Lursa.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Magh ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Magh.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Maltz ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Maltz.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Mara ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Mara.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Marab ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Marab.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Martok ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Martok.png&amp;lt;/img&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Morak ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Morak.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Morka ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Morka.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Ngaren====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Ngaren.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Noggra ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Noggra.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Orak ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Orak.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Ortikan ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Ortikan.png&amp;lt;/img&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Rodek ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Rodek.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid crimson;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
==== Sirella ====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/2_klingons/Sirella.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Agents of Romulan ==&lt;br /&gt;
Romulans: [[#D&amp;#039;Eletham|D&amp;#039;Eletham]] - [[#D&amp;#039;Krimar|D&amp;#039;Krimar]] - [[#Delathar|Delathar]] - [[#Decius|Decius]] - [[#DeSeve|DeSeve]] - [[#Devit|Devit]] - [[#Donatra|Donatra]] - [[#Gaius|Gaius]] - [[#Kuangi|Kuangi]] - [[#Lovok|Lovok]] - [[#Mendak|Mendak]] - [[#Pardek|Pardek]] - [[#Praetor|Praetor]] - [[#Sela|Sela]] - [[#Shinzon|Shinzon]] - [[#S&amp;#039;Tilweiir|S&amp;#039;Tilweiir]] - [[#T&amp;#039;Ella|T&amp;#039;Ella]] - [[#Talok|Talok]] - [[#Taris|Taris]] - [[#Toreth|Toreth]] - [[#Valdore|Valdore]] - [[#Vaebin|Vaebin]] - [[#Xiga|Xiga]] - [[#Zicree|Zicree]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid black;overflow-y:hidden;overflow-x:scroll;background-color:#dadada; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! Agents of Romulans&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border:5px solid green;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====D&amp;#039;Eletham====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/3_romulans/DEletham.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid green;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====D&amp;#039;Krimar====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/3_romulans/DKrimar.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid green;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Delathar====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/3_romulans/Delethar.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid green;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Decius====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/3_romulans/Decius.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid green;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====DeSeve====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/3_romulans/DeSeve.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid green;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Devit====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/3_romulans/Devit.png&amp;lt;/img&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border:5px solid green;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Donatra====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/3_romulans/Donatra.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid green;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Gaius====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/3_romulans/Gaius.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid green;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Kuangi====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/3_romulans/Kuangi.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid green;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Lovok====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/3_romulans/Lovok.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid green;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Mendak====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/3_romulans/Mendak.png&amp;lt;/img&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border:5px solid green;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Pardek====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/3_romulans/Pardek.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid green;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Praetor====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/3_romulans/Praetor.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid green;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====S&amp;#039;Tilweiir====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/3_romulans/STilweiir.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid green;padding:0.3em;padding-top:0.3em;&amp;quot;|&lt;br /&gt;
====Sela====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/3_romulans/Sela.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid green;padding:0.3em;padding-top:0.3em;&amp;quot;|&lt;br /&gt;
====Shinzon====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/3_romulans/Shinzon.png&amp;lt;/img&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border:5px solid green;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====T&amp;#039;Ella====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/3_romulans/TElla.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid green;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Talok====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/3_romulans/Talok.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid green;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Taris====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/3_romulans/Taris.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid green;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Toreth====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/3_romulans/Toreth.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid green;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Valdore====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/3_romulans/Valdore.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid green;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Vaebin====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/3_romulans/Vaebin.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid green;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Xiga====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/3_romulans/Xiga.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid green;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Zicree====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/3_romulans/Zicree.png&amp;lt;/img&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Agents of Cardassians ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid black;overflow-y:hidden;overflow-x:scroll;background-color:#dadada; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! Agents of Cardassians&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border:5px solid DarkGoldenrod;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====x====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/x.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Agents of Dominion==&lt;br /&gt;
Dominion: [[#Bob One|Bob One]] – [[#Borath One|Borath One]] – [[#Catalin One|Catalin One]] – [[#Changeling One|Changeling One]] – [[#Changeling Two|Changeling Two]] – [[#Changeling Three|Changeling Three]] – [[#Changeling Four|Changeling Four]] – [[#Changeling Five|Changeling Five]] – [[#Dard One|Dard One]] – [[#Deyos One|Deyos One]] – [[#Eris One|Eris One]] – [[#Female Changeling|Female Changeling]] – [[#JemHadar One|JemHadar One]] – [[#Keevan One|Keevan One]] – [[#Kilana One|Kilana One]] – [[#Kilana Two|Kilana Two]] – [[#Laas|Laas]] – [[#Luaran One|Luaran One]] – [[#Yelgrun One|Yelgrun One]] – [[#Weyoun One|Weyoun One]] - [[#Weyoun Two|Weyoun Two]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid black;overflow-y:hidden;overflow-x:scroll;background-color:#dadada; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! Agents of Dominion&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border:5px solid DarkMagenta;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Bob One====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/5_dominion/BobOne.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid DarkMagenta;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Borath One====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/5_dominion/BorathOne.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid DarkMagenta;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Catalin One====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/5_dominion/CatalinOne.png&amp;lt;/img&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border:5px solid DarkMagenta;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Changeling One====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/5_dominion/ChangelingOne.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid DarkMagenta;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Changeling Two====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/5_dominion/ChangelingTwo.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid DarkMagenta;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Changeling Three====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/5_dominion/ChangelingThree.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid DarkMagenta;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Changeling Four====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/5_dominion/ChangelingFour.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid DarkMagenta;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Changeling Five====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/5_dominion/ChangelingFive.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid DarkMagenta;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Dard One====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/5_dominion/DardOne.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid DarkMagenta;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Deyos One====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/5_dominion/DeyosOne.png&amp;lt;/img&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border:5px solid DarkMagenta;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Eris One====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/5_dominion/ErisOne.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid DarkMagenta;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Female Changeling====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/5_dominion/FemaleChangeling.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid DarkMagenta;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====JemHadar One====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/5_dominion/JemHadarOne.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid DarkMagenta;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Keevan One====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/5_dominion/KeevanOne.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid DarkMagenta;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Kilana One====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/5_dominion/KilanaOne.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid DarkMagenta;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Kilana Two====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/5_dominion/KilanaTwo.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid DarkMagenta;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Kilana Three====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/5_dominion/KilanaThree.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border:5px solid DarkMagenta;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Laas====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/5_dominion/Laas.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid DarkMagenta;padding:0.3em;padding-top:0.3em;&amp;quot;|  &lt;br /&gt;
====Luaran One====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/5_dominion/LuaranOne.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid DarkMagenta;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Yelgrun One====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/5_dominion/YelgrunOne.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid DarkMagenta;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Weyoun One====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/5_dominion/WeyounOne.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid DarkMagenta;padding:0.3em;padding-top:0.3em;&amp;quot;| &lt;br /&gt;
====Weyoun Two====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/5_dominion/WeyounTwo.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== other agents ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid black;overflow-y:hidden;overflow-x:scroll;background-color:#dadada; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! other Agents &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border:5px solid #0000FF;padding:0.3em;padding-top:0.3em;&amp;quot;|&lt;br /&gt;
====Degra====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/6_other/Degra.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid #0000FF;padding:0.3em;padding-top:0.3em;&amp;quot;|&lt;br /&gt;
====Etanajol====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/6_other/Etanajol.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid #0000FF;padding:0.3em;padding-top:0.3em;&amp;quot;|&lt;br /&gt;
====Gaavrin====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/6_other/Gaavrin.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid #0000FF;padding:0.3em;padding-top:0.3em;&amp;quot;|&lt;br /&gt;
====Gral====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/6_other/Gral.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:5px solid #0000FF;padding:0.3em;padding-top:0.3em;&amp;quot;|&lt;br /&gt;
====Quark====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/6_other/Quark.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== unsorted ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! other Agents &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border:5px solid grey;padding:0.3em;padding-top:0.3em;&amp;quot;|&lt;br /&gt;
====x====&lt;br /&gt;
&amp;lt;img&amp;gt;http://supremacy.square7.ch/wiki-files/images/Agents/x.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Images]]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=UniverseTable.txt_(Content)&amp;diff=894</id>
		<title>UniverseTable.txt (Content)</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=UniverseTable.txt_(Content)&amp;diff=894"/>
				<updated>2015-04-13T09:39:36Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: updated to 2015-03-05&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This site contains content of UniverseTable.txt, especially the actual ones which can be different from the last release. (For the original released ones please have a look to them directly.) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;So these might be different to the files of the last release.&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Text can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and &amp;quot;Show Changes&amp;quot; (&amp;quot;Save page&amp;quot; isn&amp;#039;t necessary for that).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TableStart	StarTypeDist											&lt;br /&gt;
ColumnHeadingsStart	Value											&lt;br /&gt;
RowHeadingsStart												&lt;br /&gt;
Blue	30											&lt;br /&gt;
Green	0											&lt;br /&gt;
White	35											&lt;br /&gt;
Yellow	40											&lt;br /&gt;
Orange	45											&lt;br /&gt;
Red	50											&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NeutronStar	5											&lt;br /&gt;
RadioPulsar	5											&lt;br /&gt;
BlackHole	5											&lt;br /&gt;
Quasar	0											&lt;br /&gt;
&lt;br /&gt;
XRayPulsar	5											&lt;br /&gt;
Nebula	20											&lt;br /&gt;
Wormhole	10&lt;br /&gt;
TableEnd												&lt;br /&gt;
												&lt;br /&gt;
TableStart	StarTypeModToPlanetTypeDist											&lt;br /&gt;
ColumnHeadingsStart	Barren	Volcanic	Desert	Jungle	Terran	Oceanic	Arctic	Crystalline	Demon	Rogue	GasGiant	Asteroids&lt;br /&gt;
RowHeadingsStart												&lt;br /&gt;
Blue	15	15	5	0	0	0	0	0	-300	-300	0	0&lt;br /&gt;
Green	-300	-300	-300	-300	-300	-300	-300	-300	500	-300	-300	-300&lt;br /&gt;
&lt;br /&gt;
White	10	10	15	5	0	0	0	0	-300	-300	0	0&lt;br /&gt;
Yellow	0	0	20	20	30	25	5	0	-300	-300	0	0&lt;br /&gt;
Orange	10	0	0	5	0	5	15	5	-300	-300	0	0&lt;br /&gt;
Red	20	0	0	0	0	0	20	10	-300	-300	0	0&lt;br /&gt;
Nebula	-300	-300	-300	-300	-300	-300	-300	-300	-300	500	-300	-300&lt;br /&gt;
NeutronStar	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300&lt;br /&gt;
RadioPulsar	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300&lt;br /&gt;
XRayPulsar	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300&lt;br /&gt;
Quasar	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300&lt;br /&gt;
BlackHole	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300&lt;br /&gt;
Wormhole	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300&lt;br /&gt;
TableEnd												&lt;br /&gt;
												&lt;br /&gt;
TableStart	StarTypeModToPlanetSizeDist											&lt;br /&gt;
ColumnHeadingsStart	NoWorld	Tiny	Small	Medium	Large	Giant	Asteroids	GasGiant				&lt;br /&gt;
RowHeadingsStart												&lt;br /&gt;
Blue	50	0	0	0	0	0	0	0				&lt;br /&gt;
Green	50	0	0	0	0	0	0	0				&lt;br /&gt;
White	50	0	0	0	0	0	0	0				&lt;br /&gt;
Yellow	50	0	0	0	0	0	0	0				&lt;br /&gt;
Orange	50	0	0	0	0	0	0	0				&lt;br /&gt;
Red	50	0	0	0	0	0	0	0				&lt;br /&gt;
Nebula	50	0	0	0	0	0	-200	-200				&lt;br /&gt;
NeutronStar	200	-200	-200	-200	-200	-200	-200	-200				&lt;br /&gt;
RadioPulsar	200	-200	-200	-200	-200	-200	-200	-200				&lt;br /&gt;
XRayPulsar	200	-200	-200	-200	-200	-200	-200	-200				&lt;br /&gt;
Quasar	200	-200	-200	-200	-200	-200	-200	-200				&lt;br /&gt;
BlackHole	200	-200	-200	-200	-200	-200	-200	-200				&lt;br /&gt;
Wormhole	200	-200	-200	-200	-200	-200	-200	-200				&lt;br /&gt;
TableEnd												&lt;br /&gt;
												&lt;br /&gt;
TableStart	SlotModToPlanetSizeDist											&lt;br /&gt;
ColumnHeadingsStart	NoWorld	Tiny	Small	Medium	Large	Giant	Asteroids	GasGiant				&lt;br /&gt;
RowHeadingsStart												&lt;br /&gt;
0	10	15	20	10	0	0	0	-80				&lt;br /&gt;
1	5	10	15	20	5	0	0	-70				&lt;br /&gt;
2	0	5	10	30	10	5	0	-60				&lt;br /&gt;
3	0	5	10	30	10	5	10	-30				&lt;br /&gt;
4	0	5	10	20	15	10	25	0				&lt;br /&gt;
5	0	5	5	5	20	15	10	30				&lt;br /&gt;
6	0	5	5	5	15	10	5	30				&lt;br /&gt;
7	0	10	10	5	10	5	5	30				&lt;br /&gt;
8	5	15	10	5	5	5	5	30				&lt;br /&gt;
9	10	20	10	0	0	0	5	10				&lt;br /&gt;
TableEnd												&lt;br /&gt;
												&lt;br /&gt;
TableStart	SlotModToPlanetTypeDist											&lt;br /&gt;
ColumnHeadingsStart	Barren	Volcanic	Desert	Jungle	Terran	Oceanic	Arctic	Crystalline	Demon	Rogue	GasGiant	Asteroids&lt;br /&gt;
RowHeadingsStart												&lt;br /&gt;
0	0	15	15	-5	-10	-15	-300	0	15	-300	0	-80&lt;br /&gt;
1	0	10	10	0	-5	-10	-300	0	10	-300	0	-70&lt;br /&gt;
2	0	5	5	5	0	0	-300	0	5	-300	0	-60&lt;br /&gt;
3	0	0	0	0	5	5	-300	10	0	-300	10	-30&lt;br /&gt;
4	0	-5	-5	-10	0	0	-300	25	-5	-300	25	0&lt;br /&gt;
5	0	-10	-10	-20	-5	-10	-90	10	-10	-300	10	30&lt;br /&gt;
6	0	-15	-15	-40	-45	-50	-45	5	-15	-300	5	30&lt;br /&gt;
7	0	-300	-30	-300	-300	-300	0	5	-300	-300	5	30&lt;br /&gt;
8	0	-300	-45	-300	-300	-300	30	5	-300	-300	5	30&lt;br /&gt;
9	0	-300	-60	-300	-300	-300	30	5	-300	-300	5	10&lt;br /&gt;
TableEnd												&lt;br /&gt;
												&lt;br /&gt;
TableStart	PlanetSizeModToPlanetTypeDist											&lt;br /&gt;
ColumnHeadingsStart	Barren	Volcanic	Desert	Jungle	Terran	Oceanic	Arctic	Crystalline	Demon	Rogue	GasGiant	Asteroids&lt;br /&gt;
RowHeadingsStart												&lt;br /&gt;
NoWorld	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300&lt;br /&gt;
Tiny	20	0	0	0	0	0	0	-300	-200	-200	-300	-300&lt;br /&gt;
Small	10	0	0	0	0	0	0	-300	-100	-100	-300	-300&lt;br /&gt;
Medium	0	0	5	5	10	10	5	-300	0	0	-300	-300&lt;br /&gt;
Large	0	10	0	0	0	0	0	-300	-30	50	-300	-300&lt;br /&gt;
Giant	0	10	0	0	0	-10	0	-300	-40	50	-300	-300&lt;br /&gt;
Asteroids	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	300&lt;br /&gt;
GasGiant	-300	-300	-300	-300	-300	-300	-300	0	-300	-300	50	-300&lt;br /&gt;
TableEnd												&lt;br /&gt;
												&lt;br /&gt;
TableStart	PlanetMaxPop											&lt;br /&gt;
ColumnHeadingsStart	Uninhabitable	Hostile	Marginal	Adequate	Comfortable	Ideal&lt;br /&gt;
RowHeadingsStart												&lt;br /&gt;
Tiny	0	20	25	30	40	50						&lt;br /&gt;
Small	0	25	35	45	60	80						&lt;br /&gt;
Medium	0	30	45	65	90	120						&lt;br /&gt;
Large	0	40	60	90	130	180						&lt;br /&gt;
Giant	0	50	80	120	180	250						&lt;br /&gt;
Asteroids	0	0	0	0	0	0						&lt;br /&gt;
GasGiant	0	0	0	0	0	0						&lt;br /&gt;
TableEnd												&lt;br /&gt;
												&lt;br /&gt;
TableStart	PlanetGrowthRate											&lt;br /&gt;
ColumnHeadingsStart	Value											&lt;br /&gt;
RowHeadingsStart												&lt;br /&gt;
Uninhabitable	0%&lt;br /&gt;
Hostile	1%											&lt;br /&gt;
Marginal	2%											&lt;br /&gt;
Adequate	3%											&lt;br /&gt;
Comfortable	3%											&lt;br /&gt;
Ideal	4%											&lt;br /&gt;
&lt;br /&gt;
TableEnd												&lt;br /&gt;
												&lt;br /&gt;
TableStart	PlanetSizeModToMoonSizeDist											&lt;br /&gt;
ColumnHeadingsStart	NoMoon	Small	Medium	Large								&lt;br /&gt;
RowHeadingsStart												&lt;br /&gt;
NoWorld	200	-200	-200	-200								&lt;br /&gt;
Tiny	200	-200	-200	-200								&lt;br /&gt;
Small	100	-50	-100	-200								&lt;br /&gt;
Medium	50	-15	-10	-150								&lt;br /&gt;
Large	35	-10	30	-10								&lt;br /&gt;
Giant	30	-5	15	0								&lt;br /&gt;
Asteroids	200	-200	-200	-200								&lt;br /&gt;
GasGiant	25	20	10	0								&lt;br /&gt;
TableEnd												&lt;br /&gt;
												&lt;br /&gt;
TableStart	PlanetTypeModToMoonSizeDist											&lt;br /&gt;
ColumnHeadingsStart	NoMoon	Small	Medium	Large								&lt;br /&gt;
RowHeadingsStart												&lt;br /&gt;
Barren	15	5	5	0								&lt;br /&gt;
Volcanic	10	30	20	0								&lt;br /&gt;
Desert	10	10	10	0								&lt;br /&gt;
Jungle	5	20	15	5								&lt;br /&gt;
Terran	5	5	10	0								&lt;br /&gt;
Oceanic	10	10	10	0								&lt;br /&gt;
Arctic	10	30	20	0								&lt;br /&gt;
Crystalline	200	10	20	30								&lt;br /&gt;
Demon	200	-200	-200	-200								&lt;br /&gt;
Rogue	200	-200	-200	-200								&lt;br /&gt;
GasGiant	0	30	40	50								&lt;br /&gt;
Asteroids	200	-200	-200	-200								&lt;br /&gt;
TableEnd												&lt;br /&gt;
												&lt;br /&gt;
TableStart	GalaxySizes											&lt;br /&gt;
ColumnHeadingsStart	Width	Height										&lt;br /&gt;
RowHeadingsStart												&lt;br /&gt;
Tiny	24	24										&lt;br /&gt;
Small	36	36										&lt;br /&gt;
Medium	48	48										&lt;br /&gt;
Large	60	60										&lt;br /&gt;
Huge	80	80										&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TableEnd												&lt;br /&gt;
&lt;br /&gt;
TableStart	MinorRaceFrequency&lt;br /&gt;
ColumnHeadingsStart	FrequencyRatio	MaxCount&lt;br /&gt;
RowHeadingsStart&lt;br /&gt;
Many	20	120&lt;br /&gt;
Some	15	100&lt;br /&gt;
Few	10	80&lt;br /&gt;
None	Infinity	0&lt;br /&gt;
TableEnd&lt;br /&gt;
&lt;br /&gt;
TableStart	BaseResourceProduction&lt;br /&gt;
ColumnHeadingsStart	BaseValue	Random	MinRandom	MaxRandom&lt;br /&gt;
RowHeadingsStart&lt;br /&gt;
RawMaterials	20	add	0	10&lt;br /&gt;
Deuterium	0	no	0	0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TableEnd&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=UniverseTable.txt_(Content)&amp;diff=893</id>
		<title>UniverseTable.txt (Content)</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=UniverseTable.txt_(Content)&amp;diff=893"/>
				<updated>2014-12-02T13:29:53Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: Update from 2014-03-25 to 2014-11-25&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This site contains content of UniverseTable.txt, especially the actual ones which can be different from the last release. (For the original released ones please have a look to them directly.) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;So these might be different to the files of the last release.&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Text can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and &amp;quot;Show Changes&amp;quot; (&amp;quot;Save page&amp;quot; isn&amp;#039;t necessary for that).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TableStart	StarTypeDist											&lt;br /&gt;
ColumnHeadingsStart	Value											&lt;br /&gt;
RowHeadingsStart												&lt;br /&gt;
Blue	30											&lt;br /&gt;
Green	0											&lt;br /&gt;
White	40											&lt;br /&gt;
Yellow	40											&lt;br /&gt;
Orange	50											&lt;br /&gt;
Red	50											&lt;br /&gt;
NeutronStar	5											&lt;br /&gt;
RadioPulsar	5											&lt;br /&gt;
BlackHole	5											&lt;br /&gt;
Quasar	0											&lt;br /&gt;
XRayPulsar	5											&lt;br /&gt;
Nebula	10											&lt;br /&gt;
Wormhole	10&lt;br /&gt;
TableEnd												&lt;br /&gt;
												&lt;br /&gt;
TableStart	StarTypeModToPlanetTypeDist											&lt;br /&gt;
ColumnHeadingsStart	Barren	Volcanic	Desert	Jungle	Terran	Oceanic	Arctic	Crystalline	Demon	Rogue	GasGiant	Asteroids&lt;br /&gt;
RowHeadingsStart												&lt;br /&gt;
Blue	15	15	5	0	0	0	0	0	15	-300	0	0&lt;br /&gt;
Green	15	15	5	0	0	0	0	0	10	-300	0	0&lt;br /&gt;
White	10	10	15	5	0	0	0	0	0	-300	0	0&lt;br /&gt;
Yellow	0	0	20	20	30	25	5	0	0	-300	0	0&lt;br /&gt;
Orange	10	0	0	5	0	5	15	5	0	-300	0	0&lt;br /&gt;
Red	20	0	0	0	0	0	20	10	0	-300	0	0&lt;br /&gt;
Nebula	-300	-300	-300	-300	-300	-300	-300	-300	-300	300	-300	-300&lt;br /&gt;
NeutronStar	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300&lt;br /&gt;
RadioPulsar	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300&lt;br /&gt;
XRayPulsar	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300&lt;br /&gt;
Quasar	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300&lt;br /&gt;
BlackHole	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300&lt;br /&gt;
Wormhole	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300&lt;br /&gt;
TableEnd												&lt;br /&gt;
												&lt;br /&gt;
TableStart	StarTypeModToPlanetSizeDist											&lt;br /&gt;
ColumnHeadingsStart	NoWorld	Tiny	Small	Medium	Large	Giant	Asteroids	GasGiant				&lt;br /&gt;
RowHeadingsStart												&lt;br /&gt;
Blue	50	0	0	0	0	0	0	0				&lt;br /&gt;
Green	50	0	0	0	0	0	0	0				&lt;br /&gt;
White	50	0	0	0	0	0	0	0				&lt;br /&gt;
Yellow	50	0	0	0	0	0	0	0				&lt;br /&gt;
Orange	50	0	0	0	0	0	0	0				&lt;br /&gt;
Red	50	0	0	0	0	0	0	0				&lt;br /&gt;
Nebula	50	0	0	0	0	0	-200	-200				&lt;br /&gt;
NeutronStar	200	-200	-200	-200	-200	-200	-200	-200				&lt;br /&gt;
RadioPulsar	200	-200	-200	-200	-200	-200	-200	-200				&lt;br /&gt;
XRayPulsar	200	-200	-200	-200	-200	-200	-200	-200				&lt;br /&gt;
Quasar	200	-200	-200	-200	-200	-200	-200	-200				&lt;br /&gt;
BlackHole	200	-200	-200	-200	-200	-200	-200	-200				&lt;br /&gt;
Wormhole	200	-200	-200	-200	-200	-200	-200	-200				&lt;br /&gt;
TableEnd												&lt;br /&gt;
												&lt;br /&gt;
TableStart	SlotModToPlanetSizeDist											&lt;br /&gt;
ColumnHeadingsStart	NoWorld	Tiny	Small	Medium	Large	Giant	Asteroids	GasGiant				&lt;br /&gt;
RowHeadingsStart												&lt;br /&gt;
0	10	15	20	10	0	0	0	-80				&lt;br /&gt;
1	5	10	15	20	5	0	0	-70				&lt;br /&gt;
2	0	5	10	30	10	5	0	-60				&lt;br /&gt;
3	0	5	10	30	10	5	10	-30				&lt;br /&gt;
4	0	5	10	20	15	10	25	0				&lt;br /&gt;
5	0	5	5	5	20	15	10	30				&lt;br /&gt;
6	0	5	5	5	15	10	5	30				&lt;br /&gt;
7	0	10	10	5	10	5	5	30				&lt;br /&gt;
8	5	15	10	5	5	5	5	30				&lt;br /&gt;
9	10	20	10	0	0	0	5	10				&lt;br /&gt;
TableEnd												&lt;br /&gt;
												&lt;br /&gt;
TableStart	SlotModToPlanetTypeDist											&lt;br /&gt;
ColumnHeadingsStart	Barren	Volcanic	Desert	Jungle	Terran	Oceanic	Arctic	Crystalline	Demon	Rogue	GasGiant	Asteroids&lt;br /&gt;
RowHeadingsStart												&lt;br /&gt;
0	0	15	15	-5	-10	-15	-300	0	15	-300	0	-80&lt;br /&gt;
1	0	10	10	0	-5	-10	-300	0	10	-300	0	-70&lt;br /&gt;
2	0	5	5	5	0	0	-300	0	5	-300	0	-60&lt;br /&gt;
3	0	0	0	0	5	5	-300	10	0	-300	10	-30&lt;br /&gt;
4	0	-5	-5	-10	0	0	-300	25	-5	-300	25	0&lt;br /&gt;
5	0	-10	-10	-20	-5	-10	-90	10	-10	-300	10	30&lt;br /&gt;
6	0	-15	-15	-40	-45	-50	-45	5	-15	-300	5	30&lt;br /&gt;
7	0	-300	-30	-300	-300	-300	0	5	-300	-300	5	30&lt;br /&gt;
8	0	-300	-45	-300	-300	-300	30	5	-300	-300	5	30&lt;br /&gt;
9	0	-300	-60	-300	-300	-300	30	5	-300	-300	5	10&lt;br /&gt;
TableEnd												&lt;br /&gt;
												&lt;br /&gt;
TableStart	PlanetSizeModToPlanetTypeDist											&lt;br /&gt;
ColumnHeadingsStart	Barren	Volcanic	Desert	Jungle	Terran	Oceanic	Arctic	Crystalline	Demon	Rogue	GasGiant	Asteroids&lt;br /&gt;
RowHeadingsStart												&lt;br /&gt;
NoWorld	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300&lt;br /&gt;
Tiny	20	0	0	0	0	0	0	-300	-20	-50	-300	-300&lt;br /&gt;
Small	10	0	0	0	0	0	0	-300	-20	0	-300	-300&lt;br /&gt;
Medium	0	0	5	5	10	10	5	-300	-20	30	-300	-300&lt;br /&gt;
Large	0	10	0	0	0	0	0	-300	-30	50	-300	-300&lt;br /&gt;
Giant	0	10	0	0	0	-10	0	-300	-40	50	-300	-300&lt;br /&gt;
Asteroids	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	300&lt;br /&gt;
GasGiant	-300	-300	-300	-300	-300	-300	-300	0	-300	-300	50	-300&lt;br /&gt;
TableEnd												&lt;br /&gt;
												&lt;br /&gt;
TableStart	PlanetMaxPop											&lt;br /&gt;
ColumnHeadingsStart	Uninhabitable	Hostile	Marginal	Adequate	Comfortable	Ideal&lt;br /&gt;
RowHeadingsStart												&lt;br /&gt;
Tiny	0	20	25	30	40	50						&lt;br /&gt;
Small	0	25	35	45	60	80						&lt;br /&gt;
Medium	0	30	45	65	90	120						&lt;br /&gt;
Large	0	40	60	90	130	180						&lt;br /&gt;
Giant	0	50	80	120	180	250						&lt;br /&gt;
Asteroids	0	0	0	0	0	0						&lt;br /&gt;
GasGiant	0	0	0	0	0	0						&lt;br /&gt;
TableEnd												&lt;br /&gt;
												&lt;br /&gt;
TableStart	PlanetGrowthRate											&lt;br /&gt;
ColumnHeadingsStart	Value											&lt;br /&gt;
RowHeadingsStart												&lt;br /&gt;
Uninhabitable	0%&lt;br /&gt;
Hostile	1%											&lt;br /&gt;
Marginal	2%											&lt;br /&gt;
Adequate	3%											&lt;br /&gt;
Comfortable	3%											&lt;br /&gt;
Ideal	4%											&lt;br /&gt;
TableEnd												&lt;br /&gt;
												&lt;br /&gt;
TableStart	PlanetSizeModToMoonSizeDist											&lt;br /&gt;
ColumnHeadingsStart	NoMoon	Small	Medium	Large								&lt;br /&gt;
RowHeadingsStart												&lt;br /&gt;
NoWorld	200	-200	-200	-200								&lt;br /&gt;
Tiny	200	-200	-200	-200								&lt;br /&gt;
Small	100	-50	-100	-200								&lt;br /&gt;
Medium	50	-15	-10	-150								&lt;br /&gt;
Large	35	-10	30	-10								&lt;br /&gt;
Giant	30	-5	15	0								&lt;br /&gt;
Asteroids	200	-200	-200	-200								&lt;br /&gt;
GasGiant	25	20	10	0								&lt;br /&gt;
TableEnd												&lt;br /&gt;
												&lt;br /&gt;
TableStart	PlanetTypeModToMoonSizeDist											&lt;br /&gt;
ColumnHeadingsStart	NoMoon	Small	Medium	Large								&lt;br /&gt;
RowHeadingsStart												&lt;br /&gt;
Barren	15	5	5	0								&lt;br /&gt;
Volcanic	10	30	20	0								&lt;br /&gt;
Desert	10	10	10	0								&lt;br /&gt;
Jungle	5	20	15	5								&lt;br /&gt;
Terran	5	5	10	0								&lt;br /&gt;
Oceanic	10	10	10	0								&lt;br /&gt;
Arctic	10	30	20	0								&lt;br /&gt;
Crystalline	200	10	20	30								&lt;br /&gt;
Demon	200	-200	-200	-200								&lt;br /&gt;
Rogue	200	-200	-200	-200								&lt;br /&gt;
GasGiant	0	30	40	50								&lt;br /&gt;
Asteroids	200	-200	-200	-200								&lt;br /&gt;
TableEnd												&lt;br /&gt;
												&lt;br /&gt;
TableStart	GalaxySizes											&lt;br /&gt;
ColumnHeadingsStart	Width	Height										&lt;br /&gt;
RowHeadingsStart												&lt;br /&gt;
Tiny	24	24										&lt;br /&gt;
Small	36	36										&lt;br /&gt;
Medium	48	48										&lt;br /&gt;
Large	60	60										&lt;br /&gt;
Huge	80	80										&lt;br /&gt;
TableEnd												&lt;br /&gt;
&lt;br /&gt;
TableStart	MinorRaceFrequency&lt;br /&gt;
ColumnHeadingsStart	FrequencyRatio	MaxCount&lt;br /&gt;
RowHeadingsStart&lt;br /&gt;
Many	20	120&lt;br /&gt;
Some	15	100&lt;br /&gt;
Few	10	80&lt;br /&gt;
None	Infinity	0&lt;br /&gt;
TableEnd&lt;br /&gt;
&lt;br /&gt;
TableStart	BaseResourceProduction&lt;br /&gt;
ColumnHeadingsStart	BaseValue	Random	MinRandom	MaxRandom&lt;br /&gt;
RowHeadingsStart&lt;br /&gt;
RawMaterials	20	add	0	10&lt;br /&gt;
Deuterium	0	no	0	0&lt;br /&gt;
TableEnd&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=UniverseTable.txt_(Content)&amp;diff=892</id>
		<title>UniverseTable.txt (Content)</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=UniverseTable.txt_(Content)&amp;diff=892"/>
				<updated>2014-12-02T13:28:06Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: UniverseTable.txt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This site contains content of UniverseTable.txt, especially the actual ones which can be different from the last release. (For the original released ones please have a look to them directly.) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;So these might be different to the files of the last release.&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Text can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and &amp;quot;Show Changes&amp;quot; (&amp;quot;Save page&amp;quot; isn&amp;#039;t necessary for that).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TableStart	StarTypeDist											&lt;br /&gt;
ColumnHeadingsStart	Value											&lt;br /&gt;
RowHeadingsStart												&lt;br /&gt;
Blue	30											&lt;br /&gt;
Green	0											&lt;br /&gt;
White	40											&lt;br /&gt;
Yellow	40											&lt;br /&gt;
Orange	50											&lt;br /&gt;
Red	50											&lt;br /&gt;
NeutronStar	10											&lt;br /&gt;
RadioPulsar	10											&lt;br /&gt;
BlackHole	5											&lt;br /&gt;
Quasar	0											&lt;br /&gt;
XRayPulsar	10											&lt;br /&gt;
Nebula	5											&lt;br /&gt;
TableEnd												&lt;br /&gt;
												&lt;br /&gt;
TableStart	StarTypeModToPlanetTypeDist											&lt;br /&gt;
ColumnHeadingsStart	Barren	Volcanic	Desert	Jungle	Terran	Oceanic	Arctic	Crystalline	Demon	Rogue	GasGiant	Asteroids&lt;br /&gt;
RowHeadingsStart												&lt;br /&gt;
Blue	15	15	5	0	0	0	0	0	15	-300	0	0&lt;br /&gt;
Green	15	15	5	0	0	0	0	0	10	-300	0	0&lt;br /&gt;
White	10	10	15	5	0	0	0	0	0	-300	0	0&lt;br /&gt;
Yellow	0	0	20	20	30	25	5	0	0	-300	0	0&lt;br /&gt;
Orange	10	0	0	5	0	5	15	5	0	-300	0	0&lt;br /&gt;
Red	20	0	0	0	0	0	20	10	0	-300	0	0&lt;br /&gt;
Nebula	-300	-300	-300	-300	-300	-300	-300	-300	-300	300	-300	-300&lt;br /&gt;
NeutronStar	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300&lt;br /&gt;
RadioPulsar	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300&lt;br /&gt;
XRayPulsar	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300&lt;br /&gt;
Quasar	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300&lt;br /&gt;
BlackHole	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300&lt;br /&gt;
TableEnd												&lt;br /&gt;
												&lt;br /&gt;
TableStart	StarTypeModToPlanetSizeDist											&lt;br /&gt;
ColumnHeadingsStart	NoWorld	Tiny	Small	Medium	Large	Giant	Asteroids	GasGiant				&lt;br /&gt;
RowHeadingsStart												&lt;br /&gt;
Blue	50	0	0	0	0	0	0	0				&lt;br /&gt;
Green	50	0	0	0	0	0	0	0				&lt;br /&gt;
White	50	0	0	0	0	0	0	0				&lt;br /&gt;
Yellow	50	0	0	0	0	0	0	0				&lt;br /&gt;
Orange	50	0	0	0	0	0	0	0				&lt;br /&gt;
Red	50	0	0	0	0	0	0	0				&lt;br /&gt;
Nebula	50	0	0	0	0	0	-200	-200				&lt;br /&gt;
NeutronStar	200	-200	-200	-200	-200	-200	-200	-200				&lt;br /&gt;
RadioPulsar	200	-200	-200	-200	-200	-200	-200	-200				&lt;br /&gt;
XRayPulsar	200	-200	-200	-200	-200	-200	-200	-200				&lt;br /&gt;
Quasar	200	-200	-200	-200	-200	-200	-200	-200				&lt;br /&gt;
BlackHole	200	-200	-200	-200	-200	-200	-200	-200				&lt;br /&gt;
TableEnd												&lt;br /&gt;
												&lt;br /&gt;
TableStart	SlotModToPlanetSizeDist											&lt;br /&gt;
ColumnHeadingsStart	NoWorld	Tiny	Small	Medium	Large	Giant	Asteroids	GasGiant				&lt;br /&gt;
RowHeadingsStart												&lt;br /&gt;
0	10	15	20	10	0	0	0	-80				&lt;br /&gt;
1	5	10	15	20	5	0	0	-70				&lt;br /&gt;
2	0	5	10	30	10	5	0	-60				&lt;br /&gt;
3	0	5	10	30	10	5	10	-30				&lt;br /&gt;
4	0	5	10	20	15	10	25	0				&lt;br /&gt;
5	0	5	5	5	20	15	10	30				&lt;br /&gt;
6	0	5	5	5	15	10	5	30				&lt;br /&gt;
7	0	10	10	5	10	5	5	30				&lt;br /&gt;
8	5	15	10	5	5	5	5	30				&lt;br /&gt;
9	10	20	10	0	0	0	5	10				&lt;br /&gt;
TableEnd												&lt;br /&gt;
												&lt;br /&gt;
TableStart	SlotModToPlanetTypeDist											&lt;br /&gt;
ColumnHeadingsStart	Barren	Volcanic	Desert	Jungle	Terran	Oceanic	Arctic	Crystalline	Demon	Rogue	GasGiant	Asteroids&lt;br /&gt;
RowHeadingsStart												&lt;br /&gt;
0	0	15	15	-5	-10	-15	-300	0	15	-300	0	-80&lt;br /&gt;
1	0	10	10	0	-5	-10	-300	0	10	-300	0	-70&lt;br /&gt;
2	0	5	5	5	0	0	-300	0	5	-300	0	-60&lt;br /&gt;
3	0	0	0	0	5	5	-300	10	0	-300	10	-30&lt;br /&gt;
4	0	-5	-5	-10	0	0	-300	25	-5	-300	25	0&lt;br /&gt;
5	0	-10	-10	-20	-5	-10	-90	10	-10	-300	10	30&lt;br /&gt;
6	0	-15	-15	-40	-45	-50	-45	5	-15	-300	5	30&lt;br /&gt;
7	0	-300	-30	-300	-300	-300	0	5	-300	-300	5	30&lt;br /&gt;
8	0	-300	-45	-300	-300	-300	30	5	-300	-300	5	30&lt;br /&gt;
9	0	-300	-60	-300	-300	-300	30	5	-300	-300	5	10&lt;br /&gt;
TableEnd												&lt;br /&gt;
												&lt;br /&gt;
TableStart	PlanetSizeModToPlanetTypeDist											&lt;br /&gt;
ColumnHeadingsStart	Barren	Volcanic	Desert	Jungle	Terran	Oceanic	Arctic	Crystalline	Demon	Rogue	GasGiant	Asteroids&lt;br /&gt;
RowHeadingsStart												&lt;br /&gt;
NoWorld	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300&lt;br /&gt;
Tiny	20	0	0	0	0	0	0	-300	-20	-50	-300	-300&lt;br /&gt;
Small	10	0	0	0	0	0	0	-300	-20	0	-300	-300&lt;br /&gt;
Medium	0	0	5	5	10	10	5	-300	-20	30	-300	-300&lt;br /&gt;
Large	0	10	0	0	0	0	0	-300	-30	50	-300	-300&lt;br /&gt;
Giant	0	10	0	0	0	-10	0	-300	-40	50	-300	-300&lt;br /&gt;
Asteroids	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	-300	300&lt;br /&gt;
GasGiant	-300	-300	-300	-300	-300	-300	-300	0	-300	-300	50	-300&lt;br /&gt;
TableEnd												&lt;br /&gt;
												&lt;br /&gt;
TableStart	PlanetMaxPop											&lt;br /&gt;
ColumnHeadingsStart	Uninhabitable	Hostile	Marginal	Adequate	Comfortable	Ideal						&lt;br /&gt;
RowHeadingsStart												&lt;br /&gt;
Tiny	0	20	25	30	40	50						&lt;br /&gt;
Small	0	25	35	45	60	80						&lt;br /&gt;
Medium	0	30	45	65	90	120						&lt;br /&gt;
Large	0	40	60	90	130	180						&lt;br /&gt;
Giant	0	50	80	120	180	250						&lt;br /&gt;
Asteroids	0	0	0	0	0	0						&lt;br /&gt;
GasGiant	0	0	0	0	0	0						&lt;br /&gt;
TableEnd												&lt;br /&gt;
												&lt;br /&gt;
TableStart	PlanetGrowthRate											&lt;br /&gt;
ColumnHeadingsStart	Value											&lt;br /&gt;
RowHeadingsStart												&lt;br /&gt;
Uninhabitable	0%&lt;br /&gt;
Hostile	1%											&lt;br /&gt;
Marginal	2%											&lt;br /&gt;
Adequate	3%											&lt;br /&gt;
Comfortable	3%											&lt;br /&gt;
Ideal	4%											&lt;br /&gt;
TableEnd												&lt;br /&gt;
												&lt;br /&gt;
TableStart	PlanetSizeModToMoonSizeDist											&lt;br /&gt;
ColumnHeadingsStart	NoMoon	Small	Medium	Large								&lt;br /&gt;
RowHeadingsStart												&lt;br /&gt;
NoWorld	200	-200	-200	-200								&lt;br /&gt;
Tiny	200	-200	-200	-200								&lt;br /&gt;
Small	100	-50	-100	-200								&lt;br /&gt;
Medium	50	-15	-10	-150								&lt;br /&gt;
Large	35	-10	30	-10								&lt;br /&gt;
Giant	30	-5	15	0								&lt;br /&gt;
Asteroids	200	-200	-200	-200								&lt;br /&gt;
GasGiant	25	20	10	0								&lt;br /&gt;
TableEnd												&lt;br /&gt;
												&lt;br /&gt;
TableStart	PlanetTypeModToMoonSizeDist											&lt;br /&gt;
ColumnHeadingsStart	NoMoon	Small	Medium	Large								&lt;br /&gt;
RowHeadingsStart												&lt;br /&gt;
Barren	15	5	5	0								&lt;br /&gt;
Volcanic	10	30	20	0								&lt;br /&gt;
Desert	10	10	10	0								&lt;br /&gt;
Jungle	5	20	15	5								&lt;br /&gt;
Terran	5	5	10	0								&lt;br /&gt;
Oceanic	10	10	10	0								&lt;br /&gt;
Arctic	10	30	20	0								&lt;br /&gt;
Crystalline	200	10	20	30								&lt;br /&gt;
Demon	200	-200	-200	-200								&lt;br /&gt;
Rogue	200	-200	-200	-200								&lt;br /&gt;
GasGiant	0	30	40	50								&lt;br /&gt;
Asteroids	200	-200	-200	-200								&lt;br /&gt;
TableEnd												&lt;br /&gt;
												&lt;br /&gt;
TableStart	GalaxySizes											&lt;br /&gt;
ColumnHeadingsStart	Width	Height										&lt;br /&gt;
RowHeadingsStart												&lt;br /&gt;
Tiny	24	24										&lt;br /&gt;
Small	36	36										&lt;br /&gt;
Medium	48	48										&lt;br /&gt;
Large	60	60										&lt;br /&gt;
Huge	80	80										&lt;br /&gt;
TableEnd												&lt;br /&gt;
&lt;br /&gt;
TableStart	MinorRaceFrequency&lt;br /&gt;
ColumnHeadingsStart	FrequencyRatio	MaxCount&lt;br /&gt;
RowHeadingsStart&lt;br /&gt;
Many	25	120&lt;br /&gt;
Some	16	100&lt;br /&gt;
Few	12	80&lt;br /&gt;
None	Infinity	0&lt;br /&gt;
TableEnd&lt;br /&gt;
&lt;br /&gt;
TableStart	BaseResourceProduction&lt;br /&gt;
ColumnHeadingsStart	BaseValue	Random	MinRandom	MaxRandom&lt;br /&gt;
RowHeadingsStart&lt;br /&gt;
RawMaterials	35	add	0	15&lt;br /&gt;
Deuterium	2	no	0	0&lt;br /&gt;
TableEnd&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=IMPORTANT&amp;diff=891</id>
		<title>IMPORTANT</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=IMPORTANT&amp;diff=891"/>
				<updated>2014-11-26T10:10:11Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Due to some reasons this wiki is running more and more out being out-to-date&lt;br /&gt;
* at the moment nobody take care of this wiki (&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;you&amp;#039;re invited to visit similar wiki at http://botf2.square7.ch/wiki )&amp;lt;/span&amp;gt;&lt;br /&gt;
* old forum broke down (see alternative [[Forum]]) ...for this if you have a link of the old forum just replace:&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; botf2.star-trek-games.com&amp;lt;/span&amp;gt; (down)  &lt;br /&gt;
**with &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;bote2.square7.ch/forum&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(..for quick access just copied this into an email to yourself)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;example:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;botf2.star-trek-games.com&amp;lt;/span&amp;gt;/viewtopic.php?f=11&amp;amp;t=3484 (down)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;bote2.square7.ch/forum&amp;lt;/span&amp;gt;/viewtopic.php?f=11&amp;amp;t=3484   -&amp;gt; click: http://bote2.square7.ch/forum/viewtopic.php?f=11&amp;amp;t=3484&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=News&amp;diff=890</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=News&amp;diff=890"/>
				<updated>2014-11-26T10:06:11Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: /* Intro */ removed link to bloodwurm because his great work is out of date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Intro =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;News are listed at Main Page at News Area&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
News from the project itself please see [http://www.botf2.star-trek-games.com/ Forum]. Check also progress on [https://bitbucket.org/mstrobel/supremacy/commits/branch/default bitbucket.org], and be sure Supremacy Team is working on Supremacy even you don&amp;#039;t see something :-)&lt;br /&gt;
&lt;br /&gt;
= News =&lt;br /&gt;
&lt;br /&gt;
== 2014-11-25 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=43539#p43539 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
*Lots of fixes and enhancements.&lt;br /&gt;
&lt;br /&gt;
*The economy has been improved to BotF style.&lt;br /&gt;
*Agents/Personnel are now unlocked for all empires (though some polish is still needed).&lt;br /&gt;
*New Game Options implemented: Random/Canon homequadrants (only for empires though, not minors yet), Research Rate.&lt;br /&gt;
*Ships and Stations of minors are transfered when minor is membered by an empire (there&amp;#039;s still an issue with those ships not engaging other fleets when on their own).&lt;br /&gt;
*Lots of UI fixes and improvements.&lt;br /&gt;
*A few crashes fixed.&lt;br /&gt;
*Fuel range extension deactivated.&lt;br /&gt;
*Combat fixes and improvements.&lt;br /&gt;
&lt;br /&gt;
*Also, it&amp;#039;s now possible to set the Founders as the colonizing race for the Dominion, instead of the Jem&amp;#039;Hadar. The release still has the J&amp;#039;H as the colonizing race, I would appreciate any feedback about playability with the Founders as colonizers - as it is, they can only colonize Rogue planets (in Nebulae), which are scarce, relying mostly on building stations for range extension and conquest, and membering minors. I can make the necessary changes to the data files and post them here if anyone is interested in testing this. Post here if so, please.&lt;br /&gt;
&lt;br /&gt;
== 2014-09-26 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=43130#p43130 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
* removed icons for TL zero in research matrix&lt;br /&gt;
* re-enabled Agent recruitment&lt;br /&gt;
* added OB display in star system panel&lt;br /&gt;
* added SY indicator in starmap&lt;br /&gt;
* fixed minors station indicator crash&lt;br /&gt;
* temp fix for unknown fleet icon&lt;br /&gt;
* AI fixes and tweaks&lt;br /&gt;
* customized duranium generation for homesystems&lt;br /&gt;
* fixed typo in system assault screen&lt;br /&gt;
&lt;br /&gt;
== 2014-08-14 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42925#p42925 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
* images of anomalies now displayed in the star system panel&lt;br /&gt;
* Scrapping before Research and Population Growth&lt;br /&gt;
* minimum value for damage to population added&lt;br /&gt;
* edge scroll distance reduced&lt;br /&gt;
* PercentTradeIncome fixed&lt;br /&gt;
* Wormholes added (no functionality yet)&lt;br /&gt;
* slightly less minors generated&lt;br /&gt;
* less anomalies generated&lt;br /&gt;
* multiple colonization for same player fixed&lt;br /&gt;
* Trade Route 1st turn income temporary fix&lt;br /&gt;
* OB, SY and SS icons displayed in research matrix&lt;br /&gt;
* sector fill for stations in contested sectors fixed&lt;br /&gt;
* population damage when no target available fixed&lt;br /&gt;
* Move order when assaulting a system fixed&lt;br /&gt;
* AI colonizing anomalies and zero pop systems fixed&lt;br /&gt;
* ships stats in encyclopedia minor tweaks&lt;br /&gt;
* some data tweaks&lt;br /&gt;
&lt;br /&gt;
== 2014-07-25 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42553#p42553 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
* info in the ship stats panel re-ordered, according to encyclopedia&lt;br /&gt;
* cloak strength collapsed when &amp;lt;=0 in the ship stats panel&lt;br /&gt;
* missing tooltip in the Options window added&lt;br /&gt;
* AttackOrbitalDefenses.wav included in the build&lt;br /&gt;
* ShieldingPerEnergyTech structures in the system assault screen fixed&lt;br /&gt;
* names of uncolonized systems displayed in gray in the starmap&lt;br /&gt;
* system bonuses not generated in uninhabitable systems&lt;br /&gt;
* shield/pop/combat bars in system assault screen locked&lt;br /&gt;
* generation of Duranium in random systems reduced&lt;br /&gt;
* some cloak related issues fixed&lt;br /&gt;
* no pop damage when no structures remaining bug fixed&lt;br /&gt;
* EDIT: not included, will be on the next release: images of anomalies now displayed in the star system panel&lt;br /&gt;
&lt;br /&gt;
== 2014-06-18 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42553#p42553 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
 New release, with Bloodwurm&amp;#039;s fixes and Overlord&amp;#039;s AI (except the diplomatic changes, which were only working for the Federation), plus &lt;br /&gt;
 a few other small changes, and data tweaks.&lt;br /&gt;
 code&lt;br /&gt;
 - removed IndustryToCredits conversion code&lt;br /&gt;
 - disabled negative treasury effects&lt;br /&gt;
 - reverted galaxy generation changes&lt;br /&gt;
 - Overlord&amp;#039;s AI minus diplo changes&lt;br /&gt;
 - increased energy bonus 15% -&amp;gt; 25%&lt;br /&gt;
 - rearranged encyclopedia, new category for PFs&lt;br /&gt;
 - swapped colors for shields and hull bars&lt;br /&gt;
 data&lt;br /&gt;
 - removed auto generation of deuterium by GGs&lt;br /&gt;
 - decreased auto generation of duranium in systems&lt;br /&gt;
 - lowered deuterium output of Buildings&lt;br /&gt;
 - lowered initial resources for all civs &lt;br /&gt;
 There might a problem in larger galaxies, with the AI empires colonizing.&lt;br /&gt;
&lt;br /&gt;
== 2014-05-13 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74435#p74435 here] &lt;br /&gt;
&lt;br /&gt;
 - basically a Resources update. Reverted back to Bloodwurm&amp;#039;s code, until Overlord&amp;#039;s expanding AI code is improved.&lt;br /&gt;
 - All minors homesystems implemented.&lt;br /&gt;
 - Hotfix for top ships not being available.&lt;br /&gt;
 - Data tweaks.&lt;br /&gt;
&lt;br /&gt;
== 2014-03-06 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74377#p74377 here] &lt;br /&gt;
&lt;br /&gt;
 - New release, with Overlord&amp;#039;s first version of an AI!&lt;br /&gt;
 - Empires and minors now build some ships and production facilities.&lt;br /&gt;
 - AI players no longer automatically accept agreements.&lt;br /&gt;
&lt;br /&gt;
== 2014-02-28 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74376#p74376 here]&lt;br /&gt;
&lt;br /&gt;
 No bug fixing, only a major data update:&lt;br /&gt;
 - Stat tweaks for ships and stations (more BotF-like)&lt;br /&gt;
 - All minor race ships implemented (except colony ships)&lt;br /&gt;
 - Starting conditions for empires include Orbital Batteries (deactivated, mostly)&lt;br /&gt;
 - Starting conditions for Primitive minor races implemented (Primitive Farms only)&lt;br /&gt;
 - Groundwork for the implementation of the Edo Guardian and the Ocampa Caretaker&amp;#039;s Array&lt;br /&gt;
 - A few more balance changes&lt;br /&gt;
&lt;br /&gt;
== 2014-02-06 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74340#p74340 here]&lt;br /&gt;
&lt;br /&gt;
 - bug fix #304: Ships owned by players weren&amp;#039;t displaying their icons on the galaxy map if they were situated in a sector with negative scan strength.&lt;br /&gt;
 - bug fix: Selecting an unexplored or unscanned sector will no longer show outpost in the task force list (on the left of the screen)&lt;br /&gt;
 - #254 Cloaking: Cloak status woud reset to un-cloacked. Saw this happening ONLY when a shipped was stranded.&lt;br /&gt;
 - #182 Scrapping stations: Build Station was still available on a construction ship that was already building one. Clicking it would restart the build project.&lt;br /&gt;
 - #256 Escort foreign ships: The escort order will now only appear when another ship of the same owner is in the sector.&lt;br /&gt;
 - Empire`s in MP games will no longer respect quadrant placement. Will help making sure that every player as a minimal space to expand and won`t get rushed.&lt;br /&gt;
 - Fix for crash when wiping out a colony through bombardment.&lt;br /&gt;
 - #286 HomeSystems.xml definitions - added Orbital Batteries (will try and spawn activated), example use: &amp;lt;OrbitalBattery Count=&amp;quot;3&amp;quot;&amp;gt;FED_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
 - Negative treasury sitrep on two lines&lt;br /&gt;
 - #297 Hull repair in hostile systems: will now repair only 1% of hull if not in claimed territory, 2.5% if in claimed territory, 5% in a sector with a owned starbase and  10% at an owned colony&lt;br /&gt;
 - #191 Escort and deuterium: Escorting ship will correctly consume fuel&lt;br /&gt;
&lt;br /&gt;
== 2014-01-31 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74308#p74308 here] and (internal) [http://botf2.star-trek-games.com/viewtopic.php?p=74307#p74307 here]&lt;br /&gt;
 Code changes:&lt;br /&gt;
 - Bug fix for shipyards not building&lt;br /&gt;
 - small performance change to colony generated credits&lt;br /&gt;
 - #26 Orbital Battery tech reqs&lt;br /&gt;
 - #296 Planetary shield recharge rate, now increases with energy level&lt;br /&gt;
 - #293 [Combat] planetary shield hits: invading units were not firing in the following rounds&lt;br /&gt;
 Data changes:&lt;br /&gt;
 - shipyard stats&lt;br /&gt;
 - base growth rates&lt;br /&gt;
 - ship ranges&lt;br /&gt;
 - a few more things&lt;br /&gt;
&lt;br /&gt;
== 2014-01-28 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74296#p74296 here] and (internal) [http://botf2.star-trek-games.com/viewtopic.php?p=74295#p74295 here]&lt;br /&gt;
&lt;br /&gt;
 - #291: noncombat ships wouldn`t retreat even if requested by user&lt;br /&gt;
 - #248: Hostile Outpost vs Noncombat Ship: Stations were not considered when determining if combat had to occur&lt;br /&gt;
 - #289: Orbital Batteries always active in combat&lt;br /&gt;
 - #283: [MP] Orbital Battery crash&lt;br /&gt;
 - OrbitalBatteries stopped being active after loading a save game (even if the proper count showed active in the Structure tab of the colony)(they wouldn`t appear in a  system assault).&lt;br /&gt;
 - Distress signal from stranded ships can now only be seen by owner&lt;br /&gt;
 - Disabled agent spawning until work on them can resume&lt;br /&gt;
 - #222 [MP] Cleared FoW reveals fleets. Also, now selecting an unexplored and unscanned sector will no longer show ships in the task force list (on the left of the screen)&lt;br /&gt;
 - from Iceman: fix for missing description for quasar/nebulae description as well as their missing interference data.&lt;br /&gt;
 - from Iceman: now colonies will start with a minimum of 2 food PF and 1 less industry PF.&lt;br /&gt;
 - Add a max built output to shipyards so that ratio related shipyards are viable and don&amp;#039;t get out of hand.&lt;br /&gt;
 - Empire Management: Negative Treasury (when idle a colony will now generate extra credits, if negative treasury: colonies and shipyards stop building, ships stop regenerating their hull damage and will even take some damage every turn)&lt;br /&gt;
&lt;br /&gt;
== 2014-01-15 ==&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74223#p74223 here] and (internal) [http://botf2.star-trek-games.com/viewtopic.php?p=74221#p74221 here]&lt;br /&gt;
 New test build available at BitBucket! A bunch of importante fixes:&lt;br /&gt;
 - No more F12 cheat in MP play&lt;br /&gt;
 - Make sure that minors are being spawned evenly in the 4 quadrants&lt;br /&gt;
 - Shipyard`s output can now be a ratio of Population or Industry&lt;br /&gt;
 - Agents not appearing in the asset screen (refresh issue)&lt;br /&gt;
 - #286: Starting Conditions: Can now specify &amp;lt;Ship Count=&amp;quot;3&amp;quot;&amp;gt; to indicate the number of ships to spawn (3 being an example obviously)&lt;br /&gt;
 - #292: [Combat] system assault : Only one torpedoe was ever fired&lt;br /&gt;
 - #294: [Combat] ship to ship : Only one torpedoe was ever fired&lt;br /&gt;
 - #293: [Combat] planetary shield hits: Even if shields would absorb the full blast, pop was still reduced by 1&lt;br /&gt;
 - #257: [SP] no damage in combat: There was only one round of combat where only engagine fleets would fire, round was thus completed only when one side was completely destroyed. This was an SP bug but could affect MP also.&lt;br /&gt;
&lt;br /&gt;
== 2013.12.23 ==&lt;br /&gt;
&lt;br /&gt;
*Fixes at Combats&lt;br /&gt;
&lt;br /&gt;
(Iceman wrote: taken from http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=40807#p40807)&lt;br /&gt;
&lt;br /&gt;
*define starting conditions in HomeSystems.xml&lt;br /&gt;
*crashes with stations seem to have been solved&lt;br /&gt;
*The output of Raw Materials and Deuterium has been made data-driven, in Tables\UniverseTables.txt&lt;br /&gt;
*the amount of minors was made to be a %, with a definable limit, in Tables\UniverseTables.txt&lt;br /&gt;
*[[Music|MusicPacks.xml]] now allows you to set a playlist of themes to be played continuously, either sequencially or randomly. You can also define different themes for different empires.&lt;br /&gt;
*added a new starmap background, to avoid confusion with stars. It&amp;#039;s much cleaner now.&lt;br /&gt;
*also added more Agents for the Federation, and there&amp;#039;s a few more in the works (mostly DS9 and VOY).&lt;br /&gt;
*lots of other fixes, stat tweaks, changes.&lt;br /&gt;
&lt;br /&gt;
(taken fom https://bitbucket.org/mstrobel/supremacy/pull-request/24/some-fixes/diff)&lt;br /&gt;
&lt;br /&gt;
*fix for PercentCredits being applied at the same time then morale adjustments&lt;br /&gt;
*changed background image of the Galaxy screen, made it use Starmap.png&lt;br /&gt;
*       Fix for incorrect parsing of FadeTime in music packs. Improper values led to crashing the game.&lt;br /&gt;
*       Recall agent crash game&lt;br /&gt;
*        fixed #228: From Iceman : Transports retreating after assault&lt;br /&gt;
*        From Iceman : Fixed small bug where buildings being hit by bombardment where also being affected by ground bonuses (like bunker).&lt;br /&gt;
*       fixed #172: From Iceman : Getting Defeat message when standing down from an assault.&lt;br /&gt;
*        Starting Conditions: Changed xml tag from Outpost to SpaceStation to stay in sync with tech objects&lt;br /&gt;
*        Starting Conditions: Have buildings and shipyards start activated (if enough energy provided)&lt;br /&gt;
*        SimpleMusicPack sequential vs random feature&lt;br /&gt;
*        When retiring from a game, Menu screen music will be restarted&lt;br /&gt;
*        Just so many other fixes...&lt;br /&gt;
&lt;br /&gt;
== 2013.10.13 (not released, see also 2013-12-23) ==&lt;br /&gt;
&lt;br /&gt;
* Changed GalaxyScreen to Starmap.png [SO NOW STARMAP.PNG IS MANDATORY ELSE THE GAME WILL CRASH]&lt;br /&gt;
* Starting Conditions: Changed xml tag from Outpost to SpaceStation to stay in sync with tech objects&lt;br /&gt;
* SimpleMusicPack sequential vs random (use like so: &amp;lt;SimpleMusicPack Selection=&amp;quot;Sequential&amp;quot;&amp;gt; )&lt;br /&gt;
&lt;br /&gt;
Some more release notes:&lt;br /&gt;
&lt;br /&gt;
* Fix for incorrect parsing of FadeTime in music packs. Improper values led to crashing the game. Now supports &amp;quot;2,0&amp;quot; and &amp;quot;2.0&amp;quot; for instance.&lt;br /&gt;
* fix for Recall agent crash game&lt;br /&gt;
* Transports retreating after assault&lt;br /&gt;
* Fixed small bug where buildings being hit by bombardment where also being affected by ground bonuses (like bunker).&lt;br /&gt;
* Getting Defeat message when standing down from an assault.&lt;br /&gt;
* Starting Conditions: Have buildings and shipyards start activated (if enough energy provided)&lt;br /&gt;
* When retiring from a game, Menu screen music will be restarted&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2013.07.07 ==&lt;br /&gt;
&lt;br /&gt;
(from http://botf2.star-trek-games.com/viewtopic.php?p=73950#p73950)&lt;br /&gt;
&lt;br /&gt;
New release available at BitBucket, with a bunch of fixes and improvements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most importante changes:&lt;br /&gt;
&lt;br /&gt;
Fixes:&lt;br /&gt;
* system and planetary bonuses creation&lt;br /&gt;
* industry output&lt;br /&gt;
* food output&lt;br /&gt;
* research output&lt;br /&gt;
* build time refresh&lt;br /&gt;
* growth rate bonuses&lt;br /&gt;
* shipbuilding bonuses&lt;br /&gt;
* ship construction completion display&lt;br /&gt;
* numerous UI issues&lt;br /&gt;
&lt;br /&gt;
Balance:&lt;br /&gt;
* dilithium cost of ships&lt;br /&gt;
* Orbital Battery stats&lt;br /&gt;
* Production Facility output and cost&lt;br /&gt;
* research field costs&lt;br /&gt;
* ship stats in general&lt;br /&gt;
&lt;br /&gt;
= Old news =&lt;br /&gt;
&lt;br /&gt;
== Backgrounds for UIs ==&lt;br /&gt;
&lt;br /&gt;
(taken from [http://www.botf2.com/Lists/Announcements/DispForm.aspx?ID=12&amp;amp;Source=http%3A%2F%2Fwww.botf2.com%2Fdefault.aspx botf2.com])&lt;br /&gt;
&lt;br /&gt;
The professional artist we know as Slim has created layouts and color comps for ten backgrounds to be used on Diplomatic and Espionage window backdrops for the game. That is each of the two for all five major races. Our model team is busy building these as renders of 3D models. When this work is done the team will begin the touchy issue of rebuilding the shiplist with a more appropriate and cannon look.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Taken from the Homepage http://www.startreksupremacy.com/news.html here are some old news listed (for backup issues, too):&lt;br /&gt;
&lt;br /&gt;
== 2009.05.17 - After Easter Release ==&lt;br /&gt;
&lt;br /&gt;
Mike Strobel, Project Lead of Star Trek Supremacy recently released a new pre release build of Star Trek Supremacy.  Alot of updates and changes have been applies to this new addition.  Listed below are the updates:&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Added&lt;br /&gt;
 &lt;br /&gt;
* You can choose your starting tech level (1, 3, 5, 7, or 9).&lt;br /&gt;
* You can now resume saved multiplayer games.&lt;br /&gt;
* Several new buildings to the game database.&lt;br /&gt;
* New images (Ships, buildings, etc)&lt;br /&gt;
* New music (Main menu...)&lt;br /&gt;
* 30+ new minor race ships to the game database. These won&amp;#039;t be viewable until the AI and the combat system are implemented however. Check out This Thread if you want to see images of all of the minor race and Empire ships. 170+ more minor race ships will be added to the database in future updates.&lt;br /&gt;
* Added a rudimentary random events system (Only one random event is currently implemented, more will be coming in future and hopefully so will a random events editor)&lt;br /&gt;
* New menu options.&lt;br /&gt;
* Menus can now be animated. The option is turned off by default as this is still a new function and we don&amp;#039;t know what sort of hardware demands it requires. Enable the &amp;quot;Enable dialog animations&amp;quot; and the &amp;quot;Enable screen transitions&amp;quot; options to turn these on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Updated&lt;br /&gt;
&lt;br /&gt;
* The Cardassian shiplist, their ship stats, and their ship upgrade/obsoletion paths are now fully complete.&lt;br /&gt;
* The Federation shiplist, their ship stats, and their ship upgrade/obsoletion paths are now about 50% complete.&lt;br /&gt;
* Many of the buildings have updated stats, naming conventions and upgrade/obsoletion paths. These changes should also make it easier for people to make mods in future.&lt;br /&gt;
* The credits list now credits several more people for their generous help with the game, including AndrewJT, .Iceman, Jamie11, SJ2290, Valcoren, and Zulnak.&lt;br /&gt;
* Major behind-the scenes programming updates. These updates make the game more stable, and will make it easier for Mike to make future updates and additions for the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Removed&lt;br /&gt;
&lt;br /&gt;
* The glitchy Cardassian UI (UI ill be replaced in a future update, for the time being they will use the Federation one like the other Empires currently do)&lt;br /&gt;
* The annoying turn processing beep.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bug Fixes&lt;br /&gt;
&lt;br /&gt;
* Map objects should no longer glitch. Instead of using animated gif images, the game now generates animated images itself. This unfortunately means that stars look dull and bland in the system screen, but the system will be tweaked to improve it in future.&lt;br /&gt;
* The random freeze bug has been fixed&lt;br /&gt;
* The crash when attempting to create a new map after retiring from a game has been fixed.&lt;br /&gt;
* Population blocks in the system build screen should now work and display correctly.&lt;br /&gt;
* Sliders should now work correctly in the Intel screen.&lt;br /&gt;
* The random sound glitch during turn processing should no longer occur.&lt;br /&gt;
* Menu selections should no longer appear behind the menu screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Known Problems&lt;br /&gt;
&lt;br /&gt;
* The editor no longer works.&lt;br /&gt;
* Preparing to downloading the update takes an unusually long time.&lt;br /&gt;
* Morale-improving orders (Martial Law, State Tribunal etc) can only be used once per system.&lt;br /&gt;
* You can only build two Orbital Batteries per system - one of your own, and one of the default, minor-race design.&lt;br /&gt;
* The redeploy screen does not update or close during turn processing. You must manually close and reopen it to update it.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.12.25==&lt;br /&gt;
&lt;br /&gt;
Merry Christmas&lt;br /&gt;
&lt;br /&gt;
The Staff at Star Trek Supremacy has prepared a - A Christmas Gift -  for all Trek fans.  The update contains the following upgrades:&lt;br /&gt;
&lt;br /&gt;
- New minor races. Some existing minor races have been removed or replaced by the new minor races. (We needed more info before we could implement the new minor races. The ones that have been removed were originally put in as &amp;quot;filler&amp;quot; races)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All minor races now have home systems correctly set. An old bug that Mike has now fixed prevented some minor races having predefined planets in their homesystem. Gas Giant and Crystalline type planets are now slightly more common in minor race systems.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All minor races systems are now inhabited by the correct race. An old bug meant many of the minor races had human populations set.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New buildings added to the game. Some existing buildings have been removed, renamed, or have new build costs or bonuses.&lt;br /&gt;
All empires now have their own unique facilities. All minor races now default to building Federation facilities to reduce game loading times and memory requirements.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All buildings now have correct build costs and energy requirements set. Previously many of the buildings had no costs set.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All buildings now have correct upgrade and obsoletion paths set. Previously some of the facilities had weird path set that resulted in problems such as food facilities upgrading into factories, that then obsoleted all your energy structures so you would have to build and upgrade them from scratch.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New building, minor race, minor race emblems, and ship images. Some of the existing images have also been manually cleaned up to remove issues with transparencies.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New unique planet textures added or existing textures replaced. These include Andoria, Ferenginar, Mars, T&amp;#039;Khul, and Uranus.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New or updated game text added. This includes building descriptions, first contact messages, etc.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.11.28==&lt;br /&gt;
&lt;br /&gt;
A New Update has been released.  The update allows the player to play one of the following races:&lt;br /&gt;
&lt;br /&gt;
- United Federation of Planets&lt;br /&gt;
&lt;br /&gt;
- Klingon Empire&lt;br /&gt;
&lt;br /&gt;
- Romulan Empire&lt;br /&gt;
&lt;br /&gt;
- Cardassian Union&lt;br /&gt;
&lt;br /&gt;
- The Dominion&lt;br /&gt;
&lt;br /&gt;
The update can be obtained by downloading Star Trek Supremacy through our downloads section or if you already have Star Trek Supremacy installed on your PC... click update in the ingame menu.  The update will download directly into the game.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.05.30==&lt;br /&gt;
&lt;br /&gt;
A First Look At The Combat Engine for Star Trek: Supremacy.  Four Videos are available for you to see what the future will hold.&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.02.04==&lt;br /&gt;
&lt;br /&gt;
Mike Strobel, Lead Designer &amp;amp; Project Lead of Star Trek: Supremacy has released a number of screenshots for you.  So take a few minutes and get some eye candy!&lt;br /&gt;
&lt;br /&gt;
Click Here to See the latest Screenshots&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.01.14==&lt;br /&gt;
&lt;br /&gt;
Thats right ... Mike Strobel has given us another great update to Supremacy.  This version has corrected more of the bugs, as well as provided a editor. &lt;br /&gt;
&lt;br /&gt;
So go ahead and download it today! - Click here to download&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.01.14==&lt;br /&gt;
&lt;br /&gt;
Take a look at the work were doing with Supremacy. &lt;br /&gt;
&lt;br /&gt;
Matress of Evil, a contributor to Star Trek Supremacy has provided us with a update. &lt;br /&gt;
&lt;br /&gt;
- The amount of content in the game has been increased dramatically since my last news item. I have personally added around 120 minor races and their special structures. (These can only be built in their system if you get them to be a member of your Empire, eg. if the Bajorans join you you can build the Bajoran Jalanda forum on Bajor which gives a +1 morale Empire-wide bonus)&lt;br /&gt;
&lt;br /&gt;
- I have added all of the Empire-specific special structures, although I have not yet completed their industrial costs etc. We have recycled many of the images from BOTF for the time being, but Zeleni has made a load of images that will be able to use instead. Unfortunately he is on the road and unable to send them to us until after Christmas.&lt;br /&gt;
&lt;br /&gt;
- I am going to start adding in 125 minor race ships to the game once my building updates are complete. (Yes, there really are going to be that many)&lt;br /&gt;
&lt;br /&gt;
- Cdrwolfe has added in all the Empire&amp;#039;s ship designs to the game.&lt;br /&gt;
&lt;br /&gt;
- Cdrwolfe has added in all of the production facilities to the game. (Food, Industry, Energy, Intel, Research, Personnel)&lt;br /&gt;
&lt;br /&gt;
- Kenneth_of_Borg is continuing to compile all of the models that we need for the designs that are in the game. Kenneth_of_Borg, Jigalypuff, Skeeter, Zeleni, Fireball, Trashman, and Strings have all made model contributions, and the list of models is growing exponentially. We&amp;#039;re hoping to get the entire model list complete by December 2008, which seems like a long time, but we really are dealing with hundreds of models - many times more than was in BOTF. The current focus is simply making the models, whilst texturing them will come later. Strings is making tutorials and coming up with a unified system of texturing to streamline the texturing efforts in the future. The textures will eventually include Diffuse maps, Bump maps, Specular maps, and Glow maps for EVERY model, so they&amp;#039;re going to look fantastic. An example of Strings&amp;#039; work can be found Here.&lt;br /&gt;
&lt;br /&gt;
- Strings is looking into possibly developing the 3D combat system himself for Supremacy. This will free up a LOT of time for Mstrobel to continue working on all the other programming aspects of the game, and if things go to plan, the combat system will also be compatible with BotE! The two games are being written in different languages though, so there is a strong possibility that this will not be possible.&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel has made minor updates to diplomacy. No further diplomacy updates are yet possible as other changes need to be implemented first.&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel has replaced the editor with a fancier one that has more options. Due to this update, the game and the fancy editor require now .Net 3.5 installed, as opposed to .Net 2.5 when I last sent you an update. The game also requires some updated server files, but thanks to some testing on my part the necessary files are now included in the Supremacy download so the server program itself does not need to be installed.&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel is currently working on optimizing the game. We have unfortunately found performance is varying wildly - with some people&amp;#039;s computers - such as mine - taking 5 seconds to process a turn, and other computers - that are actually more powerful - taking over 2 minutes to process a single turn. He has found a number of programming bottlenecks and is working to fix those. This bottleneck update will be part of the next update, which should be coming in the next few weeks or even days. With a bit of luck it will mean maps that are larger than tiny will be playable! (The game runs so slowly at larger map sizes that even though they are implemented and playable you won&amp;#039;t be able to play them at any decent speed )&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel is starting to work on implementing an AI system so you can actually play a game against the other races. This will be one of the biggest updates he has made so far to the game, and won&amp;#039;t be complete for several months.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== 2008.01.10 ==&lt;br /&gt;
&lt;br /&gt;
In December, Star Trek Supremacy creator, project lead, &amp;amp; genius Mike Strobel was interviewed on Hailing Frequency - Star Trek&amp;#039;s Gaming own Podcast.  Its a excellent interview and insight of what&amp;#039;s to come.  Download it now and discover the future.&lt;br /&gt;
&lt;br /&gt;
Hailing Frequency Interview Episode 41&lt;br /&gt;
&lt;br /&gt;
ALSO check out the first interview Mike had with Hailing Frequency.&lt;br /&gt;
&lt;br /&gt;
Hailing Frequency Interview Episode 35&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== 2008.01.08 ==&lt;br /&gt;
&lt;br /&gt;
Mike Strobel, Creator &amp;amp; Project Lead of Star Trek Supremacy, has published the latest updated Pre-Alpha version.  The updated version contains bug fixes, and it also greatly stabilizes the game.  You can find the latest version in our downloads section.&lt;br /&gt;
&lt;br /&gt;
Were very appreciative of Mike&amp;#039;s hard work - Be sure to stop by the BOTF 2 forums and give him a thanks.&lt;br /&gt;
&lt;br /&gt;
Birth of the Federation 2 Forums&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== 2008.01.03 ==&lt;br /&gt;
&lt;br /&gt;
Think you got what it takes to make the sequel to the best Star Trek game...Birth of the Federation.  Then you can contribute to the project.  Any and all assistance is appreciated and credited. &lt;br /&gt;
&lt;br /&gt;
To find out information and how to participate - Click Here&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
taken from [http://www.botf2.com/supremacy/devblog/default.aspx botf2.com/supremacy/devblog]&lt;br /&gt;
&lt;br /&gt;
== 2007.05.10 ==&lt;br /&gt;
&lt;br /&gt;
see [http://www.botf2.com/supremacy/devblog/default.aspx here]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=News&amp;diff=889</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=News&amp;diff=889"/>
				<updated>2014-11-26T10:03:36Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: /* 2014-11-25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Intro =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;News are listed at Main Page at News Area&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
News from the project itself please see [http://www.botf2.star-trek-games.com/ Forum]. Check also progress on [https://bitbucket.org/mstrobel/supremacy/commits/branch/default bitbucket.org], especially [https://bitbucket.org/Bloodwurm/supremacydev Bloodwurm&amp;#039;s bitbucket.org] and be sure Supremacy Team is working on Supremacy even you don&amp;#039;t see something :-)&lt;br /&gt;
&lt;br /&gt;
= News =&lt;br /&gt;
&lt;br /&gt;
== 2014-11-25 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=43539#p43539 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
*Lots of fixes and enhancements.&lt;br /&gt;
&lt;br /&gt;
*The economy has been improved to BotF style.&lt;br /&gt;
*Agents/Personnel are now unlocked for all empires (though some polish is still needed).&lt;br /&gt;
*New Game Options implemented: Random/Canon homequadrants (only for empires though, not minors yet), Research Rate.&lt;br /&gt;
*Ships and Stations of minors are transfered when minor is membered by an empire (there&amp;#039;s still an issue with those ships not engaging other fleets when on their own).&lt;br /&gt;
*Lots of UI fixes and improvements.&lt;br /&gt;
*A few crashes fixed.&lt;br /&gt;
*Fuel range extension deactivated.&lt;br /&gt;
*Combat fixes and improvements.&lt;br /&gt;
&lt;br /&gt;
*Also, it&amp;#039;s now possible to set the Founders as the colonizing race for the Dominion, instead of the Jem&amp;#039;Hadar. The release still has the J&amp;#039;H as the colonizing race, I would appreciate any feedback about playability with the Founders as colonizers - as it is, they can only colonize Rogue planets (in Nebulae), which are scarce, relying mostly on building stations for range extension and conquest, and membering minors. I can make the necessary changes to the data files and post them here if anyone is interested in testing this. Post here if so, please.&lt;br /&gt;
&lt;br /&gt;
== 2014-09-26 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=43130#p43130 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
* removed icons for TL zero in research matrix&lt;br /&gt;
* re-enabled Agent recruitment&lt;br /&gt;
* added OB display in star system panel&lt;br /&gt;
* added SY indicator in starmap&lt;br /&gt;
* fixed minors station indicator crash&lt;br /&gt;
* temp fix for unknown fleet icon&lt;br /&gt;
* AI fixes and tweaks&lt;br /&gt;
* customized duranium generation for homesystems&lt;br /&gt;
* fixed typo in system assault screen&lt;br /&gt;
&lt;br /&gt;
== 2014-08-14 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42925#p42925 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
* images of anomalies now displayed in the star system panel&lt;br /&gt;
* Scrapping before Research and Population Growth&lt;br /&gt;
* minimum value for damage to population added&lt;br /&gt;
* edge scroll distance reduced&lt;br /&gt;
* PercentTradeIncome fixed&lt;br /&gt;
* Wormholes added (no functionality yet)&lt;br /&gt;
* slightly less minors generated&lt;br /&gt;
* less anomalies generated&lt;br /&gt;
* multiple colonization for same player fixed&lt;br /&gt;
* Trade Route 1st turn income temporary fix&lt;br /&gt;
* OB, SY and SS icons displayed in research matrix&lt;br /&gt;
* sector fill for stations in contested sectors fixed&lt;br /&gt;
* population damage when no target available fixed&lt;br /&gt;
* Move order when assaulting a system fixed&lt;br /&gt;
* AI colonizing anomalies and zero pop systems fixed&lt;br /&gt;
* ships stats in encyclopedia minor tweaks&lt;br /&gt;
* some data tweaks&lt;br /&gt;
&lt;br /&gt;
== 2014-07-25 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42553#p42553 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
* info in the ship stats panel re-ordered, according to encyclopedia&lt;br /&gt;
* cloak strength collapsed when &amp;lt;=0 in the ship stats panel&lt;br /&gt;
* missing tooltip in the Options window added&lt;br /&gt;
* AttackOrbitalDefenses.wav included in the build&lt;br /&gt;
* ShieldingPerEnergyTech structures in the system assault screen fixed&lt;br /&gt;
* names of uncolonized systems displayed in gray in the starmap&lt;br /&gt;
* system bonuses not generated in uninhabitable systems&lt;br /&gt;
* shield/pop/combat bars in system assault screen locked&lt;br /&gt;
* generation of Duranium in random systems reduced&lt;br /&gt;
* some cloak related issues fixed&lt;br /&gt;
* no pop damage when no structures remaining bug fixed&lt;br /&gt;
* EDIT: not included, will be on the next release: images of anomalies now displayed in the star system panel&lt;br /&gt;
&lt;br /&gt;
== 2014-06-18 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42553#p42553 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
 New release, with Bloodwurm&amp;#039;s fixes and Overlord&amp;#039;s AI (except the diplomatic changes, which were only working for the Federation), plus &lt;br /&gt;
 a few other small changes, and data tweaks.&lt;br /&gt;
 code&lt;br /&gt;
 - removed IndustryToCredits conversion code&lt;br /&gt;
 - disabled negative treasury effects&lt;br /&gt;
 - reverted galaxy generation changes&lt;br /&gt;
 - Overlord&amp;#039;s AI minus diplo changes&lt;br /&gt;
 - increased energy bonus 15% -&amp;gt; 25%&lt;br /&gt;
 - rearranged encyclopedia, new category for PFs&lt;br /&gt;
 - swapped colors for shields and hull bars&lt;br /&gt;
 data&lt;br /&gt;
 - removed auto generation of deuterium by GGs&lt;br /&gt;
 - decreased auto generation of duranium in systems&lt;br /&gt;
 - lowered deuterium output of Buildings&lt;br /&gt;
 - lowered initial resources for all civs &lt;br /&gt;
 There might a problem in larger galaxies, with the AI empires colonizing.&lt;br /&gt;
&lt;br /&gt;
== 2014-05-13 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74435#p74435 here] &lt;br /&gt;
&lt;br /&gt;
 - basically a Resources update. Reverted back to Bloodwurm&amp;#039;s code, until Overlord&amp;#039;s expanding AI code is improved.&lt;br /&gt;
 - All minors homesystems implemented.&lt;br /&gt;
 - Hotfix for top ships not being available.&lt;br /&gt;
 - Data tweaks.&lt;br /&gt;
&lt;br /&gt;
== 2014-03-06 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74377#p74377 here] &lt;br /&gt;
&lt;br /&gt;
 - New release, with Overlord&amp;#039;s first version of an AI!&lt;br /&gt;
 - Empires and minors now build some ships and production facilities.&lt;br /&gt;
 - AI players no longer automatically accept agreements.&lt;br /&gt;
&lt;br /&gt;
== 2014-02-28 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74376#p74376 here]&lt;br /&gt;
&lt;br /&gt;
 No bug fixing, only a major data update:&lt;br /&gt;
 - Stat tweaks for ships and stations (more BotF-like)&lt;br /&gt;
 - All minor race ships implemented (except colony ships)&lt;br /&gt;
 - Starting conditions for empires include Orbital Batteries (deactivated, mostly)&lt;br /&gt;
 - Starting conditions for Primitive minor races implemented (Primitive Farms only)&lt;br /&gt;
 - Groundwork for the implementation of the Edo Guardian and the Ocampa Caretaker&amp;#039;s Array&lt;br /&gt;
 - A few more balance changes&lt;br /&gt;
&lt;br /&gt;
== 2014-02-06 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74340#p74340 here]&lt;br /&gt;
&lt;br /&gt;
 - bug fix #304: Ships owned by players weren&amp;#039;t displaying their icons on the galaxy map if they were situated in a sector with negative scan strength.&lt;br /&gt;
 - bug fix: Selecting an unexplored or unscanned sector will no longer show outpost in the task force list (on the left of the screen)&lt;br /&gt;
 - #254 Cloaking: Cloak status woud reset to un-cloacked. Saw this happening ONLY when a shipped was stranded.&lt;br /&gt;
 - #182 Scrapping stations: Build Station was still available on a construction ship that was already building one. Clicking it would restart the build project.&lt;br /&gt;
 - #256 Escort foreign ships: The escort order will now only appear when another ship of the same owner is in the sector.&lt;br /&gt;
 - Empire`s in MP games will no longer respect quadrant placement. Will help making sure that every player as a minimal space to expand and won`t get rushed.&lt;br /&gt;
 - Fix for crash when wiping out a colony through bombardment.&lt;br /&gt;
 - #286 HomeSystems.xml definitions - added Orbital Batteries (will try and spawn activated), example use: &amp;lt;OrbitalBattery Count=&amp;quot;3&amp;quot;&amp;gt;FED_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
 - Negative treasury sitrep on two lines&lt;br /&gt;
 - #297 Hull repair in hostile systems: will now repair only 1% of hull if not in claimed territory, 2.5% if in claimed territory, 5% in a sector with a owned starbase and  10% at an owned colony&lt;br /&gt;
 - #191 Escort and deuterium: Escorting ship will correctly consume fuel&lt;br /&gt;
&lt;br /&gt;
== 2014-01-31 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74308#p74308 here] and (internal) [http://botf2.star-trek-games.com/viewtopic.php?p=74307#p74307 here]&lt;br /&gt;
 Code changes:&lt;br /&gt;
 - Bug fix for shipyards not building&lt;br /&gt;
 - small performance change to colony generated credits&lt;br /&gt;
 - #26 Orbital Battery tech reqs&lt;br /&gt;
 - #296 Planetary shield recharge rate, now increases with energy level&lt;br /&gt;
 - #293 [Combat] planetary shield hits: invading units were not firing in the following rounds&lt;br /&gt;
 Data changes:&lt;br /&gt;
 - shipyard stats&lt;br /&gt;
 - base growth rates&lt;br /&gt;
 - ship ranges&lt;br /&gt;
 - a few more things&lt;br /&gt;
&lt;br /&gt;
== 2014-01-28 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74296#p74296 here] and (internal) [http://botf2.star-trek-games.com/viewtopic.php?p=74295#p74295 here]&lt;br /&gt;
&lt;br /&gt;
 - #291: noncombat ships wouldn`t retreat even if requested by user&lt;br /&gt;
 - #248: Hostile Outpost vs Noncombat Ship: Stations were not considered when determining if combat had to occur&lt;br /&gt;
 - #289: Orbital Batteries always active in combat&lt;br /&gt;
 - #283: [MP] Orbital Battery crash&lt;br /&gt;
 - OrbitalBatteries stopped being active after loading a save game (even if the proper count showed active in the Structure tab of the colony)(they wouldn`t appear in a  system assault).&lt;br /&gt;
 - Distress signal from stranded ships can now only be seen by owner&lt;br /&gt;
 - Disabled agent spawning until work on them can resume&lt;br /&gt;
 - #222 [MP] Cleared FoW reveals fleets. Also, now selecting an unexplored and unscanned sector will no longer show ships in the task force list (on the left of the screen)&lt;br /&gt;
 - from Iceman: fix for missing description for quasar/nebulae description as well as their missing interference data.&lt;br /&gt;
 - from Iceman: now colonies will start with a minimum of 2 food PF and 1 less industry PF.&lt;br /&gt;
 - Add a max built output to shipyards so that ratio related shipyards are viable and don&amp;#039;t get out of hand.&lt;br /&gt;
 - Empire Management: Negative Treasury (when idle a colony will now generate extra credits, if negative treasury: colonies and shipyards stop building, ships stop regenerating their hull damage and will even take some damage every turn)&lt;br /&gt;
&lt;br /&gt;
== 2014-01-15 ==&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74223#p74223 here] and (internal) [http://botf2.star-trek-games.com/viewtopic.php?p=74221#p74221 here]&lt;br /&gt;
 New test build available at BitBucket! A bunch of importante fixes:&lt;br /&gt;
 - No more F12 cheat in MP play&lt;br /&gt;
 - Make sure that minors are being spawned evenly in the 4 quadrants&lt;br /&gt;
 - Shipyard`s output can now be a ratio of Population or Industry&lt;br /&gt;
 - Agents not appearing in the asset screen (refresh issue)&lt;br /&gt;
 - #286: Starting Conditions: Can now specify &amp;lt;Ship Count=&amp;quot;3&amp;quot;&amp;gt; to indicate the number of ships to spawn (3 being an example obviously)&lt;br /&gt;
 - #292: [Combat] system assault : Only one torpedoe was ever fired&lt;br /&gt;
 - #294: [Combat] ship to ship : Only one torpedoe was ever fired&lt;br /&gt;
 - #293: [Combat] planetary shield hits: Even if shields would absorb the full blast, pop was still reduced by 1&lt;br /&gt;
 - #257: [SP] no damage in combat: There was only one round of combat where only engagine fleets would fire, round was thus completed only when one side was completely destroyed. This was an SP bug but could affect MP also.&lt;br /&gt;
&lt;br /&gt;
== 2013.12.23 ==&lt;br /&gt;
&lt;br /&gt;
*Fixes at Combats&lt;br /&gt;
&lt;br /&gt;
(Iceman wrote: taken from http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=40807#p40807)&lt;br /&gt;
&lt;br /&gt;
*define starting conditions in HomeSystems.xml&lt;br /&gt;
*crashes with stations seem to have been solved&lt;br /&gt;
*The output of Raw Materials and Deuterium has been made data-driven, in Tables\UniverseTables.txt&lt;br /&gt;
*the amount of minors was made to be a %, with a definable limit, in Tables\UniverseTables.txt&lt;br /&gt;
*[[Music|MusicPacks.xml]] now allows you to set a playlist of themes to be played continuously, either sequencially or randomly. You can also define different themes for different empires.&lt;br /&gt;
*added a new starmap background, to avoid confusion with stars. It&amp;#039;s much cleaner now.&lt;br /&gt;
*also added more Agents for the Federation, and there&amp;#039;s a few more in the works (mostly DS9 and VOY).&lt;br /&gt;
*lots of other fixes, stat tweaks, changes.&lt;br /&gt;
&lt;br /&gt;
(taken fom https://bitbucket.org/mstrobel/supremacy/pull-request/24/some-fixes/diff)&lt;br /&gt;
&lt;br /&gt;
*fix for PercentCredits being applied at the same time then morale adjustments&lt;br /&gt;
*changed background image of the Galaxy screen, made it use Starmap.png&lt;br /&gt;
*       Fix for incorrect parsing of FadeTime in music packs. Improper values led to crashing the game.&lt;br /&gt;
*       Recall agent crash game&lt;br /&gt;
*        fixed #228: From Iceman : Transports retreating after assault&lt;br /&gt;
*        From Iceman : Fixed small bug where buildings being hit by bombardment where also being affected by ground bonuses (like bunker).&lt;br /&gt;
*       fixed #172: From Iceman : Getting Defeat message when standing down from an assault.&lt;br /&gt;
*        Starting Conditions: Changed xml tag from Outpost to SpaceStation to stay in sync with tech objects&lt;br /&gt;
*        Starting Conditions: Have buildings and shipyards start activated (if enough energy provided)&lt;br /&gt;
*        SimpleMusicPack sequential vs random feature&lt;br /&gt;
*        When retiring from a game, Menu screen music will be restarted&lt;br /&gt;
*        Just so many other fixes...&lt;br /&gt;
&lt;br /&gt;
== 2013.10.13 (not released, see also 2013-12-23) ==&lt;br /&gt;
&lt;br /&gt;
* Changed GalaxyScreen to Starmap.png [SO NOW STARMAP.PNG IS MANDATORY ELSE THE GAME WILL CRASH]&lt;br /&gt;
* Starting Conditions: Changed xml tag from Outpost to SpaceStation to stay in sync with tech objects&lt;br /&gt;
* SimpleMusicPack sequential vs random (use like so: &amp;lt;SimpleMusicPack Selection=&amp;quot;Sequential&amp;quot;&amp;gt; )&lt;br /&gt;
&lt;br /&gt;
Some more release notes:&lt;br /&gt;
&lt;br /&gt;
* Fix for incorrect parsing of FadeTime in music packs. Improper values led to crashing the game. Now supports &amp;quot;2,0&amp;quot; and &amp;quot;2.0&amp;quot; for instance.&lt;br /&gt;
* fix for Recall agent crash game&lt;br /&gt;
* Transports retreating after assault&lt;br /&gt;
* Fixed small bug where buildings being hit by bombardment where also being affected by ground bonuses (like bunker).&lt;br /&gt;
* Getting Defeat message when standing down from an assault.&lt;br /&gt;
* Starting Conditions: Have buildings and shipyards start activated (if enough energy provided)&lt;br /&gt;
* When retiring from a game, Menu screen music will be restarted&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2013.07.07 ==&lt;br /&gt;
&lt;br /&gt;
(from http://botf2.star-trek-games.com/viewtopic.php?p=73950#p73950)&lt;br /&gt;
&lt;br /&gt;
New release available at BitBucket, with a bunch of fixes and improvements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most importante changes:&lt;br /&gt;
&lt;br /&gt;
Fixes:&lt;br /&gt;
* system and planetary bonuses creation&lt;br /&gt;
* industry output&lt;br /&gt;
* food output&lt;br /&gt;
* research output&lt;br /&gt;
* build time refresh&lt;br /&gt;
* growth rate bonuses&lt;br /&gt;
* shipbuilding bonuses&lt;br /&gt;
* ship construction completion display&lt;br /&gt;
* numerous UI issues&lt;br /&gt;
&lt;br /&gt;
Balance:&lt;br /&gt;
* dilithium cost of ships&lt;br /&gt;
* Orbital Battery stats&lt;br /&gt;
* Production Facility output and cost&lt;br /&gt;
* research field costs&lt;br /&gt;
* ship stats in general&lt;br /&gt;
&lt;br /&gt;
= Old news =&lt;br /&gt;
&lt;br /&gt;
== Backgrounds for UIs ==&lt;br /&gt;
&lt;br /&gt;
(taken from [http://www.botf2.com/Lists/Announcements/DispForm.aspx?ID=12&amp;amp;Source=http%3A%2F%2Fwww.botf2.com%2Fdefault.aspx botf2.com])&lt;br /&gt;
&lt;br /&gt;
The professional artist we know as Slim has created layouts and color comps for ten backgrounds to be used on Diplomatic and Espionage window backdrops for the game. That is each of the two for all five major races. Our model team is busy building these as renders of 3D models. When this work is done the team will begin the touchy issue of rebuilding the shiplist with a more appropriate and cannon look.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Taken from the Homepage http://www.startreksupremacy.com/news.html here are some old news listed (for backup issues, too):&lt;br /&gt;
&lt;br /&gt;
== 2009.05.17 - After Easter Release ==&lt;br /&gt;
&lt;br /&gt;
Mike Strobel, Project Lead of Star Trek Supremacy recently released a new pre release build of Star Trek Supremacy.  Alot of updates and changes have been applies to this new addition.  Listed below are the updates:&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Added&lt;br /&gt;
 &lt;br /&gt;
* You can choose your starting tech level (1, 3, 5, 7, or 9).&lt;br /&gt;
* You can now resume saved multiplayer games.&lt;br /&gt;
* Several new buildings to the game database.&lt;br /&gt;
* New images (Ships, buildings, etc)&lt;br /&gt;
* New music (Main menu...)&lt;br /&gt;
* 30+ new minor race ships to the game database. These won&amp;#039;t be viewable until the AI and the combat system are implemented however. Check out This Thread if you want to see images of all of the minor race and Empire ships. 170+ more minor race ships will be added to the database in future updates.&lt;br /&gt;
* Added a rudimentary random events system (Only one random event is currently implemented, more will be coming in future and hopefully so will a random events editor)&lt;br /&gt;
* New menu options.&lt;br /&gt;
* Menus can now be animated. The option is turned off by default as this is still a new function and we don&amp;#039;t know what sort of hardware demands it requires. Enable the &amp;quot;Enable dialog animations&amp;quot; and the &amp;quot;Enable screen transitions&amp;quot; options to turn these on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Updated&lt;br /&gt;
&lt;br /&gt;
* The Cardassian shiplist, their ship stats, and their ship upgrade/obsoletion paths are now fully complete.&lt;br /&gt;
* The Federation shiplist, their ship stats, and their ship upgrade/obsoletion paths are now about 50% complete.&lt;br /&gt;
* Many of the buildings have updated stats, naming conventions and upgrade/obsoletion paths. These changes should also make it easier for people to make mods in future.&lt;br /&gt;
* The credits list now credits several more people for their generous help with the game, including AndrewJT, .Iceman, Jamie11, SJ2290, Valcoren, and Zulnak.&lt;br /&gt;
* Major behind-the scenes programming updates. These updates make the game more stable, and will make it easier for Mike to make future updates and additions for the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Removed&lt;br /&gt;
&lt;br /&gt;
* The glitchy Cardassian UI (UI ill be replaced in a future update, for the time being they will use the Federation one like the other Empires currently do)&lt;br /&gt;
* The annoying turn processing beep.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bug Fixes&lt;br /&gt;
&lt;br /&gt;
* Map objects should no longer glitch. Instead of using animated gif images, the game now generates animated images itself. This unfortunately means that stars look dull and bland in the system screen, but the system will be tweaked to improve it in future.&lt;br /&gt;
* The random freeze bug has been fixed&lt;br /&gt;
* The crash when attempting to create a new map after retiring from a game has been fixed.&lt;br /&gt;
* Population blocks in the system build screen should now work and display correctly.&lt;br /&gt;
* Sliders should now work correctly in the Intel screen.&lt;br /&gt;
* The random sound glitch during turn processing should no longer occur.&lt;br /&gt;
* Menu selections should no longer appear behind the menu screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Known Problems&lt;br /&gt;
&lt;br /&gt;
* The editor no longer works.&lt;br /&gt;
* Preparing to downloading the update takes an unusually long time.&lt;br /&gt;
* Morale-improving orders (Martial Law, State Tribunal etc) can only be used once per system.&lt;br /&gt;
* You can only build two Orbital Batteries per system - one of your own, and one of the default, minor-race design.&lt;br /&gt;
* The redeploy screen does not update or close during turn processing. You must manually close and reopen it to update it.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.12.25==&lt;br /&gt;
&lt;br /&gt;
Merry Christmas&lt;br /&gt;
&lt;br /&gt;
The Staff at Star Trek Supremacy has prepared a - A Christmas Gift -  for all Trek fans.  The update contains the following upgrades:&lt;br /&gt;
&lt;br /&gt;
- New minor races. Some existing minor races have been removed or replaced by the new minor races. (We needed more info before we could implement the new minor races. The ones that have been removed were originally put in as &amp;quot;filler&amp;quot; races)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All minor races now have home systems correctly set. An old bug that Mike has now fixed prevented some minor races having predefined planets in their homesystem. Gas Giant and Crystalline type planets are now slightly more common in minor race systems.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All minor races systems are now inhabited by the correct race. An old bug meant many of the minor races had human populations set.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New buildings added to the game. Some existing buildings have been removed, renamed, or have new build costs or bonuses.&lt;br /&gt;
All empires now have their own unique facilities. All minor races now default to building Federation facilities to reduce game loading times and memory requirements.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All buildings now have correct build costs and energy requirements set. Previously many of the buildings had no costs set.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All buildings now have correct upgrade and obsoletion paths set. Previously some of the facilities had weird path set that resulted in problems such as food facilities upgrading into factories, that then obsoleted all your energy structures so you would have to build and upgrade them from scratch.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New building, minor race, minor race emblems, and ship images. Some of the existing images have also been manually cleaned up to remove issues with transparencies.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New unique planet textures added or existing textures replaced. These include Andoria, Ferenginar, Mars, T&amp;#039;Khul, and Uranus.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New or updated game text added. This includes building descriptions, first contact messages, etc.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.11.28==&lt;br /&gt;
&lt;br /&gt;
A New Update has been released.  The update allows the player to play one of the following races:&lt;br /&gt;
&lt;br /&gt;
- United Federation of Planets&lt;br /&gt;
&lt;br /&gt;
- Klingon Empire&lt;br /&gt;
&lt;br /&gt;
- Romulan Empire&lt;br /&gt;
&lt;br /&gt;
- Cardassian Union&lt;br /&gt;
&lt;br /&gt;
- The Dominion&lt;br /&gt;
&lt;br /&gt;
The update can be obtained by downloading Star Trek Supremacy through our downloads section or if you already have Star Trek Supremacy installed on your PC... click update in the ingame menu.  The update will download directly into the game.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.05.30==&lt;br /&gt;
&lt;br /&gt;
A First Look At The Combat Engine for Star Trek: Supremacy.  Four Videos are available for you to see what the future will hold.&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.02.04==&lt;br /&gt;
&lt;br /&gt;
Mike Strobel, Lead Designer &amp;amp; Project Lead of Star Trek: Supremacy has released a number of screenshots for you.  So take a few minutes and get some eye candy!&lt;br /&gt;
&lt;br /&gt;
Click Here to See the latest Screenshots&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.01.14==&lt;br /&gt;
&lt;br /&gt;
Thats right ... Mike Strobel has given us another great update to Supremacy.  This version has corrected more of the bugs, as well as provided a editor. &lt;br /&gt;
&lt;br /&gt;
So go ahead and download it today! - Click here to download&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.01.14==&lt;br /&gt;
&lt;br /&gt;
Take a look at the work were doing with Supremacy. &lt;br /&gt;
&lt;br /&gt;
Matress of Evil, a contributor to Star Trek Supremacy has provided us with a update. &lt;br /&gt;
&lt;br /&gt;
- The amount of content in the game has been increased dramatically since my last news item. I have personally added around 120 minor races and their special structures. (These can only be built in their system if you get them to be a member of your Empire, eg. if the Bajorans join you you can build the Bajoran Jalanda forum on Bajor which gives a +1 morale Empire-wide bonus)&lt;br /&gt;
&lt;br /&gt;
- I have added all of the Empire-specific special structures, although I have not yet completed their industrial costs etc. We have recycled many of the images from BOTF for the time being, but Zeleni has made a load of images that will be able to use instead. Unfortunately he is on the road and unable to send them to us until after Christmas.&lt;br /&gt;
&lt;br /&gt;
- I am going to start adding in 125 minor race ships to the game once my building updates are complete. (Yes, there really are going to be that many)&lt;br /&gt;
&lt;br /&gt;
- Cdrwolfe has added in all the Empire&amp;#039;s ship designs to the game.&lt;br /&gt;
&lt;br /&gt;
- Cdrwolfe has added in all of the production facilities to the game. (Food, Industry, Energy, Intel, Research, Personnel)&lt;br /&gt;
&lt;br /&gt;
- Kenneth_of_Borg is continuing to compile all of the models that we need for the designs that are in the game. Kenneth_of_Borg, Jigalypuff, Skeeter, Zeleni, Fireball, Trashman, and Strings have all made model contributions, and the list of models is growing exponentially. We&amp;#039;re hoping to get the entire model list complete by December 2008, which seems like a long time, but we really are dealing with hundreds of models - many times more than was in BOTF. The current focus is simply making the models, whilst texturing them will come later. Strings is making tutorials and coming up with a unified system of texturing to streamline the texturing efforts in the future. The textures will eventually include Diffuse maps, Bump maps, Specular maps, and Glow maps for EVERY model, so they&amp;#039;re going to look fantastic. An example of Strings&amp;#039; work can be found Here.&lt;br /&gt;
&lt;br /&gt;
- Strings is looking into possibly developing the 3D combat system himself for Supremacy. This will free up a LOT of time for Mstrobel to continue working on all the other programming aspects of the game, and if things go to plan, the combat system will also be compatible with BotE! The two games are being written in different languages though, so there is a strong possibility that this will not be possible.&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel has made minor updates to diplomacy. No further diplomacy updates are yet possible as other changes need to be implemented first.&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel has replaced the editor with a fancier one that has more options. Due to this update, the game and the fancy editor require now .Net 3.5 installed, as opposed to .Net 2.5 when I last sent you an update. The game also requires some updated server files, but thanks to some testing on my part the necessary files are now included in the Supremacy download so the server program itself does not need to be installed.&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel is currently working on optimizing the game. We have unfortunately found performance is varying wildly - with some people&amp;#039;s computers - such as mine - taking 5 seconds to process a turn, and other computers - that are actually more powerful - taking over 2 minutes to process a single turn. He has found a number of programming bottlenecks and is working to fix those. This bottleneck update will be part of the next update, which should be coming in the next few weeks or even days. With a bit of luck it will mean maps that are larger than tiny will be playable! (The game runs so slowly at larger map sizes that even though they are implemented and playable you won&amp;#039;t be able to play them at any decent speed )&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel is starting to work on implementing an AI system so you can actually play a game against the other races. This will be one of the biggest updates he has made so far to the game, and won&amp;#039;t be complete for several months.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== 2008.01.10 ==&lt;br /&gt;
&lt;br /&gt;
In December, Star Trek Supremacy creator, project lead, &amp;amp; genius Mike Strobel was interviewed on Hailing Frequency - Star Trek&amp;#039;s Gaming own Podcast.  Its a excellent interview and insight of what&amp;#039;s to come.  Download it now and discover the future.&lt;br /&gt;
&lt;br /&gt;
Hailing Frequency Interview Episode 41&lt;br /&gt;
&lt;br /&gt;
ALSO check out the first interview Mike had with Hailing Frequency.&lt;br /&gt;
&lt;br /&gt;
Hailing Frequency Interview Episode 35&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== 2008.01.08 ==&lt;br /&gt;
&lt;br /&gt;
Mike Strobel, Creator &amp;amp; Project Lead of Star Trek Supremacy, has published the latest updated Pre-Alpha version.  The updated version contains bug fixes, and it also greatly stabilizes the game.  You can find the latest version in our downloads section.&lt;br /&gt;
&lt;br /&gt;
Were very appreciative of Mike&amp;#039;s hard work - Be sure to stop by the BOTF 2 forums and give him a thanks.&lt;br /&gt;
&lt;br /&gt;
Birth of the Federation 2 Forums&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== 2008.01.03 ==&lt;br /&gt;
&lt;br /&gt;
Think you got what it takes to make the sequel to the best Star Trek game...Birth of the Federation.  Then you can contribute to the project.  Any and all assistance is appreciated and credited. &lt;br /&gt;
&lt;br /&gt;
To find out information and how to participate - Click Here&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
taken from [http://www.botf2.com/supremacy/devblog/default.aspx botf2.com/supremacy/devblog]&lt;br /&gt;
&lt;br /&gt;
== 2007.05.10 ==&lt;br /&gt;
&lt;br /&gt;
see [http://www.botf2.com/supremacy/devblog/default.aspx here]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=News&amp;diff=888</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=News&amp;diff=888"/>
				<updated>2014-11-26T10:00:47Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: /* 2014-11-25 */ - added this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Intro =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;News are listed at Main Page at News Area&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
News from the project itself please see [http://www.botf2.star-trek-games.com/ Forum]. Check also progress on [https://bitbucket.org/mstrobel/supremacy/commits/branch/default bitbucket.org], especially [https://bitbucket.org/Bloodwurm/supremacydev Bloodwurm&amp;#039;s bitbucket.org] and be sure Supremacy Team is working on Supremacy even you don&amp;#039;t see something :-)&lt;br /&gt;
&lt;br /&gt;
= News =&lt;br /&gt;
&lt;br /&gt;
== 2014-11-25 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=43539#p43539 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
*Lots of fixes and enhancements.&lt;br /&gt;
&lt;br /&gt;
*The economy has been improved to BotF style.&lt;br /&gt;
*Agents/Personnel are now unlocked for all empires (though some polish is still needed).&lt;br /&gt;
*New Game Options implemented: Random/Canon homequadrants (only for empires though, not minors yet), Research Rate.&lt;br /&gt;
*Ships and Stations of minors are transfered when minor is membered by an empire (there&amp;#039;s still an issue with those ships not engaging other fleets when on their own).&lt;br /&gt;
*Lots of UI fixes and improvements.&lt;br /&gt;
*A few crashes fixed.&lt;br /&gt;
*Fuel range extension deactivated.&lt;br /&gt;
*Combat fixes and improvements.&lt;br /&gt;
&lt;br /&gt;
*Also, it&amp;#039;s now possible to set the Founders as the colonizing race for the Dominion, instead of the Jem&amp;#039;Hadar. The release still has the J&amp;#039;H as the colonizing race, I would appreciate any feedback about playability with the Founders as colonizers - as it is, they can only colonize Rogue planets (in Nebulae), which are scarce, relying mostly on building stations for range extension and conquest, and membering minors.&lt;br /&gt;
I can make the necessary changes to the data files and post them here if anyone is interested in testing this. Post here if so, please.&lt;br /&gt;
&lt;br /&gt;
== 2014-09-26 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=43130#p43130 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
* removed icons for TL zero in research matrix&lt;br /&gt;
* re-enabled Agent recruitment&lt;br /&gt;
* added OB display in star system panel&lt;br /&gt;
* added SY indicator in starmap&lt;br /&gt;
* fixed minors station indicator crash&lt;br /&gt;
* temp fix for unknown fleet icon&lt;br /&gt;
* AI fixes and tweaks&lt;br /&gt;
* customized duranium generation for homesystems&lt;br /&gt;
* fixed typo in system assault screen&lt;br /&gt;
&lt;br /&gt;
== 2014-08-14 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42925#p42925 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
* images of anomalies now displayed in the star system panel&lt;br /&gt;
* Scrapping before Research and Population Growth&lt;br /&gt;
* minimum value for damage to population added&lt;br /&gt;
* edge scroll distance reduced&lt;br /&gt;
* PercentTradeIncome fixed&lt;br /&gt;
* Wormholes added (no functionality yet)&lt;br /&gt;
* slightly less minors generated&lt;br /&gt;
* less anomalies generated&lt;br /&gt;
* multiple colonization for same player fixed&lt;br /&gt;
* Trade Route 1st turn income temporary fix&lt;br /&gt;
* OB, SY and SS icons displayed in research matrix&lt;br /&gt;
* sector fill for stations in contested sectors fixed&lt;br /&gt;
* population damage when no target available fixed&lt;br /&gt;
* Move order when assaulting a system fixed&lt;br /&gt;
* AI colonizing anomalies and zero pop systems fixed&lt;br /&gt;
* ships stats in encyclopedia minor tweaks&lt;br /&gt;
* some data tweaks&lt;br /&gt;
&lt;br /&gt;
== 2014-07-25 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42553#p42553 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
* info in the ship stats panel re-ordered, according to encyclopedia&lt;br /&gt;
* cloak strength collapsed when &amp;lt;=0 in the ship stats panel&lt;br /&gt;
* missing tooltip in the Options window added&lt;br /&gt;
* AttackOrbitalDefenses.wav included in the build&lt;br /&gt;
* ShieldingPerEnergyTech structures in the system assault screen fixed&lt;br /&gt;
* names of uncolonized systems displayed in gray in the starmap&lt;br /&gt;
* system bonuses not generated in uninhabitable systems&lt;br /&gt;
* shield/pop/combat bars in system assault screen locked&lt;br /&gt;
* generation of Duranium in random systems reduced&lt;br /&gt;
* some cloak related issues fixed&lt;br /&gt;
* no pop damage when no structures remaining bug fixed&lt;br /&gt;
* EDIT: not included, will be on the next release: images of anomalies now displayed in the star system panel&lt;br /&gt;
&lt;br /&gt;
== 2014-06-18 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42553#p42553 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
 New release, with Bloodwurm&amp;#039;s fixes and Overlord&amp;#039;s AI (except the diplomatic changes, which were only working for the Federation), plus &lt;br /&gt;
 a few other small changes, and data tweaks.&lt;br /&gt;
 code&lt;br /&gt;
 - removed IndustryToCredits conversion code&lt;br /&gt;
 - disabled negative treasury effects&lt;br /&gt;
 - reverted galaxy generation changes&lt;br /&gt;
 - Overlord&amp;#039;s AI minus diplo changes&lt;br /&gt;
 - increased energy bonus 15% -&amp;gt; 25%&lt;br /&gt;
 - rearranged encyclopedia, new category for PFs&lt;br /&gt;
 - swapped colors for shields and hull bars&lt;br /&gt;
 data&lt;br /&gt;
 - removed auto generation of deuterium by GGs&lt;br /&gt;
 - decreased auto generation of duranium in systems&lt;br /&gt;
 - lowered deuterium output of Buildings&lt;br /&gt;
 - lowered initial resources for all civs &lt;br /&gt;
 There might a problem in larger galaxies, with the AI empires colonizing.&lt;br /&gt;
&lt;br /&gt;
== 2014-05-13 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74435#p74435 here] &lt;br /&gt;
&lt;br /&gt;
 - basically a Resources update. Reverted back to Bloodwurm&amp;#039;s code, until Overlord&amp;#039;s expanding AI code is improved.&lt;br /&gt;
 - All minors homesystems implemented.&lt;br /&gt;
 - Hotfix for top ships not being available.&lt;br /&gt;
 - Data tweaks.&lt;br /&gt;
&lt;br /&gt;
== 2014-03-06 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74377#p74377 here] &lt;br /&gt;
&lt;br /&gt;
 - New release, with Overlord&amp;#039;s first version of an AI!&lt;br /&gt;
 - Empires and minors now build some ships and production facilities.&lt;br /&gt;
 - AI players no longer automatically accept agreements.&lt;br /&gt;
&lt;br /&gt;
== 2014-02-28 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74376#p74376 here]&lt;br /&gt;
&lt;br /&gt;
 No bug fixing, only a major data update:&lt;br /&gt;
 - Stat tweaks for ships and stations (more BotF-like)&lt;br /&gt;
 - All minor race ships implemented (except colony ships)&lt;br /&gt;
 - Starting conditions for empires include Orbital Batteries (deactivated, mostly)&lt;br /&gt;
 - Starting conditions for Primitive minor races implemented (Primitive Farms only)&lt;br /&gt;
 - Groundwork for the implementation of the Edo Guardian and the Ocampa Caretaker&amp;#039;s Array&lt;br /&gt;
 - A few more balance changes&lt;br /&gt;
&lt;br /&gt;
== 2014-02-06 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74340#p74340 here]&lt;br /&gt;
&lt;br /&gt;
 - bug fix #304: Ships owned by players weren&amp;#039;t displaying their icons on the galaxy map if they were situated in a sector with negative scan strength.&lt;br /&gt;
 - bug fix: Selecting an unexplored or unscanned sector will no longer show outpost in the task force list (on the left of the screen)&lt;br /&gt;
 - #254 Cloaking: Cloak status woud reset to un-cloacked. Saw this happening ONLY when a shipped was stranded.&lt;br /&gt;
 - #182 Scrapping stations: Build Station was still available on a construction ship that was already building one. Clicking it would restart the build project.&lt;br /&gt;
 - #256 Escort foreign ships: The escort order will now only appear when another ship of the same owner is in the sector.&lt;br /&gt;
 - Empire`s in MP games will no longer respect quadrant placement. Will help making sure that every player as a minimal space to expand and won`t get rushed.&lt;br /&gt;
 - Fix for crash when wiping out a colony through bombardment.&lt;br /&gt;
 - #286 HomeSystems.xml definitions - added Orbital Batteries (will try and spawn activated), example use: &amp;lt;OrbitalBattery Count=&amp;quot;3&amp;quot;&amp;gt;FED_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
 - Negative treasury sitrep on two lines&lt;br /&gt;
 - #297 Hull repair in hostile systems: will now repair only 1% of hull if not in claimed territory, 2.5% if in claimed territory, 5% in a sector with a owned starbase and  10% at an owned colony&lt;br /&gt;
 - #191 Escort and deuterium: Escorting ship will correctly consume fuel&lt;br /&gt;
&lt;br /&gt;
== 2014-01-31 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74308#p74308 here] and (internal) [http://botf2.star-trek-games.com/viewtopic.php?p=74307#p74307 here]&lt;br /&gt;
 Code changes:&lt;br /&gt;
 - Bug fix for shipyards not building&lt;br /&gt;
 - small performance change to colony generated credits&lt;br /&gt;
 - #26 Orbital Battery tech reqs&lt;br /&gt;
 - #296 Planetary shield recharge rate, now increases with energy level&lt;br /&gt;
 - #293 [Combat] planetary shield hits: invading units were not firing in the following rounds&lt;br /&gt;
 Data changes:&lt;br /&gt;
 - shipyard stats&lt;br /&gt;
 - base growth rates&lt;br /&gt;
 - ship ranges&lt;br /&gt;
 - a few more things&lt;br /&gt;
&lt;br /&gt;
== 2014-01-28 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74296#p74296 here] and (internal) [http://botf2.star-trek-games.com/viewtopic.php?p=74295#p74295 here]&lt;br /&gt;
&lt;br /&gt;
 - #291: noncombat ships wouldn`t retreat even if requested by user&lt;br /&gt;
 - #248: Hostile Outpost vs Noncombat Ship: Stations were not considered when determining if combat had to occur&lt;br /&gt;
 - #289: Orbital Batteries always active in combat&lt;br /&gt;
 - #283: [MP] Orbital Battery crash&lt;br /&gt;
 - OrbitalBatteries stopped being active after loading a save game (even if the proper count showed active in the Structure tab of the colony)(they wouldn`t appear in a  system assault).&lt;br /&gt;
 - Distress signal from stranded ships can now only be seen by owner&lt;br /&gt;
 - Disabled agent spawning until work on them can resume&lt;br /&gt;
 - #222 [MP] Cleared FoW reveals fleets. Also, now selecting an unexplored and unscanned sector will no longer show ships in the task force list (on the left of the screen)&lt;br /&gt;
 - from Iceman: fix for missing description for quasar/nebulae description as well as their missing interference data.&lt;br /&gt;
 - from Iceman: now colonies will start with a minimum of 2 food PF and 1 less industry PF.&lt;br /&gt;
 - Add a max built output to shipyards so that ratio related shipyards are viable and don&amp;#039;t get out of hand.&lt;br /&gt;
 - Empire Management: Negative Treasury (when idle a colony will now generate extra credits, if negative treasury: colonies and shipyards stop building, ships stop regenerating their hull damage and will even take some damage every turn)&lt;br /&gt;
&lt;br /&gt;
== 2014-01-15 ==&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74223#p74223 here] and (internal) [http://botf2.star-trek-games.com/viewtopic.php?p=74221#p74221 here]&lt;br /&gt;
 New test build available at BitBucket! A bunch of importante fixes:&lt;br /&gt;
 - No more F12 cheat in MP play&lt;br /&gt;
 - Make sure that minors are being spawned evenly in the 4 quadrants&lt;br /&gt;
 - Shipyard`s output can now be a ratio of Population or Industry&lt;br /&gt;
 - Agents not appearing in the asset screen (refresh issue)&lt;br /&gt;
 - #286: Starting Conditions: Can now specify &amp;lt;Ship Count=&amp;quot;3&amp;quot;&amp;gt; to indicate the number of ships to spawn (3 being an example obviously)&lt;br /&gt;
 - #292: [Combat] system assault : Only one torpedoe was ever fired&lt;br /&gt;
 - #294: [Combat] ship to ship : Only one torpedoe was ever fired&lt;br /&gt;
 - #293: [Combat] planetary shield hits: Even if shields would absorb the full blast, pop was still reduced by 1&lt;br /&gt;
 - #257: [SP] no damage in combat: There was only one round of combat where only engagine fleets would fire, round was thus completed only when one side was completely destroyed. This was an SP bug but could affect MP also.&lt;br /&gt;
&lt;br /&gt;
== 2013.12.23 ==&lt;br /&gt;
&lt;br /&gt;
*Fixes at Combats&lt;br /&gt;
&lt;br /&gt;
(Iceman wrote: taken from http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=40807#p40807)&lt;br /&gt;
&lt;br /&gt;
*define starting conditions in HomeSystems.xml&lt;br /&gt;
*crashes with stations seem to have been solved&lt;br /&gt;
*The output of Raw Materials and Deuterium has been made data-driven, in Tables\UniverseTables.txt&lt;br /&gt;
*the amount of minors was made to be a %, with a definable limit, in Tables\UniverseTables.txt&lt;br /&gt;
*[[Music|MusicPacks.xml]] now allows you to set a playlist of themes to be played continuously, either sequencially or randomly. You can also define different themes for different empires.&lt;br /&gt;
*added a new starmap background, to avoid confusion with stars. It&amp;#039;s much cleaner now.&lt;br /&gt;
*also added more Agents for the Federation, and there&amp;#039;s a few more in the works (mostly DS9 and VOY).&lt;br /&gt;
*lots of other fixes, stat tweaks, changes.&lt;br /&gt;
&lt;br /&gt;
(taken fom https://bitbucket.org/mstrobel/supremacy/pull-request/24/some-fixes/diff)&lt;br /&gt;
&lt;br /&gt;
*fix for PercentCredits being applied at the same time then morale adjustments&lt;br /&gt;
*changed background image of the Galaxy screen, made it use Starmap.png&lt;br /&gt;
*       Fix for incorrect parsing of FadeTime in music packs. Improper values led to crashing the game.&lt;br /&gt;
*       Recall agent crash game&lt;br /&gt;
*        fixed #228: From Iceman : Transports retreating after assault&lt;br /&gt;
*        From Iceman : Fixed small bug where buildings being hit by bombardment where also being affected by ground bonuses (like bunker).&lt;br /&gt;
*       fixed #172: From Iceman : Getting Defeat message when standing down from an assault.&lt;br /&gt;
*        Starting Conditions: Changed xml tag from Outpost to SpaceStation to stay in sync with tech objects&lt;br /&gt;
*        Starting Conditions: Have buildings and shipyards start activated (if enough energy provided)&lt;br /&gt;
*        SimpleMusicPack sequential vs random feature&lt;br /&gt;
*        When retiring from a game, Menu screen music will be restarted&lt;br /&gt;
*        Just so many other fixes...&lt;br /&gt;
&lt;br /&gt;
== 2013.10.13 (not released, see also 2013-12-23) ==&lt;br /&gt;
&lt;br /&gt;
* Changed GalaxyScreen to Starmap.png [SO NOW STARMAP.PNG IS MANDATORY ELSE THE GAME WILL CRASH]&lt;br /&gt;
* Starting Conditions: Changed xml tag from Outpost to SpaceStation to stay in sync with tech objects&lt;br /&gt;
* SimpleMusicPack sequential vs random (use like so: &amp;lt;SimpleMusicPack Selection=&amp;quot;Sequential&amp;quot;&amp;gt; )&lt;br /&gt;
&lt;br /&gt;
Some more release notes:&lt;br /&gt;
&lt;br /&gt;
* Fix for incorrect parsing of FadeTime in music packs. Improper values led to crashing the game. Now supports &amp;quot;2,0&amp;quot; and &amp;quot;2.0&amp;quot; for instance.&lt;br /&gt;
* fix for Recall agent crash game&lt;br /&gt;
* Transports retreating after assault&lt;br /&gt;
* Fixed small bug where buildings being hit by bombardment where also being affected by ground bonuses (like bunker).&lt;br /&gt;
* Getting Defeat message when standing down from an assault.&lt;br /&gt;
* Starting Conditions: Have buildings and shipyards start activated (if enough energy provided)&lt;br /&gt;
* When retiring from a game, Menu screen music will be restarted&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2013.07.07 ==&lt;br /&gt;
&lt;br /&gt;
(from http://botf2.star-trek-games.com/viewtopic.php?p=73950#p73950)&lt;br /&gt;
&lt;br /&gt;
New release available at BitBucket, with a bunch of fixes and improvements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most importante changes:&lt;br /&gt;
&lt;br /&gt;
Fixes:&lt;br /&gt;
* system and planetary bonuses creation&lt;br /&gt;
* industry output&lt;br /&gt;
* food output&lt;br /&gt;
* research output&lt;br /&gt;
* build time refresh&lt;br /&gt;
* growth rate bonuses&lt;br /&gt;
* shipbuilding bonuses&lt;br /&gt;
* ship construction completion display&lt;br /&gt;
* numerous UI issues&lt;br /&gt;
&lt;br /&gt;
Balance:&lt;br /&gt;
* dilithium cost of ships&lt;br /&gt;
* Orbital Battery stats&lt;br /&gt;
* Production Facility output and cost&lt;br /&gt;
* research field costs&lt;br /&gt;
* ship stats in general&lt;br /&gt;
&lt;br /&gt;
= Old news =&lt;br /&gt;
&lt;br /&gt;
== Backgrounds for UIs ==&lt;br /&gt;
&lt;br /&gt;
(taken from [http://www.botf2.com/Lists/Announcements/DispForm.aspx?ID=12&amp;amp;Source=http%3A%2F%2Fwww.botf2.com%2Fdefault.aspx botf2.com])&lt;br /&gt;
&lt;br /&gt;
The professional artist we know as Slim has created layouts and color comps for ten backgrounds to be used on Diplomatic and Espionage window backdrops for the game. That is each of the two for all five major races. Our model team is busy building these as renders of 3D models. When this work is done the team will begin the touchy issue of rebuilding the shiplist with a more appropriate and cannon look.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Taken from the Homepage http://www.startreksupremacy.com/news.html here are some old news listed (for backup issues, too):&lt;br /&gt;
&lt;br /&gt;
== 2009.05.17 - After Easter Release ==&lt;br /&gt;
&lt;br /&gt;
Mike Strobel, Project Lead of Star Trek Supremacy recently released a new pre release build of Star Trek Supremacy.  Alot of updates and changes have been applies to this new addition.  Listed below are the updates:&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Added&lt;br /&gt;
 &lt;br /&gt;
* You can choose your starting tech level (1, 3, 5, 7, or 9).&lt;br /&gt;
* You can now resume saved multiplayer games.&lt;br /&gt;
* Several new buildings to the game database.&lt;br /&gt;
* New images (Ships, buildings, etc)&lt;br /&gt;
* New music (Main menu...)&lt;br /&gt;
* 30+ new minor race ships to the game database. These won&amp;#039;t be viewable until the AI and the combat system are implemented however. Check out This Thread if you want to see images of all of the minor race and Empire ships. 170+ more minor race ships will be added to the database in future updates.&lt;br /&gt;
* Added a rudimentary random events system (Only one random event is currently implemented, more will be coming in future and hopefully so will a random events editor)&lt;br /&gt;
* New menu options.&lt;br /&gt;
* Menus can now be animated. The option is turned off by default as this is still a new function and we don&amp;#039;t know what sort of hardware demands it requires. Enable the &amp;quot;Enable dialog animations&amp;quot; and the &amp;quot;Enable screen transitions&amp;quot; options to turn these on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Updated&lt;br /&gt;
&lt;br /&gt;
* The Cardassian shiplist, their ship stats, and their ship upgrade/obsoletion paths are now fully complete.&lt;br /&gt;
* The Federation shiplist, their ship stats, and their ship upgrade/obsoletion paths are now about 50% complete.&lt;br /&gt;
* Many of the buildings have updated stats, naming conventions and upgrade/obsoletion paths. These changes should also make it easier for people to make mods in future.&lt;br /&gt;
* The credits list now credits several more people for their generous help with the game, including AndrewJT, .Iceman, Jamie11, SJ2290, Valcoren, and Zulnak.&lt;br /&gt;
* Major behind-the scenes programming updates. These updates make the game more stable, and will make it easier for Mike to make future updates and additions for the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Removed&lt;br /&gt;
&lt;br /&gt;
* The glitchy Cardassian UI (UI ill be replaced in a future update, for the time being they will use the Federation one like the other Empires currently do)&lt;br /&gt;
* The annoying turn processing beep.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bug Fixes&lt;br /&gt;
&lt;br /&gt;
* Map objects should no longer glitch. Instead of using animated gif images, the game now generates animated images itself. This unfortunately means that stars look dull and bland in the system screen, but the system will be tweaked to improve it in future.&lt;br /&gt;
* The random freeze bug has been fixed&lt;br /&gt;
* The crash when attempting to create a new map after retiring from a game has been fixed.&lt;br /&gt;
* Population blocks in the system build screen should now work and display correctly.&lt;br /&gt;
* Sliders should now work correctly in the Intel screen.&lt;br /&gt;
* The random sound glitch during turn processing should no longer occur.&lt;br /&gt;
* Menu selections should no longer appear behind the menu screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Known Problems&lt;br /&gt;
&lt;br /&gt;
* The editor no longer works.&lt;br /&gt;
* Preparing to downloading the update takes an unusually long time.&lt;br /&gt;
* Morale-improving orders (Martial Law, State Tribunal etc) can only be used once per system.&lt;br /&gt;
* You can only build two Orbital Batteries per system - one of your own, and one of the default, minor-race design.&lt;br /&gt;
* The redeploy screen does not update or close during turn processing. You must manually close and reopen it to update it.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.12.25==&lt;br /&gt;
&lt;br /&gt;
Merry Christmas&lt;br /&gt;
&lt;br /&gt;
The Staff at Star Trek Supremacy has prepared a - A Christmas Gift -  for all Trek fans.  The update contains the following upgrades:&lt;br /&gt;
&lt;br /&gt;
- New minor races. Some existing minor races have been removed or replaced by the new minor races. (We needed more info before we could implement the new minor races. The ones that have been removed were originally put in as &amp;quot;filler&amp;quot; races)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All minor races now have home systems correctly set. An old bug that Mike has now fixed prevented some minor races having predefined planets in their homesystem. Gas Giant and Crystalline type planets are now slightly more common in minor race systems.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All minor races systems are now inhabited by the correct race. An old bug meant many of the minor races had human populations set.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New buildings added to the game. Some existing buildings have been removed, renamed, or have new build costs or bonuses.&lt;br /&gt;
All empires now have their own unique facilities. All minor races now default to building Federation facilities to reduce game loading times and memory requirements.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All buildings now have correct build costs and energy requirements set. Previously many of the buildings had no costs set.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All buildings now have correct upgrade and obsoletion paths set. Previously some of the facilities had weird path set that resulted in problems such as food facilities upgrading into factories, that then obsoleted all your energy structures so you would have to build and upgrade them from scratch.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New building, minor race, minor race emblems, and ship images. Some of the existing images have also been manually cleaned up to remove issues with transparencies.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New unique planet textures added or existing textures replaced. These include Andoria, Ferenginar, Mars, T&amp;#039;Khul, and Uranus.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New or updated game text added. This includes building descriptions, first contact messages, etc.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.11.28==&lt;br /&gt;
&lt;br /&gt;
A New Update has been released.  The update allows the player to play one of the following races:&lt;br /&gt;
&lt;br /&gt;
- United Federation of Planets&lt;br /&gt;
&lt;br /&gt;
- Klingon Empire&lt;br /&gt;
&lt;br /&gt;
- Romulan Empire&lt;br /&gt;
&lt;br /&gt;
- Cardassian Union&lt;br /&gt;
&lt;br /&gt;
- The Dominion&lt;br /&gt;
&lt;br /&gt;
The update can be obtained by downloading Star Trek Supremacy through our downloads section or if you already have Star Trek Supremacy installed on your PC... click update in the ingame menu.  The update will download directly into the game.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.05.30==&lt;br /&gt;
&lt;br /&gt;
A First Look At The Combat Engine for Star Trek: Supremacy.  Four Videos are available for you to see what the future will hold.&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.02.04==&lt;br /&gt;
&lt;br /&gt;
Mike Strobel, Lead Designer &amp;amp; Project Lead of Star Trek: Supremacy has released a number of screenshots for you.  So take a few minutes and get some eye candy!&lt;br /&gt;
&lt;br /&gt;
Click Here to See the latest Screenshots&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.01.14==&lt;br /&gt;
&lt;br /&gt;
Thats right ... Mike Strobel has given us another great update to Supremacy.  This version has corrected more of the bugs, as well as provided a editor. &lt;br /&gt;
&lt;br /&gt;
So go ahead and download it today! - Click here to download&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.01.14==&lt;br /&gt;
&lt;br /&gt;
Take a look at the work were doing with Supremacy. &lt;br /&gt;
&lt;br /&gt;
Matress of Evil, a contributor to Star Trek Supremacy has provided us with a update. &lt;br /&gt;
&lt;br /&gt;
- The amount of content in the game has been increased dramatically since my last news item. I have personally added around 120 minor races and their special structures. (These can only be built in their system if you get them to be a member of your Empire, eg. if the Bajorans join you you can build the Bajoran Jalanda forum on Bajor which gives a +1 morale Empire-wide bonus)&lt;br /&gt;
&lt;br /&gt;
- I have added all of the Empire-specific special structures, although I have not yet completed their industrial costs etc. We have recycled many of the images from BOTF for the time being, but Zeleni has made a load of images that will be able to use instead. Unfortunately he is on the road and unable to send them to us until after Christmas.&lt;br /&gt;
&lt;br /&gt;
- I am going to start adding in 125 minor race ships to the game once my building updates are complete. (Yes, there really are going to be that many)&lt;br /&gt;
&lt;br /&gt;
- Cdrwolfe has added in all the Empire&amp;#039;s ship designs to the game.&lt;br /&gt;
&lt;br /&gt;
- Cdrwolfe has added in all of the production facilities to the game. (Food, Industry, Energy, Intel, Research, Personnel)&lt;br /&gt;
&lt;br /&gt;
- Kenneth_of_Borg is continuing to compile all of the models that we need for the designs that are in the game. Kenneth_of_Borg, Jigalypuff, Skeeter, Zeleni, Fireball, Trashman, and Strings have all made model contributions, and the list of models is growing exponentially. We&amp;#039;re hoping to get the entire model list complete by December 2008, which seems like a long time, but we really are dealing with hundreds of models - many times more than was in BOTF. The current focus is simply making the models, whilst texturing them will come later. Strings is making tutorials and coming up with a unified system of texturing to streamline the texturing efforts in the future. The textures will eventually include Diffuse maps, Bump maps, Specular maps, and Glow maps for EVERY model, so they&amp;#039;re going to look fantastic. An example of Strings&amp;#039; work can be found Here.&lt;br /&gt;
&lt;br /&gt;
- Strings is looking into possibly developing the 3D combat system himself for Supremacy. This will free up a LOT of time for Mstrobel to continue working on all the other programming aspects of the game, and if things go to plan, the combat system will also be compatible with BotE! The two games are being written in different languages though, so there is a strong possibility that this will not be possible.&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel has made minor updates to diplomacy. No further diplomacy updates are yet possible as other changes need to be implemented first.&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel has replaced the editor with a fancier one that has more options. Due to this update, the game and the fancy editor require now .Net 3.5 installed, as opposed to .Net 2.5 when I last sent you an update. The game also requires some updated server files, but thanks to some testing on my part the necessary files are now included in the Supremacy download so the server program itself does not need to be installed.&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel is currently working on optimizing the game. We have unfortunately found performance is varying wildly - with some people&amp;#039;s computers - such as mine - taking 5 seconds to process a turn, and other computers - that are actually more powerful - taking over 2 minutes to process a single turn. He has found a number of programming bottlenecks and is working to fix those. This bottleneck update will be part of the next update, which should be coming in the next few weeks or even days. With a bit of luck it will mean maps that are larger than tiny will be playable! (The game runs so slowly at larger map sizes that even though they are implemented and playable you won&amp;#039;t be able to play them at any decent speed )&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel is starting to work on implementing an AI system so you can actually play a game against the other races. This will be one of the biggest updates he has made so far to the game, and won&amp;#039;t be complete for several months.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== 2008.01.10 ==&lt;br /&gt;
&lt;br /&gt;
In December, Star Trek Supremacy creator, project lead, &amp;amp; genius Mike Strobel was interviewed on Hailing Frequency - Star Trek&amp;#039;s Gaming own Podcast.  Its a excellent interview and insight of what&amp;#039;s to come.  Download it now and discover the future.&lt;br /&gt;
&lt;br /&gt;
Hailing Frequency Interview Episode 41&lt;br /&gt;
&lt;br /&gt;
ALSO check out the first interview Mike had with Hailing Frequency.&lt;br /&gt;
&lt;br /&gt;
Hailing Frequency Interview Episode 35&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== 2008.01.08 ==&lt;br /&gt;
&lt;br /&gt;
Mike Strobel, Creator &amp;amp; Project Lead of Star Trek Supremacy, has published the latest updated Pre-Alpha version.  The updated version contains bug fixes, and it also greatly stabilizes the game.  You can find the latest version in our downloads section.&lt;br /&gt;
&lt;br /&gt;
Were very appreciative of Mike&amp;#039;s hard work - Be sure to stop by the BOTF 2 forums and give him a thanks.&lt;br /&gt;
&lt;br /&gt;
Birth of the Federation 2 Forums&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== 2008.01.03 ==&lt;br /&gt;
&lt;br /&gt;
Think you got what it takes to make the sequel to the best Star Trek game...Birth of the Federation.  Then you can contribute to the project.  Any and all assistance is appreciated and credited. &lt;br /&gt;
&lt;br /&gt;
To find out information and how to participate - Click Here&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
taken from [http://www.botf2.com/supremacy/devblog/default.aspx botf2.com/supremacy/devblog]&lt;br /&gt;
&lt;br /&gt;
== 2007.05.10 ==&lt;br /&gt;
&lt;br /&gt;
see [http://www.botf2.com/supremacy/devblog/default.aspx here]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=Template:In_den_news&amp;diff=887</id>
		<title>Template:In den news</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=Template:In_den_news&amp;diff=887"/>
				<updated>2014-11-26T09:56:25Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: /* News */ &amp;#039;&amp;#039;&amp;#039;2014-11-25:&amp;#039;&amp;#039;&amp;#039; new Test_build [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=43539#p43539&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;News&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Log-in-News for new users see&amp;#039;&amp;#039;&amp;#039; [[SPAM|here]] &amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
next Online-&amp;quot;Sunday Game&amp;quot; [http://doodle.com/itssissaig7rq4at click here]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-11-25:&amp;#039;&amp;#039;&amp;#039; new Test_build [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=43539#p43539 here] &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-09-26:&amp;#039;&amp;#039;&amp;#039; new Test_build [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=43130#p43130 here] &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-08-14:&amp;#039;&amp;#039;&amp;#039; new Test_build [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42925#p42925 here] &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-07-25:&amp;#039;&amp;#039;&amp;#039; new Test_build [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?f=136&amp;amp;t=3068&amp;amp;p=42783#p42783 here] &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-06-18:&amp;#039;&amp;#039;&amp;#039; new Test_build [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42553#p42553 here] (PS: &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;unfortunately the old forum broke down&amp;lt;/span&amp;gt; so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-05-13:&amp;#039;&amp;#039;&amp;#039; new Test_build [https://bitbucket.org/mstrobel/supremacy/downloads/ here] or see [[News|List]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-02-08:&amp;#039;&amp;#039;&amp;#039; Supremacy and [http://botf2.square7.ch/wiki BotF2] are quite similar but going two different ways now&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-01-31:&amp;#039;&amp;#039;&amp;#039; new Test_build [https://bitbucket.org/mstrobel/supremacy/downloads/ here]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2013-01-23:&amp;#039;&amp;#039;&amp;#039; this WIKI started&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2009-05-29:&amp;#039;&amp;#039;&amp;#039; old [[News]] (taken from [http://www.startreksupremacy.com/news.html Homepage]), new [[News|here]]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=Template:In_den_news&amp;diff=886</id>
		<title>Template:In den news</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=Template:In_den_news&amp;diff=886"/>
				<updated>2014-11-02T09:39:12Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: /* News */ &amp;#039;&amp;#039;&amp;#039;2014-09-26:&amp;#039;&amp;#039;&amp;#039; new Test_build [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=43130#p43130 here]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;News&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Log-in-News for new users see&amp;#039;&amp;#039;&amp;#039; [[SPAM|here]] &amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
next Online-&amp;quot;Sunday Game&amp;quot; [http://doodle.com/itssissaig7rq4at click here]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-09-26:&amp;#039;&amp;#039;&amp;#039; new Test_build [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=43130#p43130 here] &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-08-14:&amp;#039;&amp;#039;&amp;#039; new Test_build [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42925#p42925 here] &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-07-25:&amp;#039;&amp;#039;&amp;#039; new Test_build [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?f=136&amp;amp;t=3068&amp;amp;p=42783#p42783 here] &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-06-18:&amp;#039;&amp;#039;&amp;#039; new Test_build [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42553#p42553 here] (PS: &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;unfortunately the old forum broke down&amp;lt;/span&amp;gt; so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-05-13:&amp;#039;&amp;#039;&amp;#039; new Test_build [https://bitbucket.org/mstrobel/supremacy/downloads/ here] or see [[News|List]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-02-08:&amp;#039;&amp;#039;&amp;#039; Supremacy and [http://botf2.square7.ch/wiki BotF2] are quite similar but going two different ways now&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-01-31:&amp;#039;&amp;#039;&amp;#039; new Test_build [https://bitbucket.org/mstrobel/supremacy/downloads/ here]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2013-01-23:&amp;#039;&amp;#039;&amp;#039; this WIKI started&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2009-05-29:&amp;#039;&amp;#039;&amp;#039; old [[News]] (taken from [http://www.startreksupremacy.com/news.html Homepage]), new [[News|here]]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=News&amp;diff=885</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=News&amp;diff=885"/>
				<updated>2014-11-02T09:25:38Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: /* News */ added 2014-09-26&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Intro =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;News are listed at Main Page at News Area&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
News from the project itself please see [http://www.botf2.star-trek-games.com/ Forum]. Check also progress on [https://bitbucket.org/mstrobel/supremacy/commits/branch/default bitbucket.org], especially [https://bitbucket.org/Bloodwurm/supremacydev Bloodwurm&amp;#039;s bitbucket.org] and be sure Supremacy Team is working on Supremacy even you don&amp;#039;t see something :-)&lt;br /&gt;
&lt;br /&gt;
= News =&lt;br /&gt;
&lt;br /&gt;
== 2014-09-26 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=43130#p43130 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
* removed icons for TL zero in research matrix&lt;br /&gt;
* re-enabled Agent recruitment&lt;br /&gt;
* added OB display in star system panel&lt;br /&gt;
* added SY indicator in starmap&lt;br /&gt;
* fixed minors station indicator crash&lt;br /&gt;
* temp fix for unknown fleet icon&lt;br /&gt;
* AI fixes and tweaks&lt;br /&gt;
* customized duranium generation for homesystems&lt;br /&gt;
* fixed typo in system assault screen&lt;br /&gt;
&lt;br /&gt;
== 2014-08-14 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42925#p42925 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
* images of anomalies now displayed in the star system panel&lt;br /&gt;
* Scrapping before Research and Population Growth&lt;br /&gt;
* minimum value for damage to population added&lt;br /&gt;
* edge scroll distance reduced&lt;br /&gt;
* PercentTradeIncome fixed&lt;br /&gt;
* Wormholes added (no functionality yet)&lt;br /&gt;
* slightly less minors generated&lt;br /&gt;
* less anomalies generated&lt;br /&gt;
* multiple colonization for same player fixed&lt;br /&gt;
* Trade Route 1st turn income temporary fix&lt;br /&gt;
* OB, SY and SS icons displayed in research matrix&lt;br /&gt;
* sector fill for stations in contested sectors fixed&lt;br /&gt;
* population damage when no target available fixed&lt;br /&gt;
* Move order when assaulting a system fixed&lt;br /&gt;
* AI colonizing anomalies and zero pop systems fixed&lt;br /&gt;
* ships stats in encyclopedia minor tweaks&lt;br /&gt;
* some data tweaks&lt;br /&gt;
&lt;br /&gt;
== 2014-07-25 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42553#p42553 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
* info in the ship stats panel re-ordered, according to encyclopedia&lt;br /&gt;
* cloak strength collapsed when &amp;lt;=0 in the ship stats panel&lt;br /&gt;
* missing tooltip in the Options window added&lt;br /&gt;
* AttackOrbitalDefenses.wav included in the build&lt;br /&gt;
* ShieldingPerEnergyTech structures in the system assault screen fixed&lt;br /&gt;
* names of uncolonized systems displayed in gray in the starmap&lt;br /&gt;
* system bonuses not generated in uninhabitable systems&lt;br /&gt;
* shield/pop/combat bars in system assault screen locked&lt;br /&gt;
* generation of Duranium in random systems reduced&lt;br /&gt;
* some cloak related issues fixed&lt;br /&gt;
* no pop damage when no structures remaining bug fixed&lt;br /&gt;
* EDIT: not included, will be on the next release: images of anomalies now displayed in the star system panel&lt;br /&gt;
&lt;br /&gt;
== 2014-06-18 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42553#p42553 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
 New release, with Bloodwurm&amp;#039;s fixes and Overlord&amp;#039;s AI (except the diplomatic changes, which were only working for the Federation), plus &lt;br /&gt;
 a few other small changes, and data tweaks.&lt;br /&gt;
 code&lt;br /&gt;
 - removed IndustryToCredits conversion code&lt;br /&gt;
 - disabled negative treasury effects&lt;br /&gt;
 - reverted galaxy generation changes&lt;br /&gt;
 - Overlord&amp;#039;s AI minus diplo changes&lt;br /&gt;
 - increased energy bonus 15% -&amp;gt; 25%&lt;br /&gt;
 - rearranged encyclopedia, new category for PFs&lt;br /&gt;
 - swapped colors for shields and hull bars&lt;br /&gt;
 data&lt;br /&gt;
 - removed auto generation of deuterium by GGs&lt;br /&gt;
 - decreased auto generation of duranium in systems&lt;br /&gt;
 - lowered deuterium output of Buildings&lt;br /&gt;
 - lowered initial resources for all civs &lt;br /&gt;
 There might a problem in larger galaxies, with the AI empires colonizing.&lt;br /&gt;
&lt;br /&gt;
== 2014-05-13 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74435#p74435 here] &lt;br /&gt;
&lt;br /&gt;
 - basically a Resources update. Reverted back to Bloodwurm&amp;#039;s code, until Overlord&amp;#039;s expanding AI code is improved.&lt;br /&gt;
 - All minors homesystems implemented.&lt;br /&gt;
 - Hotfix for top ships not being available.&lt;br /&gt;
 - Data tweaks.&lt;br /&gt;
&lt;br /&gt;
== 2014-03-06 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74377#p74377 here] &lt;br /&gt;
&lt;br /&gt;
 - New release, with Overlord&amp;#039;s first version of an AI!&lt;br /&gt;
 - Empires and minors now build some ships and production facilities.&lt;br /&gt;
 - AI players no longer automatically accept agreements.&lt;br /&gt;
&lt;br /&gt;
== 2014-02-28 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74376#p74376 here]&lt;br /&gt;
&lt;br /&gt;
 No bug fixing, only a major data update:&lt;br /&gt;
 - Stat tweaks for ships and stations (more BotF-like)&lt;br /&gt;
 - All minor race ships implemented (except colony ships)&lt;br /&gt;
 - Starting conditions for empires include Orbital Batteries (deactivated, mostly)&lt;br /&gt;
 - Starting conditions for Primitive minor races implemented (Primitive Farms only)&lt;br /&gt;
 - Groundwork for the implementation of the Edo Guardian and the Ocampa Caretaker&amp;#039;s Array&lt;br /&gt;
 - A few more balance changes&lt;br /&gt;
&lt;br /&gt;
== 2014-02-06 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74340#p74340 here]&lt;br /&gt;
&lt;br /&gt;
 - bug fix #304: Ships owned by players weren&amp;#039;t displaying their icons on the galaxy map if they were situated in a sector with negative scan strength.&lt;br /&gt;
 - bug fix: Selecting an unexplored or unscanned sector will no longer show outpost in the task force list (on the left of the screen)&lt;br /&gt;
 - #254 Cloaking: Cloak status woud reset to un-cloacked. Saw this happening ONLY when a shipped was stranded.&lt;br /&gt;
 - #182 Scrapping stations: Build Station was still available on a construction ship that was already building one. Clicking it would restart the build project.&lt;br /&gt;
 - #256 Escort foreign ships: The escort order will now only appear when another ship of the same owner is in the sector.&lt;br /&gt;
 - Empire`s in MP games will no longer respect quadrant placement. Will help making sure that every player as a minimal space to expand and won`t get rushed.&lt;br /&gt;
 - Fix for crash when wiping out a colony through bombardment.&lt;br /&gt;
 - #286 HomeSystems.xml definitions - added Orbital Batteries (will try and spawn activated), example use: &amp;lt;OrbitalBattery Count=&amp;quot;3&amp;quot;&amp;gt;FED_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
 - Negative treasury sitrep on two lines&lt;br /&gt;
 - #297 Hull repair in hostile systems: will now repair only 1% of hull if not in claimed territory, 2.5% if in claimed territory, 5% in a sector with a owned starbase and  10% at an owned colony&lt;br /&gt;
 - #191 Escort and deuterium: Escorting ship will correctly consume fuel&lt;br /&gt;
&lt;br /&gt;
== 2014-01-31 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74308#p74308 here] and (internal) [http://botf2.star-trek-games.com/viewtopic.php?p=74307#p74307 here]&lt;br /&gt;
 Code changes:&lt;br /&gt;
 - Bug fix for shipyards not building&lt;br /&gt;
 - small performance change to colony generated credits&lt;br /&gt;
 - #26 Orbital Battery tech reqs&lt;br /&gt;
 - #296 Planetary shield recharge rate, now increases with energy level&lt;br /&gt;
 - #293 [Combat] planetary shield hits: invading units were not firing in the following rounds&lt;br /&gt;
 Data changes:&lt;br /&gt;
 - shipyard stats&lt;br /&gt;
 - base growth rates&lt;br /&gt;
 - ship ranges&lt;br /&gt;
 - a few more things&lt;br /&gt;
&lt;br /&gt;
== 2014-01-28 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74296#p74296 here] and (internal) [http://botf2.star-trek-games.com/viewtopic.php?p=74295#p74295 here]&lt;br /&gt;
&lt;br /&gt;
 - #291: noncombat ships wouldn`t retreat even if requested by user&lt;br /&gt;
 - #248: Hostile Outpost vs Noncombat Ship: Stations were not considered when determining if combat had to occur&lt;br /&gt;
 - #289: Orbital Batteries always active in combat&lt;br /&gt;
 - #283: [MP] Orbital Battery crash&lt;br /&gt;
 - OrbitalBatteries stopped being active after loading a save game (even if the proper count showed active in the Structure tab of the colony)(they wouldn`t appear in a  system assault).&lt;br /&gt;
 - Distress signal from stranded ships can now only be seen by owner&lt;br /&gt;
 - Disabled agent spawning until work on them can resume&lt;br /&gt;
 - #222 [MP] Cleared FoW reveals fleets. Also, now selecting an unexplored and unscanned sector will no longer show ships in the task force list (on the left of the screen)&lt;br /&gt;
 - from Iceman: fix for missing description for quasar/nebulae description as well as their missing interference data.&lt;br /&gt;
 - from Iceman: now colonies will start with a minimum of 2 food PF and 1 less industry PF.&lt;br /&gt;
 - Add a max built output to shipyards so that ratio related shipyards are viable and don&amp;#039;t get out of hand.&lt;br /&gt;
 - Empire Management: Negative Treasury (when idle a colony will now generate extra credits, if negative treasury: colonies and shipyards stop building, ships stop regenerating their hull damage and will even take some damage every turn)&lt;br /&gt;
&lt;br /&gt;
== 2014-01-15 ==&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74223#p74223 here] and (internal) [http://botf2.star-trek-games.com/viewtopic.php?p=74221#p74221 here]&lt;br /&gt;
 New test build available at BitBucket! A bunch of importante fixes:&lt;br /&gt;
 - No more F12 cheat in MP play&lt;br /&gt;
 - Make sure that minors are being spawned evenly in the 4 quadrants&lt;br /&gt;
 - Shipyard`s output can now be a ratio of Population or Industry&lt;br /&gt;
 - Agents not appearing in the asset screen (refresh issue)&lt;br /&gt;
 - #286: Starting Conditions: Can now specify &amp;lt;Ship Count=&amp;quot;3&amp;quot;&amp;gt; to indicate the number of ships to spawn (3 being an example obviously)&lt;br /&gt;
 - #292: [Combat] system assault : Only one torpedoe was ever fired&lt;br /&gt;
 - #294: [Combat] ship to ship : Only one torpedoe was ever fired&lt;br /&gt;
 - #293: [Combat] planetary shield hits: Even if shields would absorb the full blast, pop was still reduced by 1&lt;br /&gt;
 - #257: [SP] no damage in combat: There was only one round of combat where only engagine fleets would fire, round was thus completed only when one side was completely destroyed. This was an SP bug but could affect MP also.&lt;br /&gt;
&lt;br /&gt;
== 2013.12.23 ==&lt;br /&gt;
&lt;br /&gt;
*Fixes at Combats&lt;br /&gt;
&lt;br /&gt;
(Iceman wrote: taken from http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=40807#p40807)&lt;br /&gt;
&lt;br /&gt;
*define starting conditions in HomeSystems.xml&lt;br /&gt;
*crashes with stations seem to have been solved&lt;br /&gt;
*The output of Raw Materials and Deuterium has been made data-driven, in Tables\UniverseTables.txt&lt;br /&gt;
*the amount of minors was made to be a %, with a definable limit, in Tables\UniverseTables.txt&lt;br /&gt;
*[[Music|MusicPacks.xml]] now allows you to set a playlist of themes to be played continuously, either sequencially or randomly. You can also define different themes for different empires.&lt;br /&gt;
*added a new starmap background, to avoid confusion with stars. It&amp;#039;s much cleaner now.&lt;br /&gt;
*also added more Agents for the Federation, and there&amp;#039;s a few more in the works (mostly DS9 and VOY).&lt;br /&gt;
*lots of other fixes, stat tweaks, changes.&lt;br /&gt;
&lt;br /&gt;
(taken fom https://bitbucket.org/mstrobel/supremacy/pull-request/24/some-fixes/diff)&lt;br /&gt;
&lt;br /&gt;
*fix for PercentCredits being applied at the same time then morale adjustments&lt;br /&gt;
*changed background image of the Galaxy screen, made it use Starmap.png&lt;br /&gt;
*       Fix for incorrect parsing of FadeTime in music packs. Improper values led to crashing the game.&lt;br /&gt;
*       Recall agent crash game&lt;br /&gt;
*        fixed #228: From Iceman : Transports retreating after assault&lt;br /&gt;
*        From Iceman : Fixed small bug where buildings being hit by bombardment where also being affected by ground bonuses (like bunker).&lt;br /&gt;
*       fixed #172: From Iceman : Getting Defeat message when standing down from an assault.&lt;br /&gt;
*        Starting Conditions: Changed xml tag from Outpost to SpaceStation to stay in sync with tech objects&lt;br /&gt;
*        Starting Conditions: Have buildings and shipyards start activated (if enough energy provided)&lt;br /&gt;
*        SimpleMusicPack sequential vs random feature&lt;br /&gt;
*        When retiring from a game, Menu screen music will be restarted&lt;br /&gt;
*        Just so many other fixes...&lt;br /&gt;
&lt;br /&gt;
== 2013.10.13 (not released, see also 2013-12-23) ==&lt;br /&gt;
&lt;br /&gt;
* Changed GalaxyScreen to Starmap.png [SO NOW STARMAP.PNG IS MANDATORY ELSE THE GAME WILL CRASH]&lt;br /&gt;
* Starting Conditions: Changed xml tag from Outpost to SpaceStation to stay in sync with tech objects&lt;br /&gt;
* SimpleMusicPack sequential vs random (use like so: &amp;lt;SimpleMusicPack Selection=&amp;quot;Sequential&amp;quot;&amp;gt; )&lt;br /&gt;
&lt;br /&gt;
Some more release notes:&lt;br /&gt;
&lt;br /&gt;
* Fix for incorrect parsing of FadeTime in music packs. Improper values led to crashing the game. Now supports &amp;quot;2,0&amp;quot; and &amp;quot;2.0&amp;quot; for instance.&lt;br /&gt;
* fix for Recall agent crash game&lt;br /&gt;
* Transports retreating after assault&lt;br /&gt;
* Fixed small bug where buildings being hit by bombardment where also being affected by ground bonuses (like bunker).&lt;br /&gt;
* Getting Defeat message when standing down from an assault.&lt;br /&gt;
* Starting Conditions: Have buildings and shipyards start activated (if enough energy provided)&lt;br /&gt;
* When retiring from a game, Menu screen music will be restarted&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2013.07.07 ==&lt;br /&gt;
&lt;br /&gt;
(from http://botf2.star-trek-games.com/viewtopic.php?p=73950#p73950)&lt;br /&gt;
&lt;br /&gt;
New release available at BitBucket, with a bunch of fixes and improvements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most importante changes:&lt;br /&gt;
&lt;br /&gt;
Fixes:&lt;br /&gt;
* system and planetary bonuses creation&lt;br /&gt;
* industry output&lt;br /&gt;
* food output&lt;br /&gt;
* research output&lt;br /&gt;
* build time refresh&lt;br /&gt;
* growth rate bonuses&lt;br /&gt;
* shipbuilding bonuses&lt;br /&gt;
* ship construction completion display&lt;br /&gt;
* numerous UI issues&lt;br /&gt;
&lt;br /&gt;
Balance:&lt;br /&gt;
* dilithium cost of ships&lt;br /&gt;
* Orbital Battery stats&lt;br /&gt;
* Production Facility output and cost&lt;br /&gt;
* research field costs&lt;br /&gt;
* ship stats in general&lt;br /&gt;
&lt;br /&gt;
= Old news =&lt;br /&gt;
&lt;br /&gt;
== Backgrounds for UIs ==&lt;br /&gt;
&lt;br /&gt;
(taken from [http://www.botf2.com/Lists/Announcements/DispForm.aspx?ID=12&amp;amp;Source=http%3A%2F%2Fwww.botf2.com%2Fdefault.aspx botf2.com])&lt;br /&gt;
&lt;br /&gt;
The professional artist we know as Slim has created layouts and color comps for ten backgrounds to be used on Diplomatic and Espionage window backdrops for the game. That is each of the two for all five major races. Our model team is busy building these as renders of 3D models. When this work is done the team will begin the touchy issue of rebuilding the shiplist with a more appropriate and cannon look.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Taken from the Homepage http://www.startreksupremacy.com/news.html here are some old news listed (for backup issues, too):&lt;br /&gt;
&lt;br /&gt;
== 2009.05.17 - After Easter Release ==&lt;br /&gt;
&lt;br /&gt;
Mike Strobel, Project Lead of Star Trek Supremacy recently released a new pre release build of Star Trek Supremacy.  Alot of updates and changes have been applies to this new addition.  Listed below are the updates:&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Added&lt;br /&gt;
 &lt;br /&gt;
* You can choose your starting tech level (1, 3, 5, 7, or 9).&lt;br /&gt;
* You can now resume saved multiplayer games.&lt;br /&gt;
* Several new buildings to the game database.&lt;br /&gt;
* New images (Ships, buildings, etc)&lt;br /&gt;
* New music (Main menu...)&lt;br /&gt;
* 30+ new minor race ships to the game database. These won&amp;#039;t be viewable until the AI and the combat system are implemented however. Check out This Thread if you want to see images of all of the minor race and Empire ships. 170+ more minor race ships will be added to the database in future updates.&lt;br /&gt;
* Added a rudimentary random events system (Only one random event is currently implemented, more will be coming in future and hopefully so will a random events editor)&lt;br /&gt;
* New menu options.&lt;br /&gt;
* Menus can now be animated. The option is turned off by default as this is still a new function and we don&amp;#039;t know what sort of hardware demands it requires. Enable the &amp;quot;Enable dialog animations&amp;quot; and the &amp;quot;Enable screen transitions&amp;quot; options to turn these on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Updated&lt;br /&gt;
&lt;br /&gt;
* The Cardassian shiplist, their ship stats, and their ship upgrade/obsoletion paths are now fully complete.&lt;br /&gt;
* The Federation shiplist, their ship stats, and their ship upgrade/obsoletion paths are now about 50% complete.&lt;br /&gt;
* Many of the buildings have updated stats, naming conventions and upgrade/obsoletion paths. These changes should also make it easier for people to make mods in future.&lt;br /&gt;
* The credits list now credits several more people for their generous help with the game, including AndrewJT, .Iceman, Jamie11, SJ2290, Valcoren, and Zulnak.&lt;br /&gt;
* Major behind-the scenes programming updates. These updates make the game more stable, and will make it easier for Mike to make future updates and additions for the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Removed&lt;br /&gt;
&lt;br /&gt;
* The glitchy Cardassian UI (UI ill be replaced in a future update, for the time being they will use the Federation one like the other Empires currently do)&lt;br /&gt;
* The annoying turn processing beep.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bug Fixes&lt;br /&gt;
&lt;br /&gt;
* Map objects should no longer glitch. Instead of using animated gif images, the game now generates animated images itself. This unfortunately means that stars look dull and bland in the system screen, but the system will be tweaked to improve it in future.&lt;br /&gt;
* The random freeze bug has been fixed&lt;br /&gt;
* The crash when attempting to create a new map after retiring from a game has been fixed.&lt;br /&gt;
* Population blocks in the system build screen should now work and display correctly.&lt;br /&gt;
* Sliders should now work correctly in the Intel screen.&lt;br /&gt;
* The random sound glitch during turn processing should no longer occur.&lt;br /&gt;
* Menu selections should no longer appear behind the menu screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Known Problems&lt;br /&gt;
&lt;br /&gt;
* The editor no longer works.&lt;br /&gt;
* Preparing to downloading the update takes an unusually long time.&lt;br /&gt;
* Morale-improving orders (Martial Law, State Tribunal etc) can only be used once per system.&lt;br /&gt;
* You can only build two Orbital Batteries per system - one of your own, and one of the default, minor-race design.&lt;br /&gt;
* The redeploy screen does not update or close during turn processing. You must manually close and reopen it to update it.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.12.25==&lt;br /&gt;
&lt;br /&gt;
Merry Christmas&lt;br /&gt;
&lt;br /&gt;
The Staff at Star Trek Supremacy has prepared a - A Christmas Gift -  for all Trek fans.  The update contains the following upgrades:&lt;br /&gt;
&lt;br /&gt;
- New minor races. Some existing minor races have been removed or replaced by the new minor races. (We needed more info before we could implement the new minor races. The ones that have been removed were originally put in as &amp;quot;filler&amp;quot; races)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All minor races now have home systems correctly set. An old bug that Mike has now fixed prevented some minor races having predefined planets in their homesystem. Gas Giant and Crystalline type planets are now slightly more common in minor race systems.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All minor races systems are now inhabited by the correct race. An old bug meant many of the minor races had human populations set.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New buildings added to the game. Some existing buildings have been removed, renamed, or have new build costs or bonuses.&lt;br /&gt;
All empires now have their own unique facilities. All minor races now default to building Federation facilities to reduce game loading times and memory requirements.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All buildings now have correct build costs and energy requirements set. Previously many of the buildings had no costs set.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All buildings now have correct upgrade and obsoletion paths set. Previously some of the facilities had weird path set that resulted in problems such as food facilities upgrading into factories, that then obsoleted all your energy structures so you would have to build and upgrade them from scratch.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New building, minor race, minor race emblems, and ship images. Some of the existing images have also been manually cleaned up to remove issues with transparencies.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New unique planet textures added or existing textures replaced. These include Andoria, Ferenginar, Mars, T&amp;#039;Khul, and Uranus.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New or updated game text added. This includes building descriptions, first contact messages, etc.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.11.28==&lt;br /&gt;
&lt;br /&gt;
A New Update has been released.  The update allows the player to play one of the following races:&lt;br /&gt;
&lt;br /&gt;
- United Federation of Planets&lt;br /&gt;
&lt;br /&gt;
- Klingon Empire&lt;br /&gt;
&lt;br /&gt;
- Romulan Empire&lt;br /&gt;
&lt;br /&gt;
- Cardassian Union&lt;br /&gt;
&lt;br /&gt;
- The Dominion&lt;br /&gt;
&lt;br /&gt;
The update can be obtained by downloading Star Trek Supremacy through our downloads section or if you already have Star Trek Supremacy installed on your PC... click update in the ingame menu.  The update will download directly into the game.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.05.30==&lt;br /&gt;
&lt;br /&gt;
A First Look At The Combat Engine for Star Trek: Supremacy.  Four Videos are available for you to see what the future will hold.&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.02.04==&lt;br /&gt;
&lt;br /&gt;
Mike Strobel, Lead Designer &amp;amp; Project Lead of Star Trek: Supremacy has released a number of screenshots for you.  So take a few minutes and get some eye candy!&lt;br /&gt;
&lt;br /&gt;
Click Here to See the latest Screenshots&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.01.14==&lt;br /&gt;
&lt;br /&gt;
Thats right ... Mike Strobel has given us another great update to Supremacy.  This version has corrected more of the bugs, as well as provided a editor. &lt;br /&gt;
&lt;br /&gt;
So go ahead and download it today! - Click here to download&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.01.14==&lt;br /&gt;
&lt;br /&gt;
Take a look at the work were doing with Supremacy. &lt;br /&gt;
&lt;br /&gt;
Matress of Evil, a contributor to Star Trek Supremacy has provided us with a update. &lt;br /&gt;
&lt;br /&gt;
- The amount of content in the game has been increased dramatically since my last news item. I have personally added around 120 minor races and their special structures. (These can only be built in their system if you get them to be a member of your Empire, eg. if the Bajorans join you you can build the Bajoran Jalanda forum on Bajor which gives a +1 morale Empire-wide bonus)&lt;br /&gt;
&lt;br /&gt;
- I have added all of the Empire-specific special structures, although I have not yet completed their industrial costs etc. We have recycled many of the images from BOTF for the time being, but Zeleni has made a load of images that will be able to use instead. Unfortunately he is on the road and unable to send them to us until after Christmas.&lt;br /&gt;
&lt;br /&gt;
- I am going to start adding in 125 minor race ships to the game once my building updates are complete. (Yes, there really are going to be that many)&lt;br /&gt;
&lt;br /&gt;
- Cdrwolfe has added in all the Empire&amp;#039;s ship designs to the game.&lt;br /&gt;
&lt;br /&gt;
- Cdrwolfe has added in all of the production facilities to the game. (Food, Industry, Energy, Intel, Research, Personnel)&lt;br /&gt;
&lt;br /&gt;
- Kenneth_of_Borg is continuing to compile all of the models that we need for the designs that are in the game. Kenneth_of_Borg, Jigalypuff, Skeeter, Zeleni, Fireball, Trashman, and Strings have all made model contributions, and the list of models is growing exponentially. We&amp;#039;re hoping to get the entire model list complete by December 2008, which seems like a long time, but we really are dealing with hundreds of models - many times more than was in BOTF. The current focus is simply making the models, whilst texturing them will come later. Strings is making tutorials and coming up with a unified system of texturing to streamline the texturing efforts in the future. The textures will eventually include Diffuse maps, Bump maps, Specular maps, and Glow maps for EVERY model, so they&amp;#039;re going to look fantastic. An example of Strings&amp;#039; work can be found Here.&lt;br /&gt;
&lt;br /&gt;
- Strings is looking into possibly developing the 3D combat system himself for Supremacy. This will free up a LOT of time for Mstrobel to continue working on all the other programming aspects of the game, and if things go to plan, the combat system will also be compatible with BotE! The two games are being written in different languages though, so there is a strong possibility that this will not be possible.&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel has made minor updates to diplomacy. No further diplomacy updates are yet possible as other changes need to be implemented first.&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel has replaced the editor with a fancier one that has more options. Due to this update, the game and the fancy editor require now .Net 3.5 installed, as opposed to .Net 2.5 when I last sent you an update. The game also requires some updated server files, but thanks to some testing on my part the necessary files are now included in the Supremacy download so the server program itself does not need to be installed.&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel is currently working on optimizing the game. We have unfortunately found performance is varying wildly - with some people&amp;#039;s computers - such as mine - taking 5 seconds to process a turn, and other computers - that are actually more powerful - taking over 2 minutes to process a single turn. He has found a number of programming bottlenecks and is working to fix those. This bottleneck update will be part of the next update, which should be coming in the next few weeks or even days. With a bit of luck it will mean maps that are larger than tiny will be playable! (The game runs so slowly at larger map sizes that even though they are implemented and playable you won&amp;#039;t be able to play them at any decent speed )&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel is starting to work on implementing an AI system so you can actually play a game against the other races. This will be one of the biggest updates he has made so far to the game, and won&amp;#039;t be complete for several months.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== 2008.01.10 ==&lt;br /&gt;
&lt;br /&gt;
In December, Star Trek Supremacy creator, project lead, &amp;amp; genius Mike Strobel was interviewed on Hailing Frequency - Star Trek&amp;#039;s Gaming own Podcast.  Its a excellent interview and insight of what&amp;#039;s to come.  Download it now and discover the future.&lt;br /&gt;
&lt;br /&gt;
Hailing Frequency Interview Episode 41&lt;br /&gt;
&lt;br /&gt;
ALSO check out the first interview Mike had with Hailing Frequency.&lt;br /&gt;
&lt;br /&gt;
Hailing Frequency Interview Episode 35&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== 2008.01.08 ==&lt;br /&gt;
&lt;br /&gt;
Mike Strobel, Creator &amp;amp; Project Lead of Star Trek Supremacy, has published the latest updated Pre-Alpha version.  The updated version contains bug fixes, and it also greatly stabilizes the game.  You can find the latest version in our downloads section.&lt;br /&gt;
&lt;br /&gt;
Were very appreciative of Mike&amp;#039;s hard work - Be sure to stop by the BOTF 2 forums and give him a thanks.&lt;br /&gt;
&lt;br /&gt;
Birth of the Federation 2 Forums&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== 2008.01.03 ==&lt;br /&gt;
&lt;br /&gt;
Think you got what it takes to make the sequel to the best Star Trek game...Birth of the Federation.  Then you can contribute to the project.  Any and all assistance is appreciated and credited. &lt;br /&gt;
&lt;br /&gt;
To find out information and how to participate - Click Here&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
taken from [http://www.botf2.com/supremacy/devblog/default.aspx botf2.com/supremacy/devblog]&lt;br /&gt;
&lt;br /&gt;
== 2007.05.10 ==&lt;br /&gt;
&lt;br /&gt;
see [http://www.botf2.com/supremacy/devblog/default.aspx here]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=News&amp;diff=884</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=News&amp;diff=884"/>
				<updated>2014-08-16T18:01:33Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: new: 2014-08-14&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Intro =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;News are listed at Main Page at News Area&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
News from the project itself please see [http://www.botf2.star-trek-games.com/ Forum]. Check also progress on [https://bitbucket.org/mstrobel/supremacy/commits/branch/default bitbucket.org], especially [https://bitbucket.org/Bloodwurm/supremacydev Bloodwurm&amp;#039;s bitbucket.org] and be sure Supremacy Team is working on Supremacy even you don&amp;#039;t see something :-)&lt;br /&gt;
&lt;br /&gt;
= News =&lt;br /&gt;
&lt;br /&gt;
== 2014-08-14 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42925#p42925 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
* images of anomalies now displayed in the star system panel&lt;br /&gt;
* Scrapping before Research and Population Growth&lt;br /&gt;
* minimum value for damage to population added&lt;br /&gt;
* edge scroll distance reduced&lt;br /&gt;
* PercentTradeIncome fixed&lt;br /&gt;
* Wormholes added (no functionality yet)&lt;br /&gt;
* slightly less minors generated&lt;br /&gt;
* less anomalies generated&lt;br /&gt;
* multiple colonization for same player fixed&lt;br /&gt;
* Trade Route 1st turn income temporary fix&lt;br /&gt;
* OB, SY and SS icons displayed in research matrix&lt;br /&gt;
* sector fill for stations in contested sectors fixed&lt;br /&gt;
* population damage when no target available fixed&lt;br /&gt;
* Move order when assaulting a system fixed&lt;br /&gt;
* AI colonizing anomalies and zero pop systems fixed&lt;br /&gt;
* ships stats in encyclopedia minor tweaks&lt;br /&gt;
* some data tweaks&lt;br /&gt;
&lt;br /&gt;
== 2014-07-25 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42553#p42553 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
* info in the ship stats panel re-ordered, according to encyclopedia&lt;br /&gt;
* cloak strength collapsed when &amp;lt;=0 in the ship stats panel&lt;br /&gt;
* missing tooltip in the Options window added&lt;br /&gt;
* AttackOrbitalDefenses.wav included in the build&lt;br /&gt;
* ShieldingPerEnergyTech structures in the system assault screen fixed&lt;br /&gt;
* names of uncolonized systems displayed in gray in the starmap&lt;br /&gt;
* system bonuses not generated in uninhabitable systems&lt;br /&gt;
* shield/pop/combat bars in system assault screen locked&lt;br /&gt;
* generation of Duranium in random systems reduced&lt;br /&gt;
* some cloak related issues fixed&lt;br /&gt;
* no pop damage when no structures remaining bug fixed&lt;br /&gt;
* EDIT: not included, will be on the next release: images of anomalies now displayed in the star system panel&lt;br /&gt;
&lt;br /&gt;
== 2014-06-18 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42553#p42553 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
 New release, with Bloodwurm&amp;#039;s fixes and Overlord&amp;#039;s AI (except the diplomatic changes, which were only working for the Federation), plus &lt;br /&gt;
 a few other small changes, and data tweaks.&lt;br /&gt;
 code&lt;br /&gt;
 - removed IndustryToCredits conversion code&lt;br /&gt;
 - disabled negative treasury effects&lt;br /&gt;
 - reverted galaxy generation changes&lt;br /&gt;
 - Overlord&amp;#039;s AI minus diplo changes&lt;br /&gt;
 - increased energy bonus 15% -&amp;gt; 25%&lt;br /&gt;
 - rearranged encyclopedia, new category for PFs&lt;br /&gt;
 - swapped colors for shields and hull bars&lt;br /&gt;
 data&lt;br /&gt;
 - removed auto generation of deuterium by GGs&lt;br /&gt;
 - decreased auto generation of duranium in systems&lt;br /&gt;
 - lowered deuterium output of Buildings&lt;br /&gt;
 - lowered initial resources for all civs &lt;br /&gt;
 There might a problem in larger galaxies, with the AI empires colonizing.&lt;br /&gt;
&lt;br /&gt;
== 2014-05-13 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74435#p74435 here] &lt;br /&gt;
&lt;br /&gt;
 - basically a Resources update. Reverted back to Bloodwurm&amp;#039;s code, until Overlord&amp;#039;s expanding AI code is improved.&lt;br /&gt;
 - All minors homesystems implemented.&lt;br /&gt;
 - Hotfix for top ships not being available.&lt;br /&gt;
 - Data tweaks.&lt;br /&gt;
&lt;br /&gt;
== 2014-03-06 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74377#p74377 here] &lt;br /&gt;
&lt;br /&gt;
 - New release, with Overlord&amp;#039;s first version of an AI!&lt;br /&gt;
 - Empires and minors now build some ships and production facilities.&lt;br /&gt;
 - AI players no longer automatically accept agreements.&lt;br /&gt;
&lt;br /&gt;
== 2014-02-28 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74376#p74376 here]&lt;br /&gt;
&lt;br /&gt;
 No bug fixing, only a major data update:&lt;br /&gt;
 - Stat tweaks for ships and stations (more BotF-like)&lt;br /&gt;
 - All minor race ships implemented (except colony ships)&lt;br /&gt;
 - Starting conditions for empires include Orbital Batteries (deactivated, mostly)&lt;br /&gt;
 - Starting conditions for Primitive minor races implemented (Primitive Farms only)&lt;br /&gt;
 - Groundwork for the implementation of the Edo Guardian and the Ocampa Caretaker&amp;#039;s Array&lt;br /&gt;
 - A few more balance changes&lt;br /&gt;
&lt;br /&gt;
== 2014-02-06 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74340#p74340 here]&lt;br /&gt;
&lt;br /&gt;
 - bug fix #304: Ships owned by players weren&amp;#039;t displaying their icons on the galaxy map if they were situated in a sector with negative scan strength.&lt;br /&gt;
 - bug fix: Selecting an unexplored or unscanned sector will no longer show outpost in the task force list (on the left of the screen)&lt;br /&gt;
 - #254 Cloaking: Cloak status woud reset to un-cloacked. Saw this happening ONLY when a shipped was stranded.&lt;br /&gt;
 - #182 Scrapping stations: Build Station was still available on a construction ship that was already building one. Clicking it would restart the build project.&lt;br /&gt;
 - #256 Escort foreign ships: The escort order will now only appear when another ship of the same owner is in the sector.&lt;br /&gt;
 - Empire`s in MP games will no longer respect quadrant placement. Will help making sure that every player as a minimal space to expand and won`t get rushed.&lt;br /&gt;
 - Fix for crash when wiping out a colony through bombardment.&lt;br /&gt;
 - #286 HomeSystems.xml definitions - added Orbital Batteries (will try and spawn activated), example use: &amp;lt;OrbitalBattery Count=&amp;quot;3&amp;quot;&amp;gt;FED_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
 - Negative treasury sitrep on two lines&lt;br /&gt;
 - #297 Hull repair in hostile systems: will now repair only 1% of hull if not in claimed territory, 2.5% if in claimed territory, 5% in a sector with a owned starbase and  10% at an owned colony&lt;br /&gt;
 - #191 Escort and deuterium: Escorting ship will correctly consume fuel&lt;br /&gt;
&lt;br /&gt;
== 2014-01-31 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74308#p74308 here] and (internal) [http://botf2.star-trek-games.com/viewtopic.php?p=74307#p74307 here]&lt;br /&gt;
 Code changes:&lt;br /&gt;
 - Bug fix for shipyards not building&lt;br /&gt;
 - small performance change to colony generated credits&lt;br /&gt;
 - #26 Orbital Battery tech reqs&lt;br /&gt;
 - #296 Planetary shield recharge rate, now increases with energy level&lt;br /&gt;
 - #293 [Combat] planetary shield hits: invading units were not firing in the following rounds&lt;br /&gt;
 Data changes:&lt;br /&gt;
 - shipyard stats&lt;br /&gt;
 - base growth rates&lt;br /&gt;
 - ship ranges&lt;br /&gt;
 - a few more things&lt;br /&gt;
&lt;br /&gt;
== 2014-01-28 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74296#p74296 here] and (internal) [http://botf2.star-trek-games.com/viewtopic.php?p=74295#p74295 here]&lt;br /&gt;
&lt;br /&gt;
 - #291: noncombat ships wouldn`t retreat even if requested by user&lt;br /&gt;
 - #248: Hostile Outpost vs Noncombat Ship: Stations were not considered when determining if combat had to occur&lt;br /&gt;
 - #289: Orbital Batteries always active in combat&lt;br /&gt;
 - #283: [MP] Orbital Battery crash&lt;br /&gt;
 - OrbitalBatteries stopped being active after loading a save game (even if the proper count showed active in the Structure tab of the colony)(they wouldn`t appear in a  system assault).&lt;br /&gt;
 - Distress signal from stranded ships can now only be seen by owner&lt;br /&gt;
 - Disabled agent spawning until work on them can resume&lt;br /&gt;
 - #222 [MP] Cleared FoW reveals fleets. Also, now selecting an unexplored and unscanned sector will no longer show ships in the task force list (on the left of the screen)&lt;br /&gt;
 - from Iceman: fix for missing description for quasar/nebulae description as well as their missing interference data.&lt;br /&gt;
 - from Iceman: now colonies will start with a minimum of 2 food PF and 1 less industry PF.&lt;br /&gt;
 - Add a max built output to shipyards so that ratio related shipyards are viable and don&amp;#039;t get out of hand.&lt;br /&gt;
 - Empire Management: Negative Treasury (when idle a colony will now generate extra credits, if negative treasury: colonies and shipyards stop building, ships stop regenerating their hull damage and will even take some damage every turn)&lt;br /&gt;
&lt;br /&gt;
== 2014-01-15 ==&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74223#p74223 here] and (internal) [http://botf2.star-trek-games.com/viewtopic.php?p=74221#p74221 here]&lt;br /&gt;
 New test build available at BitBucket! A bunch of importante fixes:&lt;br /&gt;
 - No more F12 cheat in MP play&lt;br /&gt;
 - Make sure that minors are being spawned evenly in the 4 quadrants&lt;br /&gt;
 - Shipyard`s output can now be a ratio of Population or Industry&lt;br /&gt;
 - Agents not appearing in the asset screen (refresh issue)&lt;br /&gt;
 - #286: Starting Conditions: Can now specify &amp;lt;Ship Count=&amp;quot;3&amp;quot;&amp;gt; to indicate the number of ships to spawn (3 being an example obviously)&lt;br /&gt;
 - #292: [Combat] system assault : Only one torpedoe was ever fired&lt;br /&gt;
 - #294: [Combat] ship to ship : Only one torpedoe was ever fired&lt;br /&gt;
 - #293: [Combat] planetary shield hits: Even if shields would absorb the full blast, pop was still reduced by 1&lt;br /&gt;
 - #257: [SP] no damage in combat: There was only one round of combat where only engagine fleets would fire, round was thus completed only when one side was completely destroyed. This was an SP bug but could affect MP also.&lt;br /&gt;
&lt;br /&gt;
== 2013.12.23 ==&lt;br /&gt;
&lt;br /&gt;
*Fixes at Combats&lt;br /&gt;
&lt;br /&gt;
(Iceman wrote: taken from http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=40807#p40807)&lt;br /&gt;
&lt;br /&gt;
*define starting conditions in HomeSystems.xml&lt;br /&gt;
*crashes with stations seem to have been solved&lt;br /&gt;
*The output of Raw Materials and Deuterium has been made data-driven, in Tables\UniverseTables.txt&lt;br /&gt;
*the amount of minors was made to be a %, with a definable limit, in Tables\UniverseTables.txt&lt;br /&gt;
*[[Music|MusicPacks.xml]] now allows you to set a playlist of themes to be played continuously, either sequencially or randomly. You can also define different themes for different empires.&lt;br /&gt;
*added a new starmap background, to avoid confusion with stars. It&amp;#039;s much cleaner now.&lt;br /&gt;
*also added more Agents for the Federation, and there&amp;#039;s a few more in the works (mostly DS9 and VOY).&lt;br /&gt;
*lots of other fixes, stat tweaks, changes.&lt;br /&gt;
&lt;br /&gt;
(taken fom https://bitbucket.org/mstrobel/supremacy/pull-request/24/some-fixes/diff)&lt;br /&gt;
&lt;br /&gt;
*fix for PercentCredits being applied at the same time then morale adjustments&lt;br /&gt;
*changed background image of the Galaxy screen, made it use Starmap.png&lt;br /&gt;
*       Fix for incorrect parsing of FadeTime in music packs. Improper values led to crashing the game.&lt;br /&gt;
*       Recall agent crash game&lt;br /&gt;
*        fixed #228: From Iceman : Transports retreating after assault&lt;br /&gt;
*        From Iceman : Fixed small bug where buildings being hit by bombardment where also being affected by ground bonuses (like bunker).&lt;br /&gt;
*       fixed #172: From Iceman : Getting Defeat message when standing down from an assault.&lt;br /&gt;
*        Starting Conditions: Changed xml tag from Outpost to SpaceStation to stay in sync with tech objects&lt;br /&gt;
*        Starting Conditions: Have buildings and shipyards start activated (if enough energy provided)&lt;br /&gt;
*        SimpleMusicPack sequential vs random feature&lt;br /&gt;
*        When retiring from a game, Menu screen music will be restarted&lt;br /&gt;
*        Just so many other fixes...&lt;br /&gt;
&lt;br /&gt;
== 2013.10.13 (not released, see also 2013-12-23) ==&lt;br /&gt;
&lt;br /&gt;
* Changed GalaxyScreen to Starmap.png [SO NOW STARMAP.PNG IS MANDATORY ELSE THE GAME WILL CRASH]&lt;br /&gt;
* Starting Conditions: Changed xml tag from Outpost to SpaceStation to stay in sync with tech objects&lt;br /&gt;
* SimpleMusicPack sequential vs random (use like so: &amp;lt;SimpleMusicPack Selection=&amp;quot;Sequential&amp;quot;&amp;gt; )&lt;br /&gt;
&lt;br /&gt;
Some more release notes:&lt;br /&gt;
&lt;br /&gt;
* Fix for incorrect parsing of FadeTime in music packs. Improper values led to crashing the game. Now supports &amp;quot;2,0&amp;quot; and &amp;quot;2.0&amp;quot; for instance.&lt;br /&gt;
* fix for Recall agent crash game&lt;br /&gt;
* Transports retreating after assault&lt;br /&gt;
* Fixed small bug where buildings being hit by bombardment where also being affected by ground bonuses (like bunker).&lt;br /&gt;
* Getting Defeat message when standing down from an assault.&lt;br /&gt;
* Starting Conditions: Have buildings and shipyards start activated (if enough energy provided)&lt;br /&gt;
* When retiring from a game, Menu screen music will be restarted&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2013.07.07 ==&lt;br /&gt;
&lt;br /&gt;
(from http://botf2.star-trek-games.com/viewtopic.php?p=73950#p73950)&lt;br /&gt;
&lt;br /&gt;
New release available at BitBucket, with a bunch of fixes and improvements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most importante changes:&lt;br /&gt;
&lt;br /&gt;
Fixes:&lt;br /&gt;
* system and planetary bonuses creation&lt;br /&gt;
* industry output&lt;br /&gt;
* food output&lt;br /&gt;
* research output&lt;br /&gt;
* build time refresh&lt;br /&gt;
* growth rate bonuses&lt;br /&gt;
* shipbuilding bonuses&lt;br /&gt;
* ship construction completion display&lt;br /&gt;
* numerous UI issues&lt;br /&gt;
&lt;br /&gt;
Balance:&lt;br /&gt;
* dilithium cost of ships&lt;br /&gt;
* Orbital Battery stats&lt;br /&gt;
* Production Facility output and cost&lt;br /&gt;
* research field costs&lt;br /&gt;
* ship stats in general&lt;br /&gt;
&lt;br /&gt;
= Old news =&lt;br /&gt;
&lt;br /&gt;
== Backgrounds for UIs ==&lt;br /&gt;
&lt;br /&gt;
(taken from [http://www.botf2.com/Lists/Announcements/DispForm.aspx?ID=12&amp;amp;Source=http%3A%2F%2Fwww.botf2.com%2Fdefault.aspx botf2.com])&lt;br /&gt;
&lt;br /&gt;
The professional artist we know as Slim has created layouts and color comps for ten backgrounds to be used on Diplomatic and Espionage window backdrops for the game. That is each of the two for all five major races. Our model team is busy building these as renders of 3D models. When this work is done the team will begin the touchy issue of rebuilding the shiplist with a more appropriate and cannon look.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Taken from the Homepage http://www.startreksupremacy.com/news.html here are some old news listed (for backup issues, too):&lt;br /&gt;
&lt;br /&gt;
== 2009.05.17 - After Easter Release ==&lt;br /&gt;
&lt;br /&gt;
Mike Strobel, Project Lead of Star Trek Supremacy recently released a new pre release build of Star Trek Supremacy.  Alot of updates and changes have been applies to this new addition.  Listed below are the updates:&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Added&lt;br /&gt;
 &lt;br /&gt;
* You can choose your starting tech level (1, 3, 5, 7, or 9).&lt;br /&gt;
* You can now resume saved multiplayer games.&lt;br /&gt;
* Several new buildings to the game database.&lt;br /&gt;
* New images (Ships, buildings, etc)&lt;br /&gt;
* New music (Main menu...)&lt;br /&gt;
* 30+ new minor race ships to the game database. These won&amp;#039;t be viewable until the AI and the combat system are implemented however. Check out This Thread if you want to see images of all of the minor race and Empire ships. 170+ more minor race ships will be added to the database in future updates.&lt;br /&gt;
* Added a rudimentary random events system (Only one random event is currently implemented, more will be coming in future and hopefully so will a random events editor)&lt;br /&gt;
* New menu options.&lt;br /&gt;
* Menus can now be animated. The option is turned off by default as this is still a new function and we don&amp;#039;t know what sort of hardware demands it requires. Enable the &amp;quot;Enable dialog animations&amp;quot; and the &amp;quot;Enable screen transitions&amp;quot; options to turn these on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Updated&lt;br /&gt;
&lt;br /&gt;
* The Cardassian shiplist, their ship stats, and their ship upgrade/obsoletion paths are now fully complete.&lt;br /&gt;
* The Federation shiplist, their ship stats, and their ship upgrade/obsoletion paths are now about 50% complete.&lt;br /&gt;
* Many of the buildings have updated stats, naming conventions and upgrade/obsoletion paths. These changes should also make it easier for people to make mods in future.&lt;br /&gt;
* The credits list now credits several more people for their generous help with the game, including AndrewJT, .Iceman, Jamie11, SJ2290, Valcoren, and Zulnak.&lt;br /&gt;
* Major behind-the scenes programming updates. These updates make the game more stable, and will make it easier for Mike to make future updates and additions for the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Removed&lt;br /&gt;
&lt;br /&gt;
* The glitchy Cardassian UI (UI ill be replaced in a future update, for the time being they will use the Federation one like the other Empires currently do)&lt;br /&gt;
* The annoying turn processing beep.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bug Fixes&lt;br /&gt;
&lt;br /&gt;
* Map objects should no longer glitch. Instead of using animated gif images, the game now generates animated images itself. This unfortunately means that stars look dull and bland in the system screen, but the system will be tweaked to improve it in future.&lt;br /&gt;
* The random freeze bug has been fixed&lt;br /&gt;
* The crash when attempting to create a new map after retiring from a game has been fixed.&lt;br /&gt;
* Population blocks in the system build screen should now work and display correctly.&lt;br /&gt;
* Sliders should now work correctly in the Intel screen.&lt;br /&gt;
* The random sound glitch during turn processing should no longer occur.&lt;br /&gt;
* Menu selections should no longer appear behind the menu screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Known Problems&lt;br /&gt;
&lt;br /&gt;
* The editor no longer works.&lt;br /&gt;
* Preparing to downloading the update takes an unusually long time.&lt;br /&gt;
* Morale-improving orders (Martial Law, State Tribunal etc) can only be used once per system.&lt;br /&gt;
* You can only build two Orbital Batteries per system - one of your own, and one of the default, minor-race design.&lt;br /&gt;
* The redeploy screen does not update or close during turn processing. You must manually close and reopen it to update it.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.12.25==&lt;br /&gt;
&lt;br /&gt;
Merry Christmas&lt;br /&gt;
&lt;br /&gt;
The Staff at Star Trek Supremacy has prepared a - A Christmas Gift -  for all Trek fans.  The update contains the following upgrades:&lt;br /&gt;
&lt;br /&gt;
- New minor races. Some existing minor races have been removed or replaced by the new minor races. (We needed more info before we could implement the new minor races. The ones that have been removed were originally put in as &amp;quot;filler&amp;quot; races)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All minor races now have home systems correctly set. An old bug that Mike has now fixed prevented some minor races having predefined planets in their homesystem. Gas Giant and Crystalline type planets are now slightly more common in minor race systems.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All minor races systems are now inhabited by the correct race. An old bug meant many of the minor races had human populations set.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New buildings added to the game. Some existing buildings have been removed, renamed, or have new build costs or bonuses.&lt;br /&gt;
All empires now have their own unique facilities. All minor races now default to building Federation facilities to reduce game loading times and memory requirements.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All buildings now have correct build costs and energy requirements set. Previously many of the buildings had no costs set.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All buildings now have correct upgrade and obsoletion paths set. Previously some of the facilities had weird path set that resulted in problems such as food facilities upgrading into factories, that then obsoleted all your energy structures so you would have to build and upgrade them from scratch.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New building, minor race, minor race emblems, and ship images. Some of the existing images have also been manually cleaned up to remove issues with transparencies.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New unique planet textures added or existing textures replaced. These include Andoria, Ferenginar, Mars, T&amp;#039;Khul, and Uranus.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New or updated game text added. This includes building descriptions, first contact messages, etc.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.11.28==&lt;br /&gt;
&lt;br /&gt;
A New Update has been released.  The update allows the player to play one of the following races:&lt;br /&gt;
&lt;br /&gt;
- United Federation of Planets&lt;br /&gt;
&lt;br /&gt;
- Klingon Empire&lt;br /&gt;
&lt;br /&gt;
- Romulan Empire&lt;br /&gt;
&lt;br /&gt;
- Cardassian Union&lt;br /&gt;
&lt;br /&gt;
- The Dominion&lt;br /&gt;
&lt;br /&gt;
The update can be obtained by downloading Star Trek Supremacy through our downloads section or if you already have Star Trek Supremacy installed on your PC... click update in the ingame menu.  The update will download directly into the game.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.05.30==&lt;br /&gt;
&lt;br /&gt;
A First Look At The Combat Engine for Star Trek: Supremacy.  Four Videos are available for you to see what the future will hold.&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.02.04==&lt;br /&gt;
&lt;br /&gt;
Mike Strobel, Lead Designer &amp;amp; Project Lead of Star Trek: Supremacy has released a number of screenshots for you.  So take a few minutes and get some eye candy!&lt;br /&gt;
&lt;br /&gt;
Click Here to See the latest Screenshots&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.01.14==&lt;br /&gt;
&lt;br /&gt;
Thats right ... Mike Strobel has given us another great update to Supremacy.  This version has corrected more of the bugs, as well as provided a editor. &lt;br /&gt;
&lt;br /&gt;
So go ahead and download it today! - Click here to download&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.01.14==&lt;br /&gt;
&lt;br /&gt;
Take a look at the work were doing with Supremacy. &lt;br /&gt;
&lt;br /&gt;
Matress of Evil, a contributor to Star Trek Supremacy has provided us with a update. &lt;br /&gt;
&lt;br /&gt;
- The amount of content in the game has been increased dramatically since my last news item. I have personally added around 120 minor races and their special structures. (These can only be built in their system if you get them to be a member of your Empire, eg. if the Bajorans join you you can build the Bajoran Jalanda forum on Bajor which gives a +1 morale Empire-wide bonus)&lt;br /&gt;
&lt;br /&gt;
- I have added all of the Empire-specific special structures, although I have not yet completed their industrial costs etc. We have recycled many of the images from BOTF for the time being, but Zeleni has made a load of images that will be able to use instead. Unfortunately he is on the road and unable to send them to us until after Christmas.&lt;br /&gt;
&lt;br /&gt;
- I am going to start adding in 125 minor race ships to the game once my building updates are complete. (Yes, there really are going to be that many)&lt;br /&gt;
&lt;br /&gt;
- Cdrwolfe has added in all the Empire&amp;#039;s ship designs to the game.&lt;br /&gt;
&lt;br /&gt;
- Cdrwolfe has added in all of the production facilities to the game. (Food, Industry, Energy, Intel, Research, Personnel)&lt;br /&gt;
&lt;br /&gt;
- Kenneth_of_Borg is continuing to compile all of the models that we need for the designs that are in the game. Kenneth_of_Borg, Jigalypuff, Skeeter, Zeleni, Fireball, Trashman, and Strings have all made model contributions, and the list of models is growing exponentially. We&amp;#039;re hoping to get the entire model list complete by December 2008, which seems like a long time, but we really are dealing with hundreds of models - many times more than was in BOTF. The current focus is simply making the models, whilst texturing them will come later. Strings is making tutorials and coming up with a unified system of texturing to streamline the texturing efforts in the future. The textures will eventually include Diffuse maps, Bump maps, Specular maps, and Glow maps for EVERY model, so they&amp;#039;re going to look fantastic. An example of Strings&amp;#039; work can be found Here.&lt;br /&gt;
&lt;br /&gt;
- Strings is looking into possibly developing the 3D combat system himself for Supremacy. This will free up a LOT of time for Mstrobel to continue working on all the other programming aspects of the game, and if things go to plan, the combat system will also be compatible with BotE! The two games are being written in different languages though, so there is a strong possibility that this will not be possible.&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel has made minor updates to diplomacy. No further diplomacy updates are yet possible as other changes need to be implemented first.&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel has replaced the editor with a fancier one that has more options. Due to this update, the game and the fancy editor require now .Net 3.5 installed, as opposed to .Net 2.5 when I last sent you an update. The game also requires some updated server files, but thanks to some testing on my part the necessary files are now included in the Supremacy download so the server program itself does not need to be installed.&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel is currently working on optimizing the game. We have unfortunately found performance is varying wildly - with some people&amp;#039;s computers - such as mine - taking 5 seconds to process a turn, and other computers - that are actually more powerful - taking over 2 minutes to process a single turn. He has found a number of programming bottlenecks and is working to fix those. This bottleneck update will be part of the next update, which should be coming in the next few weeks or even days. With a bit of luck it will mean maps that are larger than tiny will be playable! (The game runs so slowly at larger map sizes that even though they are implemented and playable you won&amp;#039;t be able to play them at any decent speed )&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel is starting to work on implementing an AI system so you can actually play a game against the other races. This will be one of the biggest updates he has made so far to the game, and won&amp;#039;t be complete for several months.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== 2008.01.10 ==&lt;br /&gt;
&lt;br /&gt;
In December, Star Trek Supremacy creator, project lead, &amp;amp; genius Mike Strobel was interviewed on Hailing Frequency - Star Trek&amp;#039;s Gaming own Podcast.  Its a excellent interview and insight of what&amp;#039;s to come.  Download it now and discover the future.&lt;br /&gt;
&lt;br /&gt;
Hailing Frequency Interview Episode 41&lt;br /&gt;
&lt;br /&gt;
ALSO check out the first interview Mike had with Hailing Frequency.&lt;br /&gt;
&lt;br /&gt;
Hailing Frequency Interview Episode 35&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== 2008.01.08 ==&lt;br /&gt;
&lt;br /&gt;
Mike Strobel, Creator &amp;amp; Project Lead of Star Trek Supremacy, has published the latest updated Pre-Alpha version.  The updated version contains bug fixes, and it also greatly stabilizes the game.  You can find the latest version in our downloads section.&lt;br /&gt;
&lt;br /&gt;
Were very appreciative of Mike&amp;#039;s hard work - Be sure to stop by the BOTF 2 forums and give him a thanks.&lt;br /&gt;
&lt;br /&gt;
Birth of the Federation 2 Forums&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== 2008.01.03 ==&lt;br /&gt;
&lt;br /&gt;
Think you got what it takes to make the sequel to the best Star Trek game...Birth of the Federation.  Then you can contribute to the project.  Any and all assistance is appreciated and credited. &lt;br /&gt;
&lt;br /&gt;
To find out information and how to participate - Click Here&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
taken from [http://www.botf2.com/supremacy/devblog/default.aspx botf2.com/supremacy/devblog]&lt;br /&gt;
&lt;br /&gt;
== 2007.05.10 ==&lt;br /&gt;
&lt;br /&gt;
see [http://www.botf2.com/supremacy/devblog/default.aspx here]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=Template:In_den_news&amp;diff=883</id>
		<title>Template:In den news</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=Template:In_den_news&amp;diff=883"/>
				<updated>2014-08-16T17:59:11Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: /* News */ http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42925#p42925&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;News&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Log-in-News for new users see&amp;#039;&amp;#039;&amp;#039; [[SPAM|here]] &amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
next Online-&amp;quot;Sunday Game&amp;quot; [http://doodle.com/itssissaig7rq4at click here]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-08-14:&amp;#039;&amp;#039;&amp;#039; new Test_build [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42925#p42925 here] &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-07-25:&amp;#039;&amp;#039;&amp;#039; new Test_build [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?f=136&amp;amp;t=3068&amp;amp;p=42783#p42783 here] &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-06-18:&amp;#039;&amp;#039;&amp;#039; new Test_build [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42553#p42553 here] (PS: &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;unfortunately the old forum broke down&amp;lt;/span&amp;gt; so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-05-13:&amp;#039;&amp;#039;&amp;#039; new Test_build [https://bitbucket.org/mstrobel/supremacy/downloads/ here] or see [[News|List]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-02-08:&amp;#039;&amp;#039;&amp;#039; Supremacy and [http://botf2.square7.ch/wiki BotF2] are quite similar but going two different ways now&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-01-31:&amp;#039;&amp;#039;&amp;#039; new Test_build [https://bitbucket.org/mstrobel/supremacy/downloads/ here]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2013-07-07:&amp;#039;&amp;#039;&amp;#039; new Test_build [https://bitbucket.org/mstrobel/supremacy/downloads/SupremacyTest_20130707.zip here]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2013-02-03:&amp;#039;&amp;#039;&amp;#039; new Test_build [http://botf2.star-trek-games.com/viewtopic.php?f=13&amp;amp;t=4797 online]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2013-01-23:&amp;#039;&amp;#039;&amp;#039; this WIKI started&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2009-05-29:&amp;#039;&amp;#039;&amp;#039; old [[News]] (taken from [http://www.startreksupremacy.com/news.html Homepage]), new [[News|here]]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=Forum&amp;diff=882</id>
		<title>Forum</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=Forum&amp;diff=882"/>
				<updated>2014-08-10T19:17:49Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: and this area &amp;quot;Supremacy&amp;quot; http://www.armadafleetcommand.com/onscreen/botf/viewforum.php?f=136&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;see [[IMPORTANT]]&lt;br /&gt;
&lt;br /&gt;
some new threads are:&lt;br /&gt;
*Supremacy new release http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?f=136&amp;amp;t=3068&lt;br /&gt;
*Star Trek Supremacy... http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?f=136&amp;amp;t=2727&lt;br /&gt;
*Programming Language For Supremacy http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?f=136&amp;amp;t=3222&lt;br /&gt;
*Supremacy Game New Years Day the 1st (01.01.2014) http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?f=136&amp;amp;t=3073&lt;br /&gt;
*Dead ? http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?f=136&amp;amp;t=3161&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* and this area &amp;quot;Supremacy&amp;quot; http://www.armadafleetcommand.com/onscreen/botf/viewforum.php?f=136&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
EDIT: unfortunately the old forum broke down -&amp;gt; for more info see [[IMPORTANT]]&lt;br /&gt;
&lt;br /&gt;
Supremacy forum is here: http://www.botf2.star-trek-games.com/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;To get an account there&amp;#039;&amp;#039;&amp;#039; &amp;lt;/span&amp;gt; (not only reading, but also posting) please see  here: http://botf2.star-trek-games.com/viewtopic.php?p=74114#p74114&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=Forum&amp;diff=881</id>
		<title>Forum</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=Forum&amp;diff=881"/>
				<updated>2014-08-09T17:12:36Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: unfortunately the old forum broke down -&amp;gt; for more info see IMPORTANT&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;see [[IMPORTANT]]&lt;br /&gt;
&lt;br /&gt;
some new threads are:&lt;br /&gt;
*Supremacy new release http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?f=136&amp;amp;t=3068&lt;br /&gt;
*Star Trek Supremacy... http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?f=136&amp;amp;t=2727&lt;br /&gt;
*Programming Language For Supremacy http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?f=136&amp;amp;t=3222&lt;br /&gt;
*Supremacy Game New Years Day the 1st (01.01.2014) http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?f=136&amp;amp;t=3073&lt;br /&gt;
*Dead ? http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?f=136&amp;amp;t=3161&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
EDIT: unfortunately the old forum broke down -&amp;gt; for more info see [[IMPORTANT]]&lt;br /&gt;
&lt;br /&gt;
Supremacy forum is here: http://www.botf2.star-trek-games.com/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;To get an account there&amp;#039;&amp;#039;&amp;#039; &amp;lt;/span&amp;gt; (not only reading, but also posting) please see  here: http://botf2.star-trek-games.com/viewtopic.php?p=74114#p74114&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=News&amp;diff=880</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=News&amp;diff=880"/>
				<updated>2014-07-27T07:58:32Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: /* 2014-07-25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Intro =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;News are listed at Main Page at News Area&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
News from the project itself please see [http://www.botf2.star-trek-games.com/ Forum]. Check also progress on [https://bitbucket.org/mstrobel/supremacy/commits/branch/default bitbucket.org], especially [https://bitbucket.org/Bloodwurm/supremacydev Bloodwurm&amp;#039;s bitbucket.org] and be sure Supremacy Team is working on Supremacy even you don&amp;#039;t see something :-)&lt;br /&gt;
&lt;br /&gt;
= News =&lt;br /&gt;
&lt;br /&gt;
== 2014-07-25 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42553#p42553 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
* info in the ship stats panel re-ordered, according to encyclopedia&lt;br /&gt;
* cloak strength collapsed when &amp;lt;=0 in the ship stats panel&lt;br /&gt;
* missing tooltip in the Options window added&lt;br /&gt;
* AttackOrbitalDefenses.wav included in the build&lt;br /&gt;
* ShieldingPerEnergyTech structures in the system assault screen fixed&lt;br /&gt;
* names of uncolonized systems displayed in gray in the starmap&lt;br /&gt;
* system bonuses not generated in uninhabitable systems&lt;br /&gt;
* shield/pop/combat bars in system assault screen locked&lt;br /&gt;
* generation of Duranium in random systems reduced&lt;br /&gt;
* some cloak related issues fixed&lt;br /&gt;
* no pop damage when no structures remaining bug fixed&lt;br /&gt;
* EDIT: not included, will be on the next release: images of anomalies now displayed in the star system panel&lt;br /&gt;
&lt;br /&gt;
== 2014-06-18 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42553#p42553 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
 New release, with Bloodwurm&amp;#039;s fixes and Overlord&amp;#039;s AI (except the diplomatic changes, which were only working for the Federation), plus &lt;br /&gt;
 a few other small changes, and data tweaks.&lt;br /&gt;
 code&lt;br /&gt;
 - removed IndustryToCredits conversion code&lt;br /&gt;
 - disabled negative treasury effects&lt;br /&gt;
 - reverted galaxy generation changes&lt;br /&gt;
 - Overlord&amp;#039;s AI minus diplo changes&lt;br /&gt;
 - increased energy bonus 15% -&amp;gt; 25%&lt;br /&gt;
 - rearranged encyclopedia, new category for PFs&lt;br /&gt;
 - swapped colors for shields and hull bars&lt;br /&gt;
 data&lt;br /&gt;
 - removed auto generation of deuterium by GGs&lt;br /&gt;
 - decreased auto generation of duranium in systems&lt;br /&gt;
 - lowered deuterium output of Buildings&lt;br /&gt;
 - lowered initial resources for all civs &lt;br /&gt;
 There might a problem in larger galaxies, with the AI empires colonizing.&lt;br /&gt;
&lt;br /&gt;
== 2014-05-13 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74435#p74435 here] &lt;br /&gt;
&lt;br /&gt;
 - basically a Resources update. Reverted back to Bloodwurm&amp;#039;s code, until Overlord&amp;#039;s expanding AI code is improved.&lt;br /&gt;
 - All minors homesystems implemented.&lt;br /&gt;
 - Hotfix for top ships not being available.&lt;br /&gt;
 - Data tweaks.&lt;br /&gt;
&lt;br /&gt;
== 2014-03-06 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74377#p74377 here] &lt;br /&gt;
&lt;br /&gt;
 - New release, with Overlord&amp;#039;s first version of an AI!&lt;br /&gt;
 - Empires and minors now build some ships and production facilities.&lt;br /&gt;
 - AI players no longer automatically accept agreements.&lt;br /&gt;
&lt;br /&gt;
== 2014-02-28 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74376#p74376 here]&lt;br /&gt;
&lt;br /&gt;
 No bug fixing, only a major data update:&lt;br /&gt;
 - Stat tweaks for ships and stations (more BotF-like)&lt;br /&gt;
 - All minor race ships implemented (except colony ships)&lt;br /&gt;
 - Starting conditions for empires include Orbital Batteries (deactivated, mostly)&lt;br /&gt;
 - Starting conditions for Primitive minor races implemented (Primitive Farms only)&lt;br /&gt;
 - Groundwork for the implementation of the Edo Guardian and the Ocampa Caretaker&amp;#039;s Array&lt;br /&gt;
 - A few more balance changes&lt;br /&gt;
&lt;br /&gt;
== 2014-02-06 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74340#p74340 here]&lt;br /&gt;
&lt;br /&gt;
 - bug fix #304: Ships owned by players weren&amp;#039;t displaying their icons on the galaxy map if they were situated in a sector with negative scan strength.&lt;br /&gt;
 - bug fix: Selecting an unexplored or unscanned sector will no longer show outpost in the task force list (on the left of the screen)&lt;br /&gt;
 - #254 Cloaking: Cloak status woud reset to un-cloacked. Saw this happening ONLY when a shipped was stranded.&lt;br /&gt;
 - #182 Scrapping stations: Build Station was still available on a construction ship that was already building one. Clicking it would restart the build project.&lt;br /&gt;
 - #256 Escort foreign ships: The escort order will now only appear when another ship of the same owner is in the sector.&lt;br /&gt;
 - Empire`s in MP games will no longer respect quadrant placement. Will help making sure that every player as a minimal space to expand and won`t get rushed.&lt;br /&gt;
 - Fix for crash when wiping out a colony through bombardment.&lt;br /&gt;
 - #286 HomeSystems.xml definitions - added Orbital Batteries (will try and spawn activated), example use: &amp;lt;OrbitalBattery Count=&amp;quot;3&amp;quot;&amp;gt;FED_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
 - Negative treasury sitrep on two lines&lt;br /&gt;
 - #297 Hull repair in hostile systems: will now repair only 1% of hull if not in claimed territory, 2.5% if in claimed territory, 5% in a sector with a owned starbase and  10% at an owned colony&lt;br /&gt;
 - #191 Escort and deuterium: Escorting ship will correctly consume fuel&lt;br /&gt;
&lt;br /&gt;
== 2014-01-31 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74308#p74308 here] and (internal) [http://botf2.star-trek-games.com/viewtopic.php?p=74307#p74307 here]&lt;br /&gt;
 Code changes:&lt;br /&gt;
 - Bug fix for shipyards not building&lt;br /&gt;
 - small performance change to colony generated credits&lt;br /&gt;
 - #26 Orbital Battery tech reqs&lt;br /&gt;
 - #296 Planetary shield recharge rate, now increases with energy level&lt;br /&gt;
 - #293 [Combat] planetary shield hits: invading units were not firing in the following rounds&lt;br /&gt;
 Data changes:&lt;br /&gt;
 - shipyard stats&lt;br /&gt;
 - base growth rates&lt;br /&gt;
 - ship ranges&lt;br /&gt;
 - a few more things&lt;br /&gt;
&lt;br /&gt;
== 2014-01-28 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74296#p74296 here] and (internal) [http://botf2.star-trek-games.com/viewtopic.php?p=74295#p74295 here]&lt;br /&gt;
&lt;br /&gt;
 - #291: noncombat ships wouldn`t retreat even if requested by user&lt;br /&gt;
 - #248: Hostile Outpost vs Noncombat Ship: Stations were not considered when determining if combat had to occur&lt;br /&gt;
 - #289: Orbital Batteries always active in combat&lt;br /&gt;
 - #283: [MP] Orbital Battery crash&lt;br /&gt;
 - OrbitalBatteries stopped being active after loading a save game (even if the proper count showed active in the Structure tab of the colony)(they wouldn`t appear in a  system assault).&lt;br /&gt;
 - Distress signal from stranded ships can now only be seen by owner&lt;br /&gt;
 - Disabled agent spawning until work on them can resume&lt;br /&gt;
 - #222 [MP] Cleared FoW reveals fleets. Also, now selecting an unexplored and unscanned sector will no longer show ships in the task force list (on the left of the screen)&lt;br /&gt;
 - from Iceman: fix for missing description for quasar/nebulae description as well as their missing interference data.&lt;br /&gt;
 - from Iceman: now colonies will start with a minimum of 2 food PF and 1 less industry PF.&lt;br /&gt;
 - Add a max built output to shipyards so that ratio related shipyards are viable and don&amp;#039;t get out of hand.&lt;br /&gt;
 - Empire Management: Negative Treasury (when idle a colony will now generate extra credits, if negative treasury: colonies and shipyards stop building, ships stop regenerating their hull damage and will even take some damage every turn)&lt;br /&gt;
&lt;br /&gt;
== 2014-01-15 ==&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74223#p74223 here] and (internal) [http://botf2.star-trek-games.com/viewtopic.php?p=74221#p74221 here]&lt;br /&gt;
 New test build available at BitBucket! A bunch of importante fixes:&lt;br /&gt;
 - No more F12 cheat in MP play&lt;br /&gt;
 - Make sure that minors are being spawned evenly in the 4 quadrants&lt;br /&gt;
 - Shipyard`s output can now be a ratio of Population or Industry&lt;br /&gt;
 - Agents not appearing in the asset screen (refresh issue)&lt;br /&gt;
 - #286: Starting Conditions: Can now specify &amp;lt;Ship Count=&amp;quot;3&amp;quot;&amp;gt; to indicate the number of ships to spawn (3 being an example obviously)&lt;br /&gt;
 - #292: [Combat] system assault : Only one torpedoe was ever fired&lt;br /&gt;
 - #294: [Combat] ship to ship : Only one torpedoe was ever fired&lt;br /&gt;
 - #293: [Combat] planetary shield hits: Even if shields would absorb the full blast, pop was still reduced by 1&lt;br /&gt;
 - #257: [SP] no damage in combat: There was only one round of combat where only engagine fleets would fire, round was thus completed only when one side was completely destroyed. This was an SP bug but could affect MP also.&lt;br /&gt;
&lt;br /&gt;
== 2013.12.23 ==&lt;br /&gt;
&lt;br /&gt;
*Fixes at Combats&lt;br /&gt;
&lt;br /&gt;
(Iceman wrote: taken from http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=40807#p40807)&lt;br /&gt;
&lt;br /&gt;
*define starting conditions in HomeSystems.xml&lt;br /&gt;
*crashes with stations seem to have been solved&lt;br /&gt;
*The output of Raw Materials and Deuterium has been made data-driven, in Tables\UniverseTables.txt&lt;br /&gt;
*the amount of minors was made to be a %, with a definable limit, in Tables\UniverseTables.txt&lt;br /&gt;
*[[Music|MusicPacks.xml]] now allows you to set a playlist of themes to be played continuously, either sequencially or randomly. You can also define different themes for different empires.&lt;br /&gt;
*added a new starmap background, to avoid confusion with stars. It&amp;#039;s much cleaner now.&lt;br /&gt;
*also added more Agents for the Federation, and there&amp;#039;s a few more in the works (mostly DS9 and VOY).&lt;br /&gt;
*lots of other fixes, stat tweaks, changes.&lt;br /&gt;
&lt;br /&gt;
(taken fom https://bitbucket.org/mstrobel/supremacy/pull-request/24/some-fixes/diff)&lt;br /&gt;
&lt;br /&gt;
*fix for PercentCredits being applied at the same time then morale adjustments&lt;br /&gt;
*changed background image of the Galaxy screen, made it use Starmap.png&lt;br /&gt;
*       Fix for incorrect parsing of FadeTime in music packs. Improper values led to crashing the game.&lt;br /&gt;
*       Recall agent crash game&lt;br /&gt;
*        fixed #228: From Iceman : Transports retreating after assault&lt;br /&gt;
*        From Iceman : Fixed small bug where buildings being hit by bombardment where also being affected by ground bonuses (like bunker).&lt;br /&gt;
*       fixed #172: From Iceman : Getting Defeat message when standing down from an assault.&lt;br /&gt;
*        Starting Conditions: Changed xml tag from Outpost to SpaceStation to stay in sync with tech objects&lt;br /&gt;
*        Starting Conditions: Have buildings and shipyards start activated (if enough energy provided)&lt;br /&gt;
*        SimpleMusicPack sequential vs random feature&lt;br /&gt;
*        When retiring from a game, Menu screen music will be restarted&lt;br /&gt;
*        Just so many other fixes...&lt;br /&gt;
&lt;br /&gt;
== 2013.10.13 (not released, see also 2013-12-23) ==&lt;br /&gt;
&lt;br /&gt;
* Changed GalaxyScreen to Starmap.png [SO NOW STARMAP.PNG IS MANDATORY ELSE THE GAME WILL CRASH]&lt;br /&gt;
* Starting Conditions: Changed xml tag from Outpost to SpaceStation to stay in sync with tech objects&lt;br /&gt;
* SimpleMusicPack sequential vs random (use like so: &amp;lt;SimpleMusicPack Selection=&amp;quot;Sequential&amp;quot;&amp;gt; )&lt;br /&gt;
&lt;br /&gt;
Some more release notes:&lt;br /&gt;
&lt;br /&gt;
* Fix for incorrect parsing of FadeTime in music packs. Improper values led to crashing the game. Now supports &amp;quot;2,0&amp;quot; and &amp;quot;2.0&amp;quot; for instance.&lt;br /&gt;
* fix for Recall agent crash game&lt;br /&gt;
* Transports retreating after assault&lt;br /&gt;
* Fixed small bug where buildings being hit by bombardment where also being affected by ground bonuses (like bunker).&lt;br /&gt;
* Getting Defeat message when standing down from an assault.&lt;br /&gt;
* Starting Conditions: Have buildings and shipyards start activated (if enough energy provided)&lt;br /&gt;
* When retiring from a game, Menu screen music will be restarted&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2013.07.07 ==&lt;br /&gt;
&lt;br /&gt;
(from http://botf2.star-trek-games.com/viewtopic.php?p=73950#p73950)&lt;br /&gt;
&lt;br /&gt;
New release available at BitBucket, with a bunch of fixes and improvements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most importante changes:&lt;br /&gt;
&lt;br /&gt;
Fixes:&lt;br /&gt;
* system and planetary bonuses creation&lt;br /&gt;
* industry output&lt;br /&gt;
* food output&lt;br /&gt;
* research output&lt;br /&gt;
* build time refresh&lt;br /&gt;
* growth rate bonuses&lt;br /&gt;
* shipbuilding bonuses&lt;br /&gt;
* ship construction completion display&lt;br /&gt;
* numerous UI issues&lt;br /&gt;
&lt;br /&gt;
Balance:&lt;br /&gt;
* dilithium cost of ships&lt;br /&gt;
* Orbital Battery stats&lt;br /&gt;
* Production Facility output and cost&lt;br /&gt;
* research field costs&lt;br /&gt;
* ship stats in general&lt;br /&gt;
&lt;br /&gt;
= Old news =&lt;br /&gt;
&lt;br /&gt;
== Backgrounds for UIs ==&lt;br /&gt;
&lt;br /&gt;
(taken from [http://www.botf2.com/Lists/Announcements/DispForm.aspx?ID=12&amp;amp;Source=http%3A%2F%2Fwww.botf2.com%2Fdefault.aspx botf2.com])&lt;br /&gt;
&lt;br /&gt;
The professional artist we know as Slim has created layouts and color comps for ten backgrounds to be used on Diplomatic and Espionage window backdrops for the game. That is each of the two for all five major races. Our model team is busy building these as renders of 3D models. When this work is done the team will begin the touchy issue of rebuilding the shiplist with a more appropriate and cannon look.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Taken from the Homepage http://www.startreksupremacy.com/news.html here are some old news listed (for backup issues, too):&lt;br /&gt;
&lt;br /&gt;
== 2009.05.17 - After Easter Release ==&lt;br /&gt;
&lt;br /&gt;
Mike Strobel, Project Lead of Star Trek Supremacy recently released a new pre release build of Star Trek Supremacy.  Alot of updates and changes have been applies to this new addition.  Listed below are the updates:&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Added&lt;br /&gt;
 &lt;br /&gt;
* You can choose your starting tech level (1, 3, 5, 7, or 9).&lt;br /&gt;
* You can now resume saved multiplayer games.&lt;br /&gt;
* Several new buildings to the game database.&lt;br /&gt;
* New images (Ships, buildings, etc)&lt;br /&gt;
* New music (Main menu...)&lt;br /&gt;
* 30+ new minor race ships to the game database. These won&amp;#039;t be viewable until the AI and the combat system are implemented however. Check out This Thread if you want to see images of all of the minor race and Empire ships. 170+ more minor race ships will be added to the database in future updates.&lt;br /&gt;
* Added a rudimentary random events system (Only one random event is currently implemented, more will be coming in future and hopefully so will a random events editor)&lt;br /&gt;
* New menu options.&lt;br /&gt;
* Menus can now be animated. The option is turned off by default as this is still a new function and we don&amp;#039;t know what sort of hardware demands it requires. Enable the &amp;quot;Enable dialog animations&amp;quot; and the &amp;quot;Enable screen transitions&amp;quot; options to turn these on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Updated&lt;br /&gt;
&lt;br /&gt;
* The Cardassian shiplist, their ship stats, and their ship upgrade/obsoletion paths are now fully complete.&lt;br /&gt;
* The Federation shiplist, their ship stats, and their ship upgrade/obsoletion paths are now about 50% complete.&lt;br /&gt;
* Many of the buildings have updated stats, naming conventions and upgrade/obsoletion paths. These changes should also make it easier for people to make mods in future.&lt;br /&gt;
* The credits list now credits several more people for their generous help with the game, including AndrewJT, .Iceman, Jamie11, SJ2290, Valcoren, and Zulnak.&lt;br /&gt;
* Major behind-the scenes programming updates. These updates make the game more stable, and will make it easier for Mike to make future updates and additions for the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Removed&lt;br /&gt;
&lt;br /&gt;
* The glitchy Cardassian UI (UI ill be replaced in a future update, for the time being they will use the Federation one like the other Empires currently do)&lt;br /&gt;
* The annoying turn processing beep.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bug Fixes&lt;br /&gt;
&lt;br /&gt;
* Map objects should no longer glitch. Instead of using animated gif images, the game now generates animated images itself. This unfortunately means that stars look dull and bland in the system screen, but the system will be tweaked to improve it in future.&lt;br /&gt;
* The random freeze bug has been fixed&lt;br /&gt;
* The crash when attempting to create a new map after retiring from a game has been fixed.&lt;br /&gt;
* Population blocks in the system build screen should now work and display correctly.&lt;br /&gt;
* Sliders should now work correctly in the Intel screen.&lt;br /&gt;
* The random sound glitch during turn processing should no longer occur.&lt;br /&gt;
* Menu selections should no longer appear behind the menu screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Known Problems&lt;br /&gt;
&lt;br /&gt;
* The editor no longer works.&lt;br /&gt;
* Preparing to downloading the update takes an unusually long time.&lt;br /&gt;
* Morale-improving orders (Martial Law, State Tribunal etc) can only be used once per system.&lt;br /&gt;
* You can only build two Orbital Batteries per system - one of your own, and one of the default, minor-race design.&lt;br /&gt;
* The redeploy screen does not update or close during turn processing. You must manually close and reopen it to update it.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.12.25==&lt;br /&gt;
&lt;br /&gt;
Merry Christmas&lt;br /&gt;
&lt;br /&gt;
The Staff at Star Trek Supremacy has prepared a - A Christmas Gift -  for all Trek fans.  The update contains the following upgrades:&lt;br /&gt;
&lt;br /&gt;
- New minor races. Some existing minor races have been removed or replaced by the new minor races. (We needed more info before we could implement the new minor races. The ones that have been removed were originally put in as &amp;quot;filler&amp;quot; races)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All minor races now have home systems correctly set. An old bug that Mike has now fixed prevented some minor races having predefined planets in their homesystem. Gas Giant and Crystalline type planets are now slightly more common in minor race systems.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All minor races systems are now inhabited by the correct race. An old bug meant many of the minor races had human populations set.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New buildings added to the game. Some existing buildings have been removed, renamed, or have new build costs or bonuses.&lt;br /&gt;
All empires now have their own unique facilities. All minor races now default to building Federation facilities to reduce game loading times and memory requirements.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All buildings now have correct build costs and energy requirements set. Previously many of the buildings had no costs set.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All buildings now have correct upgrade and obsoletion paths set. Previously some of the facilities had weird path set that resulted in problems such as food facilities upgrading into factories, that then obsoleted all your energy structures so you would have to build and upgrade them from scratch.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New building, minor race, minor race emblems, and ship images. Some of the existing images have also been manually cleaned up to remove issues with transparencies.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New unique planet textures added or existing textures replaced. These include Andoria, Ferenginar, Mars, T&amp;#039;Khul, and Uranus.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New or updated game text added. This includes building descriptions, first contact messages, etc.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.11.28==&lt;br /&gt;
&lt;br /&gt;
A New Update has been released.  The update allows the player to play one of the following races:&lt;br /&gt;
&lt;br /&gt;
- United Federation of Planets&lt;br /&gt;
&lt;br /&gt;
- Klingon Empire&lt;br /&gt;
&lt;br /&gt;
- Romulan Empire&lt;br /&gt;
&lt;br /&gt;
- Cardassian Union&lt;br /&gt;
&lt;br /&gt;
- The Dominion&lt;br /&gt;
&lt;br /&gt;
The update can be obtained by downloading Star Trek Supremacy through our downloads section or if you already have Star Trek Supremacy installed on your PC... click update in the ingame menu.  The update will download directly into the game.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.05.30==&lt;br /&gt;
&lt;br /&gt;
A First Look At The Combat Engine for Star Trek: Supremacy.  Four Videos are available for you to see what the future will hold.&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.02.04==&lt;br /&gt;
&lt;br /&gt;
Mike Strobel, Lead Designer &amp;amp; Project Lead of Star Trek: Supremacy has released a number of screenshots for you.  So take a few minutes and get some eye candy!&lt;br /&gt;
&lt;br /&gt;
Click Here to See the latest Screenshots&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.01.14==&lt;br /&gt;
&lt;br /&gt;
Thats right ... Mike Strobel has given us another great update to Supremacy.  This version has corrected more of the bugs, as well as provided a editor. &lt;br /&gt;
&lt;br /&gt;
So go ahead and download it today! - Click here to download&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.01.14==&lt;br /&gt;
&lt;br /&gt;
Take a look at the work were doing with Supremacy. &lt;br /&gt;
&lt;br /&gt;
Matress of Evil, a contributor to Star Trek Supremacy has provided us with a update. &lt;br /&gt;
&lt;br /&gt;
- The amount of content in the game has been increased dramatically since my last news item. I have personally added around 120 minor races and their special structures. (These can only be built in their system if you get them to be a member of your Empire, eg. if the Bajorans join you you can build the Bajoran Jalanda forum on Bajor which gives a +1 morale Empire-wide bonus)&lt;br /&gt;
&lt;br /&gt;
- I have added all of the Empire-specific special structures, although I have not yet completed their industrial costs etc. We have recycled many of the images from BOTF for the time being, but Zeleni has made a load of images that will be able to use instead. Unfortunately he is on the road and unable to send them to us until after Christmas.&lt;br /&gt;
&lt;br /&gt;
- I am going to start adding in 125 minor race ships to the game once my building updates are complete. (Yes, there really are going to be that many)&lt;br /&gt;
&lt;br /&gt;
- Cdrwolfe has added in all the Empire&amp;#039;s ship designs to the game.&lt;br /&gt;
&lt;br /&gt;
- Cdrwolfe has added in all of the production facilities to the game. (Food, Industry, Energy, Intel, Research, Personnel)&lt;br /&gt;
&lt;br /&gt;
- Kenneth_of_Borg is continuing to compile all of the models that we need for the designs that are in the game. Kenneth_of_Borg, Jigalypuff, Skeeter, Zeleni, Fireball, Trashman, and Strings have all made model contributions, and the list of models is growing exponentially. We&amp;#039;re hoping to get the entire model list complete by December 2008, which seems like a long time, but we really are dealing with hundreds of models - many times more than was in BOTF. The current focus is simply making the models, whilst texturing them will come later. Strings is making tutorials and coming up with a unified system of texturing to streamline the texturing efforts in the future. The textures will eventually include Diffuse maps, Bump maps, Specular maps, and Glow maps for EVERY model, so they&amp;#039;re going to look fantastic. An example of Strings&amp;#039; work can be found Here.&lt;br /&gt;
&lt;br /&gt;
- Strings is looking into possibly developing the 3D combat system himself for Supremacy. This will free up a LOT of time for Mstrobel to continue working on all the other programming aspects of the game, and if things go to plan, the combat system will also be compatible with BotE! The two games are being written in different languages though, so there is a strong possibility that this will not be possible.&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel has made minor updates to diplomacy. No further diplomacy updates are yet possible as other changes need to be implemented first.&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel has replaced the editor with a fancier one that has more options. Due to this update, the game and the fancy editor require now .Net 3.5 installed, as opposed to .Net 2.5 when I last sent you an update. The game also requires some updated server files, but thanks to some testing on my part the necessary files are now included in the Supremacy download so the server program itself does not need to be installed.&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel is currently working on optimizing the game. We have unfortunately found performance is varying wildly - with some people&amp;#039;s computers - such as mine - taking 5 seconds to process a turn, and other computers - that are actually more powerful - taking over 2 minutes to process a single turn. He has found a number of programming bottlenecks and is working to fix those. This bottleneck update will be part of the next update, which should be coming in the next few weeks or even days. With a bit of luck it will mean maps that are larger than tiny will be playable! (The game runs so slowly at larger map sizes that even though they are implemented and playable you won&amp;#039;t be able to play them at any decent speed )&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel is starting to work on implementing an AI system so you can actually play a game against the other races. This will be one of the biggest updates he has made so far to the game, and won&amp;#039;t be complete for several months.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== 2008.01.10 ==&lt;br /&gt;
&lt;br /&gt;
In December, Star Trek Supremacy creator, project lead, &amp;amp; genius Mike Strobel was interviewed on Hailing Frequency - Star Trek&amp;#039;s Gaming own Podcast.  Its a excellent interview and insight of what&amp;#039;s to come.  Download it now and discover the future.&lt;br /&gt;
&lt;br /&gt;
Hailing Frequency Interview Episode 41&lt;br /&gt;
&lt;br /&gt;
ALSO check out the first interview Mike had with Hailing Frequency.&lt;br /&gt;
&lt;br /&gt;
Hailing Frequency Interview Episode 35&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== 2008.01.08 ==&lt;br /&gt;
&lt;br /&gt;
Mike Strobel, Creator &amp;amp; Project Lead of Star Trek Supremacy, has published the latest updated Pre-Alpha version.  The updated version contains bug fixes, and it also greatly stabilizes the game.  You can find the latest version in our downloads section.&lt;br /&gt;
&lt;br /&gt;
Were very appreciative of Mike&amp;#039;s hard work - Be sure to stop by the BOTF 2 forums and give him a thanks.&lt;br /&gt;
&lt;br /&gt;
Birth of the Federation 2 Forums&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== 2008.01.03 ==&lt;br /&gt;
&lt;br /&gt;
Think you got what it takes to make the sequel to the best Star Trek game...Birth of the Federation.  Then you can contribute to the project.  Any and all assistance is appreciated and credited. &lt;br /&gt;
&lt;br /&gt;
To find out information and how to participate - Click Here&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
taken from [http://www.botf2.com/supremacy/devblog/default.aspx botf2.com/supremacy/devblog]&lt;br /&gt;
&lt;br /&gt;
== 2007.05.10 ==&lt;br /&gt;
&lt;br /&gt;
see [http://www.botf2.com/supremacy/devblog/default.aspx here]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=Template:In_den_news&amp;diff=879</id>
		<title>Template:In den news</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=Template:In_den_news&amp;diff=879"/>
				<updated>2014-07-27T07:48:39Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: /* News */  &amp;#039;&amp;#039;&amp;#039;2014-07-25:&amp;#039;&amp;#039;&amp;#039; new Test_build [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?f=136&amp;amp;t=3068&amp;amp;p=42783#p42783 here]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;News&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Log-in-News for new users see&amp;#039;&amp;#039;&amp;#039; [[SPAM|here]] &amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
next Online-&amp;quot;Sunday Game&amp;quot; [http://doodle.com/itssissaig7rq4at click here]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-07-25:&amp;#039;&amp;#039;&amp;#039; new Test_build [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?f=136&amp;amp;t=3068&amp;amp;p=42783#p42783 here] &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-06-18:&amp;#039;&amp;#039;&amp;#039; new Test_build [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42553#p42553 here] (PS: &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;unfortunately the old forum broke down&amp;lt;/span&amp;gt; so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-05-13:&amp;#039;&amp;#039;&amp;#039; new Test_build [https://bitbucket.org/mstrobel/supremacy/downloads/ here] or see [[News|List]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-02-08:&amp;#039;&amp;#039;&amp;#039; Supremacy and [http://botf2.square7.ch/wiki BotF2] are quite similar but going two different ways now&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-01-31:&amp;#039;&amp;#039;&amp;#039; new Test_build [https://bitbucket.org/mstrobel/supremacy/downloads/ here]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2013-07-07:&amp;#039;&amp;#039;&amp;#039; new Test_build [https://bitbucket.org/mstrobel/supremacy/downloads/SupremacyTest_20130707.zip here]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2013-02-03:&amp;#039;&amp;#039;&amp;#039; new Test_build [http://botf2.star-trek-games.com/viewtopic.php?f=13&amp;amp;t=4797 online]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2013-01-23:&amp;#039;&amp;#039;&amp;#039; this WIKI started&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2009-05-29:&amp;#039;&amp;#039;&amp;#039; old [[News]] (taken from [http://www.startreksupremacy.com/news.html Homepage]), new [[News|here]]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=SPAM&amp;diff=878</id>
		<title>SPAM</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=SPAM&amp;diff=878"/>
				<updated>2014-07-26T16:02:12Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Unfortunately we have much SPAM-Log-in&amp;#039;s at Wiki. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;New Accounts&amp;#039;&amp;#039;&amp;#039; now only are done &amp;#039;&amp;#039;&amp;#039;manually&amp;#039;&amp;#039;&amp;#039; by Wiki-administration - directly no new account via Wiki is possible. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For registration please send an email to &amp;#039;&amp;#039;&amp;#039;wiki-supremacy(at)gmx-topmail.de&amp;#039;&amp;#039;&amp;#039;. Then it might last one or two weekends - sorry (mostly I&amp;#039;m online at weekend)&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=IMPORTANT&amp;diff=877</id>
		<title>IMPORTANT</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=IMPORTANT&amp;diff=877"/>
				<updated>2014-07-11T12:38:59Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Due to some reasons this wiki is running more and more out being out-to-date&lt;br /&gt;
* at the moment nobody take care of this wiki (&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;you&amp;#039;re invited to visit similar wiki at http://botf2.square7.ch/wiki )&amp;lt;/span&amp;gt;&lt;br /&gt;
* old forum broke down...for this I you have a link just replace:&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; botf2.star-trek-games.com&amp;lt;/span&amp;gt; (down)  &lt;br /&gt;
**with &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;bote2.square7.ch/forum&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(..for quick access just copied this into an email to yourself)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;example:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;botf2.star-trek-games.com&amp;lt;/span&amp;gt;/viewtopic.php?f=11&amp;amp;t=3484 (down)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;bote2.square7.ch/forum&amp;lt;/span&amp;gt;/viewtopic.php?f=11&amp;amp;t=3484   -&amp;gt; click: http://bote2.square7.ch/forum/viewtopic.php?f=11&amp;amp;t=3484&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=Main_Page&amp;diff=876</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=Main_Page&amp;diff=876"/>
				<updated>2014-07-11T12:37:53Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|bgcolor=&amp;quot;#f0f0ff&amp;quot; width=100% style=&amp;quot;border:2px solid #afb1ee;padding:1em;padding-left:1em;&amp;quot;|&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Star Trek Supremacy&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Star Trek: Birth of the Federation 2 ([http://botf2.square7.ch/wiki BotF2])&amp;#039;&amp;#039;&amp;#039; are fan developed, enhanced tribute to the popular 1999 PC game, “Birth of the Federation” by Microprose. Birth of the Federation, more commonly abbreviated &amp;#039;BOTF&amp;#039;, was a turn-based empire-building game played within a randomly generated galaxy. This ensured no two games would be exactly alike. Players could select from one of five major empires and compete with the other four for galactic domination. These empires were the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Cardassian Union and the Ferengi Alliance. The game was set in the Next Generation era of the Star Trek Universe.&lt;br /&gt;
The galaxy was laid out in numbered square sectors many of which contained solar systems inhabited by minor races and alien entities. The galaxy also contained other stellar bodies including nebulae and worm holes. Players could take a chance and enter a worm hole that would either jump them to a distant sector of the galaxy or destroy their ship.&lt;br /&gt;
Empires expanded by the terraforming and colonization of planets combined with diplomatic annexation or military conquest of minor races. Planetary systems could also be forcibly captured from other major empires. Play involved exploration and diplomacy to establish strategic alliances, intelligence operations, technological development and turn based combat with vessels of rival empires. Exploration was aided by player-built outposts and star bases that supported expansion into distant space. Random events, such as Borg invasions, presented additional challenges for players.&lt;br /&gt;
There was also a multiplayer option. In either single or multi player mode, unclaimed empires and minor races were handled by an artificial intelligence system within the program.&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Federation|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Federation&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Romulans|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Romulans&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Klingons|&amp;lt;span style=&amp;quot;color:Crimson&amp;quot;&amp;gt;Klingons&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Cardassians|&amp;lt;span style=&amp;quot;color:DarkGoldenrod&amp;quot;&amp;gt;Cardassians&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Dominion|&amp;lt;span style=&amp;quot;color:DarkMagenta&amp;quot;&amp;gt;Dominion&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
|-  &lt;br /&gt;
|style=&amp;quot;border:5px solid blue;padding:0.1em;padding-left:0.1em;&amp;quot;|&amp;lt;img size=200&amp;gt;http://supremacy.square7.ch/wiki-files/images/Civilizations/federation.png&amp;lt;/img&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;border:5px solid green;padding:0.1em;padding-left:0.1em;&amp;quot;|&amp;lt;img size=200&amp;gt;http://supremacy.square7.ch/wiki-files/images/Civilizations/romulans.png&amp;lt;/img&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;border:5px solid Crimson;padding:0.1em;padding-left:0.1em;&amp;quot;|&amp;lt;img size=200&amp;gt;http://supremacy.square7.ch/wiki-files/images/Civilizations/klingons.png&amp;lt;/img&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|style=&amp;quot;border:5px solid DarkGoldenrod;padding:0.1em;padding-left:0.1em;&amp;quot;|&amp;lt;img size=200&amp;gt;http://supremacy.square7.ch/wiki-files/images/Civilizations/cardassians.png&amp;lt;/img&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
|style=&amp;quot;border:5px solid DarkMagenta;padding:0.1em;padding-left:0.1em;&amp;quot;|&amp;lt;img size=200&amp;gt;http://supremacy.square7.ch/wiki-files/images/Civilizations/dominion.png&amp;lt;/img&amp;gt; &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Federation|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Federation&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Romulans|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Romulans&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Klingons|&amp;lt;span style=&amp;quot;color:Crimson&amp;quot;&amp;gt;Klingons&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Cardassians|&amp;lt;span style=&amp;quot;color:DarkGoldenrod&amp;quot;&amp;gt;Cardassians&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Dominion|&amp;lt;span style=&amp;quot;color:DarkMagenta&amp;quot;&amp;gt;Dominion&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;60%&amp;quot; bgcolor=&amp;quot;#f0f0ff&amp;quot; style=&amp;quot;border:2px solid #afb1ee;padding:1em;padding-top:0.5em;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;------ IMPORTANT hint [[IMPORTANT|click here]] ------ IMPORTANT hint [[IMPORTANT|click here]] ------&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The games are successor to the original [http://en.wikipedia.org/wiki/Star_Trek:_The_Next_Generation:_Birth_of_the_Federation Star Trek: Birth of The Federation] and are also part of [http://www.botf2.com/default.aspx BotF2-Consortium]. Some more info [http://gaming.trekcore.com/supremacy/faq.html#gen2 here].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The games need [[Problem#check your .Net-Version|Microsoft NET.Framework 4.5.1 or higher]].&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*[[Feature]]s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Source Code: https://bitbucket.org/mstrobel/supremacy/&lt;br /&gt;
&lt;br /&gt;
*Community of Supremacy: http://botf2.star-trek-games.com/index.php newest chats and infos, [http://www.botf2.star-trek-games.com/memberlist.php?sk=l&amp;amp;sd=d members]&lt;br /&gt;
&lt;br /&gt;
*Community of BotF2: http://star-trek-supremacy.proboards.com/ newest chats and infos, [http://star-trek-supremacy.proboards.com/members?dir=desc&amp;amp;sort=last_online members]&lt;br /&gt;
&lt;br /&gt;
*Facebook BotF2 (closed group): http://www.facebook.com/groups/29948496855/&lt;br /&gt;
&lt;br /&gt;
*Homepage: http://www.startreksupremacy.com/ (not up to date) &lt;br /&gt;
&lt;br /&gt;
*Homepage BotF2: http://botf2.square7.ch/homepage/&lt;br /&gt;
&lt;br /&gt;
*BotF2-Consortium: http://www.botf2.com/default.aspx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This wiki has started at 23.01.2013 &lt;br /&gt;
|width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#d5eaff&amp;quot; style=&amp;quot;border:2px solid #9bb6fc;padding:1em;padding-top:0.5em;&amp;quot;|&lt;br /&gt;
{{In_den_news}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=875</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=875"/>
				<updated>2014-07-11T12:34:22Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
**IMPORTANT|IMPORTANT&lt;br /&gt;
** mainpage|Home&lt;br /&gt;
** http://www.botf2.star-trek-games.com/|Forum ST Games (down)&lt;br /&gt;
** http://star-trek-supremacy.proboards.com/|Forum BotF2&lt;br /&gt;
** Screenshots|(some) Screenshots&lt;br /&gt;
** Videos|Videos&lt;br /&gt;
** http://supremacy.square7.ch/wiki/index.php?title=Manual|Manual&lt;br /&gt;
** http://www.startreksupremacy.com |Homepage&lt;br /&gt;
** System Requirements|System Requirements&lt;br /&gt;
** http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?f=136&amp;amp;t=3068|Download last build&lt;br /&gt;
** Source Code#Source Code|Bitbucket&lt;br /&gt;
** special:categories|Categories&lt;br /&gt;
*** Category:GUI|- GUI&lt;br /&gt;
*** Category:How to play|- How to play&lt;br /&gt;
*** Category:Races|- Races&lt;br /&gt;
*** Category:Ships|- Ships&lt;br /&gt;
*** Category:Images|- Images&lt;br /&gt;
*** Category:Screenshots|- Screenshots&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** Special:Allpages|A-Z&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;br /&gt;
* OTHERS&lt;br /&gt;
** Special:WantedPages|Wanted Pages&lt;br /&gt;
** to do list (Wiki)|to do list&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=874</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=874"/>
				<updated>2014-07-11T12:33:59Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
**IMPORTANT|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;IMPORTANT&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
** mainpage|Home&lt;br /&gt;
** http://www.botf2.star-trek-games.com/|Forum ST Games (down)&lt;br /&gt;
** http://star-trek-supremacy.proboards.com/|Forum BotF2&lt;br /&gt;
** Screenshots|(some) Screenshots&lt;br /&gt;
** Videos|Videos&lt;br /&gt;
** http://supremacy.square7.ch/wiki/index.php?title=Manual|Manual&lt;br /&gt;
** http://www.startreksupremacy.com |Homepage&lt;br /&gt;
** System Requirements|System Requirements&lt;br /&gt;
** http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?f=136&amp;amp;t=3068|Download last build&lt;br /&gt;
** Source Code#Source Code|Bitbucket&lt;br /&gt;
** special:categories|Categories&lt;br /&gt;
*** Category:GUI|- GUI&lt;br /&gt;
*** Category:How to play|- How to play&lt;br /&gt;
*** Category:Races|- Races&lt;br /&gt;
*** Category:Ships|- Ships&lt;br /&gt;
*** Category:Images|- Images&lt;br /&gt;
*** Category:Screenshots|- Screenshots&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** Special:Allpages|A-Z&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;br /&gt;
* OTHERS&lt;br /&gt;
** Special:WantedPages|Wanted Pages&lt;br /&gt;
** to do list (Wiki)|to do list&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=IMPORTANT&amp;diff=873</id>
		<title>IMPORTANT</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=IMPORTANT&amp;diff=873"/>
				<updated>2014-07-11T12:32:42Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Due to some reasons this wiki is running more and more out being out-to-date&lt;br /&gt;
* at the moment nobody take care of this wiki (you&amp;#039;re invited to visit similar wiki at http://botf2.square7.ch/wiki&lt;br /&gt;
* old forum broke down...for this I you have a link just replace:&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; botf2.star-trek-games.com&amp;lt;/span&amp;gt; (down)  &lt;br /&gt;
**with &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;bote2.square7.ch/forum&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(..for quick access just copied this into an email to yourself)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;example:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;botf2.star-trek-games.com&amp;lt;/span&amp;gt;/viewtopic.php?f=11&amp;amp;t=3484 (down)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;bote2.square7.ch/forum&amp;lt;/span&amp;gt;/viewtopic.php?f=11&amp;amp;t=3484   -&amp;gt; click: http://bote2.square7.ch/forum/viewtopic.php?f=11&amp;amp;t=3484&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=IMPORTANT&amp;diff=872</id>
		<title>IMPORTANT</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=IMPORTANT&amp;diff=872"/>
				<updated>2014-07-11T12:32:16Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Due to some reasons this wiki is running more and more out being out-to-date&lt;br /&gt;
* at the moment nobody take care of this wiki (you&amp;#039;re invited to visit similar wiki at http://botf2.square7.ch/wiki&lt;br /&gt;
* old forum broke down...for this I you have a link just replace:&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; botf2.star-trek-games.com&amp;lt;/span&amp;gt; (down)  &lt;br /&gt;
**with &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;bote2.square7.ch/forum&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(..for quick access I have copied this into an email to myself [vulcan])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;example:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;botf2.star-trek-games.com&amp;lt;/span&amp;gt;/viewtopic.php?f=11&amp;amp;t=3484 (down)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;bote2.square7.ch/forum&amp;lt;/span&amp;gt;/viewtopic.php?f=11&amp;amp;t=3484   -&amp;gt; click: http://bote2.square7.ch/forum/viewtopic.php?f=11&amp;amp;t=3484&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=IMPORTANT&amp;diff=871</id>
		<title>IMPORTANT</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=IMPORTANT&amp;diff=871"/>
				<updated>2014-07-11T12:31:33Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: Created page with &amp;quot;Due to some reasons this wiki is running more and more out being out-to-date * at the moment nobody take care of this wiki (you&amp;#039;re invited to visit similar wiki at http://botf...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Due to some reasons this wiki is running more and more out being out-to-date&lt;br /&gt;
* at the moment nobody take care of this wiki (you&amp;#039;re invited to visit similar wiki at http://botf2.square7.ch/wiki&lt;br /&gt;
* old forum broke down...for this I you have a link just replace:&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; botf2.star-trek-games.com&amp;lt;/span&amp;gt; (down)  &lt;br /&gt;
**with &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;bote2.square7.ch/forum&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(..for quick access I have copied this into an email to myself [vulcan])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;example:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;botf2.star-trek-games.com&amp;lt;/span&amp;gt;/viewtopic.php?f=11&amp;amp;t=3484&amp;lt;/span&amp;gt; (down)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;bote2.square7.ch/forum&amp;lt;/span&amp;gt;/viewtopic.php?f=11&amp;amp;t=3484   -&amp;gt; click: http://bote2.square7.ch/forum/viewtopic.php?f=11&amp;amp;t=3484&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=Template:In_den_news&amp;diff=870</id>
		<title>Template:In den news</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=Template:In_den_news&amp;diff=870"/>
				<updated>2014-06-21T15:07:06Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: /* News */ added: 2014-06-18&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;News&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Log-in-News for new users see&amp;#039;&amp;#039;&amp;#039; [[SPAM|here]] &amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
next Online-&amp;quot;Sunday Game&amp;quot; [http://doodle.com/itssissaig7rq4at click here]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-06-18:&amp;#039;&amp;#039;&amp;#039; new Test_build [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42553#p42553 here] (PS: &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;unfortunately the old forum broke down&amp;lt;/span&amp;gt; so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-05-13:&amp;#039;&amp;#039;&amp;#039; new Test_build [https://bitbucket.org/mstrobel/supremacy/downloads/ here] or see [[News|List]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-02-08:&amp;#039;&amp;#039;&amp;#039; Supremacy and [http://botf2.square7.ch/wiki BotF2] are quite similar but going two different ways now&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-01-31:&amp;#039;&amp;#039;&amp;#039; new Test_build [https://bitbucket.org/mstrobel/supremacy/downloads/ here]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2013-07-07:&amp;#039;&amp;#039;&amp;#039; new Test_build [https://bitbucket.org/mstrobel/supremacy/downloads/SupremacyTest_20130707.zip here]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2013-02-03:&amp;#039;&amp;#039;&amp;#039; new Test_build [http://botf2.star-trek-games.com/viewtopic.php?f=13&amp;amp;t=4797 online]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2013-01-23:&amp;#039;&amp;#039;&amp;#039; this WIKI started&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2009-05-29:&amp;#039;&amp;#039;&amp;#039; old [[News]] (taken from [http://www.startreksupremacy.com/news.html Homepage]), new [[News|here]]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=News&amp;diff=869</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=News&amp;diff=869"/>
				<updated>2014-06-21T14:37:30Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: /* News */ added: 2014-06-18&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Intro =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;News are listed at Main Page at News Area&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
News from the project itself please see [http://www.botf2.star-trek-games.com/ Forum]. Check also progress on [https://bitbucket.org/mstrobel/supremacy/commits/branch/default bitbucket.org], especially [https://bitbucket.org/Bloodwurm/supremacydev Bloodwurm&amp;#039;s bitbucket.org] and be sure Supremacy Team is working on Supremacy even you don&amp;#039;t see something :-)&lt;br /&gt;
&lt;br /&gt;
= News =&lt;br /&gt;
&lt;br /&gt;
== 2014-06-18 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42553#p42553 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)&lt;br /&gt;
&lt;br /&gt;
 New release, with Bloodwurm&amp;#039;s fixes and Overlord&amp;#039;s AI (except the diplomatic changes, which were only working for the Federation), plus &lt;br /&gt;
 a few other small changes, and data tweaks.&lt;br /&gt;
 code&lt;br /&gt;
 - removed IndustryToCredits conversion code&lt;br /&gt;
 - disabled negative treasury effects&lt;br /&gt;
 - reverted galaxy generation changes&lt;br /&gt;
 - Overlord&amp;#039;s AI minus diplo changes&lt;br /&gt;
 - increased energy bonus 15% -&amp;gt; 25%&lt;br /&gt;
 - rearranged encyclopedia, new category for PFs&lt;br /&gt;
 - swapped colors for shields and hull bars&lt;br /&gt;
 data&lt;br /&gt;
 - removed auto generation of deuterium by GGs&lt;br /&gt;
 - decreased auto generation of duranium in systems&lt;br /&gt;
 - lowered deuterium output of Buildings&lt;br /&gt;
 - lowered initial resources for all civs &lt;br /&gt;
 There might a problem in larger galaxies, with the AI empires colonizing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2014-05-13 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74435#p74435 here] &lt;br /&gt;
&lt;br /&gt;
 - basically a Resources update. Reverted back to Bloodwurm&amp;#039;s code, until Overlord&amp;#039;s expanding AI code is improved.&lt;br /&gt;
 - All minors homesystems implemented.&lt;br /&gt;
 - Hotfix for top ships not being available.&lt;br /&gt;
 - Data tweaks.&lt;br /&gt;
&lt;br /&gt;
== 2014-03-06 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74377#p74377 here] &lt;br /&gt;
&lt;br /&gt;
 - New release, with Overlord&amp;#039;s first version of an AI!&lt;br /&gt;
 - Empires and minors now build some ships and production facilities.&lt;br /&gt;
 - AI players no longer automatically accept agreements.&lt;br /&gt;
&lt;br /&gt;
== 2014-02-28 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74376#p74376 here]&lt;br /&gt;
&lt;br /&gt;
 No bug fixing, only a major data update:&lt;br /&gt;
 - Stat tweaks for ships and stations (more BotF-like)&lt;br /&gt;
 - All minor race ships implemented (except colony ships)&lt;br /&gt;
 - Starting conditions for empires include Orbital Batteries (deactivated, mostly)&lt;br /&gt;
 - Starting conditions for Primitive minor races implemented (Primitive Farms only)&lt;br /&gt;
 - Groundwork for the implementation of the Edo Guardian and the Ocampa Caretaker&amp;#039;s Array&lt;br /&gt;
 - A few more balance changes&lt;br /&gt;
&lt;br /&gt;
== 2014-02-06 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74340#p74340 here]&lt;br /&gt;
&lt;br /&gt;
 - bug fix #304: Ships owned by players weren&amp;#039;t displaying their icons on the galaxy map if they were situated in a sector with negative scan strength.&lt;br /&gt;
 - bug fix: Selecting an unexplored or unscanned sector will no longer show outpost in the task force list (on the left of the screen)&lt;br /&gt;
 - #254 Cloaking: Cloak status woud reset to un-cloacked. Saw this happening ONLY when a shipped was stranded.&lt;br /&gt;
 - #182 Scrapping stations: Build Station was still available on a construction ship that was already building one. Clicking it would restart the build project.&lt;br /&gt;
 - #256 Escort foreign ships: The escort order will now only appear when another ship of the same owner is in the sector.&lt;br /&gt;
 - Empire`s in MP games will no longer respect quadrant placement. Will help making sure that every player as a minimal space to expand and won`t get rushed.&lt;br /&gt;
 - Fix for crash when wiping out a colony through bombardment.&lt;br /&gt;
 - #286 HomeSystems.xml definitions - added Orbital Batteries (will try and spawn activated), example use: &amp;lt;OrbitalBattery Count=&amp;quot;3&amp;quot;&amp;gt;FED_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
 - Negative treasury sitrep on two lines&lt;br /&gt;
 - #297 Hull repair in hostile systems: will now repair only 1% of hull if not in claimed territory, 2.5% if in claimed territory, 5% in a sector with a owned starbase and  10% at an owned colony&lt;br /&gt;
 - #191 Escort and deuterium: Escorting ship will correctly consume fuel&lt;br /&gt;
&lt;br /&gt;
== 2014-01-31 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74308#p74308 here] and (internal) [http://botf2.star-trek-games.com/viewtopic.php?p=74307#p74307 here]&lt;br /&gt;
 Code changes:&lt;br /&gt;
 - Bug fix for shipyards not building&lt;br /&gt;
 - small performance change to colony generated credits&lt;br /&gt;
 - #26 Orbital Battery tech reqs&lt;br /&gt;
 - #296 Planetary shield recharge rate, now increases with energy level&lt;br /&gt;
 - #293 [Combat] planetary shield hits: invading units were not firing in the following rounds&lt;br /&gt;
 Data changes:&lt;br /&gt;
 - shipyard stats&lt;br /&gt;
 - base growth rates&lt;br /&gt;
 - ship ranges&lt;br /&gt;
 - a few more things&lt;br /&gt;
&lt;br /&gt;
== 2014-01-28 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74296#p74296 here] and (internal) [http://botf2.star-trek-games.com/viewtopic.php?p=74295#p74295 here]&lt;br /&gt;
&lt;br /&gt;
 - #291: noncombat ships wouldn`t retreat even if requested by user&lt;br /&gt;
 - #248: Hostile Outpost vs Noncombat Ship: Stations were not considered when determining if combat had to occur&lt;br /&gt;
 - #289: Orbital Batteries always active in combat&lt;br /&gt;
 - #283: [MP] Orbital Battery crash&lt;br /&gt;
 - OrbitalBatteries stopped being active after loading a save game (even if the proper count showed active in the Structure tab of the colony)(they wouldn`t appear in a  system assault).&lt;br /&gt;
 - Distress signal from stranded ships can now only be seen by owner&lt;br /&gt;
 - Disabled agent spawning until work on them can resume&lt;br /&gt;
 - #222 [MP] Cleared FoW reveals fleets. Also, now selecting an unexplored and unscanned sector will no longer show ships in the task force list (on the left of the screen)&lt;br /&gt;
 - from Iceman: fix for missing description for quasar/nebulae description as well as their missing interference data.&lt;br /&gt;
 - from Iceman: now colonies will start with a minimum of 2 food PF and 1 less industry PF.&lt;br /&gt;
 - Add a max built output to shipyards so that ratio related shipyards are viable and don&amp;#039;t get out of hand.&lt;br /&gt;
 - Empire Management: Negative Treasury (when idle a colony will now generate extra credits, if negative treasury: colonies and shipyards stop building, ships stop regenerating their hull damage and will even take some damage every turn)&lt;br /&gt;
&lt;br /&gt;
== 2014-01-15 ==&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74223#p74223 here] and (internal) [http://botf2.star-trek-games.com/viewtopic.php?p=74221#p74221 here]&lt;br /&gt;
 New test build available at BitBucket! A bunch of importante fixes:&lt;br /&gt;
 - No more F12 cheat in MP play&lt;br /&gt;
 - Make sure that minors are being spawned evenly in the 4 quadrants&lt;br /&gt;
 - Shipyard`s output can now be a ratio of Population or Industry&lt;br /&gt;
 - Agents not appearing in the asset screen (refresh issue)&lt;br /&gt;
 - #286: Starting Conditions: Can now specify &amp;lt;Ship Count=&amp;quot;3&amp;quot;&amp;gt; to indicate the number of ships to spawn (3 being an example obviously)&lt;br /&gt;
 - #292: [Combat] system assault : Only one torpedoe was ever fired&lt;br /&gt;
 - #294: [Combat] ship to ship : Only one torpedoe was ever fired&lt;br /&gt;
 - #293: [Combat] planetary shield hits: Even if shields would absorb the full blast, pop was still reduced by 1&lt;br /&gt;
 - #257: [SP] no damage in combat: There was only one round of combat where only engagine fleets would fire, round was thus completed only when one side was completely destroyed. This was an SP bug but could affect MP also.&lt;br /&gt;
&lt;br /&gt;
== 2013.12.23 ==&lt;br /&gt;
&lt;br /&gt;
*Fixes at Combats&lt;br /&gt;
&lt;br /&gt;
(Iceman wrote: taken from http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=40807#p40807)&lt;br /&gt;
&lt;br /&gt;
*define starting conditions in HomeSystems.xml&lt;br /&gt;
*crashes with stations seem to have been solved&lt;br /&gt;
*The output of Raw Materials and Deuterium has been made data-driven, in Tables\UniverseTables.txt&lt;br /&gt;
*the amount of minors was made to be a %, with a definable limit, in Tables\UniverseTables.txt&lt;br /&gt;
*[[Music|MusicPacks.xml]] now allows you to set a playlist of themes to be played continuously, either sequencially or randomly. You can also define different themes for different empires.&lt;br /&gt;
*added a new starmap background, to avoid confusion with stars. It&amp;#039;s much cleaner now.&lt;br /&gt;
*also added more Agents for the Federation, and there&amp;#039;s a few more in the works (mostly DS9 and VOY).&lt;br /&gt;
*lots of other fixes, stat tweaks, changes.&lt;br /&gt;
&lt;br /&gt;
(taken fom https://bitbucket.org/mstrobel/supremacy/pull-request/24/some-fixes/diff)&lt;br /&gt;
&lt;br /&gt;
*fix for PercentCredits being applied at the same time then morale adjustments&lt;br /&gt;
*changed background image of the Galaxy screen, made it use Starmap.png&lt;br /&gt;
*       Fix for incorrect parsing of FadeTime in music packs. Improper values led to crashing the game.&lt;br /&gt;
*       Recall agent crash game&lt;br /&gt;
*        fixed #228: From Iceman : Transports retreating after assault&lt;br /&gt;
*        From Iceman : Fixed small bug where buildings being hit by bombardment where also being affected by ground bonuses (like bunker).&lt;br /&gt;
*       fixed #172: From Iceman : Getting Defeat message when standing down from an assault.&lt;br /&gt;
*        Starting Conditions: Changed xml tag from Outpost to SpaceStation to stay in sync with tech objects&lt;br /&gt;
*        Starting Conditions: Have buildings and shipyards start activated (if enough energy provided)&lt;br /&gt;
*        SimpleMusicPack sequential vs random feature&lt;br /&gt;
*        When retiring from a game, Menu screen music will be restarted&lt;br /&gt;
*        Just so many other fixes...&lt;br /&gt;
&lt;br /&gt;
== 2013.10.13 (not released, see also 2013-12-23) ==&lt;br /&gt;
&lt;br /&gt;
* Changed GalaxyScreen to Starmap.png [SO NOW STARMAP.PNG IS MANDATORY ELSE THE GAME WILL CRASH]&lt;br /&gt;
* Starting Conditions: Changed xml tag from Outpost to SpaceStation to stay in sync with tech objects&lt;br /&gt;
* SimpleMusicPack sequential vs random (use like so: &amp;lt;SimpleMusicPack Selection=&amp;quot;Sequential&amp;quot;&amp;gt; )&lt;br /&gt;
&lt;br /&gt;
Some more release notes:&lt;br /&gt;
&lt;br /&gt;
* Fix for incorrect parsing of FadeTime in music packs. Improper values led to crashing the game. Now supports &amp;quot;2,0&amp;quot; and &amp;quot;2.0&amp;quot; for instance.&lt;br /&gt;
* fix for Recall agent crash game&lt;br /&gt;
* Transports retreating after assault&lt;br /&gt;
* Fixed small bug where buildings being hit by bombardment where also being affected by ground bonuses (like bunker).&lt;br /&gt;
* Getting Defeat message when standing down from an assault.&lt;br /&gt;
* Starting Conditions: Have buildings and shipyards start activated (if enough energy provided)&lt;br /&gt;
* When retiring from a game, Menu screen music will be restarted&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2013.07.07 ==&lt;br /&gt;
&lt;br /&gt;
(from http://botf2.star-trek-games.com/viewtopic.php?p=73950#p73950)&lt;br /&gt;
&lt;br /&gt;
New release available at BitBucket, with a bunch of fixes and improvements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most importante changes:&lt;br /&gt;
&lt;br /&gt;
Fixes:&lt;br /&gt;
* system and planetary bonuses creation&lt;br /&gt;
* industry output&lt;br /&gt;
* food output&lt;br /&gt;
* research output&lt;br /&gt;
* build time refresh&lt;br /&gt;
* growth rate bonuses&lt;br /&gt;
* shipbuilding bonuses&lt;br /&gt;
* ship construction completion display&lt;br /&gt;
* numerous UI issues&lt;br /&gt;
&lt;br /&gt;
Balance:&lt;br /&gt;
* dilithium cost of ships&lt;br /&gt;
* Orbital Battery stats&lt;br /&gt;
* Production Facility output and cost&lt;br /&gt;
* research field costs&lt;br /&gt;
* ship stats in general&lt;br /&gt;
&lt;br /&gt;
= Old news =&lt;br /&gt;
&lt;br /&gt;
== Backgrounds for UIs ==&lt;br /&gt;
&lt;br /&gt;
(taken from [http://www.botf2.com/Lists/Announcements/DispForm.aspx?ID=12&amp;amp;Source=http%3A%2F%2Fwww.botf2.com%2Fdefault.aspx botf2.com])&lt;br /&gt;
&lt;br /&gt;
The professional artist we know as Slim has created layouts and color comps for ten backgrounds to be used on Diplomatic and Espionage window backdrops for the game. That is each of the two for all five major races. Our model team is busy building these as renders of 3D models. When this work is done the team will begin the touchy issue of rebuilding the shiplist with a more appropriate and cannon look.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Taken from the Homepage http://www.startreksupremacy.com/news.html here are some old news listed (for backup issues, too):&lt;br /&gt;
&lt;br /&gt;
== 2009.05.17 - After Easter Release ==&lt;br /&gt;
&lt;br /&gt;
Mike Strobel, Project Lead of Star Trek Supremacy recently released a new pre release build of Star Trek Supremacy.  Alot of updates and changes have been applies to this new addition.  Listed below are the updates:&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Added&lt;br /&gt;
 &lt;br /&gt;
* You can choose your starting tech level (1, 3, 5, 7, or 9).&lt;br /&gt;
* You can now resume saved multiplayer games.&lt;br /&gt;
* Several new buildings to the game database.&lt;br /&gt;
* New images (Ships, buildings, etc)&lt;br /&gt;
* New music (Main menu...)&lt;br /&gt;
* 30+ new minor race ships to the game database. These won&amp;#039;t be viewable until the AI and the combat system are implemented however. Check out This Thread if you want to see images of all of the minor race and Empire ships. 170+ more minor race ships will be added to the database in future updates.&lt;br /&gt;
* Added a rudimentary random events system (Only one random event is currently implemented, more will be coming in future and hopefully so will a random events editor)&lt;br /&gt;
* New menu options.&lt;br /&gt;
* Menus can now be animated. The option is turned off by default as this is still a new function and we don&amp;#039;t know what sort of hardware demands it requires. Enable the &amp;quot;Enable dialog animations&amp;quot; and the &amp;quot;Enable screen transitions&amp;quot; options to turn these on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Updated&lt;br /&gt;
&lt;br /&gt;
* The Cardassian shiplist, their ship stats, and their ship upgrade/obsoletion paths are now fully complete.&lt;br /&gt;
* The Federation shiplist, their ship stats, and their ship upgrade/obsoletion paths are now about 50% complete.&lt;br /&gt;
* Many of the buildings have updated stats, naming conventions and upgrade/obsoletion paths. These changes should also make it easier for people to make mods in future.&lt;br /&gt;
* The credits list now credits several more people for their generous help with the game, including AndrewJT, .Iceman, Jamie11, SJ2290, Valcoren, and Zulnak.&lt;br /&gt;
* Major behind-the scenes programming updates. These updates make the game more stable, and will make it easier for Mike to make future updates and additions for the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Removed&lt;br /&gt;
&lt;br /&gt;
* The glitchy Cardassian UI (UI ill be replaced in a future update, for the time being they will use the Federation one like the other Empires currently do)&lt;br /&gt;
* The annoying turn processing beep.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bug Fixes&lt;br /&gt;
&lt;br /&gt;
* Map objects should no longer glitch. Instead of using animated gif images, the game now generates animated images itself. This unfortunately means that stars look dull and bland in the system screen, but the system will be tweaked to improve it in future.&lt;br /&gt;
* The random freeze bug has been fixed&lt;br /&gt;
* The crash when attempting to create a new map after retiring from a game has been fixed.&lt;br /&gt;
* Population blocks in the system build screen should now work and display correctly.&lt;br /&gt;
* Sliders should now work correctly in the Intel screen.&lt;br /&gt;
* The random sound glitch during turn processing should no longer occur.&lt;br /&gt;
* Menu selections should no longer appear behind the menu screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Known Problems&lt;br /&gt;
&lt;br /&gt;
* The editor no longer works.&lt;br /&gt;
* Preparing to downloading the update takes an unusually long time.&lt;br /&gt;
* Morale-improving orders (Martial Law, State Tribunal etc) can only be used once per system.&lt;br /&gt;
* You can only build two Orbital Batteries per system - one of your own, and one of the default, minor-race design.&lt;br /&gt;
* The redeploy screen does not update or close during turn processing. You must manually close and reopen it to update it.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.12.25==&lt;br /&gt;
&lt;br /&gt;
Merry Christmas&lt;br /&gt;
&lt;br /&gt;
The Staff at Star Trek Supremacy has prepared a - A Christmas Gift -  for all Trek fans.  The update contains the following upgrades:&lt;br /&gt;
&lt;br /&gt;
- New minor races. Some existing minor races have been removed or replaced by the new minor races. (We needed more info before we could implement the new minor races. The ones that have been removed were originally put in as &amp;quot;filler&amp;quot; races)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All minor races now have home systems correctly set. An old bug that Mike has now fixed prevented some minor races having predefined planets in their homesystem. Gas Giant and Crystalline type planets are now slightly more common in minor race systems.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All minor races systems are now inhabited by the correct race. An old bug meant many of the minor races had human populations set.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New buildings added to the game. Some existing buildings have been removed, renamed, or have new build costs or bonuses.&lt;br /&gt;
All empires now have their own unique facilities. All minor races now default to building Federation facilities to reduce game loading times and memory requirements.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All buildings now have correct build costs and energy requirements set. Previously many of the buildings had no costs set.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All buildings now have correct upgrade and obsoletion paths set. Previously some of the facilities had weird path set that resulted in problems such as food facilities upgrading into factories, that then obsoleted all your energy structures so you would have to build and upgrade them from scratch.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New building, minor race, minor race emblems, and ship images. Some of the existing images have also been manually cleaned up to remove issues with transparencies.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New unique planet textures added or existing textures replaced. These include Andoria, Ferenginar, Mars, T&amp;#039;Khul, and Uranus.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New or updated game text added. This includes building descriptions, first contact messages, etc.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.11.28==&lt;br /&gt;
&lt;br /&gt;
A New Update has been released.  The update allows the player to play one of the following races:&lt;br /&gt;
&lt;br /&gt;
- United Federation of Planets&lt;br /&gt;
&lt;br /&gt;
- Klingon Empire&lt;br /&gt;
&lt;br /&gt;
- Romulan Empire&lt;br /&gt;
&lt;br /&gt;
- Cardassian Union&lt;br /&gt;
&lt;br /&gt;
- The Dominion&lt;br /&gt;
&lt;br /&gt;
The update can be obtained by downloading Star Trek Supremacy through our downloads section or if you already have Star Trek Supremacy installed on your PC... click update in the ingame menu.  The update will download directly into the game.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.05.30==&lt;br /&gt;
&lt;br /&gt;
A First Look At The Combat Engine for Star Trek: Supremacy.  Four Videos are available for you to see what the future will hold.&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.02.04==&lt;br /&gt;
&lt;br /&gt;
Mike Strobel, Lead Designer &amp;amp; Project Lead of Star Trek: Supremacy has released a number of screenshots for you.  So take a few minutes and get some eye candy!&lt;br /&gt;
&lt;br /&gt;
Click Here to See the latest Screenshots&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.01.14==&lt;br /&gt;
&lt;br /&gt;
Thats right ... Mike Strobel has given us another great update to Supremacy.  This version has corrected more of the bugs, as well as provided a editor. &lt;br /&gt;
&lt;br /&gt;
So go ahead and download it today! - Click here to download&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.01.14==&lt;br /&gt;
&lt;br /&gt;
Take a look at the work were doing with Supremacy. &lt;br /&gt;
&lt;br /&gt;
Matress of Evil, a contributor to Star Trek Supremacy has provided us with a update. &lt;br /&gt;
&lt;br /&gt;
- The amount of content in the game has been increased dramatically since my last news item. I have personally added around 120 minor races and their special structures. (These can only be built in their system if you get them to be a member of your Empire, eg. if the Bajorans join you you can build the Bajoran Jalanda forum on Bajor which gives a +1 morale Empire-wide bonus)&lt;br /&gt;
&lt;br /&gt;
- I have added all of the Empire-specific special structures, although I have not yet completed their industrial costs etc. We have recycled many of the images from BOTF for the time being, but Zeleni has made a load of images that will be able to use instead. Unfortunately he is on the road and unable to send them to us until after Christmas.&lt;br /&gt;
&lt;br /&gt;
- I am going to start adding in 125 minor race ships to the game once my building updates are complete. (Yes, there really are going to be that many)&lt;br /&gt;
&lt;br /&gt;
- Cdrwolfe has added in all the Empire&amp;#039;s ship designs to the game.&lt;br /&gt;
&lt;br /&gt;
- Cdrwolfe has added in all of the production facilities to the game. (Food, Industry, Energy, Intel, Research, Personnel)&lt;br /&gt;
&lt;br /&gt;
- Kenneth_of_Borg is continuing to compile all of the models that we need for the designs that are in the game. Kenneth_of_Borg, Jigalypuff, Skeeter, Zeleni, Fireball, Trashman, and Strings have all made model contributions, and the list of models is growing exponentially. We&amp;#039;re hoping to get the entire model list complete by December 2008, which seems like a long time, but we really are dealing with hundreds of models - many times more than was in BOTF. The current focus is simply making the models, whilst texturing them will come later. Strings is making tutorials and coming up with a unified system of texturing to streamline the texturing efforts in the future. The textures will eventually include Diffuse maps, Bump maps, Specular maps, and Glow maps for EVERY model, so they&amp;#039;re going to look fantastic. An example of Strings&amp;#039; work can be found Here.&lt;br /&gt;
&lt;br /&gt;
- Strings is looking into possibly developing the 3D combat system himself for Supremacy. This will free up a LOT of time for Mstrobel to continue working on all the other programming aspects of the game, and if things go to plan, the combat system will also be compatible with BotE! The two games are being written in different languages though, so there is a strong possibility that this will not be possible.&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel has made minor updates to diplomacy. No further diplomacy updates are yet possible as other changes need to be implemented first.&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel has replaced the editor with a fancier one that has more options. Due to this update, the game and the fancy editor require now .Net 3.5 installed, as opposed to .Net 2.5 when I last sent you an update. The game also requires some updated server files, but thanks to some testing on my part the necessary files are now included in the Supremacy download so the server program itself does not need to be installed.&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel is currently working on optimizing the game. We have unfortunately found performance is varying wildly - with some people&amp;#039;s computers - such as mine - taking 5 seconds to process a turn, and other computers - that are actually more powerful - taking over 2 minutes to process a single turn. He has found a number of programming bottlenecks and is working to fix those. This bottleneck update will be part of the next update, which should be coming in the next few weeks or even days. With a bit of luck it will mean maps that are larger than tiny will be playable! (The game runs so slowly at larger map sizes that even though they are implemented and playable you won&amp;#039;t be able to play them at any decent speed )&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel is starting to work on implementing an AI system so you can actually play a game against the other races. This will be one of the biggest updates he has made so far to the game, and won&amp;#039;t be complete for several months.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== 2008.01.10 ==&lt;br /&gt;
&lt;br /&gt;
In December, Star Trek Supremacy creator, project lead, &amp;amp; genius Mike Strobel was interviewed on Hailing Frequency - Star Trek&amp;#039;s Gaming own Podcast.  Its a excellent interview and insight of what&amp;#039;s to come.  Download it now and discover the future.&lt;br /&gt;
&lt;br /&gt;
Hailing Frequency Interview Episode 41&lt;br /&gt;
&lt;br /&gt;
ALSO check out the first interview Mike had with Hailing Frequency.&lt;br /&gt;
&lt;br /&gt;
Hailing Frequency Interview Episode 35&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== 2008.01.08 ==&lt;br /&gt;
&lt;br /&gt;
Mike Strobel, Creator &amp;amp; Project Lead of Star Trek Supremacy, has published the latest updated Pre-Alpha version.  The updated version contains bug fixes, and it also greatly stabilizes the game.  You can find the latest version in our downloads section.&lt;br /&gt;
&lt;br /&gt;
Were very appreciative of Mike&amp;#039;s hard work - Be sure to stop by the BOTF 2 forums and give him a thanks.&lt;br /&gt;
&lt;br /&gt;
Birth of the Federation 2 Forums&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== 2008.01.03 ==&lt;br /&gt;
&lt;br /&gt;
Think you got what it takes to make the sequel to the best Star Trek game...Birth of the Federation.  Then you can contribute to the project.  Any and all assistance is appreciated and credited. &lt;br /&gt;
&lt;br /&gt;
To find out information and how to participate - Click Here&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
taken from [http://www.botf2.com/supremacy/devblog/default.aspx botf2.com/supremacy/devblog]&lt;br /&gt;
&lt;br /&gt;
== 2007.05.10 ==&lt;br /&gt;
&lt;br /&gt;
see [http://www.botf2.com/supremacy/devblog/default.aspx here]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=868</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=868"/>
				<updated>2014-06-21T14:29:50Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: www.armadafleetcommand.com/onscreen/botf/viewtopic.php?f=136&amp;amp;t=3068|Download last build&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|Home&lt;br /&gt;
** http://www.botf2.star-trek-games.com/|Forum ST Games (down)&lt;br /&gt;
** http://star-trek-supremacy.proboards.com/|Forum BotF2&lt;br /&gt;
** Screenshots|(some) Screenshots&lt;br /&gt;
** Videos|Videos&lt;br /&gt;
** http://supremacy.square7.ch/wiki/index.php?title=Manual|Manual&lt;br /&gt;
** http://www.startreksupremacy.com |Homepage&lt;br /&gt;
** System Requirements|System Requirements&lt;br /&gt;
** http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?f=136&amp;amp;t=3068|Download last build&lt;br /&gt;
** Source Code#Source Code|Bitbucket&lt;br /&gt;
** special:categories|Categories&lt;br /&gt;
*** Category:GUI|- GUI&lt;br /&gt;
*** Category:How to play|- How to play&lt;br /&gt;
*** Category:Races|- Races&lt;br /&gt;
*** Category:Ships|- Ships&lt;br /&gt;
*** Category:Images|- Images&lt;br /&gt;
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* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;br /&gt;
* OTHERS&lt;br /&gt;
** Special:WantedPages|Wanted Pages&lt;br /&gt;
** to do list (Wiki)|to do list&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=867</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=867"/>
				<updated>2014-06-21T14:27:42Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: Forum ST Games (down)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|Home&lt;br /&gt;
** http://www.botf2.star-trek-games.com/|Forum ST Games (down)&lt;br /&gt;
** http://star-trek-supremacy.proboards.com/|Forum BotF2&lt;br /&gt;
** Screenshots|(some) Screenshots&lt;br /&gt;
** Videos|Videos&lt;br /&gt;
** http://supremacy.square7.ch/wiki/index.php?title=Manual|Manual&lt;br /&gt;
** http://www.startreksupremacy.com |Homepage&lt;br /&gt;
** System Requirements|System Requirements&lt;br /&gt;
** http://botf2.star-trek-games.com/viewtopic.php?f=13&amp;amp;t=4797|Download last build&lt;br /&gt;
** Source Code#Source Code|Bitbucket&lt;br /&gt;
** special:categories|Categories&lt;br /&gt;
*** Category:GUI|- GUI&lt;br /&gt;
*** Category:How to play|- How to play&lt;br /&gt;
*** Category:Races|- Races&lt;br /&gt;
*** Category:Ships|- Ships&lt;br /&gt;
*** Category:Images|- Images&lt;br /&gt;
*** Category:Screenshots|- Screenshots&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** Special:Allpages|A-Z&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;br /&gt;
* OTHERS&lt;br /&gt;
** Special:WantedPages|Wanted Pages&lt;br /&gt;
** to do list (Wiki)|to do list&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=Template:In_den_news&amp;diff=866</id>
		<title>Template:In den news</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=Template:In_den_news&amp;diff=866"/>
				<updated>2014-05-17T20:19:37Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: /* News */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;News&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Log-in-News for new users see&amp;#039;&amp;#039;&amp;#039; [[SPAM|here]] &amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
next Online-&amp;quot;Sunday Game&amp;quot; [http://doodle.com/itssissaig7rq4at click here]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-05-13:&amp;#039;&amp;#039;&amp;#039; new Test_build [https://bitbucket.org/mstrobel/supremacy/downloads/ here] or see [[News|List]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-02-08:&amp;#039;&amp;#039;&amp;#039; Supremacy and [http://botf2.square7.ch/wiki BotF2] are quite similar but going two different ways now&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-01-31:&amp;#039;&amp;#039;&amp;#039; new Test_build [https://bitbucket.org/mstrobel/supremacy/downloads/ here]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2013-07-07:&amp;#039;&amp;#039;&amp;#039; new Test_build [https://bitbucket.org/mstrobel/supremacy/downloads/SupremacyTest_20130707.zip here]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2013-02-03:&amp;#039;&amp;#039;&amp;#039; new Test_build [http://botf2.star-trek-games.com/viewtopic.php?f=13&amp;amp;t=4797 online]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2013-01-23:&amp;#039;&amp;#039;&amp;#039; this WIKI started&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2009-05-29:&amp;#039;&amp;#039;&amp;#039; old [[News]] (taken from [http://www.startreksupremacy.com/news.html Homepage]), new [[News|here]]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=News&amp;diff=865</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=News&amp;diff=865"/>
				<updated>2014-05-17T19:32:11Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: /* News */ updated last releases&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Intro =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;News are listed at Main Page at News Area&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
News from the project itself please see [http://www.botf2.star-trek-games.com/ Forum]. Check also progress on [https://bitbucket.org/mstrobel/supremacy/commits/branch/default bitbucket.org], especially [https://bitbucket.org/Bloodwurm/supremacydev Bloodwurm&amp;#039;s bitbucket.org] and be sure Supremacy Team is working on Supremacy even you don&amp;#039;t see something :-)&lt;br /&gt;
&lt;br /&gt;
= News =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2014-05-13 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74435#p74435 here] &lt;br /&gt;
&lt;br /&gt;
 - basically a Resources update. Reverted back to Bloodwurm&amp;#039;s code, until Overlord&amp;#039;s expanding AI code is improved.&lt;br /&gt;
 - All minors homesystems implemented.&lt;br /&gt;
 - Hotfix for top ships not being available.&lt;br /&gt;
 - Data tweaks.&lt;br /&gt;
&lt;br /&gt;
== 2014-03-06 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74377#p74377 here] &lt;br /&gt;
&lt;br /&gt;
 - New release, with Overlord&amp;#039;s first version of an AI!&lt;br /&gt;
 - Empires and minors now build some ships and production facilities.&lt;br /&gt;
 - AI players no longer automatically accept agreements.&lt;br /&gt;
&lt;br /&gt;
== 2014-02-28 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74376#p74376 here]&lt;br /&gt;
&lt;br /&gt;
 No bug fixing, only a major data update:&lt;br /&gt;
 - Stat tweaks for ships and stations (more BotF-like)&lt;br /&gt;
 - All minor race ships implemented (except colony ships)&lt;br /&gt;
 - Starting conditions for empires include Orbital Batteries (deactivated, mostly)&lt;br /&gt;
 - Starting conditions for Primitive minor races implemented (Primitive Farms only)&lt;br /&gt;
 - Groundwork for the implementation of the Edo Guardian and the Ocampa Caretaker&amp;#039;s Array&lt;br /&gt;
 - A few more balance changes&lt;br /&gt;
&lt;br /&gt;
== 2014-02-06 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74340#p74340 here]&lt;br /&gt;
&lt;br /&gt;
 - bug fix #304: Ships owned by players weren&amp;#039;t displaying their icons on the galaxy map if they were situated in a sector with negative scan strength.&lt;br /&gt;
 - bug fix: Selecting an unexplored or unscanned sector will no longer show outpost in the task force list (on the left of the screen)&lt;br /&gt;
 - #254 Cloaking: Cloak status woud reset to un-cloacked. Saw this happening ONLY when a shipped was stranded.&lt;br /&gt;
 - #182 Scrapping stations: Build Station was still available on a construction ship that was already building one. Clicking it would restart the build project.&lt;br /&gt;
 - #256 Escort foreign ships: The escort order will now only appear when another ship of the same owner is in the sector.&lt;br /&gt;
 - Empire`s in MP games will no longer respect quadrant placement. Will help making sure that every player as a minimal space to expand and won`t get rushed.&lt;br /&gt;
 - Fix for crash when wiping out a colony through bombardment.&lt;br /&gt;
 - #286 HomeSystems.xml definitions - added Orbital Batteries (will try and spawn activated), example use: &amp;lt;OrbitalBattery Count=&amp;quot;3&amp;quot;&amp;gt;FED_ORBITAL_BATTERY_II&amp;lt;/OrbitalBattery&amp;gt;&lt;br /&gt;
 - Negative treasury sitrep on two lines&lt;br /&gt;
 - #297 Hull repair in hostile systems: will now repair only 1% of hull if not in claimed territory, 2.5% if in claimed territory, 5% in a sector with a owned starbase and  10% at an owned colony&lt;br /&gt;
 - #191 Escort and deuterium: Escorting ship will correctly consume fuel&lt;br /&gt;
&lt;br /&gt;
== 2014-01-31 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74308#p74308 here] and (internal) [http://botf2.star-trek-games.com/viewtopic.php?p=74307#p74307 here]&lt;br /&gt;
 Code changes:&lt;br /&gt;
 - Bug fix for shipyards not building&lt;br /&gt;
 - small performance change to colony generated credits&lt;br /&gt;
 - #26 Orbital Battery tech reqs&lt;br /&gt;
 - #296 Planetary shield recharge rate, now increases with energy level&lt;br /&gt;
 - #293 [Combat] planetary shield hits: invading units were not firing in the following rounds&lt;br /&gt;
 Data changes:&lt;br /&gt;
 - shipyard stats&lt;br /&gt;
 - base growth rates&lt;br /&gt;
 - ship ranges&lt;br /&gt;
 - a few more things&lt;br /&gt;
&lt;br /&gt;
== 2014-01-28 ==&lt;br /&gt;
&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74296#p74296 here] and (internal) [http://botf2.star-trek-games.com/viewtopic.php?p=74295#p74295 here]&lt;br /&gt;
&lt;br /&gt;
 - #291: noncombat ships wouldn`t retreat even if requested by user&lt;br /&gt;
 - #248: Hostile Outpost vs Noncombat Ship: Stations were not considered when determining if combat had to occur&lt;br /&gt;
 - #289: Orbital Batteries always active in combat&lt;br /&gt;
 - #283: [MP] Orbital Battery crash&lt;br /&gt;
 - OrbitalBatteries stopped being active after loading a save game (even if the proper count showed active in the Structure tab of the colony)(they wouldn`t appear in a  system assault).&lt;br /&gt;
 - Distress signal from stranded ships can now only be seen by owner&lt;br /&gt;
 - Disabled agent spawning until work on them can resume&lt;br /&gt;
 - #222 [MP] Cleared FoW reveals fleets. Also, now selecting an unexplored and unscanned sector will no longer show ships in the task force list (on the left of the screen)&lt;br /&gt;
 - from Iceman: fix for missing description for quasar/nebulae description as well as their missing interference data.&lt;br /&gt;
 - from Iceman: now colonies will start with a minimum of 2 food PF and 1 less industry PF.&lt;br /&gt;
 - Add a max built output to shipyards so that ratio related shipyards are viable and don&amp;#039;t get out of hand.&lt;br /&gt;
 - Empire Management: Negative Treasury (when idle a colony will now generate extra credits, if negative treasury: colonies and shipyards stop building, ships stop regenerating their hull damage and will even take some damage every turn)&lt;br /&gt;
&lt;br /&gt;
== 2014-01-15 ==&lt;br /&gt;
Source [http://botf2.star-trek-games.com/viewtopic.php?p=74223#p74223 here] and (internal) [http://botf2.star-trek-games.com/viewtopic.php?p=74221#p74221 here]&lt;br /&gt;
 New test build available at BitBucket! A bunch of importante fixes:&lt;br /&gt;
 - No more F12 cheat in MP play&lt;br /&gt;
 - Make sure that minors are being spawned evenly in the 4 quadrants&lt;br /&gt;
 - Shipyard`s output can now be a ratio of Population or Industry&lt;br /&gt;
 - Agents not appearing in the asset screen (refresh issue)&lt;br /&gt;
 - #286: Starting Conditions: Can now specify &amp;lt;Ship Count=&amp;quot;3&amp;quot;&amp;gt; to indicate the number of ships to spawn (3 being an example obviously)&lt;br /&gt;
 - #292: [Combat] system assault : Only one torpedoe was ever fired&lt;br /&gt;
 - #294: [Combat] ship to ship : Only one torpedoe was ever fired&lt;br /&gt;
 - #293: [Combat] planetary shield hits: Even if shields would absorb the full blast, pop was still reduced by 1&lt;br /&gt;
 - #257: [SP] no damage in combat: There was only one round of combat where only engagine fleets would fire, round was thus completed only when one side was completely destroyed. This was an SP bug but could affect MP also.&lt;br /&gt;
&lt;br /&gt;
== 2013.12.23 ==&lt;br /&gt;
&lt;br /&gt;
*Fixes at Combats&lt;br /&gt;
&lt;br /&gt;
(Iceman wrote: taken from http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=40807#p40807)&lt;br /&gt;
&lt;br /&gt;
*define starting conditions in HomeSystems.xml&lt;br /&gt;
*crashes with stations seem to have been solved&lt;br /&gt;
*The output of Raw Materials and Deuterium has been made data-driven, in Tables\UniverseTables.txt&lt;br /&gt;
*the amount of minors was made to be a %, with a definable limit, in Tables\UniverseTables.txt&lt;br /&gt;
*[[Music|MusicPacks.xml]] now allows you to set a playlist of themes to be played continuously, either sequencially or randomly. You can also define different themes for different empires.&lt;br /&gt;
*added a new starmap background, to avoid confusion with stars. It&amp;#039;s much cleaner now.&lt;br /&gt;
*also added more Agents for the Federation, and there&amp;#039;s a few more in the works (mostly DS9 and VOY).&lt;br /&gt;
*lots of other fixes, stat tweaks, changes.&lt;br /&gt;
&lt;br /&gt;
(taken fom https://bitbucket.org/mstrobel/supremacy/pull-request/24/some-fixes/diff)&lt;br /&gt;
&lt;br /&gt;
*fix for PercentCredits being applied at the same time then morale adjustments&lt;br /&gt;
*changed background image of the Galaxy screen, made it use Starmap.png&lt;br /&gt;
*       Fix for incorrect parsing of FadeTime in music packs. Improper values led to crashing the game.&lt;br /&gt;
*       Recall agent crash game&lt;br /&gt;
*        fixed #228: From Iceman : Transports retreating after assault&lt;br /&gt;
*        From Iceman : Fixed small bug where buildings being hit by bombardment where also being affected by ground bonuses (like bunker).&lt;br /&gt;
*       fixed #172: From Iceman : Getting Defeat message when standing down from an assault.&lt;br /&gt;
*        Starting Conditions: Changed xml tag from Outpost to SpaceStation to stay in sync with tech objects&lt;br /&gt;
*        Starting Conditions: Have buildings and shipyards start activated (if enough energy provided)&lt;br /&gt;
*        SimpleMusicPack sequential vs random feature&lt;br /&gt;
*        When retiring from a game, Menu screen music will be restarted&lt;br /&gt;
*        Just so many other fixes...&lt;br /&gt;
&lt;br /&gt;
== 2013.10.13 (not released, see also 2013-12-23) ==&lt;br /&gt;
&lt;br /&gt;
* Changed GalaxyScreen to Starmap.png [SO NOW STARMAP.PNG IS MANDATORY ELSE THE GAME WILL CRASH]&lt;br /&gt;
* Starting Conditions: Changed xml tag from Outpost to SpaceStation to stay in sync with tech objects&lt;br /&gt;
* SimpleMusicPack sequential vs random (use like so: &amp;lt;SimpleMusicPack Selection=&amp;quot;Sequential&amp;quot;&amp;gt; )&lt;br /&gt;
&lt;br /&gt;
Some more release notes:&lt;br /&gt;
&lt;br /&gt;
* Fix for incorrect parsing of FadeTime in music packs. Improper values led to crashing the game. Now supports &amp;quot;2,0&amp;quot; and &amp;quot;2.0&amp;quot; for instance.&lt;br /&gt;
* fix for Recall agent crash game&lt;br /&gt;
* Transports retreating after assault&lt;br /&gt;
* Fixed small bug where buildings being hit by bombardment where also being affected by ground bonuses (like bunker).&lt;br /&gt;
* Getting Defeat message when standing down from an assault.&lt;br /&gt;
* Starting Conditions: Have buildings and shipyards start activated (if enough energy provided)&lt;br /&gt;
* When retiring from a game, Menu screen music will be restarted&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2013.07.07 ==&lt;br /&gt;
&lt;br /&gt;
(from http://botf2.star-trek-games.com/viewtopic.php?p=73950#p73950)&lt;br /&gt;
&lt;br /&gt;
New release available at BitBucket, with a bunch of fixes and improvements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most importante changes:&lt;br /&gt;
&lt;br /&gt;
Fixes:&lt;br /&gt;
* system and planetary bonuses creation&lt;br /&gt;
* industry output&lt;br /&gt;
* food output&lt;br /&gt;
* research output&lt;br /&gt;
* build time refresh&lt;br /&gt;
* growth rate bonuses&lt;br /&gt;
* shipbuilding bonuses&lt;br /&gt;
* ship construction completion display&lt;br /&gt;
* numerous UI issues&lt;br /&gt;
&lt;br /&gt;
Balance:&lt;br /&gt;
* dilithium cost of ships&lt;br /&gt;
* Orbital Battery stats&lt;br /&gt;
* Production Facility output and cost&lt;br /&gt;
* research field costs&lt;br /&gt;
* ship stats in general&lt;br /&gt;
&lt;br /&gt;
= Old news =&lt;br /&gt;
&lt;br /&gt;
== Backgrounds for UIs ==&lt;br /&gt;
&lt;br /&gt;
(taken from [http://www.botf2.com/Lists/Announcements/DispForm.aspx?ID=12&amp;amp;Source=http%3A%2F%2Fwww.botf2.com%2Fdefault.aspx botf2.com])&lt;br /&gt;
&lt;br /&gt;
The professional artist we know as Slim has created layouts and color comps for ten backgrounds to be used on Diplomatic and Espionage window backdrops for the game. That is each of the two for all five major races. Our model team is busy building these as renders of 3D models. When this work is done the team will begin the touchy issue of rebuilding the shiplist with a more appropriate and cannon look.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Taken from the Homepage http://www.startreksupremacy.com/news.html here are some old news listed (for backup issues, too):&lt;br /&gt;
&lt;br /&gt;
== 2009.05.17 - After Easter Release ==&lt;br /&gt;
&lt;br /&gt;
Mike Strobel, Project Lead of Star Trek Supremacy recently released a new pre release build of Star Trek Supremacy.  Alot of updates and changes have been applies to this new addition.  Listed below are the updates:&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Added&lt;br /&gt;
 &lt;br /&gt;
* You can choose your starting tech level (1, 3, 5, 7, or 9).&lt;br /&gt;
* You can now resume saved multiplayer games.&lt;br /&gt;
* Several new buildings to the game database.&lt;br /&gt;
* New images (Ships, buildings, etc)&lt;br /&gt;
* New music (Main menu...)&lt;br /&gt;
* 30+ new minor race ships to the game database. These won&amp;#039;t be viewable until the AI and the combat system are implemented however. Check out This Thread if you want to see images of all of the minor race and Empire ships. 170+ more minor race ships will be added to the database in future updates.&lt;br /&gt;
* Added a rudimentary random events system (Only one random event is currently implemented, more will be coming in future and hopefully so will a random events editor)&lt;br /&gt;
* New menu options.&lt;br /&gt;
* Menus can now be animated. The option is turned off by default as this is still a new function and we don&amp;#039;t know what sort of hardware demands it requires. Enable the &amp;quot;Enable dialog animations&amp;quot; and the &amp;quot;Enable screen transitions&amp;quot; options to turn these on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Updated&lt;br /&gt;
&lt;br /&gt;
* The Cardassian shiplist, their ship stats, and their ship upgrade/obsoletion paths are now fully complete.&lt;br /&gt;
* The Federation shiplist, their ship stats, and their ship upgrade/obsoletion paths are now about 50% complete.&lt;br /&gt;
* Many of the buildings have updated stats, naming conventions and upgrade/obsoletion paths. These changes should also make it easier for people to make mods in future.&lt;br /&gt;
* The credits list now credits several more people for their generous help with the game, including AndrewJT, .Iceman, Jamie11, SJ2290, Valcoren, and Zulnak.&lt;br /&gt;
* Major behind-the scenes programming updates. These updates make the game more stable, and will make it easier for Mike to make future updates and additions for the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Removed&lt;br /&gt;
&lt;br /&gt;
* The glitchy Cardassian UI (UI ill be replaced in a future update, for the time being they will use the Federation one like the other Empires currently do)&lt;br /&gt;
* The annoying turn processing beep.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bug Fixes&lt;br /&gt;
&lt;br /&gt;
* Map objects should no longer glitch. Instead of using animated gif images, the game now generates animated images itself. This unfortunately means that stars look dull and bland in the system screen, but the system will be tweaked to improve it in future.&lt;br /&gt;
* The random freeze bug has been fixed&lt;br /&gt;
* The crash when attempting to create a new map after retiring from a game has been fixed.&lt;br /&gt;
* Population blocks in the system build screen should now work and display correctly.&lt;br /&gt;
* Sliders should now work correctly in the Intel screen.&lt;br /&gt;
* The random sound glitch during turn processing should no longer occur.&lt;br /&gt;
* Menu selections should no longer appear behind the menu screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Known Problems&lt;br /&gt;
&lt;br /&gt;
* The editor no longer works.&lt;br /&gt;
* Preparing to downloading the update takes an unusually long time.&lt;br /&gt;
* Morale-improving orders (Martial Law, State Tribunal etc) can only be used once per system.&lt;br /&gt;
* You can only build two Orbital Batteries per system - one of your own, and one of the default, minor-race design.&lt;br /&gt;
* The redeploy screen does not update or close during turn processing. You must manually close and reopen it to update it.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.12.25==&lt;br /&gt;
&lt;br /&gt;
Merry Christmas&lt;br /&gt;
&lt;br /&gt;
The Staff at Star Trek Supremacy has prepared a - A Christmas Gift -  for all Trek fans.  The update contains the following upgrades:&lt;br /&gt;
&lt;br /&gt;
- New minor races. Some existing minor races have been removed or replaced by the new minor races. (We needed more info before we could implement the new minor races. The ones that have been removed were originally put in as &amp;quot;filler&amp;quot; races)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All minor races now have home systems correctly set. An old bug that Mike has now fixed prevented some minor races having predefined planets in their homesystem. Gas Giant and Crystalline type planets are now slightly more common in minor race systems.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All minor races systems are now inhabited by the correct race. An old bug meant many of the minor races had human populations set.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New buildings added to the game. Some existing buildings have been removed, renamed, or have new build costs or bonuses.&lt;br /&gt;
All empires now have their own unique facilities. All minor races now default to building Federation facilities to reduce game loading times and memory requirements.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All buildings now have correct build costs and energy requirements set. Previously many of the buildings had no costs set.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- All buildings now have correct upgrade and obsoletion paths set. Previously some of the facilities had weird path set that resulted in problems such as food facilities upgrading into factories, that then obsoleted all your energy structures so you would have to build and upgrade them from scratch.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New building, minor race, minor race emblems, and ship images. Some of the existing images have also been manually cleaned up to remove issues with transparencies.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New unique planet textures added or existing textures replaced. These include Andoria, Ferenginar, Mars, T&amp;#039;Khul, and Uranus.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
- New or updated game text added. This includes building descriptions, first contact messages, etc.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.11.28==&lt;br /&gt;
&lt;br /&gt;
A New Update has been released.  The update allows the player to play one of the following races:&lt;br /&gt;
&lt;br /&gt;
- United Federation of Planets&lt;br /&gt;
&lt;br /&gt;
- Klingon Empire&lt;br /&gt;
&lt;br /&gt;
- Romulan Empire&lt;br /&gt;
&lt;br /&gt;
- Cardassian Union&lt;br /&gt;
&lt;br /&gt;
- The Dominion&lt;br /&gt;
&lt;br /&gt;
The update can be obtained by downloading Star Trek Supremacy through our downloads section or if you already have Star Trek Supremacy installed on your PC... click update in the ingame menu.  The update will download directly into the game.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.05.30==&lt;br /&gt;
&lt;br /&gt;
A First Look At The Combat Engine for Star Trek: Supremacy.  Four Videos are available for you to see what the future will hold.&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.02.04==&lt;br /&gt;
&lt;br /&gt;
Mike Strobel, Lead Designer &amp;amp; Project Lead of Star Trek: Supremacy has released a number of screenshots for you.  So take a few minutes and get some eye candy!&lt;br /&gt;
&lt;br /&gt;
Click Here to See the latest Screenshots&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.01.14==&lt;br /&gt;
&lt;br /&gt;
Thats right ... Mike Strobel has given us another great update to Supremacy.  This version has corrected more of the bugs, as well as provided a editor. &lt;br /&gt;
&lt;br /&gt;
So go ahead and download it today! - Click here to download&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==2008.01.14==&lt;br /&gt;
&lt;br /&gt;
Take a look at the work were doing with Supremacy. &lt;br /&gt;
&lt;br /&gt;
Matress of Evil, a contributor to Star Trek Supremacy has provided us with a update. &lt;br /&gt;
&lt;br /&gt;
- The amount of content in the game has been increased dramatically since my last news item. I have personally added around 120 minor races and their special structures. (These can only be built in their system if you get them to be a member of your Empire, eg. if the Bajorans join you you can build the Bajoran Jalanda forum on Bajor which gives a +1 morale Empire-wide bonus)&lt;br /&gt;
&lt;br /&gt;
- I have added all of the Empire-specific special structures, although I have not yet completed their industrial costs etc. We have recycled many of the images from BOTF for the time being, but Zeleni has made a load of images that will be able to use instead. Unfortunately he is on the road and unable to send them to us until after Christmas.&lt;br /&gt;
&lt;br /&gt;
- I am going to start adding in 125 minor race ships to the game once my building updates are complete. (Yes, there really are going to be that many)&lt;br /&gt;
&lt;br /&gt;
- Cdrwolfe has added in all the Empire&amp;#039;s ship designs to the game.&lt;br /&gt;
&lt;br /&gt;
- Cdrwolfe has added in all of the production facilities to the game. (Food, Industry, Energy, Intel, Research, Personnel)&lt;br /&gt;
&lt;br /&gt;
- Kenneth_of_Borg is continuing to compile all of the models that we need for the designs that are in the game. Kenneth_of_Borg, Jigalypuff, Skeeter, Zeleni, Fireball, Trashman, and Strings have all made model contributions, and the list of models is growing exponentially. We&amp;#039;re hoping to get the entire model list complete by December 2008, which seems like a long time, but we really are dealing with hundreds of models - many times more than was in BOTF. The current focus is simply making the models, whilst texturing them will come later. Strings is making tutorials and coming up with a unified system of texturing to streamline the texturing efforts in the future. The textures will eventually include Diffuse maps, Bump maps, Specular maps, and Glow maps for EVERY model, so they&amp;#039;re going to look fantastic. An example of Strings&amp;#039; work can be found Here.&lt;br /&gt;
&lt;br /&gt;
- Strings is looking into possibly developing the 3D combat system himself for Supremacy. This will free up a LOT of time for Mstrobel to continue working on all the other programming aspects of the game, and if things go to plan, the combat system will also be compatible with BotE! The two games are being written in different languages though, so there is a strong possibility that this will not be possible.&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel has made minor updates to diplomacy. No further diplomacy updates are yet possible as other changes need to be implemented first.&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel has replaced the editor with a fancier one that has more options. Due to this update, the game and the fancy editor require now .Net 3.5 installed, as opposed to .Net 2.5 when I last sent you an update. The game also requires some updated server files, but thanks to some testing on my part the necessary files are now included in the Supremacy download so the server program itself does not need to be installed.&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel is currently working on optimizing the game. We have unfortunately found performance is varying wildly - with some people&amp;#039;s computers - such as mine - taking 5 seconds to process a turn, and other computers - that are actually more powerful - taking over 2 minutes to process a single turn. He has found a number of programming bottlenecks and is working to fix those. This bottleneck update will be part of the next update, which should be coming in the next few weeks or even days. With a bit of luck it will mean maps that are larger than tiny will be playable! (The game runs so slowly at larger map sizes that even though they are implemented and playable you won&amp;#039;t be able to play them at any decent speed )&lt;br /&gt;
&lt;br /&gt;
- Mike Strobel is starting to work on implementing an AI system so you can actually play a game against the other races. This will be one of the biggest updates he has made so far to the game, and won&amp;#039;t be complete for several months.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== 2008.01.10 ==&lt;br /&gt;
&lt;br /&gt;
In December, Star Trek Supremacy creator, project lead, &amp;amp; genius Mike Strobel was interviewed on Hailing Frequency - Star Trek&amp;#039;s Gaming own Podcast.  Its a excellent interview and insight of what&amp;#039;s to come.  Download it now and discover the future.&lt;br /&gt;
&lt;br /&gt;
Hailing Frequency Interview Episode 41&lt;br /&gt;
&lt;br /&gt;
ALSO check out the first interview Mike had with Hailing Frequency.&lt;br /&gt;
&lt;br /&gt;
Hailing Frequency Interview Episode 35&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== 2008.01.08 ==&lt;br /&gt;
&lt;br /&gt;
Mike Strobel, Creator &amp;amp; Project Lead of Star Trek Supremacy, has published the latest updated Pre-Alpha version.  The updated version contains bug fixes, and it also greatly stabilizes the game.  You can find the latest version in our downloads section.&lt;br /&gt;
&lt;br /&gt;
Were very appreciative of Mike&amp;#039;s hard work - Be sure to stop by the BOTF 2 forums and give him a thanks.&lt;br /&gt;
&lt;br /&gt;
Birth of the Federation 2 Forums&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== 2008.01.03 ==&lt;br /&gt;
&lt;br /&gt;
Think you got what it takes to make the sequel to the best Star Trek game...Birth of the Federation.  Then you can contribute to the project.  Any and all assistance is appreciated and credited. &lt;br /&gt;
&lt;br /&gt;
To find out information and how to participate - Click Here&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
taken from [http://www.botf2.com/supremacy/devblog/default.aspx botf2.com/supremacy/devblog]&lt;br /&gt;
&lt;br /&gt;
== 2007.05.10 ==&lt;br /&gt;
&lt;br /&gt;
see [http://www.botf2.com/supremacy/devblog/default.aspx here]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=Template:In_den_news&amp;diff=864</id>
		<title>Template:In den news</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=Template:In_den_news&amp;diff=864"/>
				<updated>2014-05-13T08:44:30Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: /* News */  &amp;#039;&amp;#039;&amp;#039;2014-05-13:&amp;#039;&amp;#039;&amp;#039; new Test_build [https://bitbucket.org/mstrobel/supremacy/downloads/ here]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;News&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Log-in-News for new users see&amp;#039;&amp;#039;&amp;#039; [[SPAM|here]] &amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-05-13:&amp;#039;&amp;#039;&amp;#039; new Test_build [https://bitbucket.org/mstrobel/supremacy/downloads/ here]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-02-08:&amp;#039;&amp;#039;&amp;#039; Supremacy and [http://botf2.square7.ch/wiki BotF2] are quite similar but going two different ways now&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-01-31:&amp;#039;&amp;#039;&amp;#039; new Test_build [https://bitbucket.org/mstrobel/supremacy/downloads/ here]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-01-19:&amp;#039;&amp;#039;&amp;#039; next Online-&amp;quot;Sunday Game&amp;quot; [http://doodle.com/itssissaig7rq4at click here]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-01-15:&amp;#039;&amp;#039;&amp;#039; new Test_build [https://bitbucket.org/mstrobel/supremacy/downloads/SupremacyTest_20140115.zip here]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2013-07-07:&amp;#039;&amp;#039;&amp;#039; new Test_build [https://bitbucket.org/mstrobel/supremacy/downloads/SupremacyTest_20130707.zip here]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2013-02-03:&amp;#039;&amp;#039;&amp;#039; new Test_build [http://botf2.star-trek-games.com/viewtopic.php?f=13&amp;amp;t=4797 online]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2013-01-23:&amp;#039;&amp;#039;&amp;#039; this WIKI started&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2009-05-29:&amp;#039;&amp;#039;&amp;#039; old [[News]] (taken from [http://www.startreksupremacy.com/news.html Homepage]), new [[News|here]]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=Main_Page&amp;diff=863</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=Main_Page&amp;diff=863"/>
				<updated>2014-05-10T16:01:07Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|bgcolor=&amp;quot;#f0f0ff&amp;quot; width=100% style=&amp;quot;border:2px solid #afb1ee;padding:1em;padding-left:1em;&amp;quot;|&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Star Trek Supremacy&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Star Trek: Birth of the Federation 2 ([http://botf2.square7.ch/wiki BotF2])&amp;#039;&amp;#039;&amp;#039; are fan developed, enhanced tribute to the popular 1999 PC game, “Birth of the Federation” by Microprose. Birth of the Federation, more commonly abbreviated &amp;#039;BOTF&amp;#039;, was a turn-based empire-building game played within a randomly generated galaxy. This ensured no two games would be exactly alike. Players could select from one of five major empires and compete with the other four for galactic domination. These empires were the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Cardassian Union and the Ferengi Alliance. The game was set in the Next Generation era of the Star Trek Universe.&lt;br /&gt;
The galaxy was laid out in numbered square sectors many of which contained solar systems inhabited by minor races and alien entities. The galaxy also contained other stellar bodies including nebulae and worm holes. Players could take a chance and enter a worm hole that would either jump them to a distant sector of the galaxy or destroy their ship.&lt;br /&gt;
Empires expanded by the terraforming and colonization of planets combined with diplomatic annexation or military conquest of minor races. Planetary systems could also be forcibly captured from other major empires. Play involved exploration and diplomacy to establish strategic alliances, intelligence operations, technological development and turn based combat with vessels of rival empires. Exploration was aided by player-built outposts and star bases that supported expansion into distant space. Random events, such as Borg invasions, presented additional challenges for players.&lt;br /&gt;
There was also a multiplayer option. In either single or multi player mode, unclaimed empires and minor races were handled by an artificial intelligence system within the program.&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Federation|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Federation&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Romulans|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Romulans&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Klingons|&amp;lt;span style=&amp;quot;color:Crimson&amp;quot;&amp;gt;Klingons&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Cardassians|&amp;lt;span style=&amp;quot;color:DarkGoldenrod&amp;quot;&amp;gt;Cardassians&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Dominion|&amp;lt;span style=&amp;quot;color:DarkMagenta&amp;quot;&amp;gt;Dominion&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
|-  &lt;br /&gt;
|style=&amp;quot;border:5px solid blue;padding:0.1em;padding-left:0.1em;&amp;quot;|&amp;lt;img size=200&amp;gt;http://supremacy.square7.ch/wiki-files/images/Civilizations/federation.png&amp;lt;/img&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;border:5px solid green;padding:0.1em;padding-left:0.1em;&amp;quot;|&amp;lt;img size=200&amp;gt;http://supremacy.square7.ch/wiki-files/images/Civilizations/romulans.png&amp;lt;/img&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;border:5px solid Crimson;padding:0.1em;padding-left:0.1em;&amp;quot;|&amp;lt;img size=200&amp;gt;http://supremacy.square7.ch/wiki-files/images/Civilizations/klingons.png&amp;lt;/img&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|style=&amp;quot;border:5px solid DarkGoldenrod;padding:0.1em;padding-left:0.1em;&amp;quot;|&amp;lt;img size=200&amp;gt;http://supremacy.square7.ch/wiki-files/images/Civilizations/cardassians.png&amp;lt;/img&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
|style=&amp;quot;border:5px solid DarkMagenta;padding:0.1em;padding-left:0.1em;&amp;quot;|&amp;lt;img size=200&amp;gt;http://supremacy.square7.ch/wiki-files/images/Civilizations/dominion.png&amp;lt;/img&amp;gt; &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Federation|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Federation&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Romulans|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Romulans&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Klingons|&amp;lt;span style=&amp;quot;color:Crimson&amp;quot;&amp;gt;Klingons&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Cardassians|&amp;lt;span style=&amp;quot;color:DarkGoldenrod&amp;quot;&amp;gt;Cardassians&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Dominion|&amp;lt;span style=&amp;quot;color:DarkMagenta&amp;quot;&amp;gt;Dominion&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;60%&amp;quot; bgcolor=&amp;quot;#f0f0ff&amp;quot; style=&amp;quot;border:2px solid #afb1ee;padding:1em;padding-top:0.5em;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
The games are successor to the original [http://en.wikipedia.org/wiki/Star_Trek:_The_Next_Generation:_Birth_of_the_Federation Star Trek: Birth of The Federation] and are also part of [http://www.botf2.com/default.aspx BotF2-Consortium]. Some more info [http://gaming.trekcore.com/supremacy/faq.html#gen2 here].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The games need [[Problem#check your .Net-Version|Microsoft NET.Framework 4.5.1 or higher]].&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*[[Feature]]s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Source Code: https://bitbucket.org/mstrobel/supremacy/&lt;br /&gt;
&lt;br /&gt;
*Community of Supremacy: http://botf2.star-trek-games.com/index.php newest chats and infos, [http://www.botf2.star-trek-games.com/memberlist.php?sk=l&amp;amp;sd=d members]&lt;br /&gt;
&lt;br /&gt;
*Community of BotF2: http://star-trek-supremacy.proboards.com/ newest chats and infos, [http://star-trek-supremacy.proboards.com/members?dir=desc&amp;amp;sort=last_online members]&lt;br /&gt;
&lt;br /&gt;
*Facebook BotF2 (closed group): http://www.facebook.com/groups/29948496855/&lt;br /&gt;
&lt;br /&gt;
*Homepage: http://www.startreksupremacy.com/ (not up to date) &lt;br /&gt;
&lt;br /&gt;
*Homepage BotF2: http://botf2.square7.ch/homepage/&lt;br /&gt;
&lt;br /&gt;
*BotF2-Consortium: http://www.botf2.com/default.aspx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This wiki has started at 23.01.2013 &lt;br /&gt;
|width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#d5eaff&amp;quot; style=&amp;quot;border:2px solid #9bb6fc;padding:1em;padding-top:0.5em;&amp;quot;|&lt;br /&gt;
{{In_den_news}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=Main_Page&amp;diff=862</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=Main_Page&amp;diff=862"/>
				<updated>2014-05-10T15:58:08Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|bgcolor=&amp;quot;#f0f0ff&amp;quot; width=100% style=&amp;quot;border:2px solid #afb1ee;padding:1em;padding-left:1em;&amp;quot;|&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Star Trek Supremacy&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Star Trek: Birth of the Federation 2 ([http://botf2.square7.ch/wiki BotF2])&amp;#039;&amp;#039;&amp;#039; are fan developed, enhanced tribute to the popular 1999 PC game, “Birth of the Federation” by Microprose. Birth of the Federation, more commonly abbreviated &amp;#039;BOTF&amp;#039;, was a turn-based empire-building game played within a randomly generated galaxy. This ensured no two games would be exactly alike. Players could select from one of five major empires and compete with the other four for galactic domination. These empires were the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Cardassian Union and the Ferengi Alliance. The game was set in the Next Generation era of the Star Trek Universe.&lt;br /&gt;
The galaxy was laid out in numbered square sectors many of which contained solar systems inhabited by minor races and alien entities. The galaxy also contained other stellar bodies including nebulae and worm holes. Players could take a chance and enter a worm hole that would either jump them to a distant sector of the galaxy or destroy their ship.&lt;br /&gt;
Empires expanded by the terraforming and colonization of planets combined with diplomatic annexation or military conquest of minor races. Planetary systems could also be forcibly captured from other major empires. Play involved exploration and diplomacy to establish strategic alliances, intelligence operations, technological development and turn based combat with vessels of rival empires. Exploration was aided by player-built outposts and star bases that supported expansion into distant space. Random events, such as Borg invasions, presented additional challenges for players.&lt;br /&gt;
There was also a multiplayer option. In either single or multi player mode, unclaimed empires and minor races were handled by an artificial intelligence system within the program.&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Federation|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Federation&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Romulans|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Romulans&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Klingons|&amp;lt;span style=&amp;quot;color:Crimson&amp;quot;&amp;gt;Klingons&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Cardassians|&amp;lt;span style=&amp;quot;color:DarkGoldenrod&amp;quot;&amp;gt;Cardassians&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Dominion|&amp;lt;span style=&amp;quot;color:DarkMagenta&amp;quot;&amp;gt;Dominion&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
|-  &lt;br /&gt;
|style=&amp;quot;border:5px solid blue;padding:0.1em;padding-left:0.1em;&amp;quot;|&amp;lt;img size=200&amp;gt;http://supremacy.square7.ch/wiki-files/images/Civilizations/federation.png&amp;lt;/img&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;border:5px solid green;padding:0.1em;padding-left:0.1em;&amp;quot;|&amp;lt;img size=200&amp;gt;http://supremacy.square7.ch/wiki-files/images/Civilizations/romulans.png&amp;lt;/img&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;border:5px solid Crimson;padding:0.1em;padding-left:0.1em;&amp;quot;|&amp;lt;img size=200&amp;gt;http://supremacy.square7.ch/wiki-files/images/Civilizations/klingons.png&amp;lt;/img&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|style=&amp;quot;border:5px solid DarkGoldenrod;padding:0.1em;padding-left:0.1em;&amp;quot;|&amp;lt;img size=200&amp;gt;http://supremacy.square7.ch/wiki-files/images/Civilizations/cardassians.png&amp;lt;/img&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
|style=&amp;quot;border:5px solid DarkMagenta;padding:0.1em;padding-left:0.1em;&amp;quot;|&amp;lt;img size=200&amp;gt;http://supremacy.square7.ch/wiki-files/images/Civilizations/dominion.png&amp;lt;/img&amp;gt; &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Federation|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Federation&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Romulans|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Romulans&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Klingons|&amp;lt;span style=&amp;quot;color:Crimson&amp;quot;&amp;gt;Klingons&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Cardassians|&amp;lt;span style=&amp;quot;color:DarkGoldenrod&amp;quot;&amp;gt;Cardassians&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Dominion|&amp;lt;span style=&amp;quot;color:DarkMagenta&amp;quot;&amp;gt;Dominion&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;60%&amp;quot; bgcolor=&amp;quot;#f0f0ff&amp;quot; style=&amp;quot;border:2px solid #afb1ee;padding:1em;padding-top:0.5em;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
The games are successor to the original [http://en.wikipedia.org/wiki/Star_Trek:_The_Next_Generation:_Birth_of_the_Federation Star Trek: Birth of The Federation] and are also part of [http://www.botf2.com/default.aspx BotF2-Consortium]. Some more info [http://gaming.trekcore.com/supremacy/faq.html#gen2 here].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The games need [[Problem#check your .Net-Version|Microsoft NET.Framework 4.5.1 or higher]].&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*[[Feature]]s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Source Code: https://bitbucket.org/mstrobel/supremacy/&lt;br /&gt;
&lt;br /&gt;
*Community of Supremacy: http://botf2.star-trek-games.com/index.php newest chats and infos, [http://www.botf2.star-trek-games.com/memberlist.php?sk=l&amp;amp;sd=d members]&lt;br /&gt;
&lt;br /&gt;
*Community of BotF2: http://star-trek-supremacy.proboards.com/ newest chats and infos, [http://star-trek-supremacy.proboards.com/members?dir=desc&amp;amp;sort=last_online members]&lt;br /&gt;
&lt;br /&gt;
*Facebook BotF2 (closed group): http://www.facebook.com/groups/29948496855/&lt;br /&gt;
&lt;br /&gt;
*Homepage: http://www.startreksupremacy.com/ (not up to date) &lt;br /&gt;
&lt;br /&gt;
*BotF2-Consortium: http://www.botf2.com/default.aspx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This wiki has started at 23.01.2013 &lt;br /&gt;
|width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#d5eaff&amp;quot; style=&amp;quot;border:2px solid #9bb6fc;padding:1em;padding-top:0.5em;&amp;quot;|&lt;br /&gt;
{{In_den_news}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=Template:In_den_news&amp;diff=861</id>
		<title>Template:In den news</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=Template:In_den_news&amp;diff=861"/>
				<updated>2014-05-10T15:57:40Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: /* News */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;News&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Log-in-News for new users see&amp;#039;&amp;#039;&amp;#039; [[SPAM|here]] &amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-02-08:&amp;#039;&amp;#039;&amp;#039; Supremacy and [http://botf2.square7.ch/wiki BotF2] are quite similar but going two different ways now&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-01-31:&amp;#039;&amp;#039;&amp;#039; new Test_build [https://bitbucket.org/mstrobel/supremacy/downloads/ here]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-01-19:&amp;#039;&amp;#039;&amp;#039; next Online-&amp;quot;Sunday Game&amp;quot; [http://doodle.com/itssissaig7rq4at click here]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2014-01-15:&amp;#039;&amp;#039;&amp;#039; new Test_build [https://bitbucket.org/mstrobel/supremacy/downloads/SupremacyTest_20140115.zip here]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2013-07-07:&amp;#039;&amp;#039;&amp;#039; new Test_build [https://bitbucket.org/mstrobel/supremacy/downloads/SupremacyTest_20130707.zip here]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2013-02-03:&amp;#039;&amp;#039;&amp;#039; new Test_build [http://botf2.star-trek-games.com/viewtopic.php?f=13&amp;amp;t=4797 online]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2013-01-23:&amp;#039;&amp;#039;&amp;#039; this WIKI started&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2009-05-29:&amp;#039;&amp;#039;&amp;#039; old [[News]] (taken from [http://www.startreksupremacy.com/news.html Homepage]), new [[News|here]]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=Backgrounds&amp;diff=860</id>
		<title>Backgrounds</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=Backgrounds&amp;diff=860"/>
				<updated>2014-03-01T11:35:45Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Intro =&lt;br /&gt;
&lt;br /&gt;
In the folder \Images\Backgrounds some pictures are located. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for more see [http://botf2.square7.ch/wiki/index.php?title=Backgrounds BotF2-Wiki]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Default.png =&lt;br /&gt;
&lt;br /&gt;
This is the most used background.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; bgcolor=&amp;quot;#b3b8f4&amp;quot; style=&amp;quot;border:2px solid #7d85e6;padding:1em;padding-top:0.5em;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#fafaba&amp;quot;| Default.png&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#fafaba&amp;quot;| Default_new.png&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#fafaba&amp;quot;| Default_old.png&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#fafafa&amp;quot; - valign=&amp;quot;top&amp;quot;| &lt;br /&gt;
&amp;lt;img size=500&amp;gt;http://supremacy.square7.ch/wiki-files/images/Backgrounds/Default.png&amp;lt;/img&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#fafafa&amp;quot; - valign=&amp;quot;top&amp;quot;| &lt;br /&gt;
&amp;lt;img size=500&amp;gt;http://supremacy.square7.ch/wiki-files/images/Backgrounds/Default_new.png&amp;lt;/img&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#fafafa&amp;quot; - valign=&amp;quot;top&amp;quot;| &lt;br /&gt;
&amp;lt;img size=500&amp;gt;http://supremacy.square7.ch/wiki-files/images/Backgrounds/Default_old.png&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Starmap.png =&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; bgcolor=&amp;quot;#b3b8f4&amp;quot; style=&amp;quot;border:2px solid #7d85e6;padding:1em;padding-top:0.5em;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#fafaba&amp;quot;| Starmap.png&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#fafaba&amp;quot;| Starmap_new.png&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#fafaba&amp;quot;| Starmap_old.png&lt;br /&gt;
|-&lt;br /&gt;
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| bgcolor=&amp;quot;#fafafa&amp;quot; - valign=&amp;quot;top&amp;quot;| &lt;br /&gt;
&amp;lt;img size=500&amp;gt;http://supremacy.square7.ch/wiki-files/images/Backgrounds/Starmap_new.png&amp;lt;/img&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#fafafa&amp;quot; - valign=&amp;quot;top&amp;quot;| &lt;br /&gt;
&amp;lt;img size=500&amp;gt;http://supremacy.square7.ch/wiki-files/images/Backgrounds/Starmap_old.png&amp;lt;/img&amp;gt;&lt;br /&gt;
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{| width=&amp;quot;100%&amp;quot; bgcolor=&amp;quot;#b3b8f4&amp;quot; style=&amp;quot;border:2px solid #7d85e6;padding:1em;padding-top:0.5em;&amp;quot;&lt;br /&gt;
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| bgcolor=&amp;quot;#fafafa&amp;quot; - valign=&amp;quot;top&amp;quot;| &lt;br /&gt;
&amp;lt;img size=960&amp;gt;http://supremacy.square7.ch/wiki-files/images/Backgrounds/Title.png&amp;lt;/img&amp;gt;&lt;br /&gt;
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[[Category:Images]]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=System_Assault&amp;diff=859</id>
		<title>System Assault</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=System_Assault&amp;diff=859"/>
				<updated>2014-02-25T13:21:15Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basic info &amp;gt;&amp;gt; see [[Manual#System Assault]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for more see [http://botf2.square7.ch/wiki/index.php?title=System_Assault BotF2-Wiki]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:GUI]] [[category:Ships]]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=System_Assault&amp;diff=858</id>
		<title>System Assault</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=System_Assault&amp;diff=858"/>
				<updated>2014-02-25T13:20:52Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basic info &amp;gt;&amp;gt; see [[Manual#System Assault]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for more see [http://botf2.square7.ch/wiki/index.php?title=System Assault BotF2-Wiki]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:GUI]] [[category:Ships]]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=TextDatabase.xml&amp;diff=857</id>
		<title>TextDatabase.xml</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=TextDatabase.xml&amp;diff=857"/>
				<updated>2014-02-25T11:06:38Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Folder: \Data&lt;br /&gt;
&lt;br /&gt;
bitbucket: https://bitbucket.org/mstrobel/supremacy/src/4bd3c04bb439e29cb543e1f020819b8df2e70bf4/Mainline/SupremacyClient/Resources/Data/TextDatabase.xml?at=default&lt;br /&gt;
&lt;br /&gt;
for more see [http://botf2.square7.ch/wiki/index.php?title=TextDatabase.xml BotF2-Wiki]&lt;br /&gt;
&lt;br /&gt;
[[Category:XML-files]]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=To_do_list&amp;diff=856</id>
		<title>To do list</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=To_do_list&amp;diff=856"/>
				<updated>2014-02-23T16:49:59Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: Replaced content with &amp;quot;for more see [http://botf2.square7.ch/wiki/index.php?title=to_do_list BotF2-Wiki]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;for more see [http://botf2.square7.ch/wiki/index.php?title=to_do_list BotF2-Wiki]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	<entry>
		<id>http://supremacy.square7.ch/wiki/index.php?title=Xml&amp;diff=855</id>
		<title>Xml</title>
		<link rel="alternate" type="text/html" href="http://supremacy.square7.ch/wiki/index.php?title=Xml&amp;diff=855"/>
				<updated>2014-02-23T13:00:05Z</updated>
		
		<summary type="html">&lt;p&gt;Reg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;XML-files ([http://en.wikipedia.org/wiki/XML Wikipedia]) are used a lot in Supremacy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for more see for more see [http://botf2.square7.ch/wiki/index.php?title=XML BotF2-Wiki]&lt;/div&gt;</summary>
		<author><name>Reg</name></author>	</entry>

	</feed>